static public int BackOut_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.Single a1; checkType(l, 1, out a1); var ret = Ease.BackOut(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private IEnumerator EaseOut(float duration) { float rotFrom = rotation; for (float p = 0f; p < 1f; p += Engine.DeltaTime / duration) { rotation = rotFrom * (1f - Ease.BackOut(p)); X = 0f + -1920f * Ease.CubeInOut(p); dotEase = 1f - p; yield return(null); } dotEase = 0f; yield break; }
private IEnumerator BirdRoutine(float delay) { yield return(delay); Level.Add(bird = new BirdNPC(Vector2.Zero, BirdNPC.Modes.None)); bird.Sprite.Play("flyupIdle"); Vector2 center = new Vector2(320f, 180f) / 2f; Vector2 topCenter = new Vector2(center.X, 0.0f); Vector2 botCenter = new Vector2(center.X, 180f); Vector2 from1 = botCenter + new Vector2(40f, 40f); Vector2 to1 = center + new Vector2(-32f, -24f); for (var t = 0.0f; t < 1.0; t += Engine.DeltaTime / 4f) { birdScreenPosition = from1 + (to1 - from1) * Ease.BackOut(t); yield return(null); } bird.Sprite.Play("flyupRoll"); for (var t = 0.0f; t < 1.0; t += Engine.DeltaTime / 2f) { birdScreenPosition = to1 + new Vector2(64f, 0.0f) * Ease.CubeInOut(t); yield return(null); } Vector2 from2 = birdScreenPosition; Vector2 to2 = topCenter + new Vector2(-40f, -100f); var playedAnim = false; for (var t = 0.0f; t < 1.0; t += Engine.DeltaTime / 4f) { if (t >= 0.349999994039536 && !playedAnim) { bird.Sprite.Play("flyupRoll"); playedAnim = true; } birdScreenPosition = from2 + (to2 - from2) * Ease.BigBackIn(t); birdScreenPosition.X += t * 32f; yield return(null); } bird.RemoveSelf(); bird = null; }
public IEnumerator Enter() { PageIndex = 0; Visible = true; X = -1920f; turningPage = false; turningScale = 1f; rotation = 0f; dot = 0f; dotTarget = 0f; dotEase = 0f; leftArrowEase = 0f; rightArrowEase = 0f; NextPageBuffer = VirtualContent.CreateRenderTarget("journal-a", 1610, 1000, false, true, 0); CurrentPageBuffer = VirtualContent.CreateRenderTarget("journal-b", 1610, 1000, false, true, 0); int num = 0; foreach (CustomJournalPage CustomJournalPage in Pages) { CustomJournalPage.PageIndex = num++; } Pages[0].Redraw(CurrentPageBuffer); //this.cameraStart = this.Overworld.Mountain.UntiltedCamera; //this.cameraEnd = this.cameraStart; //this.cameraEnd.Position = this.cameraEnd.Position + -this.cameraStart.Rotation.Forward() * 1f; //this.Overworld.Mountain.EaseCamera(this.Overworld.Mountain.Area, this.cameraEnd, new float?(2f), true, false); //this.Overworld.Mountain.AllowUserRotation = false; for (float p = 0f; p < 1f; p += Engine.DeltaTime / 0.4f) { rotation = -0.025f * Ease.BackOut(p); X = -1920f + 1920f * Ease.CubeInOut(p); dotEase = p; yield return(null); } dotEase = 1f; yield break; }