Пример #1
0
    public void SetQuotaVar()
    {
        if (GameObject.FindGameObjectWithTag(Game.DIALOG) != null)
        {
            return;
        }

        UIWindowSelectionListTraits select = new UIWindowSelectionListTraits(SelectQuotaVar, new StringKey("val", "SELECT", VAR));

        Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >();

        traits.Add(CommonStringKeys.TYPE.Translate(), new string[] { "Quest" });
        select.AddItem("{" + CommonStringKeys.NEW.Translate() + "}", "{NEW}", traits, true);

        EditorComponentVarTestsUtil.AddQuestVars(select);

        select.Draw();
    }
Пример #2
0
    public void AddAssignOp()
    {
        if (GameObject.FindGameObjectWithTag(Game.DIALOG) != null)
        {
            return;
        }

        UIWindowSelectionListTraits select = new UIWindowSelectionListTraits(delegate(string s)
        {
            EditorComponentVarTestsUtil.SelectAddOp(s, component, () => Update(), false);
        }, CommonStringKeys.SELECT_VAR);
        Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >();

        traits.Add(CommonStringKeys.TYPE.Translate(), new string[] { "Quest" });
        select.AddItem("{" + CommonStringKeys.NEW.Translate() + "}", "{NEW}", traits, true);

        EditorComponentVarTestsUtil.AddQuestVars(select);

        select.Draw();
    }