Пример #1
0
    void ChangeShaderDetails(E_ShaderDetails level)
    {
        GraphicsDetailsUtl.DisableShaderKeyword("UNITY_SHADER_DETAIL_LOW");
        GraphicsDetailsUtl.DisableShaderKeyword("UNITY_SHADER_DETAIL_MEDIUM");
        GraphicsDetailsUtl.DisableShaderKeyword("UNITY_SHADER_DETAIL_HIGH");

        switch (level)
        {
        case E_ShaderDetails.E_SHADER_DETAILS_LOW:
        {
            GraphicsDetailsUtl.EnableShaderKeyword("UNITY_SHADER_DETAIL_LOW");
        }
        break;

        case E_ShaderDetails.E_SHADER_DETAILS_MEDIUM:
        {
            GraphicsDetailsUtl.EnableShaderKeyword("UNITY_SHADER_DETAIL_MEDIUM");
        }
        break;

        case E_ShaderDetails.E_SHADER_DETAILS_HIGH:
        {
            GraphicsDetailsUtl.EnableShaderKeyword("UNITY_SHADER_DETAIL_HIGH");
        }
        break;
        }
    }
Пример #2
0
    void OnGUI()
    {
        E_ShaderDetails shaderDetails = (E_ShaderDetails)EditorGUILayout.EnumPopup(m_ShaderDetails);

        if (shaderDetails != m_ShaderDetails)
        {
            ChangeShaderDetails(shaderDetails);
        }

        m_ShaderDetails = shaderDetails;

        if (GUILayout.Button("Rebuild shaders", GUILayout.Width(200)) == true)
        {
            RebuildShaders();
        }
    }