public void NotifyEditBuff(IBuff b, int stacks) { var edit = new EditBuff(b.TargetUnit, b.Slot, b.StackCount); _packetHandlerManager.BroadcastPacket(edit, Channel.CHL_S2C); }
public void NotifyEditBuff(Buff b, int stacks) { var edit = new EditBuff(b.TargetUnit, b.Slot, (byte)b.Stacks); _game.PacketHandlerManager.broadcastPacket(edit, Channel.CHL_S2C); }