static void RebuildTexture(NoiseVolume noiseVolume) { noiseVolume.RebuildTexture(); if (coroutine != null) { coroutine.stop(); } coroutine = EditorCoroutine.Start(CompletionWait(noiseVolume)); }
static void RebuildTexture(NoiseVolume noiseVolume) { noiseVolume.RebuildTexture(); if (coroutine != null) { coroutine.stop(); } coroutine = EditorCoroutine.Start(CompletionWait(noiseVolume)); }