public PawnPath findPath(Map map, IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, ByteGrid avoidGrid, Area allowedArea, int costsCardinal, int costsDiagonal) { this.map = map; this.cellIndices = this.map.cellIndices; this.edificeGrid = map.edificeGrid; this.traverseParms = traverseParms; this.dest = dest; this.peMode = peMode; this.costPerMoveCardinal = costsCardinal; this.costPerMoveDiagonal = costsDiagonal; this.avoidGrid = avoidGrid; this.allowedArea = allowedArea; this.pathGridArray = map.pathGrid.pathGrid; this.pathGrid = map.pathGrid; this.topGrid = map.terrainGrid.topGrid; this.pawn = traverseParms.pawn; this.drafted = pawn != null && pawn.Drafted; this.blueprintGrid = map.blueprintGrid.InnerArray; //Only colonists and tamed animals should respect restrictions. //Drafted pawns move unrestricted. //Some job types like firefighting should exclude the restrictions. List <string> exceptions = QOLMod.getSettings().pfRestrictionExcemptions; if (this.pawn.Faction != null && this.pawn.Faction.IsPlayer && !this.pawn.Drafted && (exceptions == null || pawn.jobs.curJob == null || !exceptions.Contains(pawn.jobs.curJob.def.defName))) { this.pathfinderDirections = map.GetComponent <MapComponent_PathfinderDirections>(); } else { this.pathfinderDirections = null; } this.drawPath = DebugViewSettings.drawPaths; this.mapSizeX = map.Size.x; this.mapSizeZ = map.Size.z; this.dontPassWater = traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; this.collidesWithPawns = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); Step step = astar(start); if (step == null) { return(PawnPath.NotFound); } PawnPath emptyPawnPath = map.pawnPathPool.GetEmptyPawnPath(); int costs = step.costToReachThis; while (step != null) { emptyPawnPath.AddNode(step.current); step = step.predecessor; } emptyPawnPath.SetupFound((float)costs, false); return(emptyPawnPath); }
public CellPassabilityRule_PathGrid(PathfindData pathfindData) : base(pathfindData) { edificeGrid = pathfindData.map.edificeGrid; pathGrid = pathfindData.map.pathGrid; pawn = pathfindData.traverseParms.pawn; TraverseMode mode = pathfindData.traverseParms.mode; canDestroy = mode == TraverseMode.PassAllDestroyableThings || mode == TraverseMode.PassAllDestroyableThingsNotWater; }
public MapInfo(Map map) { mapSizeX = map.Size.x; mapSizeZ = map.Size.z; mapSize = mapSizeX * mapSizeZ; pathGrid = map.pathGrid; edificeGrid = map.edificeGrid; terrainGrid = map.terrainGrid; pheromoneGrid = map.GetGrid(); vecGrids = new byte[][] { new byte[mapSize], new byte[mapSize] }; openCellSet = new Queue <IntVec3>(); openDoorSet = new Queue <IntVec3>(); }
//EdificeGrid //TODO Make transpiler public static bool RegisterDoorExpanded(EdificeGrid __instance, Building ed) { //Log.Message("Register"); //Log.Message(ed.Label); //Log.Message(ed.def.thingClass.ToString()); if (isExceptionForEdificeRegistration(ed)) { //<VanillaCodeSequence> CellIndices cellIndices = Traverse.Create(__instance).Field("map").GetValue <Map>().cellIndices; CellRect cellRect = ed.OccupiedRect(); for (int i = cellRect.minZ; i <= cellRect.maxZ; i++) { for (int j = cellRect.minX; j <= cellRect.maxX; j++) { IntVec3 intVec = new IntVec3(j, 0, i); var oldBuilding = __instance[intVec]; if (UnityData.isDebugBuild && oldBuilding != null && !oldBuilding.Destroyed && !isExceptionForEdificeRegistration(oldBuilding)) { Log.Error(string.Concat(new object[] { "Added edifice ", ed.LabelCap, " over edifice ", oldBuilding.LabelCap, " at ", intVec, ". Destroying old edifice, despite DoorsExpanded code." })); oldBuilding.Destroy(DestroyMode.Vanish); return(false); } Traverse.Create(__instance).Field("innerArray").GetValue <Building[]>()[ cellIndices.CellToIndex(intVec)] = ed; } } //</VanillaCodeSequence> return(false); } return(true); }
// NOTe: may need a new TraverseParms object public ThingPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Thing thing = traverseParms.thing; /* * if (pawn != null && pawn.Map != this.map) * { * Log.Error(string.Concat(new object[] * { * "Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=", * pawn, * " pawn.Map=", * pawn.Map, * " map=", * this.map * })); * return ThingPath.NotFound; * }*/ if (!start.IsValid) { // TODO: thing goes here Log.Error($"Tried to FindPath with invalid start {start}, thing = "); return(ThingPath.NotFound); } if (!dest.IsValid) { Log.Error($"Tried to FindPath with invalid dest {start}, thing = "); return(ThingPath.NotFound); } /*if (traverseParms.mode == TraverseMode.ByPawn) * { * if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) * return PawnPath.NotFound; * } * else*/ if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(ThingPath.NotFound); } this.cellIndices = this.map.cellIndices; this.pathGrid = this.map.pathGrid; this.edificeGrid = this.map.edificeGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int num = this.cellIndices.CellToIndex(start); int num2 = this.cellIndices.CellToIndex(dest.Cell); // TODO: avoidgrid //ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid(); bool passAllDestroyableThings = traverseParms.mode == TraverseMode.PassAllDestroyableThings; bool doNotPassAllDestroyableThings = !passAllDestroyableThings; CellRect cellRect = this.CalculateDestinationRect(dest, peMode); bool flag3 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = this.map.pathGrid.pathGrid; EdificeGrid edificeGrid = this.map.edificeGrid; int cellsSearched = 0; int num4 = 0; // TODO: allowedArea //Area allowedArea = this.GetAllowedArea(pawn); // TODO: ShouldCollideWithThings //bool flag4 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool drawPaths = DebugViewSettings.drawPaths; bool flag6 = !passAllDestroyableThings && start.GetRegion(this.map, RegionType.Set_Passable) != null; bool flag7 = !passAllDestroyableThings || !doNotPassAllDestroyableThings; bool flag8 = false; int num5 = 0; int num6 = 0; float heuristicStrength = 1.75f; //float num7 = this.DetermineHeuristicStrength(pawn, start, dest); int ticksPerMoveCardinal; int ticksPerMoveDiagonal; // TODO: handle ticks per move /*if (pawn != null) * { * ticksPerMoveCardinal = pawn.TicksPerMoveCardinal; * ticksPerMoveDiagonal = pawn.TicksPerMoveDiagonal; * } * else*/ { ticksPerMoveCardinal = 13; ticksPerMoveDiagonal = 18; } this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); this.InitStatusesAndPushStartNode(ref num, start); while (true) { if (this.openList.Count <= 0) { break; } num5 += this.openList.Count; num6++; ThingPathFinder.CostNode costNode = this.openList.Pop(); num = costNode.index; // TODO: cleanup if (costNode.cost != this.calcGrid[num].costNodeCost) { } else if (this.calcGrid[num].status == this.statusClosedValue) { } else { IntVec3 c = this.cellIndices.IndexToCell(num); int x2 = c.x; int z2 = c.z; if (drawPaths) { this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString()); } if (flag3) { if (num == num2) { return(this.FinalizedPath(num)); } } else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num)) { return(this.FinalizedPath(num)); } if (cellsSearched > ThingPathFinder.SearchLimit) { Log.Warning($"{""} pathing from {start} to {dest} hit search limit of {ThingPathFinder.SearchLimit} cells."); return(ThingPath.NotFound); } for (int i = 0; i < 8; i++) { uint num10 = (uint)(x2 + ThingPathFinder.Directions[i]); uint num11 = (uint)(z2 + ThingPathFinder.Directions[i + 8]); if ((ulong)num10 < (ulong)((long)this.mapSizeX) && (ulong)num11 < (ulong)((long)this.mapSizeZ)) { int xPos = (int)num10; int zPos = (int)num11; int num14 = this.cellIndices.CellToIndex(xPos, zPos); if (this.calcGrid[num14].status != this.statusClosedValue || flag8) { int num15 = 0; bool flag9 = false; if (!this.pathGrid.WalkableFast(num14)) { if (!passAllDestroyableThings) { if (drawPaths) { this.DebugFlash(new IntVec3(xPos, 0, zPos), 0.22f, "walk"); } continue; } flag9 = true; num15 += 60; Building building = edificeGrid[num14]; if (building == null) { continue; } if (!PathFinder.IsDestroyable(building)) { continue; } num15 += (int)((float)building.HitPoints * 0.1f); } if (i > 3) { switch (i) { case 4: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } continue; } num15 += 60; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 60; } break; case 5: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } continue; } num15 += 60; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 60; } break; case 6: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } continue; } num15 += 60; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 60; } break; case 7: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } continue; } num15 += 60; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag7) { if (drawPaths) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 60; } break; } } int num16 = (i <= 3) ? ticksPerMoveCardinal : ticksPerMoveDiagonal; num16 += num15; if (!flag9) { num16 += array[num14]; } /*if (byteGrid != null) * num16 += (int)(byteGrid[num14] * 8);*/ /*if (allowedArea != null && !allowedArea[num14]) * num16 += 600;*/ if (ThingHelper.AnyThingBlockingPathAt(new IntVec3(xPos, 0, zPos), thing)) { num16 += 175; } Building building2 = this.edificeGrid[num14]; if (building2 != null) { int buildingCost = ThingPathFinder.GetBuildingCost(building2, traverseParms, thing); if (buildingCost == 2147483647) { continue; } num16 += buildingCost; } int num17 = num16 + this.calcGrid[num].knownCost; ushort status = this.calcGrid[num14].status; if (status == this.statusClosedValue || status == this.statusOpenValue) { int num18 = 0; if (status == this.statusClosedValue) { num18 = ticksPerMoveCardinal; } if (this.calcGrid[num14].knownCost <= num17 + num18) { continue; } } if (status != this.statusClosedValue && status != this.statusOpenValue) { if (flag8) { Log.Error("GetPathCostFromDestToRegion unimplemented"); //this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num14) * 5f); } else { int dx = Math.Abs(xPos - x); int dz = Math.Abs(zPos - z); int num19 = GenMath.OctileDistance(dx, dz, ticksPerMoveCardinal, ticksPerMoveDiagonal); this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num19 * heuristicStrength); } } int num20 = num17 + this.calcGrid[num14].heuristicCost; this.calcGrid[num14].parentIndex = num; this.calcGrid[num14].knownCost = num17; this.calcGrid[num14].status = this.statusOpenValue; this.calcGrid[num14].costNodeCost = num20; num4++; this.openList.Push(new ThingPathFinder.CostNode(num14, num20)); } } } cellsSearched++; this.calcGrid[num].status = this.statusClosedValue; if (num4 >= 2000 && flag6 && !flag8) { flag8 = true; //this.regionCostCalculator.Init(cellRect, traverseParms, ticksPerMoveCardinal, ticksPerMoveDiagonal, null, null, this.disallowedCornerIndices); this.InitStatusesAndPushStartNode(ref num, start); } } } //string job = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString(); //string faction = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString(); //Log.Warning($"{""} pathing from {start} to {dest} ran of cells to process.\nJob: {job}\nFaction: {faction}"); // TODO Log.Error("Thing Pathing error!"); return(ThingPath.NotFound); }
public CellPassabilityRule_NoPassDoors(PathfindData pathfindData) : base(pathfindData) { edificeGrid = pathfindData.map.edificeGrid; }
public (PawnPath path, bool found) FindVehiclePath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, CancellationToken token, PathEndMode peMode = PathEndMode.OnCell, bool waterPathing = false) { if (report) { Debug.Message($"{VehicleHarmony.LogLabel} MainPath for {traverseParms.pawn.LabelShort} - ThreadId: [{Thread.CurrentThread.ManagedThreadId}] TaskId: [{Task.CurrentId}]"); } postCalculatedCells.Clear(); VehicleMapping VehicleMapping = map.GetCachedMapComponent <VehicleMapping>(); if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } VehiclePawn pawn = traverseParms.pawn as VehiclePawn; if (!pawn.IsBoat() && waterPathing) { Log.Error($"Set to waterPathing but {pawn.LabelShort} is not registered as a Boat. Self Correcting..."); waterPathing = false; } if (!(pawn is null) && pawn.Map != map) { Log.Error(string.Concat(new object[] { "Tried to FindVehiclePath for pawn which is spawned in another map. Their map PathFinder should have been used, not this one. " + "pawn=", pawn, " pawn.Map=", pawn.Map, " map=", map })); return(PawnPath.NotFound, false); } if (!start.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindShipPath with invalid start ", start, ", pawn=", pawn })); return(PawnPath.NotFound, false); } if (!dest.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn })); return(PawnPath.NotFound, false); } if (traverseParms.mode == TraverseMode.ByPawn) { if (waterPathing) { if (!ShipReachabilityUtility.CanReachShip(pawn, dest, peMode, Danger.Deadly, false, traverseParms.mode)) { return(PawnPath.NotFound, false); } } else { if (!ReachabilityUtility.CanReach(pawn, dest, peMode, Danger.Deadly, false, traverseParms.mode)) { return(PawnPath.NotFound, false); } } } else { if (waterPathing) { if (!VehicleMapping.VehicleReachability.CanReachShip(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound, false); } } else { if (!map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound, false); } } } cellIndices = map.cellIndices; VehiclePathGrid = VehicleMapping.VehiclePathGrid; pathGrid = map.pathGrid; this.edificeGrid = map.edificeGrid.InnerArray; blueprintGrid = map.blueprintGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int num = cellIndices.CellToIndex(start); int num2 = cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = (pawn is null) ? null : pawn.GetAvoidGrid(true); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] boatsArray = VehiclePathGrid.pathGrid; int[] vehicleArray = pathGrid.pathGrid; TerrainDef[] topGrid = map.terrainGrid.topGrid; EdificeGrid edificeGrid = map.edificeGrid; int num3 = 0; int num4 = 0; Area allowedArea = GetAllowedArea(pawn); bool flag5 = !(pawn is null) && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = true && DebugViewSettings.drawPaths; bool flag7 = !flag && !(VehicleGridsUtility.GetRegion(start, map, RegionType.Set_Passable) is null) && flag2; bool flag8 = !flag || !flag3; bool flag9 = false; bool flag10 = !(pawn is null) && pawn.Drafted; bool flag11 = !(pawn is null) && !(pawn is null); int num5 = (!flag11) ? NodesToOpenBeforeRegionbasedPathing_NonShip : NodesToOpenBeforeRegionBasedPathing_Ship; int num6 = 0; int num7 = 0; float num8 = DetermineHeuristicStrength(pawn, start, dest); int num9 = !(pawn is null) ? pawn.TicksPerMoveCardinal : DefaultMoveTicksCardinal; int num10 = !(pawn is null) ? pawn.TicksPerMoveDiagonal : DefaultMoveTicksDiagonal; CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); InitStatusesAndPushStartNode(ref num, start); Rot8 rot = pawn.FullRotation; int iterations = 0; for (;;) { if (token.IsCancellationRequested) { return(PawnPath.NotFound, false); } iterations++; if (openList.Count <= 0) { break; } num6 += openList.Count; num7++; CostNode costNode = openList.Pop(); num = costNode.index; if (costNode.cost == calcGrid[num].costNodeCost && calcGrid[num].status != statusClosedValue) { IntVec3 c = cellIndices.IndexToCell(num); IntVec3 prevCell = c; int x2 = c.x; int z2 = c.z; if (flag6) { DebugFlash(c, calcGrid[num].knownCost / 1500f, calcGrid[num].knownCost.ToString()); } if (flag4) { if (num == num2) { goto Block_32; } } else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(num)) { goto Block_32; } if (num3 > SearchLimit) { goto Block_33; } List <IntVec3> fullRectCells = CellRect.CenteredOn(c, pawn.def.size.x, pawn.def.size.z).Where(cl2 => cl2 != c).ToList(); for (int i = 0; i < 8; i++) { uint num11 = (uint)(x2 + Directions[i]); //x uint num12 = (uint)(z2 + Directions[i + 8]); //y if (num11 < ((ulong)mapSizeX) && num12 < (ulong)(mapSizeZ)) { int num13 = (int)num11; int num14 = (int)num12; int num15 = cellIndices.CellToIndex(num13, num14); IntVec3 cellToCheck = cellIndices.IndexToCell(num15); if (VehicleMod.settings.main.fullVehiclePathing && pawn.LocationRestrictedBySize(cellToCheck)) { goto EndPathing; } if (calcGrid[num15].status != statusClosedValue || flag9) { int num16 = 0; bool flag12 = false; //Extra cost for traversing water if (flag2 || !new IntVec3(num13, 0, num14).GetTerrain(map).HasTag("Water")) { if (waterPathing) { if (!pawn.DrivableFast(num15)) { if (!flag) { if (flag6) { DebugFlash(new IntVec3(num13, 0, num14), 0.22f, "walk"); } goto EndPathing; } num16 += 70; Building building = edificeGrid[num15]; if (building is null) { goto EndPathing; } if (!IsDestroyable(building)) { goto EndPathing; } num16 += (int)(building.HitPoints * 0.2f); } } else { if (!pawn.DrivableFast(num15)) { if (!flag) { if (flag6) { DebugFlash(new IntVec3(num13, 0, num14), 0.22f, "walk"); } goto EndPathing; } flag12 = true; num16 += 70; Building building = edificeGrid[num15]; if (building is null) { goto EndPathing; } if (!IsDestroyable(building)) { goto EndPathing; } num16 += (int)(building.HitPoints * 0.2f); } } if (i > 3) { switch (i) { case 4: if (BlocksDiagonalMovement(pawn, num - mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } if (BlocksDiagonalMovement(pawn, num + 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } break; case 5: if (BlocksDiagonalMovement(pawn, num + mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } if (BlocksDiagonalMovement(pawn, num + 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } break; case 6: if (BlocksDiagonalMovement(pawn, num + mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } if (BlocksDiagonalMovement(pawn, num - 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } break; case 7: if (BlocksDiagonalMovement(pawn, num - mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } if (BlocksDiagonalMovement(pawn, num - 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "ships"); } goto EndPathing; } num16 += 70; } break; } } int num17 = (i <= 3) ? num9 : num10; num17 += num16; //if (Rot8.DirectionFromCells(prevCell, cellToCheck) != rot) //{ // Log.Message("Additional Cost"); // num17 += ChangeDirectionAdditionalCost; //} if (!flag12 && !waterPathing) { //Extra Terrain costs if (pawn.VehicleDef.properties.customTerrainCosts?.NotNullAndAny() ?? false) { TerrainDef currentTerrain = map.terrainGrid.TerrainAt(num15); if (pawn.VehicleDef.properties.customTerrainCosts.ContainsKey(currentTerrain)) { int customCost = pawn.VehicleDef.properties.customTerrainCosts[currentTerrain]; if (customCost < 0) { goto EndPathing; } num17 += customCost; } else { num17 += vehicleArray[num15]; } } else { num17 += vehicleArray[num15]; } num17 += flag10 ? topGrid[num15].extraDraftedPerceivedPathCost : topGrid[num15].extraNonDraftedPerceivedPathCost; } if (byteGrid != null) { num17 += (byteGrid[num15] * 8); } //Allowed area cost? if (flag5 && MultithreadHelper.AnyVehicleBlockingPathAt(new IntVec3(num13, 0, num14), pawn, false, false, true) != null) { num17 += Cost_PawnCollision; } Building building2 = edificeGrid[num15]; if (!(building2 is null)) { //Building Costs Here } if (blueprintGrid[num15] != null) { List <Blueprint> list = new List <Blueprint>(blueprintGrid[num15]); if (!list.NullOrEmpty()) { int num18 = 0; foreach (Blueprint bp in list) { num18 = Mathf.Max(num18, GetBlueprintCost(bp, pawn)); } if (num18 == int.MaxValue) { goto EndPathing; } num17 += num18; } } int num19 = num17 + calcGrid[num].knownCost; ushort status = calcGrid[num15].status; //if(pawn.Props.useFullHitboxPathing) //{ // foreach(IntVec3 fullRect in fullRectCells) // { // if(fullRect != cellToCheck) // { // num19 += calcGrid[cellIndices.CellToIndex(fullRect)].knownCost; // Log.Message($"Cell: {fullRect} Cost: {num19}"); // if(postCalculatedCells.ContainsKey(fullRect)) // { // postCalculatedCells[fullRect] = num19; // } // else // { // postCalculatedCells.Add(fullRect, num19); // } // } // } //} //Only generate path costs for linear non-reverse pathing check if (report) { if (postCalculatedCells.ContainsKey(cellToCheck)) { postCalculatedCells[cellToCheck] = num19; } else { postCalculatedCells.Add(cellToCheck, num19); } } if (waterPathing && !map.terrainGrid.TerrainAt(num15).IsWater) { num19 += 10000; } if (status == statusClosedValue || status == statusOpenValue) { int num20 = 0; if (status == statusClosedValue) { num20 = num9; } if (calcGrid[num15].knownCost <= num19 + num20) { goto EndPathing; } } if (flag9) { calcGrid[num15].heuristicCost = waterPathing ? Mathf.RoundToInt(regionCostCalculatorSea.GetPathCostFromDestToRegion(num15) * RegionheuristicWeighByNodesOpened.Evaluate(num4)) : Mathf.RoundToInt(regionCostCalculatorLand.GetPathCostFromDestToRegion(num15) * RegionheuristicWeighByNodesOpened.Evaluate(num4)); if (calcGrid[num15].heuristicCost < 0) { Log.ErrorOnce(string.Concat(new object[] { "Heuristic cost overflow for vehicle ", pawn.ToStringSafe <Pawn>(), " pathing from ", start, " to ", dest, "." }), pawn.GetHashCode() ^ 193840009); calcGrid[num15].heuristicCost = 0; } } else if (status != statusClosedValue && status != statusOpenValue) { int dx = Math.Abs(num13 - x); int dz = Math.Abs(num14 - z); int num21 = GenMath.OctileDistance(dx, dz, num9, num10); calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)num21 * num8); } int num22 = num19 + calcGrid[num15].heuristicCost; if (num22 < 0) { Log.ErrorOnce(string.Concat(new object[] { "Node cost overflow for ship ", pawn.ToStringSafe <Pawn>(), " pathing from ", start, " to ", dest, "." }), pawn.GetHashCode() ^ 87865822); num22 = 0; } calcGrid[num15].parentIndex = num; calcGrid[num15].knownCost = num19; calcGrid[num15].status = statusOpenValue; calcGrid[num15].costNodeCost = num22; num4++; rot = Rot8.DirectionFromCells(prevCell, cellToCheck); openList.Push(new CostNode(num15, num22)); } } } EndPathing :; } num3++; calcGrid[num].status = statusClosedValue; if (num4 >= num5 && flag7 && !flag9) { flag9 = true; if (waterPathing) { regionCostCalculatorSea.Init(cellRect, traverseParms, num9, num10, byteGrid, allowedArea, flag10, disallowedCornerIndices); } else { regionCostCalculatorLand.Init(cellRect, traverseParms, num9, num10, byteGrid, allowedArea, flag10, disallowedCornerIndices); } InitStatusesAndPushStartNode(ref num, start); num4 = 0; num3 = 0; } } } string text = ((pawn is null) || pawn.CurJob is null) ? "null" : pawn.CurJob.ToString(); string text2 = ((pawn is null) || pawn.Faction is null) ? "null" : pawn.Faction.ToString(); if (report) { Log.Warning(string.Concat(new object[] { "ship pawn: ", pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2, "\niterations: ", iterations })); } DebugDrawRichData(); return(PawnPath.NotFound, false); Block_32: PawnPath result = PawnPath.NotFound; if (report) { result = FinalizedPath(num, flag9); } DebugDrawPathCost(); return(result, true); Block_33: Log.Warning(string.Concat(new object[] { "Ship ", pawn, " pathing from ", start, " to ", dest, " hit search limit of ", SearchLimit, " cells." })); DebugDrawRichData(); return(PawnPath.NotFound, false); }
public CellCostRule_Buildings(PathfindData pathfindData) : base(pathfindData) { edificeGrid = pathfindData.map.edificeGrid; pawn = pathfindData.traverseParms.pawn; }
public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Pawn pawn = traverseParms.pawn; if (pawn != null && pawn.Map != this.map) { Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + this.map); return(PawnPath.NotFound); } if (!start.IsValid) { Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn); return(PawnPath.NotFound); } if (!dest.IsValid) { Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn); return(PawnPath.NotFound); } if (traverseParms.mode == TraverseMode.ByPawn) { if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) { return(PawnPath.NotFound); } } else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound); } this.PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + ((!dest.HasThing) ? string.Empty : (" at " + dest.Cell))); this.cellIndices = this.map.cellIndices; this.pathGrid = this.map.pathGrid; this.edificeGrid = this.map.edificeGrid.InnerArray; IntVec3 cell = dest.Cell; int x = cell.x; IntVec3 cell2 = dest.Cell; int z = cell2.z; int num = this.cellIndices.CellToIndex(start); int num2 = this.cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid(); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = this.CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = this.map.pathGrid.pathGrid; EdificeGrid edificeGrid = this.map.edificeGrid; int num3 = 0; int num4 = 0; Area allowedArea = this.GetAllowedArea(pawn); bool flag5 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = true && DebugViewSettings.drawPaths; bool flag7 = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null; bool flag8 = !flag || !flag3; bool flag9 = false; int num5 = 0; int num6 = 0; float num7 = this.DetermineHeuristicStrength(pawn, start, dest); int num8; int num9; if (pawn != null) { num8 = pawn.TicksPerMoveCardinal; num9 = pawn.TicksPerMoveDiagonal; } else { num8 = 13; num9 = 18; } this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); this.InitStatusesAndPushStartNode(ref num, start); while (true) { this.PfProfilerBeginSample("Open cell"); if (this.openList.Count <= 0) { string text = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString(); string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString(); Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); } num5 += this.openList.Count; num6++; CostNode costNode = this.openList.Pop(); num = costNode.index; if (costNode.cost != this.calcGrid[num].costNodeCost) { this.PfProfilerEndSample(); continue; } if (this.calcGrid[num].status == this.statusClosedValue) { this.PfProfilerEndSample(); continue; } IntVec3 c = this.cellIndices.IndexToCell(num); int x2 = c.x; int z2 = c.z; if (flag6) { this.DebugFlash(c, (float)((float)this.calcGrid[num].knownCost / 1500.0), this.calcGrid[num].knownCost.ToString()); } if (flag4) { if (num == num2) { this.PfProfilerEndSample(); PawnPath result = this.FinalizedPath(num); this.PfProfilerEndSample(); return(result); } } else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num)) { this.PfProfilerEndSample(); PawnPath result2 = this.FinalizedPath(num); this.PfProfilerEndSample(); return(result2); } if (num3 <= 160000) { this.PfProfilerEndSample(); this.PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num10 = (uint)(x2 + PathFinder.Directions[i]); uint num11 = (uint)(z2 + PathFinder.Directions[i + 8]); int num12; int num13; int num14; bool flag10; int num15; if (num10 < this.mapSizeX && num11 < this.mapSizeZ) { num12 = (int)num10; num13 = (int)num11; num14 = this.cellIndices.CellToIndex(num12, num13); if (this.calcGrid[num14].status == this.statusClosedValue && !flag9) { continue; } num15 = 0; flag10 = false; if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(this.map).HasTag("Water")) { continue; } if (!this.pathGrid.WalkableFast(num14)) { if (!flag) { if (flag6) { this.DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk"); } } else { flag10 = true; num15 += 70; Building building = edificeGrid[num14]; if (building != null && PathFinder.IsDestroyable(building)) { num15 += (int)((float)building.HitPoints * 0.10999999940395355); goto IL_0749; } } continue; } goto IL_0749; } continue; IL_092b: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } continue; } num15 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 70; } goto IL_09bf; IL_0b0e: ushort status; if (status != this.statusClosedValue && status != this.statusOpenValue) { if (flag9) { this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num14) * PathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4)); } else { int dx = Math.Abs(num12 - x); int dz = Math.Abs(num13 - z); int num16 = GenMath.OctileDistance(dx, dz, num8, num9); this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num16 * num7); } } int num17; int num18 = num17 + this.calcGrid[num14].heuristicCost; this.calcGrid[num14].parentIndex = num; this.calcGrid[num14].knownCost = num17; this.calcGrid[num14].status = this.statusOpenValue; this.calcGrid[num14].costNodeCost = num18; num4++; this.openList.Push(new CostNode(num14, num18)); continue; IL_0803: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } continue; } num15 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 70; } goto IL_09bf; IL_09bf: int num19 = (i <= 3) ? num8 : num9; num19 += num15; if (!flag10) { num19 += array[num14]; } if (byteGrid != null) { num19 += byteGrid[num14] * 8; } if (allowedArea != null && !allowedArea[num14]) { num19 += 600; } if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, false, false)) { num19 += 175; } Building building2 = this.edificeGrid[num14]; if (building2 != null) { this.PfProfilerBeginSample("Edifices"); int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn); if (buildingCost == 2147483647) { this.PfProfilerEndSample(); continue; } num19 += buildingCost; this.PfProfilerEndSample(); } num17 = num19 + this.calcGrid[num].knownCost; status = this.calcGrid[num14].status; if (status != this.statusClosedValue && status != this.statusOpenValue) { goto IL_0b0e; } int num20 = 0; if (status == this.statusClosedValue) { num20 = num8; } if (this.calcGrid[num14].knownCost > num17 + num20) { goto IL_0b0e; } continue; IL_0897: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } continue; } num15 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 70; } goto IL_09bf; IL_0749: switch (i) { case 4: break; case 5: goto IL_0803; case 6: goto IL_0897; case 7: goto IL_092b; default: goto IL_09bf; } if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } continue; } num15 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } continue; } num15 += 70; } goto IL_09bf; } this.PfProfilerEndSample(); num3++; this.calcGrid[num].status = this.statusClosedValue; if (num4 >= 2000 && flag7 && !flag9) { flag9 = true; this.regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, this.disallowedCornerIndices); this.InitStatusesAndPushStartNode(ref num, start); num4 = 0; num3 = 0; } continue; } break; } Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells."); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); }
public CellPassabilityRule_DoorByPawn(PathfindData pathfindData) : base(pathfindData) { edificeGrid = pathfindData.map.edificeGrid; pawn = pathfindData.traverseParms.pawn; canBash = pathfindData.traverseParms.canBash; }
//public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, Pawn pawn, PathEndMode peMode = PathEndMode.OnCell) //{ // bool flag = false; // if (pawn != null && pawn.CurJob != null && pawn.CurJob.canBash) // { // flag = true; // } // Danger maxDanger = Danger.Deadly; // bool canBash = flag; // return this.FindPath(start, dest, TraverseParms.For(pawn, maxDanger, TraverseMode.ByPawn, canBash), peMode); //} public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { //Walk through Walls Mode if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } //Check if there's a pawn to path for Pawn pawn = traverseParms.pawn; if (pawn != null && pawn.Map != this.map) { Log.Error(string.Concat(new object[] { "Tried to FindPath for pawn which is spawned in another map. His map CVPathFinder should have been used, not this one. pawn=", pawn, " pawn.Map=", pawn.Map, " map=", this.map })); return(PawnPath.NotFound); } //Make sure the start is valid if (!start.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindPath with invalid start ", start, ", pawn= ", pawn })); return(PawnPath.NotFound); } //Make sure the end is valid if (!dest.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn })); return(PawnPath.NotFound); } //Check if it's possible to get to the destination Log.Error(traverseParms.mode.ToString()); if (traverseParms.mode == TraverseMode.ByPawn) { if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) { return(PawnPath.NotFound); } } else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound); } Log.Error("a"); this.PfProfilerBeginSample(string.Concat(new object[] { "FindPath for ", pawn, " from ", start, " to ", dest, (!dest.HasThing) ? string.Empty : (" at " + dest.Cell) })); this.cellIndices = this.map.cellIndices; this.pathGrid = this.map.pathGrid; this.edificeGrid = this.map.edificeGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int num = this.cellIndices.CellToIndex(start); int num2 = this.cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid(); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = this.CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = this.map.pathGrid.pathGrid; EdificeGrid edificeGrid = this.map.edificeGrid; int num3 = 0; int num4 = 0; Area allowedArea = this.GetAllowedArea(pawn); bool flag5 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = true && DebugViewSettings.drawPaths; bool flag7 = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null; bool flag8 = !flag || !flag3; bool flag9 = false; int num5 = 0; int num6 = 0; float num7 = this.DetermineHeuristicStrength(pawn, start, dest); int num8; int num9; Log.Error("b"); if (pawn != null) { num8 = pawn.TicksPerMoveCardinal; num9 = pawn.TicksPerMoveDiagonal; } else { num8 = 13; num9 = 18; } this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); this.InitStatusesAndPushStartNode(ref num, start); while (true) { Log.Error("c"); this.PfProfilerBeginSample("Open cell"); if (this.openList.Count <= 0) { break; } num5 += this.openList.Count; num6++; CVPathFinder.CostNode costNode = this.openList.Pop(); num = costNode.index; if (costNode.cost != this.calcGrid[num].costNodeCost) { Log.Error("d"); this.PfProfilerEndSample(); } else if (this.calcGrid[num].status == this.statusClosedValue) { Log.Error("e"); this.PfProfilerEndSample(); } else { Log.Error("f"); IntVec3 c = this.cellIndices.IndexToCell(num); int x2 = c.x; int z2 = c.z; if (flag6) { this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString()); } if (flag4) { if (num == num2) { goto Block_27; } } else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num)) { goto Block_29; } if (num3 > 160000) { goto Block_30; } this.PfProfilerEndSample(); this.PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num10 = (uint)(x2 + CVPathFinder.Directions[i]); uint num11 = (uint)(z2 + CVPathFinder.Directions[i + 8]); if ((ulong)num10 < (ulong)((long)this.mapSizeX) && (ulong)num11 < (ulong)((long)this.mapSizeZ)) { int num12 = (int)num10; int num13 = (int)num11; int num14 = this.cellIndices.CellToIndex(num12, num13); if (this.calcGrid[num14].status != this.statusClosedValue || flag9) { int num15 = 0; bool flag10 = false; if (flag2 || !new IntVec3(num12, 0, num13).GetTerrain(this.map).HasTag("Water") || (pawn.GetComp <CompVehicle>() != null && pawn.GetComp <CompVehicle>().Props.vehicleType == VehicleType.Amphibious)) { if (!this.pathGrid.WalkableFast(num14)) { if (!flag) { if (flag6) { this.DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk"); } goto IL_C2E; } flag10 = true; num15 += 70; Building building = edificeGrid[num14]; if (building == null) { goto IL_C2E; } if (!CVPathFinder.IsDestroyable(building)) { goto IL_C2E; } num15 += (int)((float)building.HitPoints * 0.11f); } if (i > 3) { switch (i) { case 4: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } break; case 5: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } break; case 6: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } break; case 7: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } goto IL_C2E; } num15 += 70; } break; } } Log.Error("g"); int num16 = (i <= 3) ? num8 : num9; num16 += num15; if (!flag10) { num16 += array[num14]; } if (byteGrid != null) { num16 += (int)(byteGrid[num14] * 8); } if (allowedArea != null && !allowedArea[num14]) { num16 += 600; } if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, false, false)) { num16 += 175; } Log.Error("h"); Building building2 = this.edificeGrid[num14]; if (building2 != null) { this.PfProfilerBeginSample("Edifices"); int buildingCost = CVPathFinder.GetBuildingCost(building2, traverseParms, pawn); if (buildingCost == 2147483647) { this.PfProfilerEndSample(); goto IL_C2E; } num16 += buildingCost; this.PfProfilerEndSample(); } int num17 = num16 + this.calcGrid[num].knownCost; ushort status = this.calcGrid[num14].status; if (status == this.statusClosedValue || status == this.statusOpenValue) { int num18 = 0; if (status == this.statusClosedValue) { num18 = num8; } if (this.calcGrid[num14].knownCost <= num17 + num18) { goto IL_C2E; } } if (status != this.statusClosedValue && status != this.statusOpenValue) { if (flag9) { this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num14) * CVPathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4)); } else { int dx = Math.Abs(num12 - x); int dz = Math.Abs(num13 - z); int num19 = GenMath.OctileDistance(dx, dz, num8, num9); this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num19 * num7); } } int num20 = num17 + this.calcGrid[num14].heuristicCost; this.calcGrid[num14].parentIndex = num; this.calcGrid[num14].knownCost = num17; this.calcGrid[num14].status = this.statusOpenValue; this.calcGrid[num14].costNodeCost = num20; num4++; this.openList.Push(new CVPathFinder.CostNode(num14, num20)); } } } IL_C2E :; } this.PfProfilerEndSample(); num3++; this.calcGrid[num].status = this.statusClosedValue; if (num4 >= 2000 && flag7 && !flag9) { flag9 = true; this.regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, this.disallowedCornerIndices); this.InitStatusesAndPushStartNode(ref num, start); num4 = 0; num3 = 0; } } } string text = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString(); string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString(); Log.Warning(string.Concat(new object[] { pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2 })); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); Block_27: this.PfProfilerEndSample(); PawnPath result = this.FinalizedPath(num); this.PfProfilerEndSample(); return(result); Block_29: this.PfProfilerEndSample(); PawnPath result2 = this.FinalizedPath(num); this.PfProfilerEndSample(); return(result2); Block_30: Log.Warning(string.Concat(new object[] { pawn, " pathing from ", start, " to ", dest, " hit search limit of ", 160000, " cells." })); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); }
public PawnPath FindShipPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Pawn pawn = traverseParms.pawn; if (!(pawn is null) && pawn.Map != this.map) { Log.Error(string.Concat(new object[] { "Tried to FindShipPath for pawn which is spawned in another map. his map ShipPathFinder should have been used, not this one. " + "pawn=", pawn, " pawn.Map=", pawn.Map, " map=", this.map }), false); return(PawnPath.NotFound); } if (!start.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindShipPath with invalid start ", start, ", pawn=", pawn }), false); return(PawnPath.NotFound); } if (!dest.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn }), false); return(PawnPath.NotFound); } if (traverseParms.mode == TraverseMode.ByPawn) { if (!ShipReachabilityUtility.CanReachShip(pawn, dest, peMode, Danger.Deadly, false, traverseParms.mode)) { return(PawnPath.NotFound); } } else if (!mapE.getShipReachability.CanReachShip(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound); } this.PfProfilerBeginSample(string.Concat(new object[] { "FindPath for ", pawn, " from ", start, " to ", dest, (!dest.HasThing) ? string.Empty : (" at " + dest.Cell) })); this.cellIndices = this.map.cellIndices; this.shipPathGrid = mapE.getShipPathGrid; this.edificeGrid = this.map.edificeGrid.InnerArray; this.blueprintGrid = this.map.blueprintGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int num = this.cellIndices.CellToIndex(start); int num2 = this.cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = (pawn is null) ? null : pawn.GetAvoidGrid(true); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = this.CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = mapE.getShipPathGrid.pathGrid; TerrainDef[] topGrid = this.map.terrainGrid.topGrid; EdificeGrid edificeGrid = this.map.edificeGrid; int num3 = 0; int num4 = 0; Area allowedArea = this.GetAllowedArea(pawn); bool flag5 = !(pawn is null) && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = true && DebugViewSettings.drawPaths; bool flag7 = !flag && !(WaterGridsUtility.GetRegion(start, this.map, RegionType.Set_Passable) is null) && flag2; bool flag8 = !flag || !flag3; bool flag9 = false; bool flag10 = !(pawn is null) && pawn.Drafted; bool flag11 = !(pawn is null) && !(pawn.GetComp <CompShips>() is null); int num5 = (!flag11) ? NodesToOpenBeforeRegionbasedPathing_NonShip : NodesToOpenBeforeRegionBasedPathing_Ship; int num6 = 0; int num7 = 0; float num8 = this.DetermineHeuristicStrength(pawn, start, dest); int num9 = !(pawn is null) ? pawn.TicksPerMoveCardinal : DefaultMoveTicksCardinal; int num10 = !(pawn is null) ? pawn.TicksPerMoveDiagonal : DefaultMoveTicksDiagonal; this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); this.InitStatusesAndPushStartNode(ref num, start); for (;;) { this.PfProfilerBeginSample("Open cell"); if (this.openList.Count <= 0) { break; } num6 += this.openList.Count; num7++; ShipPathFinder.CostNode costNode = this.openList.Pop(); num = costNode.index; if (costNode.cost != this.calcGrid[num].costNodeCost) { this.PfProfilerEndSample(); } else if (this.calcGrid[num].status == this.statusClosedValue) { this.PfProfilerEndSample(); } else { IntVec3 c = this.cellIndices.IndexToCell(num); int x2 = c.x; int z2 = c.z; if (flag6) { this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString()); } if (flag4) { if (num == num2) { goto Block_32; } } else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num)) { goto Block_34; } if (num3 > SearchLimit) { goto Block_35; } this.PfProfilerEndSample(); this.PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num11 = (uint)(x2 + ShipPathFinder.Directions[i]); uint num12 = (uint)(z2 + ShipPathFinder.Directions[i + 8]); if ((ulong)num11 < ((ulong)this.mapSizeX) && (ulong)num12 < (ulong)((long)this.mapSizeZ)) { int num13 = (int)num11; int num14 = (int)num12; int num15 = this.cellIndices.CellToIndex(num13, num14); if (this.calcGrid[num15].status != this.statusClosedValue || flag9) { int num16 = 0; //bool flag12 = false; Extra cost for traversing water if (flag2 || !new IntVec3(num13, 0, num14).GetTerrain(this.map).HasTag("Water")) { if (!this.shipPathGrid.WalkableFast(num15)) { if (!flag) { if (flag6) { this.DebugFlash(new IntVec3(num13, 0, num14), 0.22f, "walk"); } goto IL_E3A; } //flag12 = true; num16 += 70; Building building = edificeGrid[num15]; if (building is null) { goto IL_E3A; } if (!IsDestroyable(building)) { goto IL_E3A; } num16 += (int)((float)building.HitPoints * 0.2f); } if (i > 3) { switch (i) { case 4: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } break; case 5: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } break; case 6: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } break; case 7: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "ships"); } goto IL_E3A; } num16 += 70; } break; } } int num17 = (i <= 3) ? num9 : num10; num17 += num16; /*if(!flag12) * { * //Extra Costs for traversing water * num17 += array[num15]; * num17 += flag10 ? topGrid[num15].extraDraftedPerceivedPathCost : topGrid[num15].extraNonDraftedPerceivedPathCost; * }*/ if (!(byteGrid is null)) { num17 += (int)(byteGrid[num15] * 8); } //Allowed area cost? if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num13, 0, num14), pawn, false, false, true)) { num17 += Cost_PawnCollision; } Building building2 = this.edificeGrid[num15]; if (!(building2 is null)) { //Building Costs Here } List <Blueprint> list = this.blueprintGrid[num15]; if (!(list is null)) { this.PfProfilerBeginSample("Blueprints"); int num18 = 0; foreach (Blueprint bp in list) { num18 = Mathf.Max(num18, GetBlueprintCost(bp, pawn)); } if (num18 == int.MaxValue) { this.PfProfilerEndSample(); goto IL_E3A; } num17 += num18; this.PfProfilerEndSample(); } int num19 = num17 + this.calcGrid[num].knownCost; ushort status = this.calcGrid[num15].status; if (!(pawn.GetComp <CompShips>() is null) && !this.map.terrainGrid.TerrainAt(num15).IsWater) { num19 += 10000; } if (status == this.statusClosedValue || status == this.statusOpenValue) { int num20 = 0; if (status == this.statusClosedValue) { num20 = num9; } if (this.calcGrid[num15].knownCost <= num19 + num20) { goto IL_E3A; } } if (flag9) { this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num15) * ShipPathFinder.RegionheuristicWeighByNodesOpened.Evaluate((float)num4)); if (this.calcGrid[num15].heuristicCost < 0) { Log.ErrorOnce(string.Concat(new object[] { "Heuristic cost overflow for ship ", pawn.ToStringSafe <Pawn>(), " pathing from ", start, " to ", dest, "." }), pawn.GetHashCode() ^ 193840009, false); this.calcGrid[num15].heuristicCost = 0; } } else if (status != this.statusClosedValue && status != this.statusOpenValue) { int dx = Math.Abs(num13 - x); int dz = Math.Abs(num14 - z); int num21 = GenMath.OctileDistance(dx, dz, num9, num10); this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)num21 * num8); } int num22 = num19 + this.calcGrid[num15].heuristicCost; //Log.Message("Num19: " + num19 + " || num22: " + num22); if (num22 < 0) { Log.ErrorOnce(string.Concat(new object[] { "Node cost overflow for ship ", pawn.ToStringSafe <Pawn>(), " pathing from ", start, " to ", dest, "." }), pawn.GetHashCode() ^ 87865822, false); num22 = 0; } this.calcGrid[num15].parentIndex = num; this.calcGrid[num15].knownCost = num19; this.calcGrid[num15].status = this.statusOpenValue; this.calcGrid[num15].costNodeCost = num22; num4++; this.openList.Push(new ShipPathFinder.CostNode(num15, num22)); } } } IL_E3A :; } this.PfProfilerEndSample(); num3++; this.calcGrid[num].status = this.statusClosedValue; if (num4 >= num5 && flag7 && !flag9) { flag9 = true; this.regionCostCalculator.Init(cellRect, traverseParms, num9, num10, byteGrid, allowedArea, flag10, this.disallowedCornerIndices); this.InitStatusesAndPushStartNode(ref num, start); num4 = 0; num3 = 0; } } } string text = ((pawn is null) || pawn.CurJob is null) ? "null" : pawn.CurJob.ToString(); string text2 = ((pawn is null) || pawn.Faction is null) ? "null" : pawn.Faction.ToString(); Log.Warning(string.Concat(new object[] { "ship pawn: ", pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2 }), false); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); Block_32: this.PfProfilerEndSample(); PawnPath result = this.FinalizedPath(num, flag9); this.PfProfilerEndSample(); return(result); Block_34: this.PfProfilerEndSample(); PawnPath result2 = this.FinalizedPath(num, flag9); this.PfProfilerEndSample(); return(result2); Block_35: Log.Warning(string.Concat(new object[] { "Ship ", pawn, " pathing from ", start, " to ", dest, " hit search limit of ", SearchLimit, " cells." }), false); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); }
public CellCostRule_Doors(PathfindData pathfindData) : base(pathfindData) { edificeGrid = pathfindData.map.edificeGrid; pawn = pathfindData.traverseParms.pawn; mode = pathfindData.traverseParms.mode; }
public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Pawn pawn = traverseParms.pawn; if (pawn != null && pawn.Map != this.map) { Log.Error(string.Concat(new object[] { "Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=", pawn, " pawn.Map=", pawn.Map, " map=", this.map }), false); return(PawnPath.NotFound); } if (!start.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindPath with invalid start ", start, ", pawn= ", pawn }), false); return(PawnPath.NotFound); } if (!dest.IsValid) { Log.Error(string.Concat(new object[] { "Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn }), false); return(PawnPath.NotFound); } if (traverseParms.mode == TraverseMode.ByPawn) { if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) { return(PawnPath.NotFound); } } else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound); } this.PfProfilerBeginSample(string.Concat(new object[] { "FindPath for ", pawn, " from ", start, " to ", dest, (!dest.HasThing) ? string.Empty : (" at " + dest.Cell) })); this.cellIndices = this.map.cellIndices; this.pathGrid = this.map.pathGrid; this.edificeGrid = this.map.edificeGrid.InnerArray; this.blueprintGrid = this.map.blueprintGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int num = this.cellIndices.CellToIndex(start); int num2 = this.cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid(); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = this.CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = this.map.pathGrid.pathGrid; TerrainDef[] topGrid = this.map.terrainGrid.topGrid; EdificeGrid edificeGrid = this.map.edificeGrid; int num3 = 0; int num4 = 0; Area allowedArea = this.GetAllowedArea(pawn); bool flag5 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = true && DebugViewSettings.drawPaths; bool flag7 = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null && flag2; bool flag8 = !flag || !flag3; bool flag9 = false; bool flag10 = pawn != null && pawn.Drafted; bool flag11 = pawn != null && pawn.IsColonist; int num5 = (!flag11) ? 2000 : 100000; int num6 = 0; int num7 = 0; float num8 = this.DetermineHeuristicStrength(pawn, start, dest); int num9; int num10; if (pawn != null) { num9 = pawn.TicksPerMoveCardinal; num10 = pawn.TicksPerMoveDiagonal; } else { num9 = 13; num10 = 18; } this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); this.InitStatusesAndPushStartNode(ref num, start); for (;;) { this.PfProfilerBeginSample("Open cell"); if (this.openList.Count <= 0) { break; } num6 += this.openList.Count; num7++; PathFinder.CostNode costNode = this.openList.Pop(); num = costNode.index; if (costNode.cost != this.calcGrid[num].costNodeCost) { this.PfProfilerEndSample(); } else if (this.calcGrid[num].status == this.statusClosedValue) { this.PfProfilerEndSample(); } else { IntVec3 c = this.cellIndices.IndexToCell(num); int x2 = c.x; int z2 = c.z; if (flag6) { this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString()); } if (flag4) { if (num == num2) { goto Block_32; } } else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num)) { goto Block_34; } if (num3 > 160000) { goto Block_35; } this.PfProfilerEndSample(); this.PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num11 = (uint)(x2 + PathFinder.Directions[i]); uint num12 = (uint)(z2 + PathFinder.Directions[i + 8]); if ((ulong)num11 < (ulong)((long)this.mapSizeX) && (ulong)num12 < (ulong)((long)this.mapSizeZ)) { int num13 = (int)num11; int num14 = (int)num12; int num15 = this.cellIndices.CellToIndex(num13, num14); if (this.calcGrid[num15].status != this.statusClosedValue || flag9) { int num16 = 0; bool flag12 = false; if (flag2 || !new IntVec3(num13, 0, num14).GetTerrain(this.map).HasTag("Water")) { if (!this.pathGrid.WalkableFast(num15)) { if (!flag) { if (flag6) { this.DebugFlash(new IntVec3(num13, 0, num14), 0.22f, "walk"); } goto IL_D53; } flag12 = true; num16 += 70; Building building = edificeGrid[num15]; if (building == null) { goto IL_D53; } if (!PathFinder.IsDestroyable(building)) { goto IL_D53; } num16 += (int)((float)building.HitPoints * 0.2f); } if (i > 3) { switch (i) { case 4: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } break; case 5: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } if (this.BlocksDiagonalMovement(num + 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } break; case 6: if (this.BlocksDiagonalMovement(num + this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } break; case 7: if (this.BlocksDiagonalMovement(num - this.mapSizeX)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } if (this.BlocksDiagonalMovement(num - 1)) { if (flag8) { if (flag6) { this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } goto IL_D53; } num16 += 70; } break; } } int num17 = (i <= 3) ? num9 : num10; num17 += num16; if (!flag12) { num17 += array[num15]; if (flag10) { num17 += topGrid[num15].extraDraftedPerceivedPathCost; } else { num17 += topGrid[num15].extraNonDraftedPerceivedPathCost; } } if (byteGrid != null) { num17 += (int)(byteGrid[num15] * 8); } if (allowedArea != null && !allowedArea[num15]) { num17 += 600; } if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num13, 0, num14), pawn, false, false, true)) { num17 += 175; } Building building2 = this.edificeGrid[num15]; if (building2 != null) { this.PfProfilerBeginSample("Edifices"); int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn); if (buildingCost == 2147483647) { this.PfProfilerEndSample(); goto IL_D53; } num17 += buildingCost; this.PfProfilerEndSample(); } List <Blueprint> list = this.blueprintGrid[num15]; if (list != null) { this.PfProfilerBeginSample("Blueprints"); int num18 = 0; for (int j = 0; j < list.Count; j++) { num18 = Mathf.Max(num18, PathFinder.GetBlueprintCost(list[j], pawn)); } if (num18 == 2147483647) { this.PfProfilerEndSample(); goto IL_D53; } num17 += num18; this.PfProfilerEndSample(); } int num19 = num17 + this.calcGrid[num].knownCost; ushort status = this.calcGrid[num15].status; if (status == this.statusClosedValue || status == this.statusOpenValue) { int num20 = 0; if (status == this.statusClosedValue) { num20 = num9; } if (this.calcGrid[num15].knownCost <= num19 + num20) { goto IL_D53; } } if (status != this.statusClosedValue && status != this.statusOpenValue) { if (flag9) { this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num15) * PathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4)); } else { int dx = Math.Abs(num13 - x); int dz = Math.Abs(num14 - z); int num21 = GenMath.OctileDistance(dx, dz, num9, num10); this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)num21 * num8); } } int num22 = num19 + this.calcGrid[num15].heuristicCost; this.calcGrid[num15].parentIndex = num; this.calcGrid[num15].knownCost = num19; this.calcGrid[num15].status = this.statusOpenValue; this.calcGrid[num15].costNodeCost = num22; num4++; this.openList.Push(new PathFinder.CostNode(num15, num22)); } } } IL_D53 :; } this.PfProfilerEndSample(); num3++; this.calcGrid[num].status = this.statusClosedValue; if (num4 >= num5 && flag7 && !flag9) { flag9 = true; this.regionCostCalculator.Init(cellRect, traverseParms, num9, num10, byteGrid, allowedArea, flag10, this.disallowedCornerIndices); this.InitStatusesAndPushStartNode(ref num, start); num4 = 0; num3 = 0; } } } string text = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString(); string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString(); Log.Warning(string.Concat(new object[] { pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2 }), false); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); Block_32: this.PfProfilerEndSample(); PawnPath result = this.FinalizedPath(num, flag9); this.PfProfilerEndSample(); return(result); Block_34: this.PfProfilerEndSample(); PawnPath result2 = this.FinalizedPath(num, flag9); this.PfProfilerEndSample(); return(result2); Block_35: Log.Warning(string.Concat(new object[] { pawn, " pathing from ", start, " to ", dest, " hit search limit of ", 160000, " cells." }), false); this.DebugDrawRichData(); this.PfProfilerEndSample(); return(PawnPath.NotFound); }
public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Pawn pawn = traverseParms.pawn; if (pawn != null && pawn.Map != map) { Log.Warning(String.Format("Map object was rebuilt, but new pather was not assigned to new map (new {0}) (old {1})", pawn.Map.uniqueID, map.uniqueID)); Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + map); return(PawnPath.NotFound); } if (!start.IsValid) { Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn); return(PawnPath.NotFound); } if (!dest.IsValid) { Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn); return(PawnPath.NotFound); } if (traverseParms.mode == TraverseMode.ByPawn) { if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) { return(PawnPath.NotFound); } } else if (!map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound); } PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + (dest.HasThing ? (" at " + dest.Cell) : "")); cellIndices = map.cellIndices; pathGrid = map.pathGrid; this.edificeGrid = map.edificeGrid.InnerArray; blueprintGrid = map.blueprintGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int curIndex = cellIndices.CellToIndex(start); int num = cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = pawn?.GetAvoidGrid(); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = map.pathGrid.pathGrid; TerrainDef[] topGrid = map.terrainGrid.topGrid; EdificeGrid edificeGrid = map.edificeGrid; int num2 = 0; int num3 = 0; Area allowedArea = GetAllowedArea(pawn); bool flag5 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = (!flag && start.GetRegion(map) != null) & flag2; bool flag7 = !flag || !flag3; bool flag8 = false; bool flag9 = pawn?.Drafted ?? false; int num4 = (pawn?.IsColonist ?? false) ? 100000 : 2000; int num5 = 0; int num6 = 0; float num7 = DetermineHeuristicStrength(pawn, start, dest); // BEGIN CHANGED SECTION // In case pawn is null int num8 = 13; int num9 = 18; Dictionary <TerrainDef, int> pawnTerrainCacheCardinal = new Dictionary <TerrainDef, int>(); Dictionary <TerrainDef, int> pawnTerrainCacheDiagonal = new Dictionary <TerrainDef, int>(); Dictionary <TerrainDef, bool> pawnSpecialMovementCache = new Dictionary <TerrainDef, bool>(); Dictionary <TerrainDef, bool> pawnImpassibleMovementCache = new Dictionary <TerrainDef, bool>(); Dictionary <TerrainDef, int> pawnTerrainMovementCache = new Dictionary <TerrainDef, int>(); // END CHANGED SECTION CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); InitStatusesAndPushStartNode(ref curIndex, start); while (true) { PfProfilerBeginSample("Open cell"); if (openList.Count <= 0) { string text = (pawn != null && pawn.CurJob != null) ? pawn.CurJob.ToString() : "null"; string text2 = (pawn != null && pawn.Faction != null) ? pawn.Faction.ToString() : "null"; Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2); DebugDrawRichData(); PfProfilerEndSample(); PfProfilerEndSample(); return(PawnPath.NotFound); } num5 += openList.Count; num6++; CostNode costNode = openList.Pop(); curIndex = costNode.index; if (costNode.cost != calcGrid[curIndex].costNodeCost) { PfProfilerEndSample(); continue; } if (calcGrid[curIndex].status == statusClosedValue) { PfProfilerEndSample(); continue; } IntVec3 c = cellIndices.IndexToCell(curIndex); int x2 = c.x; int z2 = c.z; if (flag4) { if (curIndex == num) { PfProfilerEndSample(); PawnPath result = FinalizedPath(curIndex, flag8); PfProfilerEndSample(); return(result); } } else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(curIndex)) { PfProfilerEndSample(); PawnPath result2 = FinalizedPath(curIndex, flag8); PfProfilerEndSample(); return(result2); } if (num2 > 160000) { break; } PfProfilerEndSample(); PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num10 = (uint)(x2 + Directions[i]); uint num11 = (uint)(z2 + Directions[i + 8]); if (num10 >= mapSizeX || num11 >= mapSizeZ) { continue; } int num12 = (int)num10; int num13 = (int)num11; int num14 = cellIndices.CellToIndex(num12, num13); if (calcGrid[num14].status == statusClosedValue && !flag8) { continue; } // BEGIN CHANGED SECTION IntVec3 targetCell = new IntVec3(num12, 0, num13); TerrainDef targetTerrain = topGrid[num14]; if (pawn != null) { // Use cache of terrain movement indicators to avoid a lot of repeated computation if (!pawnImpassibleMovementCache.TryGetValue(targetTerrain, out bool impassible)) { impassible = pawn.kindDef.UnreachableTerrainCheck(targetTerrain); pawnImpassibleMovementCache[targetTerrain] = impassible; } if (impassible) { // Skip this cell for pathing calculations calcGrid[num14].status = statusClosedValue; continue; } // Overwrite directional move costs if (!pawnTerrainCacheCardinal.TryGetValue(targetTerrain, out num8)) { num8 = pawn.TerrainAwareTicksPerMoveCardinal(targetTerrain); pawnTerrainCacheCardinal[targetTerrain] = num8; } if (!pawnTerrainCacheDiagonal.TryGetValue(targetTerrain, out num9)) { num9 = pawn.TerrainAwareTicksPerMoveDiagonal(targetTerrain); pawnTerrainCacheDiagonal[targetTerrain] = num9; } } // END CHANGED SECTION int num15 = 0; bool flag10 = false; //if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(map).HasTag("Water")) if (!flag2 && targetTerrain.HasTag("Water")) { continue; } if (!pathGrid.WalkableFast(num14)) { if (!flag) { continue; } flag10 = true; num15 += 70; Building building = edificeGrid[num14]; if (building == null || !IsDestroyable(building)) { continue; } num15 += (int)((float)building.HitPoints * 0.2f); } switch (i) { case 4: if (BlocksDiagonalMovement(curIndex - mapSizeX)) { if (flag7) { continue; } num15 += 70; } if (BlocksDiagonalMovement(curIndex + 1)) { if (flag7) { continue; } num15 += 70; } break; case 5: if (BlocksDiagonalMovement(curIndex + mapSizeX)) { if (flag7) { continue; } num15 += 70; } if (BlocksDiagonalMovement(curIndex + 1)) { if (flag7) { continue; } num15 += 70; } break; case 6: if (BlocksDiagonalMovement(curIndex + mapSizeX)) { if (flag7) { continue; } num15 += 70; } if (BlocksDiagonalMovement(curIndex - 1)) { if (flag7) { continue; } num15 += 70; } break; case 7: if (BlocksDiagonalMovement(curIndex - mapSizeX)) { if (flag7) { continue; } num15 += 70; } if (BlocksDiagonalMovement(curIndex - 1)) { if (flag7) { continue; } num15 += 70; } break; } int num16 = (i > 3) ? num9 : num8; num16 += num15; if (!flag10) { // BEGIN CHANGED SECTION //num16 += array[num14]; //num16 = ((!flag9) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost)); if (pawn == null) { num16 += array[num14]; if (flag9) { num16 += targetTerrain.extraDraftedPerceivedPathCost; } else { num16 += targetTerrain.extraNonDraftedPerceivedPathCost; } } else { // Use cache of terrain perceived cost instead of fixed pathCost grid to avoid a lot of repeated computation while maintaining accuracy if (!pawnTerrainMovementCache.TryGetValue(targetTerrain, out int terrainMoveCost)) { terrainMoveCost = pawn.TerrainMoveCost(targetTerrain); pawnTerrainMovementCache[targetTerrain] = terrainMoveCost; } // This was really really expensive, so we opted to mod this pre-calced value //num16 += pathGrid.TerrainCalculatedCostAt(map, pawn, targetCell, true, IntVec3.Invalid, terrainMoveCost); num16 += pathGrid.ApplyTerrainModToCalculatedCost(targetTerrain, array[num14], terrainMoveCost); // Use cache of terrain movement indicators to avoid a lot of repeated computation if (!pawnSpecialMovementCache.TryGetValue(targetTerrain, out bool specialMovement)) { specialMovement = pawn.TerrainMoveStat(targetTerrain) != StatDefOf.MoveSpeed; pawnSpecialMovementCache[targetTerrain] = specialMovement; } // Skip applying the PerceivedPathCost hack if we've got a specialized speed stat for this terrain if (!specialMovement) { if (flag9) { num16 += targetTerrain.extraDraftedPerceivedPathCost; } else { num16 += targetTerrain.extraNonDraftedPerceivedPathCost; } } } // END CHANGED SECTION } if (byteGrid != null) { num16 += byteGrid[num14] * 8; } if (allowedArea != null && !allowedArea[num14]) { num16 += 600; } //new IntVec3(num12, 0, num13) -> targetCell if (flag5 && PawnUtility.AnyPawnBlockingPathAt(targetCell, pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true)) { num16 += 175; } Building building2 = this.edificeGrid[num14]; if (building2 != null) { PfProfilerBeginSample("Edifices"); int buildingCost = GetBuildingCost(building2, traverseParms, pawn); if (buildingCost == int.MaxValue) { PfProfilerEndSample(); continue; } num16 += buildingCost; PfProfilerEndSample(); } List <Blueprint> list = blueprintGrid[num14]; if (list != null) { PfProfilerBeginSample("Blueprints"); int num17 = 0; for (int j = 0; j < list.Count; j++) { num17 = Mathf.Max(num17, GetBlueprintCost(list[j], pawn)); } if (num17 == int.MaxValue) { PfProfilerEndSample(); continue; } num16 += num17; PfProfilerEndSample(); } int num18 = num16 + calcGrid[curIndex].knownCost; ushort status = calcGrid[num14].status; if (status == statusClosedValue || status == statusOpenValue) { int num19 = 0; if (status == statusClosedValue) { num19 = num8; } if (calcGrid[num14].knownCost <= num18 + num19) { continue; } } if (flag8) { calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate(num3)); if (calcGrid[num14].heuristicCost < 0) { Log.ErrorOnce("Heuristic cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0xB8DC389); calcGrid[num14].heuristicCost = 0; } } else if (status != statusClosedValue && status != statusOpenValue) { int dx = Math.Abs(num12 - x); int dz = Math.Abs(num13 - z); int num20 = GenMath.OctileDistance(dx, dz, num8, num9); calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7); } int num21 = num18 + calcGrid[num14].heuristicCost; if (num21 < 0) { Log.ErrorOnce("Node cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0x53CB9DE); num21 = 0; } calcGrid[num14].parentIndex = curIndex; calcGrid[num14].knownCost = num18; calcGrid[num14].status = statusOpenValue; calcGrid[num14].costNodeCost = num21; num3++; openList.Push(new CostNode(num14, num21)); } PfProfilerEndSample(); num2++; calcGrid[curIndex].status = statusClosedValue; if (num3 >= num4 && flag6 && !flag8) { flag8 = true; regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, flag9, disallowedCornerIndices); InitStatusesAndPushStartNode(ref curIndex, start); num3 = 0; num2 = 0; } } Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells."); DebugDrawRichData(); PfProfilerEndSample(); PfProfilerEndSample(); return(PawnPath.NotFound); }
//public static FastPriorityQueue<CostNode2> openList = new FastPriorityQueue<CostNode2>(new CostNodeComparer2()); //public static PathFinderNodeFast[] calcGrid = new PathFinderNodeFast[40000]; //public static ushort statusOpenValue = 1; //public static ushort statusClosedValue = 2; public static bool FindPath(PathFinder __instance, ref PawnPath __result, IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { FastPriorityQueue <CostNode2> openList = getOpenList(); ushort statusOpenValue = getOpenValue(); ushort statusClosedValue = getClosedValue(); PathFinderNodeFast[] calcGrid = getCalcGrid(__instance); RegionCostCalculatorWrapper regionCostCalculator = getRegionCostCalculatorWrapper(__instance); if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Pawn pawn = traverseParms.pawn; if (pawn != null && pawn.Map != mapField(__instance)) { Log.Error(string.Concat("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=", pawn, " pawn.Map=", pawn.Map, " map=", mapField(__instance))); __result = PawnPath.NotFound; return(false); } if (!start.IsValid) { Log.Error(string.Concat("Tried to FindPath with invalid start ", start, ", pawn= ", pawn)); __result = PawnPath.NotFound; return(false); } if (!dest.IsValid) { Log.Error(string.Concat("Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn)); __result = PawnPath.NotFound; return(false); } if (traverseParms.mode == TraverseMode.ByPawn) { if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) { __result = PawnPath.NotFound; return(false); } } else if (!mapField(__instance).reachability.CanReach(start, dest, peMode, traverseParms)) { __result = PawnPath.NotFound; return(false); } PfProfilerBeginSample(string.Concat("FindPath for ", pawn, " from ", start, " to ", dest, dest.HasThing ? (" at " + dest.Cell) : "")); cellIndicesField(__instance) = mapField(__instance).cellIndices; pathGridField(__instance) = mapField(__instance).pathGrid; edificeGridField(__instance) = mapField(__instance).edificeGrid.InnerArray; blueprintGridField(__instance) = mapField(__instance).blueprintGrid.InnerArray; int x = dest.Cell.x; int z = dest.Cell.z; int curIndex = cellIndicesField(__instance).CellToIndex(start); int num = cellIndicesField(__instance).CellToIndex(dest.Cell); ByteGrid byteGrid = pawn?.GetAvoidGrid(); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect destinationRect = CalculateDestinationRect(dest, peMode); bool flag4 = destinationRect.Width == 1 && destinationRect.Height == 1; int[] array = mapField(__instance).pathGrid.pathGrid; TerrainDef[] topGrid = mapField(__instance).terrainGrid.topGrid; EdificeGrid edificeGrid = mapField(__instance).edificeGrid; int num2 = 0; int num3 = 0; Area allowedArea = GetAllowedArea(pawn); bool flag5 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = !flag && start.GetRegion(mapField(__instance)) != null && flag2; bool flag7 = !flag || !flag3; bool flag8 = false; bool flag9 = pawn?.Drafted ?? false; int num4 = (pawn?.IsColonist ?? false) ? 100000 : 2000; int num5 = 0; int num6 = 0; float num7 = DetermineHeuristicStrength(pawn, start, dest); int num8; int num9; if (pawn != null) { num8 = pawn.TicksPerMoveCardinal; num9 = pawn.TicksPerMoveDiagonal; } else { num8 = 13; num9 = 18; } CalculateAndAddDisallowedCorners2(disallowedCornerIndicesField(__instance), mapField(__instance), peMode, destinationRect); InitStatusesAndPushStartNode3(ref curIndex, start, cellIndicesField(__instance), calcGrid, ref statusOpenValue, ref statusClosedValue); openList.Clear(); openList.Push(new CostNode2(curIndex, 0)); while (true) { PfProfilerBeginSample("Open cell"); if (openList.Count <= 0) { string text = (pawn != null && pawn.CurJob != null) ? pawn.CurJob.ToString() : "null"; string text2 = (pawn != null && pawn.Faction != null) ? pawn.Faction.ToString() : "null"; Log.Warning(string.Concat(pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2)); DebugDrawRichData(); PfProfilerEndSample(); PfProfilerEndSample(); __result = PawnPath.NotFound; return(false); } num5 += openList.Count; num6++; CostNode2 costNode = openList.Pop(); curIndex = costNode.index; if (costNode.cost != calcGrid[curIndex].costNodeCost) { PfProfilerEndSample(); continue; } if (calcGrid[curIndex].status == statusClosedValue) { PfProfilerEndSample(); continue; } IntVec3 c = cellIndicesField(__instance).IndexToCell(curIndex); int x2 = c.x; int z2 = c.z; if (flag4) { if (curIndex == num) { PfProfilerEndSample(); PawnPath result = FinalizedPath2(curIndex, flag8, cellIndicesField(__instance), calcGrid); PfProfilerEndSample(); __result = result; return(false); } } else if (destinationRect.Contains(c) && !disallowedCornerIndicesField(__instance).Contains(curIndex)) { PfProfilerEndSample(); PawnPath result2 = FinalizedPath2(curIndex, flag8, cellIndicesField(__instance), calcGrid); PfProfilerEndSample(); __result = result2; return(false); } if (num2 > 160000) { break; } PfProfilerEndSample(); PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num10 = (uint)(x2 + Directions[i]); uint num11 = (uint)(z2 + Directions[i + 8]); if (num10 >= mapSizeXField(__instance) || num11 >= mapSizeZField(__instance)) { continue; } int num12 = (int)num10; int num13 = (int)num11; int num14 = cellIndicesField(__instance).CellToIndex(num12, num13); if (calcGrid[num14].status == statusClosedValue && !flag8) { continue; } int num15 = 0; bool flag10 = false; if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(mapField(__instance)).HasTag("Water")) { continue; } if (!pathGridField(__instance).WalkableFast(num14)) { if (!flag) { continue; } flag10 = true; num15 += 70; Building building = edificeGrid[num14]; if (building == null || !PathFinder.IsDestroyable(building)) { continue; } num15 += (int)(building.HitPoints * 0.2f); } switch (i) { case 4: if (PathFinder.BlocksDiagonalMovement(curIndex - mapSizeXField(__instance), mapField(__instance))) { if (flag7) { continue; } num15 += 70; } if (PathFinder.BlocksDiagonalMovement(curIndex + 1, mapField(__instance))) { if (flag7) { continue; } num15 += 70; } break; case 5: if (PathFinder.BlocksDiagonalMovement(curIndex + mapSizeXField(__instance), mapField(__instance))) { if (flag7) { continue; } num15 += 70; } if (PathFinder.BlocksDiagonalMovement(curIndex + 1, mapField(__instance))) { if (flag7) { continue; } num15 += 70; } break; case 6: if (PathFinder.BlocksDiagonalMovement(curIndex + mapSizeXField(__instance), mapField(__instance))) { if (flag7) { continue; } num15 += 70; } if (PathFinder.BlocksDiagonalMovement(curIndex - 1, mapField(__instance))) { if (flag7) { continue; } num15 += 70; } break; case 7: if (PathFinder.BlocksDiagonalMovement(curIndex - mapSizeXField(__instance), mapField(__instance))) { if (flag7) { continue; } num15 += 70; } if (PathFinder.BlocksDiagonalMovement(curIndex - 1, mapField(__instance))) { if (flag7) { continue; } num15 += 70; } break; } int num16 = (i > 3) ? num9 : num8; num16 += num15; if (!flag10) { num16 += array[num14]; num16 = ((!flag9) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost)); } if (byteGrid != null) { num16 += byteGrid[num14] * 8; } if (allowedArea != null && !allowedArea[num14]) { num16 += 600; } if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true)) { num16 += 175; } Building building2 = edificeGridField(__instance)[num14]; if (building2 != null) { PfProfilerBeginSample("Edifices"); int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn); if (buildingCost == int.MaxValue) { PfProfilerEndSample(); continue; } num16 += buildingCost; PfProfilerEndSample(); } List <Blueprint> list = blueprintGridField(__instance)[num14]; if (list != null) { PfProfilerBeginSample("Blueprints"); int num17 = 0; for (int j = 0; j < list.Count; j++) { num17 = Mathf.Max(num17, PathFinder.GetBlueprintCost(list[j], pawn)); } if (num17 == int.MaxValue) { PfProfilerEndSample(); continue; } num16 += num17; PfProfilerEndSample(); } int num18 = num16 + calcGrid[curIndex].knownCost; ushort status = calcGrid[num14].status; if (status == statusClosedValue || status == statusOpenValue) { int num19 = 0; if (status == statusClosedValue) { num19 = num8; } if (calcGrid[num14].knownCost <= num18 + num19) { continue; } } if (flag8) { calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate(num3)); if (calcGrid[num14].heuristicCost < 0) { Log.ErrorOnce(string.Concat("Heuristic cost overflow for ", pawn.ToStringSafe(), " pathing from ", start, " to ", dest, "."), pawn.GetHashCode() ^ 0xB8DC389); calcGrid[num14].heuristicCost = 0; } } else if (status != statusClosedValue && status != statusOpenValue) { int dx = Math.Abs(num12 - x); int dz = Math.Abs(num13 - z); int num20 = GenMath.OctileDistance(dx, dz, num8, num9); calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7); } int num21 = num18 + calcGrid[num14].heuristicCost; if (num21 < 0) { Log.ErrorOnce(string.Concat("Node cost overflow for ", pawn.ToStringSafe(), " pathing from ", start, " to ", dest, "."), pawn.GetHashCode() ^ 0x53CB9DE); num21 = 0; } calcGrid[num14].parentIndex = curIndex; calcGrid[num14].knownCost = num18; calcGrid[num14].status = statusOpenValue; calcGrid[num14].costNodeCost = num21; num3++; openList.Push(new CostNode2(num14, num21)); } PfProfilerEndSample(); num2++; calcGrid[curIndex].status = statusClosedValue; if (num3 >= num4 && flag6 && !flag8) { flag8 = true; regionCostCalculator.Init(destinationRect, traverseParms, num8, num9, byteGrid, allowedArea, flag9, disallowedCornerIndicesField(__instance)); InitStatusesAndPushStartNode3(ref curIndex, start, cellIndicesField(__instance), calcGrid, ref statusOpenValue, ref statusClosedValue); openList.Clear(); openList.Push(new CostNode2(curIndex, 0)); num3 = 0; num2 = 0; } } Log.Warning(string.Concat(pawn, " pathing from ", start, " to ", dest, " hit search limit of ", 160000, " cells.")); DebugDrawRichData(); PfProfilerEndSample(); PfProfilerEndSample(); __result = PawnPath.NotFound; return(false); }
public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell) { if (DebugSettings.pathThroughWalls) { traverseParms.mode = TraverseMode.PassAllDestroyableThings; } Pawn pawn = traverseParms.pawn; if (pawn != null && pawn.Map != map) { Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + map); return(PawnPath.NotFound); } if (!start.IsValid) { Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn); return(PawnPath.NotFound); } if (!dest.IsValid) { Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn); return(PawnPath.NotFound); } if (traverseParms.mode == TraverseMode.ByPawn) { if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode)) { return(PawnPath.NotFound); } } else if (!map.reachability.CanReach(start, dest, peMode, traverseParms)) { return(PawnPath.NotFound); } PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + ((!dest.HasThing) ? string.Empty : (" at " + dest.Cell))); cellIndices = map.cellIndices; pathGrid = map.pathGrid; this.edificeGrid = map.edificeGrid.InnerArray; blueprintGrid = map.blueprintGrid.InnerArray; IntVec3 cell = dest.Cell; int x = cell.x; IntVec3 cell2 = dest.Cell; int z = cell2.z; int curIndex = cellIndices.CellToIndex(start); int num = cellIndices.CellToIndex(dest.Cell); ByteGrid byteGrid = pawn?.GetAvoidGrid(); bool flag = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater; bool flag2 = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater; bool flag3 = !flag; CellRect cellRect = CalculateDestinationRect(dest, peMode); bool flag4 = cellRect.Width == 1 && cellRect.Height == 1; int[] array = map.pathGrid.pathGrid; TerrainDef[] topGrid = map.terrainGrid.topGrid; EdificeGrid edificeGrid = map.edificeGrid; int num2 = 0; int num3 = 0; Area allowedArea = GetAllowedArea(pawn); bool flag5 = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn); bool flag6 = true && DebugViewSettings.drawPaths; bool flag7 = !flag && start.GetRegion(map) != null && flag2; bool flag8 = !flag || !flag3; bool flag9 = false; bool flag10 = pawn?.Drafted ?? false; int num4 = (!(pawn?.IsColonist ?? false)) ? 2000 : 100000; int num5 = 0; int num6 = 0; float num7 = DetermineHeuristicStrength(pawn, start, dest); int num8; int num9; if (pawn != null) { num8 = pawn.TicksPerMoveCardinal; num9 = pawn.TicksPerMoveDiagonal; } else { num8 = 13; num9 = 18; } CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect); InitStatusesAndPushStartNode(ref curIndex, start); while (true) { PfProfilerBeginSample("Open cell"); if (openList.Count <= 0) { string text = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString(); string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString(); Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2); DebugDrawRichData(); PfProfilerEndSample(); return(PawnPath.NotFound); } num5 += openList.Count; num6++; CostNode costNode = openList.Pop(); curIndex = costNode.index; if (costNode.cost != calcGrid[curIndex].costNodeCost) { PfProfilerEndSample(); } else if (calcGrid[curIndex].status == statusClosedValue) { PfProfilerEndSample(); } else { IntVec3 c = cellIndices.IndexToCell(curIndex); int x2 = c.x; int z2 = c.z; if (flag6) { DebugFlash(c, (float)calcGrid[curIndex].knownCost / 1500f, calcGrid[curIndex].knownCost.ToString()); } if (flag4) { if (curIndex == num) { PfProfilerEndSample(); PawnPath result = FinalizedPath(curIndex, flag9); PfProfilerEndSample(); return(result); } } else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(curIndex)) { PfProfilerEndSample(); PawnPath result2 = FinalizedPath(curIndex, flag9); PfProfilerEndSample(); return(result2); } if (num2 > 160000) { break; } PfProfilerEndSample(); PfProfilerBeginSample("Neighbor consideration"); for (int i = 0; i < 8; i++) { uint num10 = (uint)(x2 + Directions[i]); uint num11 = (uint)(z2 + Directions[i + 8]); if (num10 < mapSizeX && num11 < mapSizeZ) { int num12 = (int)num10; int num13 = (int)num11; int num14 = cellIndices.CellToIndex(num12, num13); if (calcGrid[num14].status != statusClosedValue || flag9) { int num15 = 0; bool flag11 = false; if (flag2 || !new IntVec3(num12, 0, num13).GetTerrain(map).HasTag("Water")) { if (!pathGrid.WalkableFast(num14)) { if (!flag) { if (flag6) { DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk"); } continue; } flag11 = true; num15 += 70; Building building = edificeGrid[num14]; if (building == null || !IsDestroyable(building)) { continue; } num15 += (int)((float)building.HitPoints * 0.2f); } switch (i) { case 4: if (BlocksDiagonalMovement(curIndex - mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } break; } num15 += 70; } if (BlocksDiagonalMovement(curIndex + 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } break; } num15 += 70; } goto default; case 5: if (BlocksDiagonalMovement(curIndex + mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } break; } num15 += 70; } if (BlocksDiagonalMovement(curIndex + 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn"); } break; } num15 += 70; } goto default; case 6: if (BlocksDiagonalMovement(curIndex + mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn"); } break; } num15 += 70; } if (BlocksDiagonalMovement(curIndex - 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } break; } num15 += 70; } goto default; case 7: if (BlocksDiagonalMovement(curIndex - mapSizeX)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn"); } break; } num15 += 70; } if (BlocksDiagonalMovement(curIndex - 1)) { if (flag8) { if (flag6) { DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn"); } break; } num15 += 70; } goto default; default: { int num16 = (i <= 3) ? num8 : num9; num16 += num15; if (!flag11) { num16 += array[num14]; num16 = ((!flag10) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost)); } if (byteGrid != null) { num16 += byteGrid[num14] * 8; } if (allowedArea != null && !allowedArea[num14]) { num16 += 600; } if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true)) { num16 += 175; } Building building2 = this.edificeGrid[num14]; if (building2 != null) { PfProfilerBeginSample("Edifices"); int buildingCost = GetBuildingCost(building2, traverseParms, pawn); if (buildingCost == 2147483647) { PfProfilerEndSample(); break; } num16 += buildingCost; PfProfilerEndSample(); } List <Blueprint> list = blueprintGrid[num14]; if (list != null) { PfProfilerBeginSample("Blueprints"); int num17 = 0; for (int j = 0; j < list.Count; j++) { num17 = Mathf.Max(num17, GetBlueprintCost(list[j], pawn)); } if (num17 == 2147483647) { PfProfilerEndSample(); break; } num16 += num17; PfProfilerEndSample(); } int num18 = num16 + calcGrid[curIndex].knownCost; ushort status = calcGrid[num14].status; if (status == statusClosedValue || status == statusOpenValue) { int num19 = 0; if (status == statusClosedValue) { num19 = num8; } if (calcGrid[num14].knownCost <= num18 + num19) { break; } } if (flag9) { calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate((float)num3)); if (calcGrid[num14].heuristicCost < 0) { Log.ErrorOnce("Heuristic cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0xB8DC389); calcGrid[num14].heuristicCost = 0; } } else if (status != statusClosedValue && status != statusOpenValue) { int dx = Math.Abs(num12 - x); int dz = Math.Abs(num13 - z); int num20 = GenMath.OctileDistance(dx, dz, num8, num9); calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7); } int num21 = num18 + calcGrid[num14].heuristicCost; if (num21 < 0) { Log.ErrorOnce("Node cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0x53CB9DE); num21 = 0; } calcGrid[num14].parentIndex = curIndex; calcGrid[num14].knownCost = num18; calcGrid[num14].status = statusOpenValue; calcGrid[num14].costNodeCost = num21; num3++; openList.Push(new CostNode(num14, num21)); break; } } } } } } PfProfilerEndSample(); num2++; calcGrid[curIndex].status = statusClosedValue; if (num3 >= num4 && flag7 && !flag9) { flag9 = true; regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, flag10, disallowedCornerIndices); InitStatusesAndPushStartNode(ref curIndex, start); num3 = 0; num2 = 0; } } } Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells."); DebugDrawRichData(); PfProfilerEndSample(); return(PawnPath.NotFound); }