void OpenAuxiliaryWindow()
 {
     _EditMeshVertexAuxiliary        = EditorWindow.GetWindow <EditMeshVertexAuxiliary>(false, "模型网格编辑器");
     _EditMeshVertexAuxiliary.target = _EditMeshVertexSenior.transform.gameObject;
     _EditMeshVertexAuxiliary.editMeshVertexSenior = _EditMeshVertexSenior;
     _EditMeshVertexAuxiliary.targetClone          = _EditMeshVertexSenior._target;
 }
 void OpenAuxiliaryWindow()
 {
     _EditMeshVertexAuxiliary        = EditorWindow.GetWindowWithRect <EditMeshVertexAuxiliary>(new Rect(0, 0, 400, 260), false, "模型网格编辑器");
     _EditMeshVertexAuxiliary.target = _EditMeshVertexSenior.transform.gameObject;
     _EditMeshVertexAuxiliary.editMeshVertexSenior = _EditMeshVertexSenior;
     _EditMeshVertexAuxiliary.targetClone          = _EditMeshVertexSenior._target;
 }