Пример #1
0
 public virtual void DrawInspector()
 {
     eventModule.Update(Event.current);
 }
Пример #2
0
 void ObjectPropertiesUI(PropertyBinder[] binders, LevelSegment.ObjectProperty[] properties)
 {
     input.Update();
     for (int i = 0; i < binders.Length; i++)
     {
         LevelSegment.ObjectProperty property = properties[binders[i].index];
         if (selectedProperties.Contains(binders[i].index))
         {
             GUI.backgroundColor = ForeverPrefs.highlightColor;
             GUI.contentColor    = ForeverPrefs.highlightContentColor;
         }
         else
         {
             if (property.extrusionSettings.ignore)
             {
                 GUI.backgroundColor = Color.gray;
             }
             else
             {
                 GUI.backgroundColor = DreamteckEditorGUI.lightColor;
             }
             GUI.contentColor = new Color(1f, 1f, 1f, 0.8f);
         }
         GUILayout.BeginVertical(boxStyle);
         EditorGUILayout.LabelField(i + "   " + binders[i].name);
         GUILayout.EndVertical();
         Rect lastRect = GUILayoutUtility.GetLastRect();
         lastRect.width -= 30;
         if (lastRect.Contains(Event.current.mousePosition) && input.mouseLeft)
         {
             if (Event.current.shift)
             {
                 if (selectedProperties.Count == 0)
                 {
                     selectedProperties.Add(binders[i].index);
                 }
                 else
                 {
                     if (i < selectedProperties[0])
                     {
                         for (int n = selectedProperties[0] - 1; n >= i; n--)
                         {
                             if (!selectedProperties.Contains(binders[n].index))
                             {
                                 selectedProperties.Add(binders[n].index);
                             }
                         }
                     }
                     else
                     {
                         for (int n = selectedProperties[0] + 1; n <= i; n++)
                         {
                             if (!selectedProperties.Contains(binders[n].index))
                             {
                                 selectedProperties.Add(binders[n].index);
                             }
                         }
                     }
                 }
             }
             else
             {
                 if (Event.current.control)
                 {
                     if (!selectedProperties.Contains(binders[i].index))
                     {
                         selectedProperties.Add(binders[i].index);
                     }
                 }
                 else
                 {
                     selectedProperties.Clear();
                     selectedProperties.Add(binders[i].index);
                 }
             }
             Repaint();
             if (propertyWindow != null)
             {
                 propertyWindow.Repaint();
             }
             SceneView.RepaintAll();
         }
         lastRect.width += 30;
     }
     GUI.backgroundColor = Color.white;
     GUI.contentColor    = Color.white;
 }
Пример #3
0
        public void DrawEditor()
        {
            input.Update();
            if (!guiInitialized)
            {
                defaultBoxStyle = new GUIStyle(GUI.skin.box);
                defaultBoxStyle.normal.background = DreamteckEditorGUI.blankImage;
                defaultBoxStyle.margin            = new RectOffset(0, 0, 0, 0);
                defaultButtonStyle = new GUIStyle(GUI.skin.button);
                defaultButtonStyle.normal.background = buttonNormal;
                defaultButtonStyle.normal.textColor  = DreamteckEditorGUI.iconColor;
                defaultButtonStyle.hover.background  = buttonHover;
                defaultButtonStyle.hover.textColor   = DreamteckEditorGUI.highlightContentColor;
                defaultButtonStyle.margin            = new RectOffset(2, 2, 2, 2);
                thumbnailLabel = new GUIStyle(GUI.skin.label);
                thumbnailLabel.normal.textColor = DreamteckEditorGUI.lightColor;
                thumbnailLabel.fontSize         = 10;
                thumbnailLabel.alignment        = TextAnchor.MiddleCenter;
                headerToggle = new GUIStyle(GUI.skin.toggle);
                headerToggle.normal.textColor = Color.white;
                guiInitialized = true;
            }


            if (sequenceAddress.Count > 0)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("<", GUILayout.Width(35)))
                {
                    sequenceAddress.RemoveAt(sequenceAddress.Count - 1);
                }
                GUIContent content = new GUIContent(undoObject.name);
                float      min = 0f, max = 0f;
                GUI.skin.label.CalcMinMaxWidth(content, out min, out max);
                GUILayout.Label(undoObject.name, GUILayout.Width(min));
                for (int i = 0; i < sequenceAddress.Count; i++)
                {
                    content = new GUIContent("/ " + sequenceAddress[i].name);
                    GUI.skin.label.CalcMinMaxWidth(content, out min, out max);
                    GUILayout.Label(content, GUILayout.Width(min));
                }
                EditorGUILayout.EndHorizontal();
            }
            scroll = GUILayout.BeginScrollView(scroll, GUILayout.Width(viewRect.width), GUILayout.Height(viewRect.height));
            if (sequenceAddress.Count == 0)
            {
                for (int i = 0; i < sequences.Length; i++)
                {
                    SequenceUI(sequences[i]);
                }

                if (GUILayout.Button("Add Sequence", GUILayout.Width(100), GUILayout.Height(50)))
                {
                    SegmentSequence[] newSequence = new SegmentSequence[sequences.Length + 1];
                    sequences.CopyTo(newSequence, 0);
                    newSequence[newSequence.Length - 1] = new SegmentSequence();
                    sequences = newSequence;
                    if (onApplySequences != null)
                    {
                        onApplySequences(sequences);
                    }
                }
            }
            else
            {
                SequenceUI(sequenceAddress[sequenceAddress.Count - 1]);
            }
            GUILayout.EndScrollView();

            if (changeDefinition != null && !changeDefinition.nested)
            {
                EditorGUI.DrawRect(segmentPanelRect, Color.white);
                GUILayout.BeginArea(segmentPanelRect);
                GameObject last = changeDefinition.prefab;
                last = (GameObject)EditorGUILayout.ObjectField(last, typeof(GameObject), false);
                if (last != changeDefinition.prefab)
                {
                    if (onWillChange != null)
                    {
                        onWillChange();
                    }
                    changeDefinition.prefab = last;
                    changed = true;
                }
                GUILayout.EndArea();
                if (input.mouseLeftDown && !segmentPanelRect.Contains(Event.current.mousePosition))
                {
                    changeDefinition = null;
                }
                else if (input.mouseLeftDown)
                {
                    input.Use();
                }
            }

            if (dragIndex >= 0)
            {
                changed = true;
                if (input.mouseLeftUp)
                {
                    dragIndex    = -1;
                    segmentArray = null;
                }
                else
                {
                    GUI.color = new Color(1f, 1f, 1f, 0.75f);
                    float dragSize = thumbnailSize * 0.75f;
                    DrawDefinition(new Rect(Event.current.mousePosition.x - dragSize * 0.5f + dragOffset.x, Event.current.mousePosition.y - dragSize * 0.5f + dragOffset.y, dragSize, dragSize), editSequence.segments[dragIndex]);
                    GUI.color = Color.white;
                    if (dragOffset.magnitude > 0.05f)
                    {
                        dragOffset = Vector2.Lerp(dragOffset, Vector2.zero, 0.1f);
                        changed    = true;
                    }
                }
            }
        }