public void SelectLevel() { string buttonText = transform.GetChild(transform.childCount - 1).GetComponent <Text>().text; int levelNum = int.Parse(buttonText[buttonText.Length - 1] + ""); string levelName = EditLevelList.GetLevelNameAt(levelNum - 1); Debug.Log(levelNum + ": " + levelName); GameController.gameController.SetLevel(levelName); GameController.gameController.PlayLevel(); }
public void CreateLevel() { developerMode = true; if (GameController.gameController.numOfRows >= minimumRows && GameController.gameController.numOfCols >= mimimumCols && GameController.gameController.levelName.Length > 0 && !EditLevelList.IsAlreadyLevel(GameController.gameController.levelName)) { GameController.gameController.levelMode = LevelMode.Constructing; LoadLevel(); } else //Leave debug for now { if (EditLevelList.IsAlreadyLevel(levelName)) { Debug.Log(levelName + " has already been used!"); } } }
// Use this for initialization void Start() { numberToCreate = EditLevelList.GetLevelCount(); Populate(); }
public void SaveLevelData() { saveFileName = GameController.gameController.levelName + ".json"; savedLevelData.numOfRows = GameController.gameController.numOfRows; savedLevelData.numOfCols = GameController.gameController.numOfCols; Debug.Log("Saving obstacles..."); // Collect information on all obstacles within the lvel GameObject[] obstacleList = GameObject.FindGameObjectsWithTag("Obstacle"); savedLevelData.obstacles = new ObstacleClass[obstacleList.Length]; savedObstacleIndex = 0; for (int i = 0; i < obstacleList.Length; i++) { AddObstacleData(obstacleList[i]); } Debug.Log("Saving spawn platform..."); // Collect informatino about where the player is within the level GameObject spawnPlatform = GameObject.FindGameObjectWithTag("SpawnPlatform"); if (spawnPlatform == null) { Debug.Log("Spawn platform is required in order to save!"); } AddInitialSpawnData(spawnPlatform); Debug.Log("Saving checkpoints..."); GameObject[] checkpointList = GameObject.FindGameObjectsWithTag("Checkpoint"); savedLevelData.checkpoints = new ObstacleClass[checkpointList.Length]; savedCheckpointIndex = 0; for (int i = 0; i < checkpointList.Length; i++) { AddCheckPointData(checkpointList[i]); } Debug.Log("Saving goals..."); // Collect information on all goals within the level GameObject[] goalList = GameObject.FindGameObjectsWithTag("Goal"); if (goalList.Length == 0) { Debug.Log("At least one goal is required in order to save!"); } savedLevelData.goals = new ObstacleClass[goalList.Length]; savedGoalIndex = 0; for (int i = 0; i < goalList.Length; i++) { AddGoalData(goalList[i]); } Debug.Log("DONE! Saving file"); string obstacleDataAsJson = JsonUtility.ToJson(savedLevelData); string filePath = Path.Combine(EditLevelList.levelsFolderPath, saveFileName); File.WriteAllText(filePath, obstacleDataAsJson); // Successful save, so add to level list if not already there if (!EditLevelList.IsAlreadyLevel(GameController.gameController.levelName)) { EditLevelList.AddLevel(GameController.gameController.levelName); } }