public override void EditProperty(EditHelp helper, SerializedProperty property) { helper.StartHelp(m_helpText); EditorGUILayout.Slider(property, m_minimum, m_maximum, m_label); helper.EndHelp(); }
public virtual void EditProperty(EditHelp helper, SerializedProperty property) { helper.StartHelp(m_helpText); EditorGUILayout.PropertyField(property, new GUIContent(m_label)); helper.EndHelp(); }
public override void EditProperty(EditHelp helper, SerializedProperty property) { string contextHelp; try { contextHelp = m_enumHelpLines[property.enumValueIndex]; } catch (System.IndexOutOfRangeException) { contextHelp = "ERROR: Due to version incompatibilities, you need to re-set this value"; } helper.StartHelp(m_helpText + "\n\n" + contextHelp); EditorGUILayout.PropertyField(property, new GUIContent(m_label)); helper.EndHelp(); }
public override void EditProperty(EditHelp helper, SerializedProperty property) { helper.StartHelp(m_helpText); EditorGUILayout.BeginVertical(); foldoutVisible = EditorGUILayout.Foldout(foldoutVisible, new GUIContent(m_label)); if (foldoutVisible) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(10); EditorGUILayout.BeginVertical(GUILayout.ExpandWidth(true)); for (int i = 0; i < property.arraySize; ++i) { SerializedProperty childProperty = property.GetArrayElementAtIndex(i); EditorGUILayout.BeginHorizontal(GUI.skin.box); string propertyName = string.Format("{0} {1}", m_itemName, i); EditorGUILayout.PropertyField(childProperty, new GUIContent(propertyName), true);; if (GUILayout.Button("Del", GUILayout.ExpandWidth(false))) { property.DeleteArrayElementAtIndex(i); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add", GUILayout.ExpandWidth(false))) { property.arraySize = property.arraySize + 1; } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); helper.EndHelp(); }
public void OnEnable() { m_editHelp = new EditHelp(); m_editHelp.AddPropertyInterface( "m_targetTag", new EditHelp.TagPropertyInterface( "Tag tag", "The tags used to identify possible targets.")); m_editHelp.AddPropertyInterface( "m_switchToClosest", new EditHelp.BoolPropertyInterface( "Switch to closest", "Whether or not to switch to another target if it is closer than the current target.", "TRUE: Turret will continually switch to the closest valid target.", "FALSE: Turret will continue to track current target even if another one comes closer.")); m_switchIfInvalid = new EditHelp.BoolPropertyInterface( "Switch if invalid", "Whether or not to switch to another target if the current one goes out of range (only valid with an AimerLimits component).", "TRUE: Turret will switch to another target if it cannot track the current one.", "FALSE: Turret will continue to track current target even if it goes out of bounds."); m_editHelp.AddPropertyInterface("m_switchOnInvalid", m_switchIfInvalid); }
public void OnEnable() { m_editHelp = new EditHelp(); m_editHelp.AddPropertyInterface( "m_bulletVelocity", new EditHelp.PropertyInterface( "Bullet speed", "The speed that the bullet leaves the barrel of the gun at.")); m_editHelp.AddPropertyInterface( "m_bulletPrefab", new EditHelp.PropertyInterface( "Bullet prefab", "Prefab to get instanced when creating a bullet.")); m_editHelp.AddPropertyInterface( "m_firingPause", new EditHelp.PropertyInterface( "Firing Pause", "The amount of time (in seconds) to pause between shots.")); m_editHelp.AddPropertyInterface( "m_bulletLifetime", new EditHelp.PropertyInterface( "Bullet Lifetime", "The amount of time (in seconds) the bullet will exist before being destroyed.")); m_editHelp.AddPropertyInterface( "m_firingCone", new EditHelp.SliderPropertyInterface( "Firing cone", "This is the angle of the cone in which the bullets will be fired, in degrees.\n" + "Good to use if you don't want your turrets to be too accurate.\n" + "0 = deadly accurate, 30 = can barely point in the right direction.", 0, 90.0f)); m_editHelp.AddPropertyInterface( "m_firingAnimation", new EditHelp.PropertyInterface( "Firing Animation", "An animation to play when the gun fires.")); m_editHelp.AddPropertyInterface( "m_firingMessage", new EditHelp.PropertyInterface( "Firing Message", "An message that gets sent when the gun fires.")); m_editHelp.AddPropertyInterface( "m_exitPoints", new EditHelp.ArrayPropertyInterface( "Projectile Exit Points", "Exit points\nYour turrent can have several projectile exit points - one per barrel. Set them up here.\n" + "Attributes are:\n" + " * Firing Animation : An animation that will get triggered when shooting.\n" + " * Firing Offset : The offset that the bullet gets shot from.\n", "Exit Point")); m_editHelp.AddPropertyInterface( "m_checkForObstacles", new EditHelp.BoolPropertyInterface( "Check for obstacles", "Whether or not to stop shooting when an obstacle is between the turret and its target.\n" + "NOTE: inaccurate for highly parabolic shots.", "TRUE: Gun will cease firing when an obstacle is in the way.", "FALSE: Gun will shoot irrespective of whether an obstacle is in the way.")); m_obstacleLayers = new EditHelp.PropertyInterface( "Obstacle Check Layers", "Which layers to include when checking for obstacles in front of the target"); m_editHelp.AddPropertyInterface("m_obstacleLayers", m_obstacleLayers); }
public void OnEnable() { m_editHelp = new EditHelp(); m_editHelp.AddPropertyInterface( "m_minimumHorizontalAngle", new EditHelp.SliderPropertyInterface( "Maximum horizontal angle", "Maximum (right hand) limit for aiming.", -180.0f, 180.0f)); m_editHelp.AddPropertyInterface( "m_maximumHorizontalAngle", new EditHelp.SliderPropertyInterface( "Maximum horizontal angle", "Maximum (right hand) limit for aiming.", -180.0f, 180.0f)); m_editHelp.AddPropertyInterface( "editor_mirrorHorizontalAngles", new EditHelp.BoolPropertyInterface( "Mirror the horizintal limits", "Whether or not to mirror the horizontal limits", "TRUE: limits are mirrored around zero degrees.", "FALSE: limits can be independantly altered.")); m_editHelp.AddPropertyInterface( "m_minimumVerticalAngle", new EditHelp.SliderPropertyInterface( "Minimum vertical angle", "Maximum (upper) limit for aiming.", -90.0f, 90.0f)); m_editHelp.AddPropertyInterface( "m_maximumVerticalAngle", new EditHelp.SliderPropertyInterface( "Maximum vertical angle", "Maximum (lower) limit for aiming.", -90.0f, 90.0f)); m_editHelp.AddPropertyInterface( "editor_mirrorVerticalAngles", new EditHelp.BoolPropertyInterface( "Mirror the vertical limits", "Whether or not to mirror the vertical limits", "TRUE: limits are mirrored around zero degrees.", "FALSE: limits can be independantly altered.")); m_editHelp.AddPropertyInterface( "m_limitRange", new EditHelp.BoolPropertyInterface( "Limit the range", "Whether or not to limit the range of the turret", "TRUE: Turret range will be limited.", "FALSE: Turret range is unlimited.")); m_minRange = new EditHelp.PropertyInterface( "Minimum Range", "Closest an object can be to be aimed at"); m_editHelp.AddPropertyInterface("m_minimumRange", m_minRange); m_maxRange = new EditHelp.PropertyInterface( "Maximum Range", "Furthest an object can be to be aimed at"); m_editHelp.AddPropertyInterface("m_maximumRange", m_maxRange); m_editHelp.AddPropertyInterface( "m_limitTurnSpeed", new EditHelp.BoolPropertyInterface( "Limit the turn speed", "Whether or not to limit turning speed of the turret", "TRUE: Turret turn speed will be limited.", "FALSE: Turret turn speed will not be limited.")); m_turnSpeed = new EditHelp.PropertyInterface( "Maximum Turn Speed", "Maximum speed the turret can turn in degrees per second.\nFor example: 180 is fast. 5 is slow."); m_editHelp.AddPropertyInterface("m_maxTurnSpeed", m_turnSpeed); m_editHelp.AddPropertyInterface( "m_returnToCentre", new EditHelp.BoolPropertyInterface( "Return to Centre", "Whether or not to return the turret to the centre when it has no target", "TRUE: Turret will return to centre.", "FALSE: Turret will stay at its last position.")); }
public override void EditProperty(EditHelp helper, SerializedProperty property) { helper.StartHelp(m_helpText); property.stringValue = EditorGUILayout.TagField(m_label, property.stringValue); helper.EndHelp(); }
public override void EditProperty(EditHelp helper, SerializedProperty property) { helper.StartHelp(m_helpText + "\n\n" + (property.boolValue ? m_trueHelp : m_falseHelp)); EditorGUILayout.PropertyField(property, new GUIContent(m_label)); helper.EndHelp(); }