protected override void OnFrameTick(float dt) { base.OnFrameTick(dt); if (gauntletLayer.Input.IsHotKeyReleased("Exit")) { vm?.ExecuteCancel(); } else if (gauntletLayer.Input.IsHotKeyReleased("FinalizeChat")) { vm?.ExecuteDone(); } }
protected override void OnFrameTick(float dt) { base.OnFrameTick(dt); // || gauntletLayer.Input.IsGameKeyReleased(34) if (_gauntletLayer.Input.IsHotKeyReleased("Exit")) { _dataSource?.ExecuteCancel(); } else if (_gauntletLayer.Input.IsHotKeyReleased("FinalizeChat")) { _dataSource?.ExecuteDone(); } }