private void OnDrawLayer(Rect rect, int index, bool isActive, bool isFocused)
        {
            var lineHeight  = EditorGUIUtility.singleLineHeight;
            var lineSpacing = EditorGUIUtility.standardVerticalSpacing;
            var lineOffset  = lineHeight + lineSpacing;
            var y           = rect.y + lineSpacing;
            var layer       = _layers[index];

            var obj           = layer.OutlineSettings;
            var enabled       = layer.Enabled;
            var name          = layer.NameTag;
            var color         = layer.OutlineColor;
            var width         = layer.OutlineWidth;
            var renderMode    = layer.OutlineRenderMode;
            var blurIntensity = layer.OutlineIntensity;

            EditorGUI.BeginChangeCheck();

            // Header
            {
                var rc     = new Rect(rect.x, y, rect.width, lineHeight);
                var bgRect = new Rect(rect.x - 2, y - 2, rect.width + 3, lineHeight + 3);

                // Header background
                EditorGUI.DrawRect(rc, Color.gray);
                EditorGUI.DrawRect(new Rect(bgRect.x, bgRect.y, bgRect.width, 1), Color.gray);
                EditorGUI.DrawRect(new Rect(bgRect.x, bgRect.yMax, bgRect.width, 1), Color.gray);
                EditorGUI.DrawRect(new Rect(bgRect.x, bgRect.y, 1, bgRect.height), Color.gray);
                EditorGUI.DrawRect(new Rect(bgRect.xMax, bgRect.y, 1, bgRect.height), Color.gray);

                obj     = (OutlineSettings)EditorGUI.ObjectField(rc, " ", obj, typeof(OutlineSettings), true);
                enabled = EditorGUI.ToggleLeft(rc, "Layer #" + index.ToString(), enabled, EditorStyles.boldLabel);
                y      += lineOffset;
            }

            // Layer properties
            {
                name = EditorGUI.TextField(new Rect(rect.x, y, rect.width, lineHeight), "Name", name);
                y   += lineOffset;
            }

            // Outline settings
            {
                EditorGUI.BeginDisabledGroup(obj != null);

                color = EditorGUI.ColorField(new Rect(rect.x, y, rect.width, lineHeight), "Color", color);
                y    += lineOffset;

                width = EditorGUI.IntSlider(new Rect(rect.x, y, rect.width, lineHeight), "Width", width, OutlineResources.MinWidth, OutlineResources.MaxWidth);
                y    += lineOffset;

                renderMode = (OutlineRenderFlags)EditorGUI.EnumFlagsField(new Rect(rect.x, y, rect.width, lineHeight), "Render Flags", renderMode);
                y         += lineOffset;

                if ((renderMode & OutlineRenderFlags.Blurred) != 0)
                {
                    blurIntensity = EditorGUI.Slider(new Rect(rect.x, y, rect.width, lineHeight), "Blur Intensity", blurIntensity, OutlineResources.MinIntensity, OutlineResources.MaxIntensity);
                }

                EditorGUI.EndDisabledGroup();
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(_layers, "Layers changed");
                EditorUtility.SetDirty(_layers);

                layer.OutlineSettings   = obj;
                layer.Enabled           = enabled;
                layer.NameTag           = name;
                layer.OutlineWidth      = width;
                layer.OutlineColor      = color;
                layer.OutlineRenderMode = renderMode;
                layer.OutlineIntensity  = blurIntensity;
            }
        }
Пример #2
0
        private void DrawHandles()
        {
            var tf = m_Comp.transform;

            // Latitude North & Max. Distance.

            Vector3   fwd    = tf.forward;
            Vector3   normal = Vector3.Cross(fwd, tf.up);
            Matrix4x4 matrix = Matrix4x4.TRS(
                tf.position,
                Quaternion.LookRotation(fwd, normal),
                Vector3.one
                );

            using (new Handles.DrawingScope(matrix))
            {
                EditorGUI.BeginChangeCheck();
                {
                    m_ArcHandleLatN.angle  = m_Comp.LatAngleNorth;
                    m_ArcHandleLatN.radius = m_Comp.MaxDistance;
                    m_ArcHandleLatN.DrawHandle();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (m_Comp.LatAngleNorth != m_ArcHandleLatN.angle)
                    {
                        m_Comp.LatAngleNorth = m_ArcHandleLatN.angle;
                    }
                    else if (m_Comp.MaxDistance != m_ArcHandleLatN.radius)
                    {
                        m_Comp.MaxDistance = m_ArcHandleLatN.radius;
                    }
                }
            }

            // Latitude South & Max. Distance.

            normal = Vector3.Cross(fwd, -tf.up);
            matrix = Matrix4x4.TRS(
                tf.position,
                Quaternion.LookRotation(fwd, normal),
                Vector3.one
                );

            using (new Handles.DrawingScope(matrix))
            {
                EditorGUI.BeginChangeCheck();
                {
                    m_ArcHandleLatS.angle  = m_Comp.LatAngleSouth;
                    m_ArcHandleLatS.radius = m_Comp.MaxDistance;
                    m_ArcHandleLatS.DrawHandle();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (m_Comp.LatAngleSouth != m_ArcHandleLatS.angle)
                    {
                        m_Comp.LatAngleSouth = m_ArcHandleLatS.angle;
                    }
                    else if (m_Comp.MaxDistance != m_ArcHandleLatS.radius)
                    {
                        m_Comp.MaxDistance = m_ArcHandleLatS.radius;
                    }
                }
            }

            // Longitude & Max. Distance.

            normal = Vector3.Cross(fwd, tf.right);
            matrix = Matrix4x4.TRS(
                tf.position,
                Quaternion.LookRotation(fwd, normal),
                Vector3.one
                );

            using (new Handles.DrawingScope(matrix))
            {
                EditorGUI.BeginChangeCheck();
                {
                    m_ArcHandleLon.angle  = m_Comp.LonAngle;
                    m_ArcHandleLon.radius = m_Comp.MaxDistance;
                    m_ArcHandleLon.DrawHandle();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (m_Comp.LonAngle != m_ArcHandleLon.angle)
                    {
                        m_Comp.LonAngle = m_ArcHandleLon.angle;
                    }
                    else if (m_Comp.MaxDistance != m_ArcHandleLon.radius)
                    {
                        m_Comp.MaxDistance = m_ArcHandleLon.radius;
                    }
                }
            }

            // Minimum Distance.

            float min = m_Comp.MinDistance;

            EditorGUI.BeginChangeCheck();
            {
                min = Handles.RadiusHandle(tf.rotation, tf.position, min);
            }
            if (EditorGUI.EndChangeCheck())
            {
                m_Comp.MinDistance = min;
            }
        }
Пример #3
0
    private void DrawSetter()
    {
        GUILayout.Label(selectedAsset.id, Styles.SetterTitle, GUILayout.MaxHeight(25));
        EditorGUILayout.BeginHorizontal();
        {
            GUILayout.Label("ID");
            GUILayout.Label(string.Format("<b>{0}</b> (#{1:X})", selectedAsset.id, selectedAsset.index), Styles.SetterFont);
        }
        EditorGUILayout.EndHorizontal();
        TexChar c = selectedChar;
        //        if (c.supported)
        {
            EditorGUILayout.BeginHorizontal();
            for (int i = 0; i < 2; i++)
            {
                if (GUILayout.Toggle(i == setterState, Styles.SetterHeaderContent[i], Styles.SetterHeader[i]))
                {
                    setterState = i;
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUI.BeginChangeCheck();
            if (setterState == 0)
            {
                // Create an thumbnail
                switch (selectedAsset.type)
                {
                case TexAssetType.Font:
                    EditorGUILayout.LabelField(Styles.GetCharMapContent(selectedAsset.chars[selectedCharIdx].characterIndex),
                                               Styles.SetterPreview, GUILayout.Height(selectedFont.asset.lineHeight * 2.2f));
                    break;

                case TexAssetType.Sprite:
                    Rect r2 = EditorGUILayout.GetControlRect(GUILayout.Height(selectedSprite.lineHeight * EditorGUIUtility.labelWidth));
                    EditorGUI.LabelField(r2, GUIContent.none, Styles.SetterPreview);
                    r2.width *= .5f;
                    r2.x     += r2.width * .5f;

                    var sprt = selectedSprite.GenerateMetric(selectedChar.characterIndex);
                    GUI.DrawTextureWithTexCoords(r2, selectedSprite.Texture(), sprt.uv);
                    break;

#if TEXDRAW_TMP
                case TexAssetType.FontSigned:
                    r2 = EditorGUILayout.GetControlRect(GUILayout.Height(selectedSigned.LineHeight() * EditorGUIUtility.labelWidth));
                    EditorGUI.LabelField(r2, GUIContent.none, Styles.SetterPreview);
                    r2.width *= .5f;
                    r2.x     += r2.width * .5f;

                    sprt = selectedSigned.GenerateMetric(selectedChar.characterIndex);
                    GUI.DrawTextureWithTexCoords(r2, selectedSigned.asset.atlas, sprt.uv);
                    break;
#endif
                default:
                    break;
                }

                // Basic info stuff
                EditorGUILayout.LabelField("Index", string.Format("<b>{0}</b> (#{0:X2})", selectedCharIdx), Styles.SetterFont);
                EditorGUILayout.LabelField("Character Index", "<b>" +
                                           selectedChar.characterIndex.ToString() + "</b> (#" + ((int)selectedChar.characterIndex).ToString("X2")
                                           + ")", Styles.SetterFont);

                EditorGUILayout.LabelField("Symbol Definition");
                EditorGUILayout.BeginHorizontal();
                {
                    c.symbolAlt  = EditorGUILayout.TextField(c.symbolAlt);  //Secondary
                    c.symbolName = EditorGUILayout.TextField(c.symbolName); //Primary
                }
                EditorGUILayout.EndHorizontal();

                c.type = (CharType)EditorGUILayout.EnumPopup("Symbol Type", c.type);
                EditorGUILayout.LabelField("In math, this mapped as:");
                c.characterMap = EditorGUILayout.IntPopup(c.characterMap, Styles.SetterCharMap, Styles.SetterCharMapInt);
            }
            else
            {
                SetterScroll = EditorGUILayout.BeginScrollView(SetterScroll, GUILayout.ExpandHeight(true));
                {
                    EditorGUILayout.LabelField(string.Format("Hash \t : <b>{0}</b> (#{1:X1}{2:X2})", selectedFontIdx * 256 + selectedCharIdx, selectedFontIdx, selectedCharIdx), Styles.SetterFont);
                    c.nextLargerHash = SubDrawThumbnail(c.nextLargerHash, "Is Larger Character Exist?", Styles.SetterNextLarger);
                    EditorGUILayout.Space();
                    if (EditorGUILayout.ToggleLeft("Is Part of Extension?", c.extensionExist))
                    {
                        EditorGUI.indentLevel++;
                        c.extensionExist      = true;
                        c.extensionHorizontal = EditorGUILayout.ToggleLeft("Is This Horizontal?", c.extensionHorizontal);

                        c.extentTopHash    = SubDrawThumbnail(c.extentTopHash, c.extensionHorizontal ? "Has Left Extension?" : "Has Top Extension?", Styles.SetterExtendTop);
                        c.extentMiddleHash = SubDrawThumbnail(c.extentMiddleHash, "Has Middle Extension?", Styles.SetterExtendMiddle);
                        c.extentBottomHash = SubDrawThumbnail(c.extentBottomHash, c.extensionHorizontal ? "Has Right Extension?" : "Has Bottom Extension?", Styles.SetterExtendBottom);
                        c.extentRepeatHash = SubDrawThumbnail(c.extentRepeatHash, "Has Tiled Extension?", Styles.SetterExtendRepeat);

                        EditorGUI.indentLevel--;
                    }
                    else
                    {
                        c.extensionExist = false;
                    }
                }
                EditorGUILayout.EndScrollView();
            }
            if (EditorGUI.EndChangeCheck())
            {
                RecordDirty();
                lastCharChanged = true;
            }
        }
    }
Пример #4
0
        void OnGUI()
        {
            maxSize = new Vector2(390f, 298f);
            minSize = maxSize;

            GUILayout.Space(10f);

            var centeredStyle = new GUIStyle(GUI.skin.GetStyle("Label"));

            centeredStyle.alignment = TextAnchor.UpperCenter;

            GUILayout.Label(logoTex, centeredStyle);

            GUIStyle contentStyle = new GUIStyle(EditorStyles.label);

            contentStyle.alignment = TextAnchor.MiddleCenter;

            UnityEngine.Audio.AudioMixerGroup prevSfxMixerGroup = config.sfxMixerGroup;
            UnityEngine.Audio.AudioMixerGroup prevBgmMixerGroup = config.bgmMixerGroup;
            LayerMask prevOccludeCheck            = config.occludeCheck;
            float     prevOccludeMultiplier       = config.occludeMultiplier;
            uint      prevMaxAudioSources         = config.maxAudioSources;
            string    prevRuntimeIdentifierPrefix = config.runtimeIdentifierPrefix;


            GUIStyle versionStyle = new GUIStyle(EditorStyles.miniLabel);

            versionStyle.alignment = TextAnchor.MiddleCenter;

            EditorGUILayout.LabelField("Global Config", versionStyle);

            GUILayout.Space(5f);

            EditorGUI.BeginChangeCheck();
            UnityEngine.Audio.AudioMixerGroup sfxMixerGroup = EditorGUILayout.ObjectField(new GUIContent("SFX Mixer Group", "Default SFX Mixer Group Output"), config.sfxMixerGroup, typeof(UnityEngine.Audio.AudioMixerGroup), false) as UnityEngine.Audio.AudioMixerGroup;
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed SFX Mixer Group");
                config.sfxMixerGroup = sfxMixerGroup;
            }

            EditorGUI.BeginChangeCheck();
            UnityEngine.Audio.AudioMixerGroup bgmMixerGroup = EditorGUILayout.ObjectField(new GUIContent("BGM Mixer Group", "Default BGM Mixer Group Output"), config.bgmMixerGroup, typeof(UnityEngine.Audio.AudioMixerGroup), false) as UnityEngine.Audio.AudioMixerGroup;
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed BGM Mixer Group");
                config.bgmMixerGroup = bgmMixerGroup;
            }

            EditorGUI.BeginChangeCheck();
            LayerMask occludeCheck = LayerMaskField(new GUIContent("Occlude Check Layer", "Layer Mask used for check whether or not a collider occludes the sound. Tip: Use a unique layer for the occludable colliders, then you can have more control putting invisible triggers on the objects that you want to occludes sound"), config.occludeCheck);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed Occlude Check Layer");
                config.occludeCheck = occludeCheck;
            }

            EditorGUI.BeginChangeCheck();
            float occludeMultiplier = Mathf.Clamp01(EditorGUILayout.Slider(new GUIContent("Occlude Multiplier", "The higher the value, the less the audio is heard when occluded"), Mathf.Clamp01(config.occludeMultiplier), 0f, 1f));

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed Occlude Multiplier");
                config.occludeMultiplier = occludeMultiplier;
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            string prefix = EditorGUILayout.TextField(new GUIContent("Runtime Identifier Prefix", "The prefix used to define Runtime Identifiers"), config.runtimeIdentifierPrefix);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed Runtime Identifier Prefix");
                config.runtimeIdentifierPrefix = prefix;
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            uint maxAudioSources = (uint)Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Max Audio Sources", "Max pooled Multi Audio Sources"), (int)Mathf.Clamp(config.maxAudioSources, 1, 2048)), 1, 2048);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed Max Audio Sources");
                config.maxAudioSources = maxAudioSources;
            }

            EditorGUILayout.HelpBox("To get the best performance only increase this value if you are having problems when playing pooled audios, otherwise keep this value as low as possible.", MessageType.Info);

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            float dopplerFactor = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("Doppler Factor", "Set how audible the Doppler effect is. Use 0 to disable it. Use 1 make it audible for fast moving objects."), Mathf.Clamp(config.dopplerFactor, 0, 10)), 0, 10);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(config, "Changed Doppler Factor");
                config.dopplerFactor = dopplerFactor;
            }

            if (prevRuntimeIdentifierPrefix != config.runtimeIdentifierPrefix || prevSfxMixerGroup != config.sfxMixerGroup || prevBgmMixerGroup != config.bgmMixerGroup || config.occludeCheck != prevOccludeCheck || prevOccludeMultiplier != config.occludeMultiplier || prevMaxAudioSources != config.maxAudioSources)
            {
                EditorUtility.SetDirty(config);
            }
        }
Пример #5
0
        override public void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
        {
            Material targetMat = materialEditor.target as Material;

            //get properties
            FindProperties(properties, targetMat);

            if (emissionColor.colorValue != Color.black)
            {
                showGIField = true;
            }
            else
            {
                showGIField = false;
            }

            EditorGUI.BeginChangeCheck();

            //main settings
            if (HandleBehavior("Main", ref showMainBehavior, materialEditor))
            {
                ColorProperty(mainColor, false, false, new GUIContent(mainColor.displayName));
                materialEditor.TexturePropertySingleLine(new GUIContent(mainTex.displayName), mainTex);
                materialEditor.TexturePropertySingleLine(new GUIContent(bumpMap.displayName), bumpMap);
                EditorGUI.BeginChangeCheck();
                ColorProperty(emissionColor, false, true, new GUIContent(emissionColor.displayName));
                if (showGIField)
                {
                    materialEditor.LightmapEmissionProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    SetGIFlags();
                }
                materialEditor.TextureScaleOffsetProperty(mainTex);
            }

            //light settings
            if (HandleBehavior("Light", ref showLightBehavior, materialEditor))
            {
                materialEditor.ShaderProperty(lTreshold, lTreshold.displayName);
                materialEditor.ShaderProperty(lightSmoothness, lightSmoothness.displayName);
            }

            //custom shadow settings
            if (HandleBehavior("Shadow", ref showShadowBehavior, materialEditor))
            {
                ColorProperty(highlightColor, false, false, new GUIContent(highlightColor.displayName));
                ColorProperty(shadowColor, false, false, new GUIContent(shadowColor.displayName));
                materialEditor.ShaderProperty(shadowIntensity, shadowIntensity.displayName);
            }

            //render settings
            if (HandleBehavior("Render", ref showRenderBehavior, materialEditor))
            {
                materialEditor.EnableInstancingField();
            }

            //specular settings
            if (HandleBehavior("Specular", ref showSpecularBehavior, materialEditor))
            {
                ColorProperty(specularColor, false, false, new GUIContent(specularColor.displayName));
                materialEditor.ShaderProperty(shininess, shininess.displayName);
                materialEditor.ShaderProperty(specularIntensity, specularIntensity.displayName);
            }

            //rim settings
            if (HandleBehavior("Rim", ref showRimBehavior, materialEditor))
            {
                ColorProperty(rimColor, false, false, new GUIContent(rimColor.displayName));
                materialEditor.ShaderProperty(rimSize, rimSize.displayName);
                materialEditor.ShaderProperty(rimIntensity, rimIntensity.displayName);
                materialEditor.ShaderProperty(rimSmoothness, rimSmoothness.displayName);
            }

            //set outline
            if (HandleBehavior("Outline", ref showOutlineBehavior, materialEditor))
            {
                ColorProperty(outlineColor, false, false, new GUIContent(outlineColor.displayName));
                materialEditor.ShaderProperty(outlineSize, outlineSize.displayName);
            }

            ///Other
            EditorGUI.EndChangeCheck();
        }
Пример #6
0
        private bool DrawCCUISetting(int ccsd, SerializedProperty thisCCSettings, List <string> ccSlotsNamesList)
        {
            var changed                 = false;
            var startingRect            = GUILayoutUtility.GetRect(0.0f, EditorGUIUtility.singleLineHeight, GUILayout.ExpandWidth(true));
            var thisSlot                = thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("raceSlot").stringValue;
            var thisSlotIndex           = baseSlotsNamesList.IndexOf(thisSlot);
            var thisCompatibleSlot      = thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("compatibleRaceSlot").stringValue;
            var thisCompatibleSlotIndex = ccSlotsNamesList.IndexOf(thisCompatibleSlot);
            var thisOverlaysMatch       = thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("overlaysMatch").boolValue;
            var thisSlotRect            = startingRect;
            var thisEqualsLabelRect     = startingRect;
            var thisCompatibleSlotRect  = startingRect;
            //var thisOverlaysLabelRect = startingRect;
            var thisOverlaysMatchRect = startingRect;
            var thisDeleteRect        = startingRect;

            thisSlotRect.width           = (startingRect.width - 50f - 22f - 22f) / 2;
            thisEqualsLabelRect.xMin     = thisSlotRect.xMax;
            thisEqualsLabelRect.width    = 22f;
            thisCompatibleSlotRect.xMin  = thisEqualsLabelRect.xMax;
            thisCompatibleSlotRect.width = thisSlotRect.width;
            thisOverlaysMatchRect.xMin   = thisCompatibleSlotRect.xMax + 22f;
            thisOverlaysMatchRect.width  = 50f - 22f;
            thisDeleteRect.xMin          = thisOverlaysMatchRect.xMax;
            thisDeleteRect.width         = 22f;
            EditorGUI.BeginChangeCheck();
            var newSlotIndex = EditorGUI.Popup(thisSlotRect, "", thisSlotIndex, baseSlotsNamesList.ToArray());

            if (EditorGUI.EndChangeCheck())
            {
                if (newSlotIndex != thisSlotIndex)
                {
                    thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("raceSlot").stringValue = baseSlotsNamesList[newSlotIndex];
                    changed = true;
                }
            }
            EditorGUI.LabelField(thisEqualsLabelRect, "==");
            EditorGUI.BeginChangeCheck();
            var newCompatibleSlotIndex = EditorGUI.Popup(thisCompatibleSlotRect, "", thisCompatibleSlotIndex, ccSlotsNamesList.ToArray());

            if (EditorGUI.EndChangeCheck())
            {
                if (newCompatibleSlotIndex != thisCompatibleSlotIndex)
                {
                    thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("compatibleRaceSlot").stringValue = ccSlotsNamesList[newCompatibleSlotIndex];

                    /*var ccSlotsOverlays = ccSlotsList[newCompatibleSlotIndex].GetOverlayList();
                     * thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("compatibleRaceSlotOverlays").arraySize = ccSlotsOverlays.Count;
                     * for (int ccai = 0; ccai < ccSlotsOverlays.Count; ccai++)
                     *      thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("compatibleRaceSlotOverlays").GetArrayElementAtIndex(ccai).stringValue = ccSlotsOverlays[ccai].overlayName;*/
                    changed = true;
                }
            }
            //we need a gui style for this that centers this horizontally
            EditorGUI.BeginChangeCheck();
            var newOverlaysMatch = EditorGUI.ToggleLeft(thisOverlaysMatchRect, " ", thisOverlaysMatch);

            if (EditorGUI.EndChangeCheck())
            {
                if (newOverlaysMatch != thisOverlaysMatch)
                {
                    thisCCSettings.GetArrayElementAtIndex(ccsd).FindPropertyRelative("overlaysMatch").boolValue = newOverlaysMatch;
                    changed = true;
                }
            }
            if (GUI.Button(thisDeleteRect, "X", EditorStyles.miniButton))
            {
                thisCCSettings.DeleteArrayElementAtIndex(ccsd);
                changed = true;
            }
            //******NEEDS TO BE IN THE RETURN***//
            //if (changed)
            //	serializedObject.ApplyModifiedProperties();
            //GUILayout.EndHorizontal();
            GUILayout.Space(2f);
            return(changed);
        }
Пример #7
0
        private void DrawButtonInfo(ButtonInfo info, bool editingEnabled)
        {
            if (editingEnabled)
            {
                EditorGUI.BeginChangeCheck();
            }

            var   targetBehaviour = (MonoBehaviour)target;
            bool  isOpaque        = targetBehaviour.isActiveAndEnabled;
            float alpha           = (isOpaque) ? 1.0f : 0.5f;

            // START PUSH
            Handles.color = ApplyAlpha(Color.cyan, alpha);
            float newStartPushDistance = DrawPlaneAndHandle(startPlaneVertices, info.PlaneExtents * 0.5f, info.StartPushDistance, info, "Start Push Distance", editingEnabled);

            if (editingEnabled && newStartPushDistance != info.StartPushDistance)
            {
                EnforceDistanceOrdering(ref info);
                info.StartPushDistance = ClampStartPushDistance(Mathf.Min(newStartPushDistance, info.ReleaseDistance));
            }

            // RELEASE DISTANCE
            Handles.color = ApplyAlpha(Color.red, alpha);
            float newReleaseDistance = DrawPlaneAndHandle(releasePlaneVertices, info.PlaneExtents * 0.3f, info.ReleaseDistance, info, "Release Distance", editingEnabled);

            if (editingEnabled && newReleaseDistance != info.ReleaseDistance)
            {
                EnforceDistanceOrdering(ref info);
                info.ReleaseDistance = Mathf.Clamp(newReleaseDistance, info.StartPushDistance, info.PressDistance);
            }

            // PRESS DISTANCE
            Handles.color = ApplyAlpha(Color.yellow, alpha);
            float newPressDistance = DrawPlaneAndHandle(pressPlaneVertices, info.PlaneExtents * 0.35f, info.PressDistance, info, "Press Distance", editingEnabled);

            if (editingEnabled && newPressDistance != info.PressDistance)
            {
                EnforceDistanceOrdering(ref info);
                info.PressDistance = Mathf.Clamp(newPressDistance, info.ReleaseDistance, info.MaxPushDistance);
            }

            // MAX PUSH
            var purple = new Color(0.28f, 0.0f, 0.69f);

            Handles.color = ApplyAlpha(purple, alpha);
            float newMaxPushDistance = DrawPlaneAndHandle(endPlaneVertices, info.PlaneExtents * 0.5f, info.MaxPushDistance, info, "Max Push Distance", editingEnabled);

            if (editingEnabled && newMaxPushDistance != info.MaxPushDistance)
            {
                EnforceDistanceOrdering(ref info);
                info.MaxPushDistance = Mathf.Max(newMaxPushDistance, info.PressDistance);
            }

            if (editingEnabled && EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(target, string.Concat("Modify Button Planes of ", button.name));

                startPushDistance.floatValue    = info.StartPushDistance;
                maxPushDistance.floatValue      = info.MaxPushDistance;
                pressDistance.floatValue        = info.PressDistance;
                releaseDistanceDelta.floatValue = info.PressDistance - info.ReleaseDistance;

                serializedObject.ApplyModifiedProperties();
            }

            // Draw dotted lines showing path from beginning to end of button path
            Handles.color = Color.Lerp(Color.cyan, Color.clear, 0.25f);
            Handles.DrawDottedLine(startPlaneVertices[0], endPlaneVertices[0], 2.5f);
            Handles.DrawDottedLine(startPlaneVertices[1], endPlaneVertices[1], 2.5f);
            Handles.DrawDottedLine(startPlaneVertices[2], endPlaneVertices[2], 2.5f);
            Handles.DrawDottedLine(startPlaneVertices[3], endPlaneVertices[3], 2.5f);
        }
Пример #8
0
        public void DrawGraphExplorer(Rect r)
        {
            var result = EditorGUILayout.Popup(CurrentViewIndex, ExplorerViewsStrings);

            if (result != CurrentViewIndex)
            {
                CurrentViewIndex = result;
                TreeModel.Data   = CurrentViewProvider.GetItems(Container.Resolve <IRepository>());
            }
            if (_hardDirty)
            {
                if (TreeModel == null)
                {
                    return;
                }
                if (WorkspaceService == null || WorkspaceService.CurrentWorkspace == null)
                {
                    TreeModel.Data = new List <IItem>();
                }
                else
                {
                    TreeModel.Data    = CurrentViewProvider.GetItems(Container.Resolve <IRepository>());
                    TreeModel.IsDirty = true;
                }
                _hardDirty = false;
            }
            if (TreeModel == null)
            {
                return;
            }

            if (TreeModel.IsDirty)
            {
                TreeModel.Refresh();
            }
            Rect window = r;

            var searcbarRect   = window.WithHeight(32).Pad(5, 22, 5, 5);
            var listRect       = window.Below(searcbarRect).Clip(window).PadSides(5);
            var searchIconRect = new Rect().WithSize(32, 32).InnerAlignWithBottomRight(searcbarRect).AlignHorisonallyByCenter(searcbarRect).PadSides(10);

            PlatformDrawer.DrawImage(searchIconRect, "SearchIcon", true);

            GUI.SetNextControlName("GraphTreeSearch");
            EditorGUI.BeginChangeCheck();
            SearchCriteria = GUI.TextField(searcbarRect, SearchCriteria ?? "", ElementDesignerStyles.SearchBarTextStyle);
            PlatformDrawer.DrawImage(searchIconRect, "SearchIcon", true);
            if (EditorGUI.EndChangeCheck())
            {
                if (string.IsNullOrEmpty(SearchCriteria))
                {
                    TreeModel.Predicate = null;
                }
                else
                {
                    var sc = SearchCriteria.ToLower();
                    TreeModel.Predicate = i =>
                    {
                        if (string.IsNullOrEmpty(i.Title))
                        {
                            return(false);
                        }

                        if (
                            CultureInfo.CurrentCulture.CompareInfo.IndexOf(i.Title, SearchCriteria,
                                                                           CompareOptions.IgnoreCase) != -1)
                        {
                            return(true);
                        }

                        if (!string.IsNullOrEmpty(i.SearchTag) &&
                            CultureInfo.CurrentCulture.CompareInfo.IndexOf(i.SearchTag, SearchCriteria,
                                                                           CompareOptions.IgnoreCase) != -1)
                        {
                            return(true);
                        }

                        return(false);
                    };
                }
                TreeModel.IsDirty = true;
            }


            //            PlatformDrawer.DrawTextbox("GraphTreeWindow_Search",searcbarRect,_searchCriterial,GUI.skin.textField.WithFont("Verdana",15),
            //                (val,submit) =>
            //                {
            //                    _searchCriterial = val;
            //                });


            InvertApplication.SignalEvent <IDrawTreeView>(_ =>
            {
                _.DrawTreeView(listRect, TreeModel, (m, i) =>
                {
                    TryNavigateToItem(i);
                });
            });

            GUI.FocusControl("GraphTreeSearch");
        }
    public void ShaderPropertiesGUI(Material material)
    {
        // Use default labelWidth
        EditorGUIUtility.labelWidth = 0f;

        // Detect any changes to the material
        EditorGUI.BeginChangeCheck();
        {
            BlendModePopup();

            GUILayout.Space(8f);
            expandStandardProperties = GUILayout.Toggle(expandStandardProperties, "STANDARD PROPERTIES", EditorStyles.toolbarButton);
            if (expandStandardProperties)
            {
                //Background
                var vertRect = EditorGUILayout.BeginVertical();
                vertRect.xMax += 2;
                vertRect.xMin--;
                GUI.Box(vertRect, "", "RL Background");
                GUILayout.Space(4f);

                // Primary properties
                GUILayout.Label(Styles.primaryMapsText, EditorStyles.boldLabel);
                DoAlbedoArea(material);
                DoSpecularMetallicArea();
                m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap,
                                                           bumpMap.textureValue != null ? bumpScale : null);
                m_MaterialEditor.TexturePropertySingleLine(Styles.heightMapText, heightMap,
                                                           heightMap.textureValue != null ? heigtMapScale : null);
                m_MaterialEditor.TexturePropertySingleLine(Styles.occlusionText, occlusionMap,
                                                           occlusionMap.textureValue != null ? occlusionStrength : null);
                DoEmissionArea(material);
                m_MaterialEditor.TexturePropertySingleLine(Styles.detailMaskText, detailMask);
                EditorGUI.BeginChangeCheck();
                m_MaterialEditor.TextureScaleOffsetProperty(albedoMap);
                if (EditorGUI.EndChangeCheck())
                {
                    emissionMap.textureScaleAndOffset = albedoMap.textureScaleAndOffset;
                }
                // Apply the main texture scale and offset to the emission texture as well, for Enlighten's sake

                EditorGUILayout.Space();

                // Secondary properties
                GUILayout.Label(Styles.secondaryMapsText, EditorStyles.boldLabel);
                m_MaterialEditor.TexturePropertySingleLine(Styles.detailAlbedoText, detailAlbedoMap);
                m_MaterialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, detailNormalMap, detailNormalMapScale);
                m_MaterialEditor.TextureScaleOffsetProperty(detailAlbedoMap);
                m_MaterialEditor.ShaderProperty(uvSetSecondary, Styles.uvSetLabel.text);

                // Third properties

                /*
                 * if (reflections != null)
                 *      GUILayout.Label(Styles.forwardText, EditorStyles.boldLabel);
                 * //if (highlights != null)
                 *      //m_MaterialEditor.ShaderProperty(highlights, Styles.highlightsText);
                 * if (reflections != null)
                 *      m_MaterialEditor.ShaderProperty(reflections, Styles.reflectionsText);
                 */

                GUILayout.Space(8f);
                EditorGUILayout.EndVertical();
            }

            EditorGUILayout.Space();

            //----------------------------------------------------------------
            //    TOONY COLORS PRO 2

            expandTCP2Properties = GUILayout.Toggle(expandTCP2Properties, "TOONY COLORS PRO 2", EditorStyles.toolbarButton);
            if (expandTCP2Properties)
            {
                //Background
                var vertRect = EditorGUILayout.BeginVertical();
                vertRect.xMax += 2;
                vertRect.xMin--;
                GUI.Box(vertRect, "", "RL Background");
                GUILayout.Space(4f);

                GUILayout.Label("Base Properties", EditorStyles.boldLabel);
                m_MaterialEditor.ColorProperty(tcp2_highlightColor, Styles.tcp2_highlightColorText);
                m_MaterialEditor.ColorProperty(tcp2_shadowColor, Styles.tcp2_shadowColorText);
                EditorGUILayout.Space();

                //Shader Generator Properties
                for (var i = 0; i < SGProperties.Count; i++)
                {
                    if (SGProperties[i].type == MaterialProperty.PropType.Texture)
                    {
                        //Compensate margins so that texture slot looks square
                        var fw = EditorGUIUtility.fieldWidth;
                        EditorGUIUtility.fieldWidth = 64f;
                        m_MaterialEditor.ShaderProperty(SGProperties[i], SGProperties[i].displayName);
                        EditorGUIUtility.fieldWidth = fw;
                    }
                    else
                    {
                        m_MaterialEditor.ShaderProperty(SGProperties[i], SGProperties[i].displayName);
                    }
                }

                GUILayout.Space(8f);
                GUILayout.EndVertical();

                // TCP2 End
                //----------------------------------------------------------------
            }

            GUILayout.Space(10f);
        }
        if (EditorGUI.EndChangeCheck())
        {
            foreach (var obj in blendMode.targets)
            {
                MaterialChanged((Material)obj, m_WorkflowMode);
            }
        }
    }
Пример #10
0
    void BluePrintDataBase()
    {
        EditorGUILayout.BeginVertical("Box");
        if (inventoryItemList == null)
        {
            inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase");
        }
        if (bluePrintDatabase == null)
        {
            bluePrintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase");
        }

        GUILayout.BeginHorizontal();
        toolbarInt1 = GUILayout.Toolbar(toolbarInt1, toolbarStrings1, GUILayout.Width(position.width - 20));                                                    //creating a toolbar(tabs) to navigate what you wanna do
        GUILayout.EndHorizontal();
        scrollPosition1 = EditorGUILayout.BeginScrollView(scrollPosition1);
        GUILayout.Space(10);

        if (toolbarInt1 == 0)                                                                                                                              //if equal 0 than it is "Create Item"
        {
            GUI.color = Color.white;
            try
            {
                GUILayout.BeginVertical("Box");
                string[] items = new string[inventoryItemList.itemList.Count];                                                      //create a string array in length of the itemcount
                for (int i = 1; i < items.Length; i++)                                                                              //go through the item array
                {
                    items[i] = inventoryItemList.itemList[i].itemName;                                                              //and paste all names into the array
                }
                EditorGUILayout.BeginHorizontal();
                finalItemID       = EditorGUILayout.Popup("Final Item", finalItemID, items, EditorStyles.popup);
                amountOfFinalItem = EditorGUILayout.IntField("Value", amountOfFinalItem);
                EditorGUILayout.EndHorizontal();
                //timeToCraft = EditorGUILayout.FloatField("Time to craft", timeToCraft);
                EditorGUILayout.Space();
                EditorGUI.BeginChangeCheck();
                amountofingredients = EditorGUILayout.IntSlider("Ingredients", amountofingredients, 1, 50, GUILayout.Width(position.width - 38));
                if (EditorGUI.EndChangeCheck())
                {
                    ingredients = new int[amountofingredients];
                    amount      = new int[amountofingredients];
                }
                for (int i = 0; i < amountofingredients; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    ingredients[i] = EditorGUILayout.Popup("Ingredient " + i, ingredients[i], items, EditorStyles.popup, GUILayout.Width((position.width / 2) - 20));
                    amount[i]      = EditorGUILayout.IntField("Value", amount[i], GUILayout.Width((position.width / 2) - 20));

                    EditorGUILayout.EndHorizontal();
                }
                GUI.color = Color.green;
                if (GUILayout.Button("Add Blueprint", GUILayout.Width(position.width - 35), GUILayout.Height(50)))
                {
                    addBlueprint();
                }

                GUILayout.EndVertical();
            }
            catch { }
        }

        if (toolbarInt1 == 1)
        {
            if (bluePrintDatabase == null)
            {
                bluePrintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase");
                if (bluePrintDatabase == null)
                {
                    bluePrintDatabase = CreateBlueprintDatabase.createBlueprintDatabase();
                    bluePrintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase");
                }
            }

            if (bluePrintDatabase.blueprints.Count == 1)
            {
                GUILayout.Label("There is no Blueprint in the Database!");
            }
            else
            {
                GUILayout.BeginVertical();
                for (int i = 1; i < bluePrintDatabase.blueprints.Count; i++)
                {
                    try
                    {
                        manageItem1.Add(false);
                        GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 23));
                        manageItem1[i] = EditorGUILayout.Foldout(manageItem1[i], "" + bluePrintDatabase.blueprints[i].finalItem.itemName);       //create for every item which you have in the itemdatabase a foldout
                        if (manageItem1[i])                                                                                                      //if you press on it you get this
                        {
                            EditorGUI.indentLevel++;
                            EditorUtility.SetDirty(bluePrintDatabase);                                                                          //message the scriptableobject that you change something now
                            GUI.color = Color.red;                                                                                              //all upcoming GUIelements get changed to red
                            if (GUILayout.Button("Delete Blueprint", GUILayout.Width(position.width - 38)))                                     //create button that deletes the item
                            {
                                bluePrintDatabase.blueprints.RemoveAt(i);                                                                       //remove the item out of the itemdatabase
                                EditorUtility.SetDirty(bluePrintDatabase);                                                                      //and message the database again that you changed something
                            }

                            GUI.color = Color.white;
                            EditorUtility.SetDirty(bluePrintDatabase);
                            bluePrintDatabase.blueprints[i].amountOfFinalItem = EditorGUILayout.IntField("Amount of final items", bluePrintDatabase.blueprints[i].amountOfFinalItem, GUILayout.Width(position.width - 35));
                            //bluePrintDatabase.blueprints[i].timeToCraft = EditorGUILayout.FloatField("Time to craft", bluePrintDatabase.blueprints[i].timeToCraft);
                            EditorUtility.SetDirty(bluePrintDatabase);
                            string[] items = new string[inventoryItemList.itemList.Count];                                                      //create a string array in length of the itemcount
                            for (int z = 1; z < items.Length; z++)                                                                              //go through the item array
                            {
                                items[z] = inventoryItemList.itemList[z].itemName;                                                              //and paste all names into the array
                            }
                            GUILayout.Label("Ingredients");
                            for (int k = 0; k < bluePrintDatabase.blueprints[i].ingredients.Count; k++)
                            {
                                GUILayout.BeginHorizontal();
                                GUI.color = Color.red;
                                if (GUILayout.Button("-"))
                                {
                                    bluePrintDatabase.blueprints[i].ingredients.RemoveAt(k);
                                }
                                GUI.color = Color.white;
                                bluePrintDatabase.blueprints[i].ingredients[k] = EditorGUILayout.Popup("Ingredient " + (k + 1), bluePrintDatabase.blueprints[i].ingredients[k], items, EditorStyles.popup);
                                bluePrintDatabase.blueprints[i].amount[k]      = EditorGUILayout.IntField("Value", bluePrintDatabase.blueprints[i].amount[k]);

                                GUILayout.EndHorizontal();
                            }

                            GUI.color = Color.green;
                            if (GUILayout.Button("+"))
                            {
                                bluePrintDatabase.blueprints[i].ingredients.Add(0);
                                bluePrintDatabase.blueprints[i].amount.Add(0);
                            }
                            GUI.color = Color.white;
                            EditorGUI.indentLevel--;
                            EditorUtility.SetDirty(bluePrintDatabase);                                                                                              //message scriptable object that you have changed something
                        }
                        GUILayout.EndVertical();
                    }
                    catch { }
                }
                GUILayout.EndVertical();
            }
        }
        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();
    }
Пример #11
0
        public override void OnInspectorGUI()
        {
            if (target == null || serializedObject == null) return;

            serializedObject.Update();

            var script = target as PoseEaser;
            Rect layoutRect;

            GUI.enabled = false;
            EditorGUILayout.PropertyField(scriptProp);
            GUI.enabled = true;

            EditorGUI.BeginChangeCheck();

            EditorGUILayout.PropertyField(priorityProp);
            EditorGUILayout.PropertyField(durationProp);

            var fieldWidth = (EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth) / 3f;

            // ease position
            layoutRect = EditorGUILayout.GetControlRect();

            layoutRect.width = EditorGUIUtility.labelWidth;
            EditorGUI.LabelField(layoutRect, "Ease Position");
            layoutRect.x += layoutRect.width;

            layoutRect.width = fieldWidth;
            script.easePositionX = EditorGUI.ToggleLeft(layoutRect, "X", script.easePositionX);
            layoutRect.x += layoutRect.width;

            layoutRect.width = fieldWidth;
            script.easePositionY = EditorGUI.ToggleLeft(layoutRect, "Y", script.easePositionY);
            layoutRect.x += layoutRect.width;

            layoutRect.width = fieldWidth;
            script.easePositionZ = EditorGUI.ToggleLeft(layoutRect, "Z", script.easePositionZ);

            // ease rotation
            layoutRect = EditorGUILayout.GetControlRect();

            layoutRect.width = EditorGUIUtility.labelWidth;
            EditorGUI.LabelField(layoutRect, "Ease Rotation");
            layoutRect.x += layoutRect.width;

            layoutRect.width = fieldWidth;
            script.easeRotationX = EditorGUI.ToggleLeft(layoutRect, "X", script.easeRotationX);
            layoutRect.x += layoutRect.width;

            layoutRect.width = fieldWidth;
            script.easeRotationY = EditorGUI.ToggleLeft(layoutRect, "Y", script.easeRotationY);
            layoutRect.x += layoutRect.width;

            layoutRect.width = fieldWidth;
            script.easeRotationZ = EditorGUI.ToggleLeft(layoutRect, "Z", script.easeRotationZ);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(target, "Pose Easer Changed");
            }

            serializedObject.ApplyModifiedProperties();
        }
Пример #12
0
    void ItemDataBase()
    {
        EditorGUILayout.BeginVertical("Box");

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings, GUILayout.Width(position.width - 18));                                                    //creating a toolbar(tabs) to navigate what you wanna do
        GUILayout.EndHorizontal();

        scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);

        GUILayout.Space(10);

        if (toolbarInt == 0)                                                                                                                              //if equal 0 than it is "Create Item"
        {
            GUI.color = Color.green;
            if (GUILayout.Button("Add Item", GUILayout.Width(position.width - 23)))
            {
                addItem();
                showItem = true;
            }

            if (showItem)
            {
                GUI.color = Color.white;

                GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 23));
                try
                {
                    int currentIndex = inventoryItemList.itemList.Count - 1;
                    inventoryItemList.itemList[currentIndex].itemName = EditorGUILayout.TextField("Item Name", inventoryItemList.itemList[currentIndex].itemName, GUILayout.Width(position.width - 30)); //textfield for the itemname which you wanna create
                    inventoryItemList.itemList[currentIndex].itemID   = currentIndex;                                                                                                                    //itemID getting set automaticly ...its unique...better do not change it :D

                    GUILayout.BeginHorizontal();
                    GUILayout.Label("Item Description");                                                                                                                                                                                             //label ItemDescription
                    GUILayout.Space(47);
                    inventoryItemList.itemList[currentIndex].itemDesc = EditorGUILayout.TextArea(inventoryItemList.itemList[currentIndex].itemDesc, GUILayout.Width(position.width - 180), GUILayout.Height(70));                                    //Text area for the itemDesc
                    GUILayout.EndHorizontal();
                    inventoryItemList.itemList[currentIndex].itemIcon  = (Sprite)EditorGUILayout.ObjectField("Item Icon", inventoryItemList.itemList[currentIndex].itemIcon, typeof(Sprite), false, GUILayout.Width(position.width - 33));           //objectfield for the itemicon for your new item
                    inventoryItemList.itemList[currentIndex].itemModel = (GameObject)EditorGUILayout.ObjectField("Item Model", inventoryItemList.itemList[currentIndex].itemModel, typeof(GameObject), false, GUILayout.Width(position.width - 33)); //objectfield for the itemmodel for your new item
                    inventoryItemList.itemList[currentIndex].itemType  = (ItemType)EditorGUILayout.EnumPopup("Item Type", inventoryItemList.itemList[currentIndex].itemType, GUILayout.Width(position.width - 33));                                  //the itemtype which you want to have can be selected with the enumpopup
                    inventoryItemList.itemList[currentIndex].maxStack  = EditorGUILayout.IntField("Max Stack", inventoryItemList.itemList[currentIndex].maxStack, GUILayout.Width(position.width - 33));
                    inventoryItemList.itemList[currentIndex].rarity    = EditorGUILayout.IntSlider("Rarity", inventoryItemList.itemList[currentIndex].rarity, 0, 100);
                    GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 33));
                    showItemAttributes = EditorGUILayout.Foldout(showItemAttributes, "Item attributes");
                    if (showItemAttributes)
                    {
                        GUILayout.BeginHorizontal();
                        addAttributeName = EditorGUILayout.TextField("Name", addAttributeName);
                        GUI.color        = Color.green;
                        if (GUILayout.Button("Add"))
                        {
                            addAttribute();
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.Space(10);
                        GUI.color = Color.white;
                        EditorGUI.BeginChangeCheck();
                        attributeAmount = EditorGUILayout.IntSlider("Amount", attributeAmount, 0, 50);
                        if (EditorGUI.EndChangeCheck())
                        {
                            attributeName  = new int[attributeAmount];
                            attributeValue = new int[attributeAmount];
                        }

                        string[] attributes = new string[itemAttributeList.itemAttributeList.Count];
                        for (int i = 1; i < attributes.Length; i++)
                        {
                            attributes[i] = itemAttributeList.itemAttributeList[i].attributeName;
                        }


                        for (int k = 0; k < attributeAmount; k++)
                        {
                            EditorGUILayout.BeginHorizontal();
                            attributeName[k]  = EditorGUILayout.Popup("Attribute " + (k + 1), attributeName[k], attributes, EditorStyles.popup);
                            attributeValue[k] = EditorGUILayout.IntField("Value", attributeValue[k]);
                            EditorGUILayout.EndHorizontal();
                        }
                        if (GUILayout.Button("Save"))
                        {
                            List <ItemAttribute> iA = new List <ItemAttribute>();
                            for (int i = 0; i < attributeAmount; i++)
                            {
                                iA.Add(new ItemAttribute(attributes[attributeName[i]], attributeValue[i]));
                            }
                            inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemAttributes = iA;
                            showItem = false;
                        }
                    }
                    GUILayout.EndVertical();
                    inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].indexItemInList = 999;
                }
                catch { }
                GUILayout.EndVertical();
            }
        }

        if (toolbarInt == 1)                                                            //if toolbar equals 1...manage items...alle items are editable here
        {
            if (inventoryItemList == null)
            {
                inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase");
            }
            if (inventoryItemList.itemList.Count == 1)                                  //if there is no item in the database you get this...yes it is right to have == 1
            {
                GUILayout.Label("There is no Item in the Database!");                   //information that you do not have one
            }
            else
            {
                GUILayout.BeginVertical();
                for (int i = 1; i < inventoryItemList.itemList.Count; i++)                      //get through all items which are there in the itemdatabase
                {
                    try
                    {
                        manageItem.Add(false);                                                                               //foldout is closed at default
                        GUILayout.BeginVertical("Box");
                        manageItem[i] = EditorGUILayout.Foldout(manageItem[i], "" + inventoryItemList.itemList[i].itemName); //create for every item which you have in the itemdatabase a foldout
                        if (manageItem[i])                                                                                   //if you press on it you get this
                        {
                            EditorUtility.SetDirty(inventoryItemList);                                                       //message the scriptableobject that you change something now
                            GUI.color = Color.red;                                                                           //all upcoming GUIelements get changed to red
                            if (GUILayout.Button("Delete Item"))                                                             //create button that deletes the item
                            {
                                inventoryItemList.itemList.RemoveAt(i);                                                      //remove the item out of the itemdatabase
                                EditorUtility.SetDirty(inventoryItemList);                                                   //and message the database again that you changed something
                            }

                            GUI.color = Color.white;                                                                                                                                       //next GUIElements will be white
                            inventoryItemList.itemList[i].itemName = EditorGUILayout.TextField("Item Name", inventoryItemList.itemList[i].itemName, GUILayout.Width(position.width - 45)); //textfield for the itemname which you wanna create
                            inventoryItemList.itemList[i].itemID   = i;                                                                                                                    //itemID getting set automaticly ...its unique...better do not change it :D
                            GUILayout.BeginHorizontal();
                            GUILayout.Label("Item ID");
                            GUILayout.Label("" + i);
                            GUILayout.EndHorizontal();
                            GUILayout.BeginHorizontal();
                            GUILayout.Label("Item Description");                                                                                                                                                                       //label ItemDescription
                            GUILayout.Space(47);
                            inventoryItemList.itemList[i].itemDesc = EditorGUILayout.TextArea(inventoryItemList.itemList[i].itemDesc, GUILayout.Width(position.width - 195), GUILayout.Height(70));                                    //Text area for the itemDesc
                            GUILayout.EndHorizontal();
                            inventoryItemList.itemList[i].itemIcon  = (Sprite)EditorGUILayout.ObjectField("Item Icon", inventoryItemList.itemList[i].itemIcon, typeof(Sprite), false, GUILayout.Width(position.width - 45));           //objectfield for the itemicon for your new item
                            inventoryItemList.itemList[i].itemModel = (GameObject)EditorGUILayout.ObjectField("Item Model", inventoryItemList.itemList[i].itemModel, typeof(GameObject), false, GUILayout.Width(position.width - 45)); //objectfield for the itemmodel for your new item
                            inventoryItemList.itemList[i].itemType  = (ItemType)EditorGUILayout.EnumPopup("Item Type", inventoryItemList.itemList[i].itemType, GUILayout.Width(position.width - 45));                                  //the itemtype which you want to have can be selected with the enumpopup
                            inventoryItemList.itemList[i].maxStack  = EditorGUILayout.IntField("Max Stack", inventoryItemList.itemList[i].maxStack, GUILayout.Width(position.width - 45));
                            inventoryItemList.itemList[i].rarity    = EditorGUILayout.IntSlider("Rarity", inventoryItemList.itemList[i].rarity, 0, 100);
                            GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 45));
                            showItemAttributes = EditorGUILayout.Foldout(showItemAttributes, "Item attributes");
                            if (showItemAttributes)
                            {
                                string[] attributes = new string[itemAttributeList.itemAttributeList.Count];
                                for (int t = 1; t < attributes.Length; t++)
                                {
                                    attributes[t] = itemAttributeList.itemAttributeList[t].attributeName;
                                }


                                if (inventoryItemList.itemList[i].itemAttributes.Count != 0)
                                {
                                    for (int t = 0; t < inventoryItemList.itemList[i].itemAttributes.Count; t++)
                                    {
                                        for (int z = 1; z < attributes.Length; z++)
                                        {
                                            if (inventoryItemList.itemList[i].itemAttributes[t].attributeName == attributes[z])
                                            {
                                                attributeNamesManage[t] = z;
                                                attributeValueManage[t] = inventoryItemList.itemList[i].itemAttributes[t].attributeValue;
                                                break;
                                            }
                                        }
                                    }
                                }

                                for (int z = 0; z < inventoryItemList.itemList[i].itemAttributes.Count; z++)
                                {
                                    EditorGUILayout.BeginHorizontal();
                                    GUI.color = Color.red;
                                    if (GUILayout.Button("-"))
                                    {
                                        inventoryItemList.itemList[i].itemAttributes.RemoveAt(z);
                                    }
                                    GUI.color = Color.white;
                                    attributeNamesManage[z] = EditorGUILayout.Popup(attributeNamesManage[z], attributes, EditorStyles.popup);
                                    inventoryItemList.itemList[i].itemAttributes[z].attributeValue = EditorGUILayout.IntField("Value", inventoryItemList.itemList[i].itemAttributes[z].attributeValue);
                                    EditorGUILayout.EndHorizontal();
                                }
                                GUI.color = Color.green;
                                if (GUILayout.Button("+"))
                                {
                                    inventoryItemList.itemList[i].itemAttributes.Add(new ItemAttribute());
                                }



                                GUI.color = Color.white;
                                if (GUILayout.Button("Save"))
                                {
                                    List <ItemAttribute> iA = new List <ItemAttribute>();
                                    for (int k = 0; k < inventoryItemList.itemList[i].itemAttributes.Count; k++)
                                    {
                                        iA.Add(new ItemAttribute(attributes[attributeNamesManage[k]], attributeValueManage[k]));
                                    }
                                    inventoryItemList.itemList[i].itemAttributes = iA;

                                    GameObject[] items = GameObject.FindGameObjectsWithTag("Item");
                                    for (int z = 0; z < items.Length; z++)
                                    {
                                        ItemOnObject item = items[z].GetComponent <ItemOnObject>();
                                        if (item.item.itemID == inventoryItemList.itemList[i].itemID)
                                        {
                                            int value = item.item.itemValue;
                                            item.item           = inventoryItemList.itemList[i];
                                            item.item.itemValue = value;
                                        }
                                    }

                                    manageItem[i] = false;
                                }
                            }
                            GUILayout.EndVertical();

                            EditorUtility.SetDirty(inventoryItemList);                                                                                              //message scriptable object that you have changed something
                        }
                        GUILayout.EndVertical();
                    }
                    catch { }
                }
                GUILayout.EndVertical();
            }
        }
        if (inventoryItemList == null)
        {
            inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase");
        }

        EditorGUILayout.EndScrollView();

        EditorGUILayout.EndVertical();
    }
Пример #13
0
    public void ShaderPropertiesGUI(Material material)
    {
        // Use default labelWidth
        EditorGUIUtility.labelWidth = 0f;

        // Detect any changes to the material
        EditorGUI.BeginChangeCheck();
        {
            //renderMode
            GUILayout.BeginHorizontal();
            GUILayout.Label(Styles.renderModeText, GUILayout.Width(120));
            var mode = (RenderMode)renderMode.floatValue;
            mode = (RenderMode)EditorGUILayout.Popup((int)mode, Styles.renderModeNames);
            GUILayout.EndHorizontal();

            //lightingMode
            GUILayout.BeginHorizontal();
            GUILayout.Label(Styles.lightModeText, GUILayout.Width(120));
            var light = (LightingMode)lighting.floatValue;
            light = (LightingMode)EditorGUILayout.Popup((int)light, Styles.lightingNames);
            GUILayout.EndHorizontal();

            //IsVertexColor
            m_MaterialEditor.ShaderProperty(isVertexColor, Styles.enableVertexColor);

            //Primary properties
            GUILayout.Label(Styles.PrimaryText, EditorStyles.boldLabel);

            //albedo
            m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, albedoTexture, albedoColor);
            //albedo Intensity
            m_MaterialEditor.ShaderProperty(albedoIntensity, Styles.albedoIntensityText, MaterialEditor.kMiniTextureFieldLabelIndentLevel);

            if (lighting.floatValue == 0)
            {
                //specular
                m_MaterialEditor.TexturePropertySingleLine(Styles.specularText, specularTexture, specularColor);
                //specular Shininess
                m_MaterialEditor.ShaderProperty(specularShininess, Styles.specularShininessText, MaterialEditor.kMiniTextureFieldLabelIndentLevel);

                //mormal
                m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, normalTexture);
            }

            //scaleAndOffset
            m_MaterialEditor.TextureScaleOffsetProperty(albedoTexture);

            GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

            //Advanced properties
            GUILayout.Label(Styles.AdvancedText, EditorStyles.boldLabel);
            //alphaTest
            m_MaterialEditor.ShaderProperty(alphaTest, Styles.alphaTestText);
            if (alphaTest.floatValue == 1)
            {
                m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText, MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
            }

            //alphaBlend
            m_MaterialEditor.ShaderProperty(alphaBlend, Styles.alphaBlendText);
            var dstMode = (DstBlendMode)dstBlendMode.floatValue;
            var srcMode = (SrcBlendMode)srcBlendMode.floatValue;
            if (alphaBlend.floatValue == 1)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(20));
                srcMode = (SrcBlendMode)EditorGUILayout.Popup((int)srcMode, Styles.srcBlendNames);
                dstMode = (DstBlendMode)EditorGUILayout.Popup((int)dstMode, Styles.dstBlendNames);
                GUILayout.EndHorizontal();
            }

            //depthWrite
            GUILayout.BeginHorizontal();
            GUILayout.Label(Styles.depthWriteText, GUILayout.Width(120));
            var depthW = (DepthWrite)depthWrite.floatValue;
            depthW = (DepthWrite)EditorGUILayout.Popup((int)depthW, Styles.depthWriteNames);
            GUILayout.EndHorizontal();

            //depthTest
            GUILayout.BeginHorizontal();
            GUILayout.Label(Styles.depthTestText, GUILayout.Width(120));
            var depthT = (DepthTest)depthTest.floatValue;
            depthT = (DepthTest)EditorGUILayout.Popup((int)depthT, Styles.depthTestNames);
            GUILayout.EndHorizontal();

            //cullMode
            GUILayout.BeginHorizontal();
            GUILayout.Label(Styles.cullModeText, GUILayout.Width(120));
            var cull = (CullMode)cullMode.floatValue;
            cull = (CullMode)EditorGUILayout.Popup((int)cull, Styles.cullModeNames);
            GUILayout.EndHorizontal();

            if (EditorGUI.EndChangeCheck())
            {
                m_MaterialEditor.RegisterPropertyChangeUndo("Rendering Mode");

                //renderMode
                renderMode.floatValue = (float)mode;

                //lightMode
                lighting.floatValue = (float)light;
                material.SetInt("_Lighting", (int)light);

                if (lighting.floatValue == 0)
                {
                    material.EnableKeyword("EnableLighting");
                }
                else
                {
                    material.DisableKeyword("EnableLighting");
                }

                //cullMode
                cullMode.floatValue = (float)cull;
                material.SetInt("_Cull", (int)cull);

                if ((RenderMode)material.GetFloat("_Mode") == RenderMode.Custom)
                {
                    //alphaTest
                    if (alphaTest.floatValue == 1)
                    {
                        material.EnableKeyword("EnableAlphaCutoff");
                        material.EnableKeyword("_ALPHATEST_ON");
                    }
                    else
                    {
                        material.DisableKeyword("EnableAlphaCutoff");
                        material.DisableKeyword("_ALPHATEST_ON");
                    }

                    //alphaBlend
                    if (alphaBlend.floatValue == 1)
                    {
                        srcBlendMode.floatValue = (float)srcMode;
                        dstBlendMode.floatValue = (float)dstMode;
                        material.SetInt("_SrcBlend", (int)srcMode);
                        material.SetInt("_DstBlend", (int)dstMode);
                        material.EnableKeyword("_ALPHABLEND_ON");
                        material.SetInt("_AlphaBlend", 1);
                    }
                    else
                    {
                        material.DisableKeyword("_ALPHABLEND_ON");
                        material.SetInt("_AlphaBlend", 0);
                        material.SetInt("_SrcBlend", (int)1);
                        material.SetInt("_DstBlend", (int)0);
                    }

                    //depthWrite
                    depthWrite.floatValue = (float)depthW;
                    material.SetInt("_ZWrite", (int)depthW);

                    //depthTest
                    depthTest.floatValue = (float)depthT;
                    material.SetInt("_ZTest", (int)depthT);
                }

                if (specularTexture.textureValue != null)
                {
                    material.EnableKeyword("SpecularTexture");
                }
                else
                {
                    material.DisableKeyword("SpecularTexture");
                }

                if (normalTexture.textureValue != null)
                {
                    material.EnableKeyword("NormalTexture");
                }
                else
                {
                    material.DisableKeyword("NormalTexture");
                }

                if (isVertexColor.floatValue == 1)
                {
                    material.EnableKeyword("ENABLEVERTEXCOLOR");
                }
                else
                {
                    material.DisableKeyword("ENABLEVERTEXCOLOR");
                }

                onChangeRender(material, (RenderMode)material.GetFloat("_Mode"));
            }
        }
        m_MaterialEditor.RenderQueueField();
    }
Пример #14
0
        private void OnGUI()
        {
            if (ShaderBaker.window == null)
            {
                if (this != null)
                {
                    base.Close();
                }
                return;
            }
            GUILayout.Space(16f);
            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.LabelField(" Shader Name:", new GUILayoutOption[]
            {
                GUILayout.MaxWidth(100f)
            });
            GUI.SetNextControlName("textField");
            string fullNewShaderPath      = ShaderBaker.FindBakedShadersRelativePath() + ShaderBaker.newName + ".shader";
            bool   shouldOptimizeMaterial = true;
            bool   isShaderNameInvalid    = false;
            bool   shaderAlreadyExists    = false;

            if (ShaderContainsInvalidCharacters())
            {
                isShaderNameInvalid    = true;
                shouldOptimizeMaterial = false;
            }

            if (File.Exists(fullNewShaderPath))
            {
                shaderAlreadyExists    = true;
                shouldOptimizeMaterial = false;
            }

            ShaderBaker.newName = EditorGUILayout.TextField(string.Empty, ShaderBaker.newName, new GUILayoutOption[] { GUILayout.Width(280f) });

            EditorGUILayout.EndHorizontal();
            EditorGUI.FocusTextInControl("textField");
            if (Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl() == "textField")
            {
                if (shouldOptimizeMaterial)
                {
                    ShaderBaker.OptimizeMaterial(ShaderBaker.targetMaterial, ShaderBaker.disableBatching);
                }
                ShaderBaker.window.Close();
                return;
            }
            if (Event.current.keyCode == KeyCode.Escape && GUI.GetNameOfFocusedControl() == "textField")
            {
                ShaderBaker.window.Close();
                return;
            }
            using (new UITools.GUIEnable(false)) {
                GUILayout.Space(5f);
                if (shouldOptimizeMaterial)
                {
                    EditorGUILayout.LabelField(fullNewShaderPath, new GUILayoutOption[0]);
                }
                else if (isShaderNameInvalid)
                {
                    EditorGUILayout.LabelField(" Shader name contains unsopported characters", new GUILayoutOption[0]);
                }
                else if (shaderAlreadyExists)
                {
                    EditorGUILayout.LabelField(" Shader with such name already exists", new GUILayoutOption[0]);
                }
            }

            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Space(10f);
            ShaderBaker.disableBatching = EditorGUILayout.ToggleLeft(" Disable Batching", ShaderBaker.disableBatching, new GUILayoutOption[0]);
            GUILayout.EndHorizontal();

            if (shaderAlreadyExists)
            {
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                GUILayout.Space(10f);
                ShaderBaker.overrite = EditorGUILayout.ToggleLeft(" Overrite", ShaderBaker.overrite, new GUILayoutOption[0]);
                GUILayout.EndHorizontal();

                if (ShaderBaker.overrite)
                {
                    shouldOptimizeMaterial = true;
                }
            }
            using (new UITools.GUIEnable(shouldOptimizeMaterial)) {
                if (GUILayout.Button("Bake Shader", GUILayout.MinHeight(30.0f)))
                {
                    if (shouldOptimizeMaterial)
                    {
                        ShaderBaker.OptimizeMaterial(ShaderBaker.targetMaterial, ShaderBaker.disableBatching);
                    }
                    ShaderBaker.window.Close();
                    return;
                }
            }
            using (new UITools.GUIHorizontal()) {
                using (new UITools.GUIFlexiSpace()) {
                    if (GUILayout.Button("Cancel", GUILayout.ExpandWidth(false), GUILayout.MinWidth(100.0f)))
                    {
                        ShaderBaker.window.Close();
                    }
                }
            }
        }
Пример #15
0
        public void DrawMaterialInputs(GUIStyle toolbarstyle, bool style = true)
        {
            m_propertyOrderChanged = false;
            Color cachedColor = GUI.color;

            GUI.color = new Color(cachedColor.r, cachedColor.g, cachedColor.b, 0.5f);
            EditorGUILayout.BeginHorizontal(toolbarstyle);
            GUI.color = cachedColor;

            EditorGUI.BeginChangeCheck();
            if (style)
            {
                ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties = GUILayoutToggle(ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties, PropertyOrderFoldoutStr, UIUtils.MenuItemToggleStyle);
            }
            else
            {
                ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties = GUILayoutToggle(ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties, PropertyOrderTemplateFoldoutStr, UIUtils.MenuItemToggleStyle);
            }

            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("ExpandedProperties", ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties);
            }

            EditorGUILayout.EndHorizontal();
            if (!ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedProperties)
            {
                return;
            }

            cachedColor = GUI.color;
            GUI.color   = new Color(cachedColor.r, cachedColor.g, cachedColor.b, (EditorGUIUtility.isProSkin ? 0.5f : 0.25f));
            EditorGUILayout.BeginVertical(UIUtils.MenuItemBackgroundStyle);
            GUI.color = cachedColor;

            List <PropertyNode> nodes = UIUtils.PropertyNodesList();

            if (nodes.Count != m_lastCount)
            {
                RefreshVisibleList(ref nodes);
                m_lastCount = nodes.Count;
            }

            if (m_propertyReordableList == null)
            {
                m_propertyReordableList = new ReorderableList(m_propertyNodesVisibleList, typeof(PropertyNode), true, false, false, false)
                {
                    headerHeight          = 0,
                    footerHeight          = 0,
                    showDefaultBackground = false,

                    drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
                    {
                        EditorGUI.LabelField(rect, m_propertyNodesVisibleList[index].PropertyInspectorName);
                    },

                    onReorderCallback = (list) =>
                    {
                        ReorderList(ref nodes);
                        m_propertyOrderChanged = true;
                        //RecursiveLog();
                    }
                };
                ReorderList(ref nodes);
            }

            if (m_propertyReordableList != null)
            {
                if (m_propertyAdjustment == null)
                {
                    m_propertyAdjustment = new GUIStyle();
                    m_propertyAdjustment.padding.left = 17;
                }
                EditorGUILayout.BeginVertical(m_propertyAdjustment);
                m_propertyReordableList.DoLayoutList();
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndVertical();
        }
Пример #16
0
        protected override void Inspector()
        {
            var isAIPath = typeof(AIPath).IsAssignableFrom(target.GetType());

            Section("Shape");
            FloatField("radius", min: 0.01f);
            FloatField("height", min: 0.01f);

            Section("Pathfinding");
            if (PropertyField("canSearch"))
            {
                EditorGUI.indentLevel++;
                FloatField("repathRate", min: 0f);
                EditorGUI.indentLevel--;
            }

            Section("Movement");

            PropertyField("canMove");
            FloatField("maxSpeed", min: 0f);

            if (isAIPath)
            {
                EditorGUI.BeginChangeCheck();
                var acceleration = FindProperty("maxAcceleration");
                int acc          = acceleration.hasMultipleDifferentValues ? -1 : (acceleration.floatValue >= 0 ? 1 : 0);
                var nacc         = EditorGUILayout.Popup("Max Acceleration", acc, new[] { "Default", "Custom" });
                if (EditorGUI.EndChangeCheck())
                {
                    if (nacc == 0)
                    {
                        acceleration.floatValue = -2.5f;
                    }
                    else if (acceleration.floatValue < 0)
                    {
                        acceleration.floatValue = 10;
                    }
                }

                if (!acceleration.hasMultipleDifferentValues && nacc == 1)
                {
                    EditorGUI.indentLevel++;
                    PropertyField(acceleration.propertyPath);
                    EditorGUI.indentLevel--;
                    acceleration.floatValue = Mathf.Max(acceleration.floatValue, 0.01f);
                }

                Popup("orientation",
                      new[]
                {
                    new GUIContent("ZAxisForward (for 3D games)"), new GUIContent("YAxisForward (for 2D games)")
                });
            }
            else
            {
                FloatField("acceleration", min: 0f);

                // The RichAI script doesn't really support any orientation other than Z axis forward, so don't expose it in the inspector
                FindProperty("orientation").enumValueIndex = (int)OrientationMode.ZAxisForward;
            }

            if (PropertyField("enableRotation"))
            {
                EditorGUI.indentLevel++;
                FloatField("rotationSpeed", min: 0f);
                PropertyField("slowWhenNotFacingTarget");
                EditorGUI.indentLevel--;
            }

            if (isAIPath)
            {
                FloatField("pickNextWaypointDist", min: 0f);
                FloatField("slowdownDistance", min: 0f);
            }
            else
            {
                FloatField("slowdownTime", min: 0f);
                FloatField("wallForce", min: 0f);
                FloatField("wallDist", min: 0f);
                PropertyField("funnelSimplification");
            }

            FloatField("endReachedDistance", min: 0f);

            if (isAIPath)
            {
                PropertyField("alwaysDrawGizmos");
                PropertyField("whenCloseToDestination");
                PropertyField("constrainInsideGraph");
            }

            var mono          = target as MonoBehaviour;
            var rigid         = mono.GetComponent <Rigidbody>();
            var rigid2D       = mono.GetComponent <Rigidbody2D>();
            var controller    = mono.GetComponent <CharacterController>();
            var canUseGravity = (controller != null && controller.enabled) ||
                                ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.isKinematic));

            var gravity    = FindProperty("gravity");
            var groundMask = FindProperty("groundMask");

            if (canUseGravity)
            {
                EditorGUI.BeginChangeCheck();
                int grav = gravity.hasMultipleDifferentValues
                    ? -1
                    : (gravity.vector3Value == Vector3.zero ? 0 : (float.IsNaN(gravity.vector3Value.x) ? 1 : 2));
                var ngrav = EditorGUILayout.Popup("Gravity", grav, new[] { "None", "Use Project Settings", "Custom" });
                if (EditorGUI.EndChangeCheck())
                {
                    if (ngrav == 0)
                    {
                        gravity.vector3Value = Vector3.zero;
                    }
                    else if (ngrav == 1)
                    {
                        gravity.vector3Value = new Vector3(float.NaN, float.NaN, float.NaN);
                    }
                    else if (float.IsNaN(gravity.vector3Value.x) || gravity.vector3Value == Vector3.zero)
                    {
                        gravity.vector3Value = Physics.gravity;
                    }
                    lastSeenCustomGravity = float.NegativeInfinity;
                }

                if (!gravity.hasMultipleDifferentValues)
                {
                    // A sort of delayed Vector3 field (to prevent the field from dissappearing if you happen to enter zeroes into x, y and z for a short time)
                    // Note: cannot use != in this case because that will not give the correct result in case of NaNs
                    if (!(gravity.vector3Value == Vector3.zero))
                    {
                        lastSeenCustomGravity = Time.realtimeSinceStartup;
                    }
                    if (Time.realtimeSinceStartup - lastSeenCustomGravity < 2f)
                    {
                        EditorGUI.indentLevel++;
                        if (!float.IsNaN(gravity.vector3Value.x))
                        {
                            PropertyField(gravity.propertyPath);
                        }

                        if (controller == null || !controller.enabled)
                        {
                            PropertyField(groundMask.propertyPath, "Raycast Ground Mask");
                        }

                        EditorGUI.indentLevel--;
                    }
                }
            }
            else
            {
                EditorGUI.BeginDisabledGroup(true);
                EditorGUILayout.Popup(
                    new GUIContent(gravity.displayName, "Disabled because a non-kinematic rigidbody is attached"), 0,
                    new[] { new GUIContent("Handled by Rigidbody") });
                EditorGUI.EndDisabledGroup();
            }

            if ((rigid != null || rigid2D != null) && (controller != null && controller.enabled))
            {
                EditorGUILayout.HelpBox(
                    "You are using both a Rigidbody and a Character Controller. Those components are not really designed for that. Please use only one of them.",
                    MessageType.Warning);
            }
        }
Пример #17
0
        public bool AddExtraStuff()
        {
            SerializedProperty baseRaceRecipe = serializedObject.FindProperty("baseRaceRecipe");

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(baseRaceRecipe, true);
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }
            if (wardrobeSlotList == null)
            {
                InitWardrobeSlotList();
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            wardrobeSlotList.DoLayoutList();
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                if (!race.ValidateWardrobeSlots())
                {
                    EditorUtility.SetDirty(race);
                }
            }
            //new CrossCompatibilitySettings
            //To push any old settings in RaceData.backwardsCompatibleWith into the new crossCompatibilitySettings we have to call GetCrossCompatibleRaces() directly on the target
#pragma warning disable 618
            if (race.backwardsCompatibleWith.Count > 0)
            {
                var cc = race.GetCrossCompatibleRaces();
                if (cc.Count > 0)
                {
                    serializedObject.Update();
                }
            }
#pragma warning restore 618
            SerializedProperty _crossCompatibilitySettings     = serializedObject.FindProperty("_crossCompatibilitySettings");
            SerializedProperty _crossCompatibilitySettingsData = _crossCompatibilitySettings.FindPropertyRelative("settingsData");
            //draw the new version of the crossCompatibility list that allows users to define what slots in this races base recipe equate to in the backwards compatible races base recipe
            _crossCompatibilitySettings.isExpanded = EditorGUILayout.Foldout(_crossCompatibilitySettings.isExpanded, "Cross Compatibility Settings");
            if (_crossCompatibilitySettings.isExpanded)
            {
                //draw an info foldout
                EditorGUI.indentLevel++;
                _crossCompatibilitySettingsData.isExpanded = EditorGUILayout.Foldout(_crossCompatibilitySettingsData.isExpanded, "Help");
                if (_crossCompatibilitySettingsData.isExpanded)
                {
                    var helpText = "CrossCompatibilitySettings allows this race to wear wardrobe slots from another race, if this race has a wardrobe slot that the recipe is set to.";
                    helpText += " You can further configure the compatibility settings for each compatible race to define 'equivalent' slotdatas in the races' base recipes.";
                    helpText += " For example you could define that this races 'highpolyMaleChest' slotdata in its base recipe is equivalent to HumanMales 'MaleChest' slot data in its base recipe.";
                    helpText += " This would mean that any recipes which hid or applied an overlay to 'MaleChest' would hide or apply an overlay to 'highPolyMaleChest' on this race.";
                    helpText += " If 'Overlays Match' is unchecked then overlays in a recipe wont be applied.";
                    EditorGUILayout.HelpBox(helpText, MessageType.Info);
                }
                EditorGUI.indentLevel--;
                if (baseRaceRecipe.objectReferenceValue != null)
                {
                    Rect dropArea = new Rect();
                    dropArea = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true));
                    GUI.Box(dropArea, "Drag cross compatible Races here. Click to pick.");
                    CompatibleRacesDropArea(dropArea, _crossCompatibilitySettingsData);
                    EditorGUILayout.Space();
                    //update the foldouts list if the dropbox changes anything
                    if (_BCFoldouts.Length != _crossCompatibilitySettingsData.arraySize)
                    {
                        Array.Resize <bool>(ref _BCFoldouts, _crossCompatibilitySettingsData.arraySize);
                    }
                    //we need an uptodate list of the slots in THIS races base recipe
                    baseSlotsList.Clear();
                    baseSlotsNamesList.Clear();
                    //editing a race will require a context too because we need to get the base recipes and their slots
                    if (UMAContextBase.Instance == null)
                    {
                        EditorUMAContextBase = UMAContextBase.CreateEditorContext();
                    }
                    UMAData.UMARecipe thisBaseRecipe = (baseRaceRecipe.objectReferenceValue as UMARecipeBase).GetCachedRecipe(UMAContextBase.Instance);
                    SlotData[]        thisBaseSlots  = thisBaseRecipe.GetAllSlots();
                    foreach (SlotData slot in thisBaseSlots)
                    {
                        if (slot != null)
                        {
                            baseSlotsList.Add(slot);
                            baseSlotsNamesList.Add(slot.slotName);
                        }
                    }
                    List <int> crossCompatibleSettingsToDelete = new List <int>();
                    //draw a foldout area for each compatible race that will show an entry for each slot in this races base recipe
                    //with a picker to choose the slot from the compatible race's base recipe that it equates to
                    for (int i = 0; i < _crossCompatibilitySettingsData.arraySize; i++)
                    {
                        bool del            = false;
                        var  thisCCSettings = _crossCompatibilitySettingsData.GetArrayElementAtIndex(i).FindPropertyRelative("ccSettings");
                        var  ccRaceName     = _crossCompatibilitySettingsData.GetArrayElementAtIndex(i).FindPropertyRelative("ccRace").stringValue;
                        //this could be missing- we should show that
                        var label = ccRaceName;
                        if (GetCompatibleRaceData(ccRaceName) == null)
                        {
                            label += " (missing)";
                        }
                        GUIHelper.FoldoutBar(ref _BCFoldouts[i], label, out del);
                        if (del)
                        {
                            crossCompatibleSettingsToDelete.Add(i);
                        }
                        if (_BCFoldouts[i])
                        {
                            DrawCCUI(ccRaceName, baseRaceRecipe, thisCCSettings);
                        }
                    }
                    if (crossCompatibleSettingsToDelete.Count > 0)
                    {
                        foreach (int del in crossCompatibleSettingsToDelete)
                        {
                            _crossCompatibilitySettingsData.DeleteArrayElementAtIndex(del);
                            serializedObject.ApplyModifiedProperties();
                        }
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("Please define this races baseRaceRecipe before trying to define its cross compatibility settings.", MessageType.Info);
                }
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(serializedObject.FindProperty("raceThumbnails"), true);
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }
            return(false);
        }
Пример #18
0
    public override void OnInspectorGUI()
    {
        GraphUpdateScene script = target as GraphUpdateScene;

#if !UNITY_LE_4_3
        Undo.RecordObject(script, "modify settings on GraphUpdateObject");
#endif

        if (script.points == null)
        {
            script.points = new Vector3[0];
        }

        if (script.points == null || script.points.Length == 0)
        {
            if (script.GetComponent <Collider>() != null)
            {
                EditorGUILayout.HelpBox("No points, using collider.bounds", MessageType.Info);
            }
            else if (script.GetComponent <Renderer>() != null)
            {
                EditorGUILayout.HelpBox("No points, using renderer.bounds", MessageType.Info);
            }
            else
            {
                EditorGUILayout.HelpBox("No points and no collider or renderer attached, will not affect anything", MessageType.Warning);
            }
        }

        Vector3[] prePoints = script.points;

#if UNITY_4
        EditorGUILayout.PropertyField(serializedObject.FindProperty("points"), true);
#else
        DrawDefaultInspector();
#endif

#if UNITY_LE_4_3
        EditorGUI.indentLevel = 1;
#else
        EditorGUI.indentLevel = 0;
#endif

        script.updatePhysics = EditorGUILayout.Toggle(new GUIContent("Update Physics", "Perform similar calculations on the nodes as during scan.\n" +
                                                                     "Grid Graphs will update the position of the nodes and also check walkability using collision.\nSee online documentation for more info."), script.updatePhysics);

        if (script.updatePhysics)
        {
            EditorGUI.indentLevel++;
            script.resetPenaltyOnPhysics = EditorGUILayout.Toggle(new GUIContent("Reset Penalty On Physics", "Will reset the penalty to the default value during the update."), script.resetPenaltyOnPhysics);
            EditorGUI.indentLevel--;
        }

        script.updateErosion = EditorGUILayout.Toggle(new GUIContent("Update Erosion", "Recalculate erosion for grid graphs.\nSee online documentation for more info"), script.updateErosion);

        if (prePoints != script.points)
        {
            script.RecalcConvex(); HandleUtility.Repaint();
        }

        bool preConvex = script.convex;
        script.convex = EditorGUILayout.Toggle(new GUIContent("Convex", "Sets if only the convex hull of the points should be used or the whole polygon"), script.convex);
        if (script.convex != preConvex)
        {
            script.RecalcConvex(); HandleUtility.Repaint();
        }

        script.minBoundsHeight = EditorGUILayout.FloatField(new GUIContent("Min Bounds Height", "Defines a minimum height to be used for the bounds of the GUO.\nUseful if you define points in 2D (which would give height 0)"), script.minBoundsHeight);
        script.applyOnStart    = EditorGUILayout.Toggle("Apply On Start", script.applyOnStart);
        script.applyOnScan     = EditorGUILayout.Toggle("Apply On Scan", script.applyOnScan);

        script.modifyWalkability = EditorGUILayout.Toggle(new GUIContent("Modify walkability", "If true, walkability of all nodes will be modified"), script.modifyWalkability);
        if (script.modifyWalkability)
        {
            EditorGUI.indentLevel++;
            script.setWalkability = EditorGUILayout.Toggle(new GUIContent("Walkability", "Nodes' walkability will be set to this value"), script.setWalkability);
            EditorGUI.indentLevel--;
        }

        script.penaltyDelta = EditorGUILayout.IntField(new GUIContent("Penalty Delta", "A penalty will be added to the nodes, usually you need very large values, at least 1000-10000.\n" +
                                                                      "A higher penalty will mean that agents will try to avoid those nodes."), script.penaltyDelta);

        if (script.penaltyDelta < 0)
        {
            EditorGUILayout.HelpBox("Be careful when lowering the penalty. Negative penalties are not supported and will instead underflow and get really high.\n" +
                                    "You can set an initial penalty on graphs (see their settings) and then lower them like this to get regions which are easier to traverse.", MessageType.Warning);
        }

        script.modifyTag = EditorGUILayout.Toggle(new GUIContent("Modify Tags", "Should the tags of the nodes be modified"), script.modifyTag);
        if (script.modifyTag)
        {
            EditorGUI.indentLevel++;
            script.setTag = EditorGUILayout.Popup("Set Tag", script.setTag, AstarPath.FindTagNames());
            EditorGUI.indentLevel--;
        }

        if (GUILayout.Button("Tags can be used to restrict which units can walk on what ground. Click here for more info", "HelpBox"))
        {
            Application.OpenURL(AstarPathEditor.GetURL("tags"));
        }

        EditorGUILayout.Separator();

        bool worldSpace = EditorGUILayout.Toggle(new GUIContent("Use World Space", "Specify coordinates in world space or local space. When using local space you can move the GameObject " +
                                                                "around and the points will follow.\n" +
                                                                "Some operations, like calculating the convex hull, and snapping to Y will change axis depending on how the object is rotated if world space is not used."
                                                                ), script.useWorldSpace);
        if (worldSpace != script.useWorldSpace)
        {
#if !UNITY_LE_4_3
            Undo.RecordObject(script, "switch use-world-space");
#endif
            script.ToggleUseWorldSpace();
        }

#if UNITY_4
        EditorGUI.BeginChangeCheck();
#endif
        script.lockToY = EditorGUILayout.Toggle("Lock to Y", script.lockToY);

        if (script.lockToY)
        {
            EditorGUI.indentLevel++;
            script.lockToYValue = EditorGUILayout.FloatField("Lock to Y value", script.lockToYValue);
            EditorGUI.indentLevel--;

#if !UNITY_LE_4_3
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(script, "change Y locking");
            }
#endif
            script.LockToY();
        }

        EditorGUILayout.Separator();

        if (GUI.changed)
        {
#if UNITY_LE_4_3
            Undo.RegisterUndo(script, "Modify Settings on GraphUpdateObject");
#endif
            EditorUtility.SetDirty(target);
        }

        if (GUILayout.Button("Clear all points"))
        {
#if UNITY_LE_4_3
            Undo.RegisterUndo(script, "Removed All Points");
#endif
            script.points = new Vector3[0];
            EditorUtility.SetDirty(target);
            script.RecalcConvex();
        }
    }
Пример #19
0
        public override void OnInspectorGUI()
        {
            if (lastActionTime == 0)
            {
                lastActionTime = Time.realtimeSinceStartup;
            }

            race.raceName  = EditorGUILayout.TextField("Race Name", race.raceName);
            race.umaTarget = (UMA.RaceData.UMATarget)EditorGUILayout.EnumPopup(new GUIContent("UMA Target", "The Mecanim animation rig type."), race.umaTarget);
            race.genericRootMotionTransformName = EditorGUILayout.TextField("Root Motion Transform", race.genericRootMotionTransformName);
            race.TPose         = EditorGUILayout.ObjectField(new GUIContent("T-Pose", "The UMA T-Pose asset can be created by selecting the race fbx and choosing the Extract T-Pose dropdown. Only needs to be done once per race."), race.TPose, typeof(UmaTPose), false) as UmaTPose;
            race.expressionSet = EditorGUILayout.ObjectField(new GUIContent("Expression Set", "The Expression Set asset is used by the Expression player."), race.expressionSet, typeof(UMA.PoseTools.UMAExpressionSet), false) as UMA.PoseTools.UMAExpressionSet;
            EditorGUILayout.HelpBox("Fixup Rotations should be true for Blender FBX slots", MessageType.Info);
            race.FixupRotations = EditorGUILayout.Toggle("Fixup Rotations", race.FixupRotations);
            EditorGUILayout.Space();

            SerializedProperty dnaConverterListprop = serializedObject.FindProperty("_dnaConverterList");

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(dnaConverterListprop, true);
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            SerializedProperty dnaRanges = serializedObject.FindProperty("dnaRanges");

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(dnaRanges, true);
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            foreach (var field in race.GetType().GetFields())
            {
                foreach (var attribute in System.Attribute.GetCustomAttributes(field))
                {
                    if (attribute is UMAAssetFieldVisible)
                    {
                        SerializedProperty serializedProp = serializedObject.FindProperty(field.Name);
                        EditorGUI.BeginChangeCheck();
                        EditorGUILayout.PropertyField(serializedProp);
                        if (EditorGUI.EndChangeCheck())
                        {
                            serializedObject.ApplyModifiedProperties();
                        }
                        break;
                    }
                }
            }

            try {
                PreInspectorGUI(ref _needsUpdate);
                if (_needsUpdate == true)
                {
                    DoUpdate();
                }
            }catch (UMAResourceNotFoundException e) {
                _errorMessage = e.Message;
            }

            if (GUI.changed)
            {
                doSave         = true;
                lastActionTime = Time.realtimeSinceStartup;
            }
        }
Пример #20
0
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            string keyword = prop.FindPropertyRelative("_key").stringValue;

            EditorGUI.BeginProperty(position, label, prop);

            position = EditorGUI.PrefixLabel(position, EditorGUIUtility.GetControlID(FocusType.Passive), label);

            int originalIndentLevel = EditorGUI.indentLevel;

            EditorGUI.indentLevel = 0;

            position.width -= 32;

            string temp;

            if (isAddingString.Contains(prop.propertyPath))
            {
                position.height = base.GetPropertyHeight(prop, label);

                currentCategories[prop.propertyPath] = EditorGUI.Popup(position, currentCategories[prop.propertyPath], categories.ToArray());

                position.y += position.height;

                EditorGUI.BeginChangeCheck();

                temp = EditorGUI.TextField(position, newValues[prop.propertyPath]);

                if (EditorGUI.EndChangeCheck())
                {
                    newValues[prop.propertyPath] = temp;
                }
            }
            else
            {
                temp = keyword;

                if (temp == "")
                {
                    temp = "Empty String";
                }

                Color originalColor = GUI.color;
                int   index         = keywords.IndexOf(temp);

                if (index < 0)
                {
                    index = keywords.Count;
                    keywords.Add(temp + " (Missing)");
                    GUI.color = Color.red;
                }


                EditorGUI.BeginChangeCheck();


                index = EditorGUI.Popup(position, index, keywords.ToArray());

                temp = keywords[index];

                if (temp == "Empty String")
                {
                    temp = "";
                }

                GUI.color = originalColor;

                if (EditorGUI.EndChangeCheck())
                {
                    prop.FindPropertyRelative("_key").stringValue = temp;
                }
            }

            position.y    += 1;
            position.x    += position.width;
            position.width = 16;

            if (GUI.Button(position, isAddingString.Contains(prop.propertyPath) ? checkContent : plusContent, "Label"))
            {
                if (temp.Contains(" (Missing)"))
                {
                    KeywordCategory tempCategory = (from c in config where c.name == (keyword.LastIndexOf('/') < 0 ? "" : keyword.Substring(0, keyword.LastIndexOf('/'))) select c).FirstOrDefault();

                    if (tempCategory == null)
                    {
                        config.Add(new KeywordCategory((keyword.LastIndexOf('/') < 0 ? "" : keyword.Substring(0, keyword.LastIndexOf('/')))));
                        config.Last().keywords.Add(keyword);
                    }
                    else
                    {
                        tempCategory.keywords.Add(keyword);
                    }
                    EditorUtility.SetDirty(scriptableConfig);
                    PopulateLists();
                }
                else
                {
                    if (isAddingString.Contains(prop.propertyPath))
                    {
                        config[currentCategories[prop.propertyPath]].keywords.Add(newValues[prop.propertyPath]);
                        EditorUtility.SetDirty(scriptableConfig);

                        keywords.Add(config[currentCategories[prop.propertyPath]].name + (currentCategories[prop.propertyPath] == 0 ? "" : "/") + newValues[prop.propertyPath]);

                        config[currentCategories[prop.propertyPath]].keywords.Sort();
                        keywords.RemoveAt(0);
                        keywords.Sort();
                        keywords.Insert(0, "Empty String");

                        SetReflectedFieldRecursively(prop, (Keyword)(config[currentCategories[prop.propertyPath]].name + (currentCategories[prop.propertyPath] == 0 ? "" : "/") + newValues[prop.propertyPath]));

                        EditorUtility.SetDirty(prop.serializedObject.targetObject);
                    }

                    if (isAddingString.Contains(prop.propertyPath))
                    {
                        isAddingString = isAddingString.Replace(prop.propertyPath, string.Empty);
                    }
                    else
                    {
                        isAddingString += prop.propertyPath;
                        if (!newValues.ContainsKey(prop.propertyPath))
                        {
                            newValues.Add(prop.propertyPath, string.Empty);
                        }

                        if (!currentCategories.ContainsKey(prop.propertyPath))
                        {
                            currentCategories.Add(prop.propertyPath, 0);
                        }
                    }
                }
            }

            position.x += 16;

            if (GUI.Button(position, isAddingString.Contains(prop.propertyPath) ? xContent : minusContent, "Label"))
            {
                if (isAddingString.Contains(prop.propertyPath))
                {
                    newValues[prop.propertyPath] = "";
                    isAddingString = isAddingString.Replace(prop.propertyPath, string.Empty);
                }
                else
                {
                    if (EditorUtility.DisplayDialog("Remove string?", string.Format("Are you sure you want to remove \"{0}\" from the string list?", temp), "Yes", "No"))
                    {
                        keywords.Remove(temp);

                        if (temp.Contains('/'))
                        {
                            (from c in config where c.name == temp.Substring(0, temp.LastIndexOf('/')) select c.keywords).ToList().FirstOrDefault().Remove(keyword);
                        }
                        else
                        {
                            config[0].keywords.Remove(keyword);
                        }

                        EditorUtility.SetDirty(Keywords.Config);
                    }
                }
            }

            EditorGUI.indentLevel = originalIndentLevel;

            EditorGUI.EndProperty();
        }
Пример #21
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            if (target != null)
            {
                var helpURL = target.GetType().GetCustomAttribute <HelpURLAttribute>();
                if (helpURL != null)
                {
                    InspectorUIUtility.RenderDocumentationButton(helpURL.URL);
                }
            }

            // Ensure there is a touchable.
            if (touchable == null)
            {
                EditorGUILayout.HelpBox($"{target.GetType().Name} requires a {nameof(NearInteractionTouchableSurface)}-derived component on this game object to function.", MessageType.Warning);

                bool isUnityUI = (button.GetComponent <RectTransform>() != null);
                var  typeToAdd = isUnityUI ? typeof(NearInteractionTouchableUnityUI) : typeof(NearInteractionTouchable);

                if (GUILayout.Button($"Add {typeToAdd.Name} component"))
                {
                    Undo.RecordObject(target, string.Concat($"Add {typeToAdd.Name}"));
                    var addedComponent = button.gameObject.AddComponent(typeToAdd);
                    touchable = (NearInteractionTouchableSurface)addedComponent;
                }
                else
                {
                    // It won't work without it, return to avoid nullrefs.
                    return;
                }
            }

            // Ensure that the touchable has EventsToReceive set to Touch
            if (touchable.EventsToReceive != TouchableEventType.Touch)
            {
                EditorGUILayout.HelpBox($"The {nameof(NearInteractionTouchableSurface)}-derived component on this game object currently has its EventsToReceive set to '{touchable.EventsToReceive}'.  It must be set to 'Touch' in order for PressableButton to function properly.", MessageType.Warning);

                if (GUILayout.Button("Set EventsToReceive to 'Touch'"))
                {
                    Undo.RecordObject(touchable, string.Concat("Set EventsToReceive to Touch on ", touchable.name));
                    touchable.EventsToReceive = TouchableEventType.Touch;
                }
            }

            EditorGUILayout.Space();
            EditorGUILayout.PropertyField(movingButtonVisuals);

            // Ensure that there is a moving button visuals in the UnityUI case.  Even if it is not visible, it must be present to receive GraphicsRaycasts.
            if (touchable is NearInteractionTouchableUnityUI)
            {
                if (movingButtonVisuals.objectReferenceValue == null)
                {
                    EditorGUILayout.HelpBox($"When used with a NearInteractionTouchableUnityUI, a MovingButtonVisuals is required, as it receives the GraphicsRaycast that allows pressing the button with near/hand interactions.  It does not need to be visible, but it must be able to receive GraphicsRaycasts.", MessageType.Warning);
                }
                else
                {
                    var movingVisualGameObject = (GameObject)movingButtonVisuals.objectReferenceValue;
                    var movingGraphic          = movingVisualGameObject.GetComponentInChildren <UnityEngine.UI.Graphic>();
                    if (movingGraphic == null)
                    {
                        EditorGUILayout.HelpBox($"When used with a NearInteractionTouchableUnityUI, the MovingButtonVisuals must contain an Image, RawImage, or other Graphic element so that it can receive a GraphicsRaycast.", MessageType.Warning);
                    }
                }
            }

            EditorGUILayout.LabelField("Press Settings", EditorStyles.boldLabel);

            EditorGUI.BeginChangeCheck();
            var currentMode = distanceSpaceMode.intValue;

            EditorGUILayout.PropertyField(distanceSpaceMode);
            // EndChangeCheck returns true when something was selected in the dropdown, but
            // doesn't necessarily mean that the value itself changed. Check for that too.
            if (EditorGUI.EndChangeCheck() && currentMode != distanceSpaceMode.intValue)
            {
                // Changing the DistanceSpaceMode requires updating the plane distance values so they stay in the same relative ratio positions
                Undo.RecordObject(target, string.Concat("Trigger Plane Distance Conversion of ", button.name));
                button.DistanceSpaceMode = (PressableButton.SpaceMode)distanceSpaceMode.enumValueIndex;
                serializedObject.Update();
            }

            DrawPropertiesExcluding(serializedObject, excludeProperties);

            startPushDistance.floatValue = ClampStartPushDistance(startPushDistance.floatValue);

            // show button state in play mode
            {
                EditorGUI.BeginDisabledGroup(Application.isPlaying == false);

                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Button State", EditorStyles.boldLabel);
                EditorGUILayout.LabelField("Current Push Distance", button.CurrentPushDistance.ToString());
                EditorGUILayout.Toggle("Touching", button.IsTouching);
                EditorGUILayout.Toggle("Pressing", button.IsPressing);
                EditorGUI.EndDisabledGroup();
            }

            // editor settings
            {
                EditorGUI.BeginDisabledGroup(Application.isPlaying == true);
                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Editor Settings", EditorStyles.boldLabel);
                var prevVisiblePlanes = SessionState.GetBool(VisiblePlanesKey, true);
                VisiblePlanes = EditorGUILayout.Toggle("Show Button Event Planes", prevVisiblePlanes);
                if (VisiblePlanes != prevVisiblePlanes)
                {
                    SessionState.SetBool(VisiblePlanesKey, VisiblePlanes);
                    EditorUtility.SetDirty(target);
                }

                // enable plane editing
                {
                    EditorGUI.BeginDisabledGroup(VisiblePlanes == false);
                    var prevEditingEnabled = SessionState.GetBool(EditingEnabledKey, false);
                    EditingEnabled = EditorGUILayout.Toggle("Make Planes Editable", EditingEnabled);
                    if (EditingEnabled != prevEditingEnabled)
                    {
                        SessionState.SetBool(EditingEnabledKey, EditingEnabled);
                        EditorUtility.SetDirty(target);
                    }
                    EditorGUI.EndDisabledGroup();
                }

                EditorGUI.EndDisabledGroup();
            }

            serializedObject.ApplyModifiedProperties();
        }
Пример #22
0
        public override void OnInspectorGUI()
        {
            UdonBehaviour udonTarget = (UdonBehaviour)target;

            using (new EditorGUI.DisabledScope(Application.isPlaying))
            {
                EditorGUILayout.LabelField("Specialized Synchronization Behaviour");

                //if(udonTarget.GetComponent<Animator>() != null || udonTarget.GetComponent<Animation>() != null)
                //    udonTarget.SynchronizeAnimation = EditorGUILayout.Toggle("Synchronize Animation", udonTarget.SynchronizeAnimation);
                //else
                //    udonTarget.SynchronizeAnimation = EditorGUILayout.Toggle("Synchronize Animation", false);
                using (new EditorGUI.DisabledScope(true))
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.Toggle("Synchronize Animation", false);
                    EditorGUILayout.LabelField("Coming Soon!");
                    EditorGUILayout.EndHorizontal();
                }

                udonTarget.SynchronizePosition = EditorGUILayout.Toggle("Synchronize Position", udonTarget.SynchronizePosition);
                if (udonTarget.GetComponent <Collider>() != null)
                {
                    udonTarget.AllowCollisionOwnershipTransfer = EditorGUILayout.Toggle("Allow Ownership Transfer on Collision", udonTarget.AllowCollisionOwnershipTransfer);
                }
                else
                {
                    udonTarget.AllowCollisionOwnershipTransfer = EditorGUILayout.Toggle("Allow Ownership Transfer on Collision", false);
                }

                EditorGUILayout.Space();

                EditorGUILayout.LabelField("Udon");

                bool dirty = false;
                EditorGUILayout.BeginHorizontal();
                EditorGUI.BeginChangeCheck();
                _programSourceProperty.objectReferenceValue = EditorGUILayout.ObjectField(
                    "Program Source",
                    _programSourceProperty.objectReferenceValue,
                    typeof(AbstractUdonProgramSource),
                    false
                    );

                if (EditorGUI.EndChangeCheck())
                {
                    dirty = true;
                    serializedObject.ApplyModifiedProperties();
                }

                if (_programSourceProperty.objectReferenceValue == null)
                {
                    if (_serializedProgramAssetProperty.objectReferenceValue != null)
                    {
                        _serializedProgramAssetProperty.objectReferenceValue = null;
                        serializedObject.ApplyModifiedPropertiesWithoutUndo();
                    }

                    List <(string displayName, Type newProgramType)> programSourceTypesForNewMenu = GetProgramSourceTypesForNewMenu();
                    if (GUILayout.Button("New Program"))
                    {
                        (string displayName, Type newProgramType) = programSourceTypesForNewMenu.ElementAt(_newProgramType);

                        string udonBehaviourName = udonTarget.name;
                        Scene  scene             = udonTarget.gameObject.scene;
                        if (string.IsNullOrEmpty(scene.path))
                        {
                            Debug.LogError("You need to save the scene before you can create new Udon program assets!");
                        }
                        else
                        {
                            AbstractUdonProgramSource newProgramSource = CreateUdonProgramSourceAsset(newProgramType, displayName, scene, udonBehaviourName);
                            _programSourceProperty.objectReferenceValue          = newProgramSource;
                            _serializedProgramAssetProperty.objectReferenceValue = newProgramSource.SerializedProgramAsset;
                            serializedObject.ApplyModifiedProperties();
                        }
                    }

                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();

                    EditorGUI.BeginChangeCheck();
                    _newProgramType = EditorGUILayout.Popup(
                        "",
                        Mathf.Clamp(_newProgramType, 0, programSourceTypesForNewMenu.Count),
                        programSourceTypesForNewMenu.Select(t => t.displayName).ToArray(),
                        GUILayout.ExpandWidth(false)
                        );

                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorPrefs.SetInt(VRC_UDON_NEW_PROGRAM_TYPE_PREF_KEY, _newProgramType);
                    }
                }
                else
                {
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    using (new EditorGUI.DisabledScope(true))
                    {
                        EditorGUI.indentLevel++;
                        EditorGUILayout.ObjectField(
                            "Serialized Udon Program Asset ID: ",
                            _serializedProgramAssetProperty.objectReferenceValue,
                            typeof(AbstractSerializedUdonProgramAsset),
                            false
                            );

                        EditorGUI.indentLevel--;
                    }

                    AbstractUdonProgramSource          programSource = (AbstractUdonProgramSource)_programSourceProperty.objectReferenceValue;
                    AbstractSerializedUdonProgramAsset serializedUdonProgramAsset = programSource.SerializedProgramAsset;
                    if (_serializedProgramAssetProperty.objectReferenceValue != serializedUdonProgramAsset)
                    {
                        _serializedProgramAssetProperty.objectReferenceValue = serializedUdonProgramAsset;
                        serializedObject.ApplyModifiedPropertiesWithoutUndo();
                    }
                }

                EditorGUILayout.EndHorizontal();

                udonTarget.RunEditorUpdate(ref dirty);
                if (dirty && !Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(udonTarget.gameObject.scene);
                }
            }
        }
Пример #23
0
        private bool HandleBehavior(string title, ref MaterialProperty behavior, MaterialEditor materialEditor)
        {
            EditorGUI.showMixedValue = behavior.hasMixedValue;
            var rect = GUILayoutUtility.GetRect(16f, 22f, GuiStyles.header);

            rect.x     -= 10;
            rect.width += 10;
            var e = Event.current;

            GUI.Box(rect, title, GuiStyles.header);

            var foldoutRect = new Rect(EditorGUIUtility.currentViewWidth * 0.5f, rect.y + 2, 13f, 13f);

            if (behavior.hasMixedValue)
            {
                foldoutRect.x -= 13;
                foldoutRect.y -= 2;
            }

            EditorGUI.BeginChangeCheck();
            if (e.type == EventType.MouseDown)
            {
                if (rect.Contains(e.mousePosition))
                {
                    if (behavior.hasMixedValue)
                    {
                        behavior.floatValue = 0.0f;
                    }
                    else
                    {
                        behavior.floatValue = Convert.ToSingle(!Convert.ToBoolean(behavior.floatValue));
                    }
                    e.Use();
                }
            }
            if (EditorGUI.EndChangeCheck())
            {
                if (Convert.ToBoolean(behavior.floatValue))
                {
                    materialEditor.RegisterPropertyChangeUndo(behavior.displayName + " Show");
                }
                else
                {
                    materialEditor.RegisterPropertyChangeUndo(behavior.displayName + " Hide");
                }
            }

            EditorGUI.showMixedValue = false;

            if (e.type == EventType.Repaint && behavior.hasMixedValue)
            {
                EditorStyles.radioButton.Draw(foldoutRect, "", false, false, true, false);
            }
            else
            {
                EditorGUI.Foldout(foldoutRect, Convert.ToBoolean(behavior.floatValue), "");
            }

            if (behavior.hasMixedValue)
            {
                return(true);
            }
            else
            {
                return(Convert.ToBoolean(behavior.floatValue));
            }
        }
	    // -------------------------------------------------------------------
	    // Private
	    // -------------------------------------------------------------------
	    private void DrawGraphic(UITransitionBase typedTarget)
	    {
		    this.DrawProperty<UITransitionBase>(x => x.TargetGraphic);

		    switch (typedTarget.TransitionMode)
		    {
			    case UITransitionMode.ColorTint:
			    {
				    if (typedTarget.TargetGraphic == null)
				    {
					    EditorGUILayout.HelpBox("You must have a Graphic target in order to use a color transition.", MessageType.Warning);
				    }
				    else
				    {
					    EditorGUI.BeginChangeCheck();
					    this.DrawProperty<UITransitionBase>(x => x.NormalColor);
					    if (EditorGUI.EndChangeCheck())
					    {
						    typedTarget.TargetGraphic.canvasRenderer.SetColor(typedTarget.NormalColor);
					    }

					    this.DrawProperty<UITransitionBase>(x => x.PressedColor);

					    if (this.DrawAllColors)
					    {
						    this.DrawProperty<UITransitionBase>(x => x.HighlightedColor);
						    this.DrawProperty<UITransitionBase>(x => x.SelectedColor);
					    }

					    this.DrawProperty<UITransitionBase>(x => x.ColorMultiplier);
					    this.DrawProperty<UITransitionBase>(x => x.Duration);
				    }
				    
				    break;
			    }

			    case UITransitionMode.TextColor:
			    {
				    if (typedTarget.TargetGraphic == null || typedTarget.TargetGraphic is Text == false)
				    {
					    EditorGUILayout.HelpBox("You must have a Text target in order to use a text color transition.", MessageType.Warning);
				    }
				    else
				    {
					    EditorGUI.BeginChangeCheck();
					    this.DrawProperty<UITransitionBase>(x => x.NormalColor);
					    if (EditorGUI.EndChangeCheck())
					    {
						    typedTarget.TargetGraphic.canvasRenderer.SetColor(typedTarget.NormalColor);
					    }

					    this.DrawProperty<UITransitionBase>(x => x.PressedColor);

					    if (this.DrawAllColors)
					    {
						    this.DrawProperty<UITransitionBase>(x => x.HighlightedColor);
						    this.DrawProperty<UITransitionBase>(x => x.SelectedColor);
					    }

					    this.DrawProperty<UITransitionBase>(x => x.Duration);
				    }
				    
				    break;
			    }

			    case UITransitionMode.TextColorTMP:
			    {
				    if (typedTarget.TargetGraphic == null || typedTarget.TargetGraphic is TextMeshProUGUI == false)
				    {
					    EditorGUILayout.HelpBox("You must have a Text target in order to use a text color transition.", MessageType.Warning);
				    }
				    else
				    {
					    EditorGUI.BeginChangeCheck();
					    this.DrawProperty<UITransitionBase>(x => x.NormalColor);
					    if (EditorGUI.EndChangeCheck())
					    {
						    typedTarget.TargetGraphic.canvasRenderer.SetColor(typedTarget.NormalColor);
					    }

					    this.DrawProperty<UITransitionBase>(x => x.PressedColor);

					    if (this.DrawAllColors)
					    {
						    this.DrawProperty<UITransitionBase>(x => x.HighlightedColor);
						    this.DrawProperty<UITransitionBase>(x => x.SelectedColor);
					    }

					    this.DrawProperty<UITransitionBase>(x => x.Duration);
				    }
				    
				    break;
			    }

			    case UITransitionMode.SpriteSwap:
			    {
				    if (typedTarget.TargetGraphic == null || typedTarget.TargetGraphic is Image == false)
				    {
					    EditorGUILayout.HelpBox("You must have a Image target in order to use a sprite swap transition.", MessageType.Warning);
				    }
				    else
				    {
					    this.DrawProperty<UITransitionBase>(x => x.PressedColor);
					    
					    if (this.DrawAllColors)
					    {
						    this.DrawProperty<UITransitionBase>(x => x.HighlightedColor);
						    this.DrawProperty<UITransitionBase>(x => x.SelectedColor);
					    }
				    }
				    
				    break;
			    }
		    }
	    }
        public override void OnInspectorGUI()
        {
            this.serializedObject.Update();

            UIHighlightTransition.Transition transition = (UIHighlightTransition.Transition) this.m_TransitionProperty.enumValueIndex;
            Graphic    graphic          = this.m_TargetGraphicProperty.objectReferenceValue as Graphic;
            GameObject targetGameObject = this.m_TargetGameObjectProperty.objectReferenceValue as GameObject;

            EditorGUILayout.Space();
            EditorGUILayout.PropertyField(this.m_TransitionProperty, new GUIContent("Transition"));
            EditorGUI.indentLevel++;

            // Check if the transition requires a graphic
            if (transition == UIHighlightTransition.Transition.ColorTint || transition == UIHighlightTransition.Transition.SpriteSwap || transition == UIHighlightTransition.Transition.TextColor)
            {
                EditorGUILayout.PropertyField(this.m_TargetGraphicProperty, new GUIContent("Target Graphic"));

                if (transition == UIHighlightTransition.Transition.ColorTint)
                {
                    if (graphic == null)
                    {
                        EditorGUILayout.HelpBox("You must have a Graphic target in order to use a color transition.", MessageType.Info);
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        EditorGUILayout.PropertyField(this.m_NormalColorProperty, true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            graphic.canvasRenderer.SetColor(this.m_NormalColorProperty.colorValue);
                        }

                        EditorGUILayout.PropertyField(this.m_PressedColorProperty, true);
                        EditorGUILayout.PropertyField(this.m_ColorMultiplierProperty, true);
                        EditorGUILayout.PropertyField(this.m_DurationProperty, true);
                    }
                }
                else if (transition == UIHighlightTransition.Transition.TextColor)
                {
                    if ((graphic is Text) == false)
                    {
                        EditorGUILayout.HelpBox("You must have a Text target in order to use a text color transition.", MessageType.Info);
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        EditorGUILayout.PropertyField(this.m_NormalColorProperty, true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            (graphic as Text).color = this.m_NormalColorProperty.colorValue;
                        }

                        EditorGUILayout.PropertyField(this.m_PressedColorProperty, true);
                        EditorGUILayout.PropertyField(this.m_DurationProperty, true);
                    }
                }
                else if (transition == UIHighlightTransition.Transition.SpriteSwap)
                {
                    if (graphic as Image == null)
                    {
                        EditorGUILayout.HelpBox("You must have a Image target in order to use a sprite swap transition.", MessageType.Info);
                    }
                    else
                    {
                        EditorGUILayout.PropertyField(this.m_PressedSpriteProperty, true);
                    }
                }
            }
            else if (transition == UIHighlightTransition.Transition.Animation)
            {
                EditorGUILayout.PropertyField(this.m_TargetGameObjectProperty, new GUIContent("Target GameObject"));

                if (targetGameObject == null)
                {
                    EditorGUILayout.HelpBox("You must have a Game Object target in order to use a animation transition.", MessageType.Info);
                }
                else
                {
                    EditorGUILayout.PropertyField(this.m_NormalTriggerProperty, true);
                    EditorGUILayout.PropertyField(this.m_PressedTriggerProperty, true);

                    Animator animator = targetGameObject.GetComponent <Animator>();

                    if (animator == null || animator.runtimeAnimatorController == null)
                    {
                        Rect controlRect = EditorGUILayout.GetControlRect();
                        controlRect.xMin = (controlRect.xMin + EditorGUIUtility.labelWidth);

                        if (GUI.Button(controlRect, "Auto Generate Animation", EditorStyles.miniButton))
                        {
                            // Generate the animator controller
                            UnityEditor.Animations.AnimatorController animatorController = this.GenerateAnimatorController();

                            if (animatorController != null)
                            {
                                if (animator == null)
                                {
                                    animator = targetGameObject.AddComponent <Animator>();
                                }
                                UnityEditor.Animations.AnimatorController.SetAnimatorController(animator, animatorController);
                            }
                        }
                    }
                }
            }

            this.serializedObject.ApplyModifiedProperties();
        }
Пример #26
0
        private void PoseBoneDrawer(SerializedProperty property)
        {
            EditorGUI.indentLevel++;

            SerializedProperty bone           = property.FindPropertyRelative("bone");
            GUIContent         boneGUIContent = new GUIContent(
                bone.stringValue,
                "The name of the bone being modified by pose.");

            EditorGUILayout.BeginHorizontal();
            bone.isExpanded = EditorGUILayout.Foldout(bone.isExpanded, boneGUIContent);
            Color currentColor = GUI.color;

            if (drawBoneIndex == editBoneIndex)
            {
                GUI.color = Color.green;
                if (GUILayout.Button("Editing", EditorStyles.miniButton, GUILayout.Width(60f)))
                {
                    editBoneIndex   = BAD_INDEX;
                    mirrorBoneIndex = BAD_INDEX;
                }
            }
            else if (drawBoneIndex == mirrorBoneIndex)
            {
                Color lightBlue = Color.Lerp(Color.blue, Color.cyan, 0.66f);
                if (mirrorActive)
                {
                    GUI.color = lightBlue;
                    if (GUILayout.Button("Mirroring", EditorStyles.miniButton, GUILayout.Width(60f)))
                    {
                        mirrorActive = false;
                    }
                }
                else
                {
                    GUI.color = Color.Lerp(lightBlue, Color.white, 0.66f);
                    if (GUILayout.Button("Mirror", EditorStyles.miniButton, GUILayout.Width(60f)))
                    {
                        mirrorActive = true;
                    }
                }
            }
            else
            {
                if (GUILayout.Button("Edit", EditorStyles.miniButton, GUILayout.Width(60f)))
                {
                    editBoneIndex = drawBoneIndex;
                }
            }
            GUI.color = currentColor;
            EditorGUILayout.EndHorizontal();

            if (bone.isExpanded)
            {
                EditorGUI.BeginDisabledGroup(drawBoneIndex != editBoneIndex);
                EditorGUI.indentLevel++;
                int controlIDLow = GUIUtility.GetControlID(0, FocusType.Passive);
//				GUI.SetNextControlName("position_" + drawBoneIndex);
                EditorGUILayout.PropertyField(property.FindPropertyRelative("position"), positionGUIContent);
                int controlIDHigh = GUIUtility.GetControlID(0, FocusType.Passive);
                if ((GUIUtility.keyboardControl > controlIDLow) && (GUIUtility.keyboardControl < controlIDHigh))
                {
                    if (context != null)
                    {
                        context.activeTool = UMABonePoseEditorContext.EditorTool.Tool_Position;
                    }
                }

                // Show Euler angles for rotation
                SerializedProperty rotation = property.FindPropertyRelative("rotation");
                // Use BeginProperty() with fake rect to enable Undo but keep layout correct
                Rect rotationRect = new Rect(0, 0, 0, 0);
                EditorGUI.BeginProperty(rotationRect, GUIContent.none, rotation);

                Vector3 currentRotationEuler = ((Quaternion)rotation.quaternionValue).eulerAngles;
                Vector3 newRotationEuler     = currentRotationEuler;
                EditorGUI.BeginChangeCheck();
                controlIDLow = GUIUtility.GetControlID(0, FocusType.Passive);
//				GUI.SetNextControlName("rotation_" + drawBoneIndex);
                newRotationEuler = EditorGUILayout.Vector3Field(rotationGUIContent, newRotationEuler);
                controlIDHigh    = GUIUtility.GetControlID(0, FocusType.Passive);
                if ((GUIUtility.keyboardControl > controlIDLow) && (GUIUtility.keyboardControl < controlIDHigh))
                {
                    if (context != null)
                    {
                        context.activeTool = UMABonePoseEditorContext.EditorTool.Tool_Rotation;
                    }
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (newRotationEuler != currentRotationEuler)
                    {
                        rotation.quaternionValue = Quaternion.Euler(newRotationEuler);
                    }
                }
                EditorGUI.EndProperty();

                SerializedProperty scaleProperty = property.FindPropertyRelative("scale");
                controlIDLow = GUIUtility.GetControlID(0, FocusType.Passive);
//				GUI.SetNextControlName("scale_" + drawBoneIndex);
                EditorGUILayout.PropertyField(scaleProperty, scaleGUIContent);
                controlIDHigh = GUIUtility.GetControlID(0, FocusType.Passive);
                if ((GUIUtility.keyboardControl > controlIDLow) && (GUIUtility.keyboardControl < controlIDHigh))
                {
                    if (context != null)
                    {
                        context.activeTool = UMABonePoseEditorContext.EditorTool.Tool_Scale;
                    }
                }

                // Warn if there's a non-uniform scale
                Vector3 scaleValue = scaleProperty.vector3Value;
                if (!Mathf.Approximately(scaleValue.x, scaleValue.y) || !Mathf.Approximately(scaleValue.y, scaleValue.z))
                {
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Space(EditorGUIUtility.labelWidth / 2f);
                    if (warningIcon != null)
                    {
                        scaleWarningGUIContent.image = warningIcon;
                        EditorGUILayout.LabelField(scaleWarningGUIContent, GUILayout.MinHeight(warningIcon.height + 4f));
                    }
                    else
                    {
                        EditorGUILayout.LabelField(scaleWarningGUIContent);
                    }
                    EditorGUILayout.EndHorizontal();
                }

                EditorGUI.indentLevel--;
                EditorGUI.EndDisabledGroup();
            }

            EditorGUI.indentLevel--;
        }
Пример #27
0
    private void DrawImporter()
    {
        //GUILayoutOption max = GUILayout.MaxWidth(EditorGUIUtility.labelWidth);

        GUILayout.Label(selectedAsset.id, Styles.SetterTitle);

        // The options for sprite assets
        if (selectedSprite != null)
        {
            EditorGUI.BeginChangeCheck();
            float w = EditorGUILayout.FloatField("Line Offset", selectedSprite.lineOffset);
            float h = EditorGUILayout.FloatField("Line Height", selectedSprite.lineHeight);
            bool  v = EditorGUILayout.Toggle("Alpha Only", selectedSprite.alphaOnly);
            if (EditorGUI.EndChangeCheck())
            {
                RecordDirty();
                selectedSprite.lineOffset = w;
                selectedSprite.lineHeight = h;
                selectedSprite.alphaOnly  = v;
            }
            if (GUILayout.Button("Apply"))
            {
                selectedSprite.ImportDictionary();
                targetPreference.CallRedraw();
            }
        }

        // The options for import presets
        EditorGUILayout.Space();
        EditorGUI.BeginChangeCheck();
        var ctgImport = (ImportCharPresetsType)EditorGUILayout.EnumPopup("Import Preset", TexCharPresets.guessEnumPresets(selectedAsset.catalogRaw));

        if (EditorGUI.EndChangeCheck())
        {
            RecordUndo();
            selectedAsset.catalogRaw = TexCharPresets.charsFromEnum(ctgImport);
            selectedAsset.ImportCharacters(selectedAsset.catalogRaw);
        }

        selectedAsset.catalogRaw = EditorGUILayout.TextArea(selectedAsset.catalogRaw, Styles.ImporterPresetArea, GUILayout.Height(60));

        if (GUILayout.Button("Reimport"))
        {
            selectedAsset.ImportCharacters(selectedAsset.catalogRaw);
        }

        EditorGUILayout.Space();
#if !TEXDRAW_TMP
        if (ctgImport == ImportCharPresetsType.Custom)
        {
            GUILayout.Label("Preview:");
            if (Event.current.type == EventType.Repaint || Event.current.type == EventType.Layout)
            {
                GUILayout.Label(string.Join(", ", System.Array.ConvertAll(
                                                TexCharPresets.CharsFromString(selectedAsset.catalogRaw), x => x.ToString())), Styles.ImporterOptionFontStyle, GUILayout.ExpandHeight(true));
            }
            else
            {
                GUILayout.Label("X");
            }

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Please note that characters outside from the list is still available. Only type on characters that need to be turn into symbols. Max allowed symbol count is 256 per font", Styles.ImporterOptionFontStyle);
        }
#else
        if (selectedAsset.type != TexAssetType.Sprite)
        {
            TexTMPImporter.SetupGUI(selectedAsset);
        }
#endif
    }
Пример #28
0
    public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
    {
        Material targetMat = materialEditor.target as Material;

        bool lockInstance = false;

        if (targetMat.shader != null && targetMat.shader.name.Contains("GPU Instancing"))
        {
            lockInstance = true;
            targetMat.enableInstancing = true;
        }
        for (int i = 0; i < properties.Length; i++)
        {
            var pop = properties[i];
            if (pop.flags == MaterialProperty.PropFlags.HideInInspector)
            {
                continue;
            }
            string displayName = pop.displayName;
            bool   clearTex    = displayName.Contains("{clear}");
            if (clearTex)
            {
                displayName.Replace("{clear}", "");
            }
            if (IsVisible(ref displayName, targetMat))
            {
                EditorGUI.BeginChangeCheck();
                materialEditor.ShaderProperty(pop, displayName);
                if (EditorGUI.EndChangeCheck())
                {
                    OnPorpertyModify(targetMat, pop);
                    //Debug.LogError(pop.name);
                }
            }
            else
            {
                if (clearTex)
                {
                    targetMat.SetTexture(pop.name, null);
                    EditorUtility.SetDirty(targetMat);
                }
            }
        }
        GUILayout.Space(20);
        materialEditor.RenderQueueField();
        if (lockInstance)
        {
            if (targetMat.enableInstancing)
            {
                GUILayout.Label("GPU Instancing 已开启");
            }
            else
            {
                GUILayout.Label("GPU Instancing 已关闭");
            }
        }
        else
        {
            materialEditor.EnableInstancingField();
        }
    }
        private void DrawAdvanced_TriggerSelected(Rect area, SerializedProperty property)
        {
            //Draw Target
            var targRect  = new Rect(area.xMin, area.yMin, area.width, EditorGUIUtility.singleLineHeight);
            var targProp  = property.FindPropertyRelative(TriggerTargetProps.PROP_TRIGGERABLETARG);
            var targLabel = new GUIContent("Triggerable Target");
            var targGo    = GameObjectUtil.GetGameObjectFromSource(targProp.objectReferenceValue);
            var newTargGo = EditorGUI.ObjectField(targRect, targLabel, targGo, typeof(GameObject), true) as GameObject;

            if (newTargGo != targGo)
            {
                targGo = newTargGo;
                targProp.objectReferenceValue = (targGo != null) ? targGo.GetComponentAlt <ITriggerableMechanism>() as Component : null;
            }

            var targCompPopupRect = new Rect(area.xMin, targRect.yMax, area.width, EditorGUIUtility.singleLineHeight);

            if (targProp.objectReferenceValue != null)
            {
                var selectedType                = targProp.objectReferenceValue.GetType();
                var availableMechanismTypes     = (from c in targGo.GetComponentsAlt <ITriggerableMechanism>() select c.GetType()).ToArray();
                var availableMechanismTypeNames = availableMechanismTypes.Select((tp) => tp.Name).ToArray();

                var index = System.Array.IndexOf(availableMechanismTypes, selectedType);
                EditorGUI.BeginChangeCheck();
                index = EditorGUI.Popup(targCompPopupRect, "Target Component", index, availableMechanismTypeNames);
                if (EditorGUI.EndChangeCheck())
                {
                    targProp.objectReferenceValue = (index >= 0) ? targGo.GetComponent(availableMechanismTypes[index]) : null;
                }
            }
            else
            {
                EditorGUI.LabelField(targCompPopupRect, "Target Component", "(First Select a Target)");
            }


            //Draw Triggerable Arg
            var argRect      = new Rect(area.xMin, targCompPopupRect.yMax, area.width - ARG_BTN_WIDTH, EditorGUIUtility.singleLineHeight);
            var btnRect      = new Rect(argRect.xMax, argRect.yMin, ARG_BTN_WIDTH, EditorGUIUtility.singleLineHeight);
            var argArrayProp = property.FindPropertyRelative(TriggerTargetProps.PROP_TRIGGERABLEARGS);

            if (argArrayProp.arraySize == 0)
            {
                EditorGUI.LabelField(argRect, _defaultArgLabel, _undefinedArgLabel);
                if (GUI.Button(btnRect, _argBtnLabel))
                {
                    argArrayProp.arraySize = 1;
                    argArrayProp.serializedObject.ApplyModifiedProperties();
                }
            }
            else
            {
                if (argArrayProp.arraySize > 1)
                {
                    argArrayProp.arraySize = 1;
                }
                var argProp = argArrayProp.GetArrayElementAtIndex(0);
                //EditorGUI.PropertyField(argRect, argProp, _defaultArgLabel);
                _variantDrawer.RestrictVariantType = false;
                _variantDrawer.ForcedObjectType    = null;
                _variantDrawer.OnGUI(argRect, argProp, _defaultArgLabel);

                if (GUI.Button(btnRect, _argBtnLabel))
                {
                    argArrayProp.arraySize = 0;
                    argArrayProp.serializedObject.ApplyModifiedProperties();
                }
            }
        }
Пример #30
0
            public override void Draw(int aID)
            {
                if (Controller.Instance.PlayerMode != Controller.FILE_ADVENTURE_3RDPERSON_PLAYER)
                {
                    EditorGUILayout.HelpBox("In first person mode there is no destination position.", MessageType.Info); // TODO LANG
                    return;
                }

                var exit = Target as ExitDataControl;


                EditorGUI.BeginChangeCheck();
                var has   = EditorGUILayout.Toggle(TC.get("NextSceneCell.UsePosition"), exit.hasDestinyPosition());
                var scene = exit.getSceneDataControl();

                if (EditorGUI.EndChangeCheck())
                {
                    var scenes           = Controller.Instance.SelectedChapterDataControl.getScenesList();
                    var destinationScene = scenes.getScenes()[scenes.getSceneIndexByID(exit.getNextSceneId())] ?? scene;

                    var defPlayerPos = destinationScene.getDefaultInitialPosition();
                    exit.setDestinyPosition(has ? (int)defPlayerPos.x : int.MinValue, has ? (int)defPlayerPos.y : int.MinValue);

                    if (has)
                    {
                        var scale = destinationScene.getPlayerAppropiateScale();
                        if (scale != 1)
                        {
                            exit.setDestinyScale(scale);
                        }
                    }
                }

                if (!has)
                {
                    EditorGUILayout.HelpBox("Destination position will be based on origin position.", MessageType.Info); // TODO LANG
                    return;
                }

                EditorGUI.BeginChangeCheck();
                var newPos = EditorGUILayout.Vector2Field(TC.get("Inventory.Position"), new Vector2(exit.getDestinyPositionX(), exit.getDestinyPositionY()));

                if (EditorGUI.EndChangeCheck())
                {
                    exit.setDestinyPosition(Mathf.RoundToInt(newPos.x), Mathf.RoundToInt(newPos.y));
                }

                EditorGUI.BeginChangeCheck();
                bool useDestinyScale = EditorGUILayout.Toggle("Use destiny scale", exit.getDestinyScale() >= 0); // TODO LANG

                if (EditorGUI.EndChangeCheck())
                {
                    var sceneScale = (scene != null ? scene.getPlayerAppropiateScale() : 1f);
                    exit.setDestinyScale(useDestinyScale ? sceneScale : float.MinValue);
                }

                if (useDestinyScale)
                {
                    EditorGUI.BeginChangeCheck();
                    var newScale = Mathf.Max(0.001f, EditorGUILayout.FloatField(TC.get("SceneLocation.Scale"), exit.getDestinyScale()));
                    if (EditorGUI.EndChangeCheck())
                    {
                        exit.setDestinyScale(newScale);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("The player size will stay as before entering the exit.", MessageType.Info); // TODO LANG
                }

                var scenesList = Controller.Instance.SelectedChapterDataControl.getScenesList();
                var sceneIndex = scenesList.getSceneIndexByID(exit.getNextSceneId());

                if (sceneIndex == -1)
                {
                    EditorGUILayout.HelpBox("Please select a valid destination!", MessageType.Error); // TODO LANG
                    return;
                }

                localSceneEditor.Components = SceneEditor.Current.Components;
                localSceneEditor.Scene      = scenesList.getScenes()[sceneIndex];
                playerDestination.setValues(exit.getDestinyPositionX(), exit.getDestinyPositionY(), exit.getDestinyScale() < 0 ? 1f : exit.getDestinyScale());

                localSceneEditor.Draw(GUILayoutUtility.GetRect(0, 200, GUILayout.ExpandWidth(true)));
                exit.setDestinyPosition(playerDestination.getX(), playerDestination.getY());
                if (useDestinyScale)
                {
                    exit.setDestinyScale(playerDestination.getScale());
                }
            }