void OpenAuxiliaryWindow() { _EditMeshVertexAuxiliary = EditorWindow.GetWindow <EditMeshVertexAuxiliary>(false, "模型网格编辑器"); _EditMeshVertexAuxiliary.target = _EditMeshVertexSenior.transform.gameObject; _EditMeshVertexAuxiliary.editMeshVertexSenior = _EditMeshVertexSenior; _EditMeshVertexAuxiliary.targetClone = _EditMeshVertexSenior._target; }
void OpenAuxiliaryWindow() { _EditMeshVertexAuxiliary = EditorWindow.GetWindowWithRect <EditMeshVertexAuxiliary>(new Rect(0, 0, 400, 260), false, "模型网格编辑器"); _EditMeshVertexAuxiliary.target = _EditMeshVertexSenior.transform.gameObject; _EditMeshVertexAuxiliary.editMeshVertexSenior = _EditMeshVertexSenior; _EditMeshVertexAuxiliary.targetClone = _EditMeshVertexSenior._target; }