public ActionResult EditUnit(int id) { if (id < 1) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } EditUnitViewModel viewModel = this.service.GetEditUnitViewModel(id); return(this.View(viewModel)); }
public ActionResult EditUnit([Bind(Include = "Id,Title,ContentUrl")] EditUnitBindingModel model) { if (this.ModelState.IsValid) { this.service.EditUnit(model); return(this.RedirectToAction("UnitPreview", new { id = model.Id })); } EditUnitViewModel viewModel = this.service.GetEditUnitViewModel(model.Id); return(this.View(viewModel)); }
public EditUnitViewModel GetEditUnitViewModel(int id) { Unit unit = this.Context.Units.Find(id); if (unit == null) { throw new ArgumentNullException(nameof(id), "There is no Unit with such Id."); } EditUnitViewModel viewModel = Mapper.Instance .Map <Unit, EditUnitViewModel>(unit); return(viewModel); }
public IActionResult Unit(int UnitId) { UnitModel editUnit = context.Units.Single(c => c.ID == UnitId); List <Ability> AbilityList = context.Abilities.ToList(); EditUnitViewModel ViewModel = new EditUnitViewModel ( context.Abilities.ToList(), context.Weapons.ToList(), context.Spells.ToList() ) { ARM = editUnit.ARM, CMD = editUnit.CMD, DEF = editUnit.DEF, FA = editUnit.FA, MAT = editUnit.MAT, RAT = editUnit.RAT, Name = editUnit.Name, SPD = editUnit.SPD, PointCost = editUnit.PointCost, STR = editUnit.STR, soloID = editUnit.ID, MaxUnit = editUnit.MaxUnit, MinUnit = editUnit.MinUnit, currenntAbilIDs = context.UnitAbilities.Where(c => c.UnitID == UnitId).Select(x => x.AbilityID).ToList(), currenntSpellIDs = context.UnitSpells.Where(c => c.UnitID == UnitId).Select(x => x.SpellID).ToList(), currenntWeaponIDs = context.UnitWeapons.Where(c => c.UnitID == UnitId).Select(x => x.WeaponId).ToList() }; ViewModel.SelecCurrenttWeapons(); ViewModel.SelectCurrenntSpells(); ViewModel.SelectCurrentAbillities(); return(View("EditUnit", ViewModel)); }
public async Task <IActionResult> Put(long id, [FromBody] EditUnitViewModel model) { if (model == null) { return(BadRequest()); } if (id != model.Id) { return(BadRequest()); } var unit = await _unitRepo.GetAsync(id); if (unit == null) { return(NotFound(Resources.Items.ItemResource.UnitNotFound)); } if (await _unitRepo.IsExistNameAsync(unit.Id, model.Name)) { ModelState.AddModelError("Name", Resources.Global.Common.ThisNameExist); return(BadRequest(ModelState.GetWithErrorsKey())); } unit.Name = model.Name; var affectedRows = await _unitRepo.EditAsync(unit); if (affectedRows > 0) { var viewModel = AutoMapper.Mapper.Map <UnitViewModel>(unit); return(Ok(viewModel)); } return(BadRequest()); }
public IActionResult Unit(EditUnitViewModel editModel) { UnitModel editUnit = context.Units.Single(c => c.ID == editModel.soloID); editUnit.ARM = editModel.ARM; editUnit.CMD = editModel.CMD; editUnit.DEF = editModel.DEF; editUnit.FA = editModel.FA; editUnit.MAT = editModel.MAT; editUnit.RAT = editModel.RAT; editUnit.Name = editModel.Name; editUnit.SPD = editModel.SPD; editUnit.PointCost = editModel.PointCost; editUnit.STR = editModel.STR; editUnit.MaxUnit = editModel.MaxUnit; editUnit.MinUnit = editModel.MaxUnit; editUnit.factionName = editModel.Faction; context.SaveChanges(); editModel.currenntAbilIDs = context.UnitAbilities.Where(c => c.UnitID == editUnit.ID).Select(x => x.AbilityID).ToList(); editModel.currenntSpellIDs = context.UnitSpells.Where(c => c.UnitID == editUnit.ID).Select(x => x.SpellID).ToList(); editModel.currenntWeaponIDs = context.UnitWeapons.Where(c => c.UnitID == editUnit.ID).Select(x => x.WeaponId).ToList(); if (editModel.abilIDS != null) { foreach (var abil in editModel.abilIDS) { if (!editModel.currenntAbilIDs.Contains(abil)) { UnitAbiliity NewSoloAbility = new UnitAbiliity(); NewSoloAbility.AbilityID = abil; NewSoloAbility.UnitID = editModel.soloID; context.UnitAbilities.Add(NewSoloAbility); context.SaveChanges(); } foreach (var currentAbil in editModel.currenntAbilIDs) { if (!editModel.abilIDS.Contains(currentAbil)) { UnitAbiliity soloabil = (from s in context.UnitAbilities where s.AbilityID == currentAbil where s.UnitID == editModel.soloID select s).FirstOrDefault <UnitAbiliity>(); context.UnitAbilities.Remove(soloabil); context.SaveChanges(); } } } } else { // delete all solo abils var soloAbils = context.UnitAbilities.Where(c => c.UnitID == editModel.soloID).ToList(); foreach (var Abil in soloAbils) { context.UnitAbilities.Remove(Abil); context.SaveChanges(); } } if (editModel.weapIDS != null) { foreach (var weap in editModel.weapIDS) { if (!editModel.currenntWeaponIDs.Contains(weap)) { UnitWeapon NewSoloWeapon = new UnitWeapon(); NewSoloWeapon.WeaponId = weap; NewSoloWeapon.UnitID = editModel.soloID; context.UnitWeapons.Add(NewSoloWeapon); context.SaveChanges(); } foreach (var weaps in editModel.currenntWeaponIDs) { if (!editModel.weapIDS.Contains(weaps)) { UnitWeapon soloWeap = (from s in context.UnitWeapons where s.WeaponId == weap where s.UnitID == editModel.soloID select s).FirstOrDefault <UnitWeapon>(); context.UnitWeapons.Remove(soloWeap); context.SaveChanges(); } } } } else { // delete all solo abils var soloWeaps = context.UnitWeapons.Where(c => c.UnitID == editModel.soloID).ToList(); foreach (var Weap in soloWeaps) { context.UnitWeapons.Remove(Weap); context.SaveChanges(); } } if (editModel.spellIDS != null) { foreach (var spell in editModel.spellIDS) { if (!editModel.currenntSpellIDs.Contains(spell)) { UnitSpell NewSoloSpell = new UnitSpell(); NewSoloSpell.SpellID = spell; NewSoloSpell.UnitID = editModel.soloID; context.UnitSpells.Add(NewSoloSpell); context.SaveChanges(); } foreach (var spells in editModel.currenntSpellIDs) { if (!editModel.spellIDS.Contains(spells)) { UnitSpell soloSpell = (from s in context.UnitSpells where s.SpellID == spell where s.UnitID == editModel.soloID select s).FirstOrDefault <UnitSpell>(); context.UnitSpells.Remove(soloSpell); context.SaveChanges(); } } } } else { // delete all solo abils var soloSpells = context.UnitSpells.Where(c => c.UnitID == editModel.soloID).ToList(); foreach (var Spell in soloSpells) { context.UnitSpells.Remove(Spell); context.SaveChanges(); } } return(Redirect("/View/Unit/" + editModel.soloID)); }
public SelectorUnitWindow(UnitDetailed unit) { DataContext = new EditUnitViewModel(unit); InitializeComponent(); }