public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        EditorGUILayout.BeginVertical();
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("初始化", GUILayout.Height(30)))
        {
            editor_panel.OnInit();
        }
        EditorGUILayout.Space();
        if (GUILayout.Button("暂存当前数据", GUILayout.Height(30)))
        {
            editor_panel.OnSaveData();
        }
        EditorGUILayout.Space();
        if (GUILayout.Button("保存到文件", GUILayout.Height(30)))
        {
            editor_panel.OnSave();
        }

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Space();
        if (GUILayout.Button("添加一个图片", GUILayout.Height(30)))
        {
            editor_panel.AddOneTypeImage();
        }
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        if (editor_panel.images != null)
        {
            foreach (var item in editor_panel.images)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("选中该图片", GUILayout.Height(25), GUILayout.Width(100)))
                {
                    Selection.activeGameObject = item.Value.gameObject;
                }
                if (GUILayout.Button("删除", GUILayout.Height(25), GUILayout.Width(50)))
                {
                    editor_panel.RemoveSelectedImage(item.Value);
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }
        }

        EditorGUILayout.EndVertical();
    }
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        EditorGUILayout.BeginVertical();
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("初始化", GUILayout.Height(30)))
        {
            editor_panel.OnInit();
        }
        EditorGUILayout.Space();
        if (GUILayout.Button("暂存当前数据", GUILayout.Height(30)))
        {
            editor_panel.OnSaveData();
        }
        EditorGUILayout.Space();
        if (GUILayout.Button("保存到文件", GUILayout.Height(30)))
        {
            editor_panel.OnSave();
        }

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();
        EditorGUILayout.Space();
        string[] names = Enum.GetNames(typeof(ImageType));
        scrollTarget = GUILayout.BeginScrollView(scrollTarget);
        selGridInt   = GUILayout.SelectionGrid(selGridInt, editor_panel.texture, 3);
        //selGridInt = GUILayout.SelectionGrid(selGridInt, names, 2);
        GUILayout.EndScrollView();

        //for (int i = 0; i < names.Length; i++)
        //{
        //	EditorGUILayout.BeginHorizontal();
        //	EditorGUILayout.EndHorizontal();
        //	if (GUILayout.Button(names[i], GUILayout.Height(30), GUILayout.Width(150)))
        //	{
        //		ClickAddImage((ImageType)i);
        //	}

        //}
        if (GUILayout.Button("添加图片", GUILayout.Height(30)))
        {
            Debug.Log(selGridInt);
            editor_panel.AddOneTypeImage((ImageType)selGridInt);
        }
        EditorGUILayout.Space();
        if (editor_panel.images != null)
        {
            foreach (var item in editor_panel.images)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("选中该图片", GUILayout.Height(25), GUILayout.Width(100)))
                {
                    Selection.activeGameObject = item.Value.gameObject;
                }
                if (GUILayout.Button("删除", GUILayout.Height(25), GUILayout.Width(50)))
                {
                    editor_panel.RemoveSelectedImage(item.Value);
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }
        }

        EditorGUILayout.EndVertical();
    }