public void When_East_And_Turn_Right_Direction_Should_Be_South() { var direction = new East(); var newdirection = direction.TurnRight(); Assert.That(newdirection, Is.TypeOf <South>()); }
public void right_from_east_is_south() { var direction = new East(_plateau); var newdirection = direction.TurnRight(); Assert.That(newdirection, Is.TypeOf <South>()); }
public void Test_East_TurnRight() { var direction = new East(); var right = direction.TurnRight(); Assert.AreEqual("0 -1 S", right.GetDirectionAsString()); }
public void When_Direction_Is_East_And_Turn_Right_Direction_Should_Be_South() { //Arrange var directionPoint = new East(_grid); //Act var actualResult = directionPoint.TurnRight(); //Assert Assert.That(actualResult, Is.TypeOf <South>()); }
public void East_TurnRight_returns_South() { IDirection currentDirection = new East(); Assert.That(currentDirection.TurnRight(), Is.TypeOf(typeof(South))); }