public static void RaiseStateUpdate(EdExStates state, string status = null, string json = null) { if (EdExStateUpdate != null) { EdExStateUpdate(state, status, json); } }
/// <summary> /// Handles state updates within the editor extension. /// </summary> /// <param name="state">the state that triggered this event.</param> /// <param name="status">a generic message about the status.</param> /// <param name="json">a generic container for additional JSON encoded info.</param> private void StateUpdateHandler(EdExStates state, string status, string json) { switch (state) { case EdExStates.OnMenuItemClicked: break; case EdExStates.OnHttpReq: break; case EdExStates.OnHttpRes: break; case EdExStates.OnError: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.error); EdExLogger.LoggerInstance.LogError(string.Format("App Center Editor Extensions: {0}", status)); break; case EdExStates.OnWarning: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.warning); EdExLogger.LoggerInstance.LogWarning(string.Format("App Center Editor Extensions: {0}", status)); break; case EdExStates.OnSuccess: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.success); break; } }
/// <summary> /// Handles state updates within the editor extension. /// </summary> /// <param name="state">the state that triggered this event.</param> /// <param name="status">a generic message about the status.</param> /// <param name="json">a generic container for additional JSON encoded info.</param> public void StateUpdateHandler(EdExStates state, string status, string json) { switch (state) { case EdExStates.OnMenuItemClicked: //Debug.Log(string.Format("MenuItem: {0} Clicked", status)); break; case EdExStates.OnHttpReq: object temp; if (!string.IsNullOrEmpty(json) && Json.PlayFabSimpleJson.TryDeserializeObject(json, out temp)) // Json.JsonWrapper.DeserializeObject(json);) { Json.JsonObject deserialized = temp as Json.JsonObject; object useSpinner = false; object blockUi = false; if (deserialized.TryGetValue("useSpinner", out useSpinner) && bool.Parse(useSpinner.ToString())) { ProgressBar.UpdateState(ProgressBar.ProgressBarStates.spin); } if (deserialized.TryGetValue("blockUi", out blockUi) && bool.Parse(blockUi.ToString())) { AddBlockingRequest(status); } } break; case EdExStates.OnHttpRes: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.off); ProgressBar.UpdateState(ProgressBar.ProgressBarStates.success); ClearBlockingRequest(status); break; case EdExStates.OnError: // deserialize and add json details // clear blocking requests ProgressBar.UpdateState(ProgressBar.ProgressBarStates.error); ClearBlockingRequest(); Debug.LogError(string.Format("PlayFab EditorExtensions: Caught an error:{0}", status)); break; case EdExStates.OnWarning: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.warning); ClearBlockingRequest(); Debug.LogWarning(string.Format("PlayFab EditorExtensions: {0}", status)); break; case EdExStates.OnSuccess: ClearBlockingRequest(); ProgressBar.UpdateState(ProgressBar.ProgressBarStates.success); break; } }
/// <summary> /// Handles state updates within the editor extension. /// </summary> /// <param name="state">the state that triggered this event.</param> /// <param name="status">a generic message about the status.</param> /// <param name="json">a generic container for additional JSON encoded info.</param> private void StateUpdateHandler(EdExStates state, string status, string json) { switch (state) { case EdExStates.OnMenuItemClicked: PlayFabEditorPrefsSO.Instance.curSubMenuIdx = 0; break; case EdExStates.OnSubmenuItemClicked: int parsed; if (int.TryParse(json, out parsed)) { PlayFabEditorPrefsSO.Instance.curSubMenuIdx = parsed; } break; case EdExStates.OnHttpReq: object temp; if (string.IsNullOrEmpty(json) || Json.PlayFabSimpleJson.TryDeserializeObject(json, out temp)) { break; } var deserialized = temp as Json.JsonObject; object useSpinner = false; object blockUi = false; if (deserialized.TryGetValue("useSpinner", out useSpinner) && bool.Parse(useSpinner.ToString())) { ProgressBar.UpdateState(ProgressBar.ProgressBarStates.spin); } if (deserialized.TryGetValue("blockUi", out blockUi) && bool.Parse(blockUi.ToString())) { AddBlockingRequest(status); } break; case EdExStates.OnHttpRes: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.off); ProgressBar.UpdateState(ProgressBar.ProgressBarStates.success); ClearBlockingRequest(status); break; case EdExStates.OnError: // deserialize and add json details // clear blocking requests ProgressBar.UpdateState(ProgressBar.ProgressBarStates.error); ClearBlockingRequest(); Debug.LogError(string.Format("PlayFab EditorExtensions: Caught an error:{0}", status)); break; case EdExStates.OnWarning: ProgressBar.UpdateState(ProgressBar.ProgressBarStates.warning); ClearBlockingRequest(); Debug.LogWarning(string.Format("PlayFab EditorExtensions: {0}", status)); break; case EdExStates.OnSuccess: ClearBlockingRequest(); ProgressBar.UpdateState(ProgressBar.ProgressBarStates.success); break; } }