Пример #1
0
        public override void FrameUpdate()
        {
            EditorData.Update();

            if (EditorData.Scene != null)
            {
                foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids)
                {
                    spriteGrid.Manage();
                }
            }

            base.FrameUpdate();
        }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            // TODO: Add your update logic here


            EditorData.Update();

            if (EditorData.Scene != null)
            {
                foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids)
                {
                    spriteGrid.Manage();
                }
            }

            base.Update(gameTime);
        }