Пример #1
0
    public static void LinkClipsAfterImport()
    {
        for (int i = lastImportStartingLineCount; i < EasyVoiceSettings.instance.data.LineCount(); i++)
        {
            string assetFileName, fullFileName;
            EasyVoiceClipCreator.GenerateFullFileName(i, out assetFileName, out fullFileName);
            AudioClip foundClip = (AudioClip)AssetDatabase.LoadAssetAtPath(assetFileName, typeof(AudioClip));
            if (foundClip != null)
            {
                EasyVoiceSettings.instance.data.SetClip(i, foundClip); // don't mark changed though
            }
        }

        EasyVoiceIssueChecker.CheckAllLineIssues();
    }
    //public static EasyVoiceSettings.AudioImportSettings.SampleRate SampleRate(AudioSampleRateSetting sampleRate)
    //{
    //    switch (sampleRate)
    //    {
    //        case AudioSampleRateSetting.PreserveSampleRate:
    //            return EasyVoiceSettings.AudioImportSettings.SampleRate.PreserveSampleRate;
    //        case AudioSampleRateSetting.OptimizeSampleRate:
    //            return EasyVoiceSettings.AudioImportSettings.SampleRate.OptimizeSampleRate;
    //        case AudioSampleRateSetting.OverrideSampleRate:
    //            return EasyVoiceSettings.AudioImportSettings.SampleRate.OverrideSampleRate;
    //        default:
    //            return EasyVoiceSettings.AudioImportSettings.SampleRate.PreserveSampleRate; // Unity has a new value?
    //    }
    //}

    public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        // This will make sure that if any changed assets match our lines, then these lines will have their clip/file name re-checked for issues (or no more issues)

        if (EasyVoiceSettings.instance != null && EasyVoiceSettings.instance.data != null) // we are not yet initialized?
        {
            EasyVoiceDataAsset data = EasyVoiceSettings.instance.data;
            for (int lineIndex = 0; lineIndex < data.LineCount(); lineIndex++)
            {
                //string assetFileName, fullFileName;
                //EasyVoiceClipCreator.GenerateFullFileName(lineIndex, out assetFileName, out fullFileName);
                //if ((deletedAssets != null && deletedAssets.Contains(assetFileName)) ||
                //    (movedAssets != null && movedAssets.Contains(assetFileName)) ||
                //    (importedAssets != null && importedAssets.Contains(assetFileName)) ||
                //    (movedFromAssetPaths != null && movedFromAssetPaths.Contains(assetFileName)))
                //{ -- WE CAN'T RELY ON THIS, IT DOESN'T TELL US WHAT THE FILE NAME *WAS* (and keeping this cached is an overkill imo)
                EasyVoiceIssueChecker.VerifyFileNameOrClip(lineIndex);
                //    break;
                //}
            }
        }
    }
Пример #3
0
    public static bool CreateFiles(EasyVoiceSettings settings)
    {
        if (CreateFilesPreCheck(settings) != CreateFilesCheckResult.ok) // this duplicates Editor Window UI, btu is quick enough
        {
            return(false);
        }

        List <int> created = new List <int>();

        lastCreatedAssetFileNames.Clear(); // if this is not empty, something wen't wrong? well, we can't fix it anyway without knowing details, and if we know details, we probably already either addressed them or notified the user

        //List<List<LineIssue>> issues = EasyVoiceIssueChecker.GetLineIssues(settings);

        List <int> lineIndices = new List <int>();

        for (int i = 0; i < settings.data.LineCount(); i++)
        {
            if (!settings.data.GetOutputStatus(i))
            {
                continue;
            }

            EasyVoiceIssueChecker.CheckLineIssues(i);

            if (IssuePreventsFileMaking(settings.data.GetIssues(i))) // most overwriting is "okay"
            {
                continue;
            }

            lineIndices.Add(i);
        }

        for (int i = 0; i < lineIndices.Count; i++)
        {
            int lineIndex = lineIndices[i];

            string assetFileName; // this is Unity internal asset path starting with "Assets\" and including extension
            string fullFileName;  // this is the file name, including the system path and extension
            GenerateFullFileName(lineIndex, out assetFileName, out fullFileName);

#if DEBUG_MESSAGES
            Debug.Log(assetFileName);
#endif

            settings.querier.AskToMakeFile(
                settings.data.GetSpeechText(lineIndex),
                settings.data.GetSpeakerNameOrSelectDefault(lineIndex),
                fullFileName,
                settings.osxFileFormat);

            // Check if the file has the wrong extension
            if (Path.GetExtension(fullFileName) != settings.querier.FileExtension)
            {
#if DEBUG_MESSAGES
                Debug.Log("Audio clip file has a different extension than expected (\"" + settings.querier.FileExtension + "\")");
#endif

                int extensionIndex = fullFileName.LastIndexOf('.');
                if (extensionIndex != 0)
                {
                    string newName = fullFileName.Substring(0, extensionIndex) + settings.querier.FileExtension;

                    File.Move(fullFileName, newName);

                    extensionIndex = assetFileName.LastIndexOf('.');
                    if (extensionIndex != 0) // just in case asset file name is messed up
                    {
                        assetFileName = assetFileName.Substring(0, extensionIndex) + settings.querier.FileExtension;
                    }

#if DEBUG_MESSAGES
                    Debug.Log("Renamed audio clip asset to \"" + newName + "\" and internal asset path to \"" + assetFileName + "\"");
#endif
                }
            }

            created.Add(lineIndex);
            lastCreatedAssetFileNames.Add(assetFileName);

            settings.data.SetOutputStatus(lineIndex, false);

            EditorUtility.DisplayProgressBar(EasyVoiceSettings.progressDialogTitle, EasyVoiceSettings.progressDialogText, (i + 1f) / (lineIndices.Count + 1));
        }

#if UNITY_EDITOR
        //AssetDatabase.Refresh(); -- using AssetDatabase.ImportAsset instead
#endif

#if DEBUG_MESSAGES
        foreach (string lastCreatedAssetFileName in lastCreatedAssetFileNames)
        {
            Debug.Log("Asset will be expected for linking: " + lastCreatedAssetFileName);
        }
#endif

        if (settings.linkClips)
        {
            for (int i = 0; i < created.Count; i++)
            {
                // Force asset to import
                AssetDatabase.ImportAsset(lastCreatedAssetFileNames[i], ImportAssetOptions.ForceSynchronousImport);

                // Get the new asset
                AudioClip foundClip = (AudioClip)AssetDatabase.LoadAssetAtPath(lastCreatedAssetFileNames[i], typeof(AudioClip));

                //if (foundClip != null)
                //{
                //    System.Threading.Thread.Sleep(500); // wait a little bit of OS to possibly refresh, then retry
                //    AssetDatabase.ImportAsset(lastCreatedAssetFileNames[i], ImportAssetOptions.ForceSynchronousImport);
                //    foundClip = (AudioClip)AssetDatabase.LoadAssetAtPath(lastCreatedAssetFileNames[i], typeof(AudioClip));
                //}

                if (foundClip != null)
                {
#if DEBUG_MESSAGES
                    Debug.Log("Audio clip to link was found at: " + lastCreatedAssetFileNames[i]);
#endif

                    //                    if (!lastCreatedAssetFileNames[i].EndsWith(settings.querier.FileExtension))
                    //                    {
                    //#if DEBUG_MESSAGES
                    //                        Debug.Log("Audio clip has a different extension than expected (\"" + settings.querier.FileExtension + "\")");
                    //#endif
                    //                        int extensionIndex = lastCreatedAssetFileNames[i].LastIndexOf('.');
                    //                        if (extensionIndex > 0 && extensionIndex > lastCreatedAssetFileNames[i].Length - 10) // some sanity
                    //                        {
                    //                            int slashIndex = lastCreatedAssetFileNames[i].LastIndexOf('/');
                    //                            if (slashIndex != -1 && slashIndex < extensionIndex) // some more sanity
                    //                            {
                    //                                string newName = lastCreatedAssetFileNames[i].Substring(slashIndex + 1, extensionIndex - slashIndex - 1) + settings.querier.FileExtension;
                    //#if DEBUG_MESSAGES
                    //                                Debug.Log("Renaming audio clip asset to \"" + newName + "\"");
                    //#endif
                    //                                Debug.Log(AssetDatabase.RenameAsset(lastCreatedAssetFileNames[i], newName)); -- CAN'T, extension isn't renamed
                    //                            }
                    //                        }
                    //                    }

                    settings.data.SetClip(created[i], foundClip, false); // TODO: VERIFY?
                }
                else
                {
                    Debug.LogWarning("EasyVoice expected an AudioClip asset to be generated at \"" + lastCreatedAssetFileNames[i] + "\", but it wasn't found!");
                }
            }
        }
#if DEBUG_MESSAGES
        else
        {
            Debug.Log("Settings not set to link created clips, skipping.");
        }
#endif

        lastCreatedAssetFileNames.Clear();

        return(true);
    }
Пример #4
0
    public static ImportResult ImportData(string fileName, EasyVoiceSettings settings, bool append)
    {
        try
        {
            if (!File.Exists(fileName))
            {
                Debug.LogWarning("EasyVoice.ImportData tried to open the file returned by Unity's dialog, but such file doesn't appear to exist: \"" + fileName + "\"!");
                return(ImportResult.fail);
            }

            FileStream   fileStream   = new FileStream(fileName, FileMode.Open, FileAccess.Read);
            StreamReader streamReader = new StreamReader(fileStream, settings.exportCSVFileEncodingUTF8 ? Encoding.Unicode : Encoding.ASCII);

            string        header      = streamReader.ReadLine();
            List <string> headerSplit = SplitLine(header);
            if (headerSplit == null || headerSplit.Count != 6 || headerSplit[0] != "ID" || headerSplit[1] != "Group" || headerSplit[2] != "Status" || headerSplit[3] != "Speaker" || headerSplit[4] != "Text" || headerSplit[5] != "File name")
            {
                Debug.LogWarning("EasyVoice.ImportData opened the CSV the file, but the header syntax did not match the expected format!");
                return(ImportResult.fail);
            }

            List <int>       tempIds          = new List <int>();
            List <string>    tempGroups       = new List <string>();
            List <byte>      tempStatuses     = new List <byte>();
            List <string>    tempSpeakerNames = new List <string>();
            List <string>    tempSpeechTexts  = new List <string>();
            List <string>    tempFileNames    = new List <string>();
            List <LineIssue> tempIssues       = new List <LineIssue>();

            while (!streamReader.EndOfStream)
            {
                string        line      = streamReader.ReadLine();
                List <string> splitLine = SplitLine(line);
                //Debug.Log(splitLine);
                if (splitLine != null && splitLine.Count == 6)
                {
                    int id;
                    if (!int.TryParse(splitLine[0], out id))
                    {
                        Debug.LogWarning("EasyVoice.ImportData opened the CSV the file, but an encountered id field syntax did not match the expected format!");
                        return(ImportResult.fail);
                    }
                    tempIds.Add(id);
                    tempGroups.Add(splitLine[3]);
                    byte status;
                    if (!byte.TryParse(splitLine[2], out status))
                    {
                        Debug.LogWarning("EasyVoice.ImportData opened the CSV the file, but an encountered status field syntax did not match the expected format!");
                        return(ImportResult.fail);
                    }
                    tempStatuses.Add(status);
                    tempSpeakerNames.Add(splitLine[3]);
                    tempSpeechTexts.Add(splitLine[4]);
                    tempFileNames.Add(splitLine[5]);
                    tempIssues.Add(0);
                }
                else
                {
                    Debug.LogWarning("EasyVoice.ImportData opened the CSV the file, but an encountered line syntax did not match the expected format!");
                    return(ImportResult.fail);
                }
            }

            streamReader.Close();
            fileStream.Close();

            if (!append)
            {
                settings.data.DeleteAllLines();
            }

            lastImportStartingLineCount = settings.data.LineCount();

            bool defaultFolderValid = settings.IsDefaultFolderValid(); // so we don't check this too many times
            bool clipFound          = false;

            for (int i = 0; i < tempSpeakerNames.Count; i++)
            {
                settings.data.AddNewLine(tempIds[i], tempGroups[i], tempStatuses[i], tempSpeakerNames[i], tempSpeechTexts[i], tempFileNames[i], tempIssues[i]);

                // If we need to find a clip (haven't found one yet) and also settings are valid to do this check
                if (!clipFound && defaultFolderValid)
                {
                    string assetFileName, fullFileName;
                    EasyVoiceClipCreator.GenerateFullFileName(i, out assetFileName, out fullFileName);
                    AudioClip foundClip = (AudioClip)AssetDatabase.LoadAssetAtPath(assetFileName, typeof(AudioClip));
                    if (foundClip != null)
                    {
                        clipFound = true;
                    }
                }
            }

            EasyVoiceIssueChecker.CheckAllLineIssues(); // this will get called again after linking clips, but we don't know if user will decide to do this yet

            return(clipFound ? ImportResult.matchingClipsFound : ImportResult.okay);
        }
        catch (Exception e)
        {
            Debug.LogError("EasyVoice.ImportData encountered an error: " + e);
            return(ImportResult.fail);
        }
    }