Пример #1
0
        private static GameObject GetEditor(Type type, bool isPropertyEditor, bool strict = false)
        {
            EditorDescriptor descriptor = GetEditorDescriptor(type, isPropertyEditor, strict);

            if (descriptor != null)
            {
                return(m_editors[descriptor.Index]);
            }
            return(null);
        }
Пример #2
0
        private static bool IsEditorEnabled(Type type, bool isPropertyEditor, bool strict)
        {
            EditorDescriptor descriptor = GetEditorDescriptor(type, isPropertyEditor, strict);

            if (descriptor != null)
            {
                return(descriptor.Enabled);
            }

            return(false);
        }
Пример #3
0
 protected override bool IsCompatibleEditorDescriptor(EditorDescriptor editorDescriptor)
 {
     return(editorDescriptor is PropertyEditorDescriptor);
 }