public void ChangeEnemyMode(int mode) { enemymode = mode; switch (mode) { case 1: E_anim.SetBool("isAttack", false); break; case 2: E_anim.SetBool("isAttack", true); break; } }
// Update is called once per frame void Update() { Addframe(); dx = E_transform.position.x - P_transform.position.x; dy = E_transform.position.y - P_transform.position.y; switch (GetEnemymode()) { case 0: if (Getwaitframe() == Getmodeframe()) { ChangeEnemyMode(1); } Move(0); break; case 1: if (Mathf.Sqrt(dx * dx + dy * dy) < 2.5) { ChangeEnemyMode(2); } Move(1); break; case 2: Move(2); ChangeEnemyMode(3); Resetframe(); break; case 3: if (Getattackframe() / 3 < Getmodeframe()) { E_anim.SetBool("isAttack", false); ChangeEnemyMode(4); } break; case 4: Move(4); if (Getattackframe() == Getmodeframe()) { ChangeEnemyMode(1); } break; } if (Mathf.Sqrt(dx * dx + dy * dy) < 1.3) { AddTriggerframe(); } else { ResetATriggerframe(); } if (GetTriggerframe() == 1 && GetEnemymode() == 3) { Debug.Log("ゆうしゃにこうげきしたよ by flyableenemy"); Attack(); } if (CheckOverPlayer()) { Move(6); } }