/// <summary>
    /// Добавить компонент EditorCollider в указанные объекты
    /// </summary>
    void CreateColliders()
    {
        EditorColliderCreator creator = (EditorColliderCreator)target;

        foreach (GameObject editorObj in creator.editorObjects)
        {
            if (editorObj.GetComponent <EditorCollider>() == null)
            {
                editorObj.AddComponent <EditorCollider>();
            }
        }
    }
    /// <summary>
    /// Убратьь компонент EditorCollider из указанных объектов
    /// </summary>
    void RemoveColliders()
    {
        EditorColliderCreator creator = (EditorColliderCreator)target;
        EditorCollider        col     = null;

        foreach (GameObject editorObj in creator.editorObjects)
        {
            if ((col = editorObj.GetComponent <EditorCollider>()) != null)
            {
                DestroyImmediate(col);
            }
        }
    }