public CBuilding CreateBuilding(string Type, E_PLAYER_TEAM Team, string LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy PhysicsStrategy) { IntPtr cPtr = testPINVOKE.CGameObjectManager_CreateBuilding(swigCPtr, Type, (int)Team, LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(PhysicsStrategy)); CBuilding ret = (cPtr == IntPtr.Zero) ? null : new CBuilding(cPtr, false); return(ret); }
public CPlayer CreatePlayer(string Type, E_PLAYER_TEAM Team) { IntPtr cPtr = testPINVOKE.CGameObjectManager_CreatePlayer__SWIG_3(swigCPtr, Type, (int)Team); CPlayer ret = (cPtr == IntPtr.Zero) ? null : new CPlayer(cPtr, false); return(ret); }
public CPlayer CreatePlayer(string Type, E_PLAYER_TEAM Team, string LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy PhysicsStrategy, bool isPlayer) { IntPtr cPtr = testPINVOKE.CGameObjectManager_CreatePlayer__SWIG_0(swigCPtr, Type, (int)Team, LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(PhysicsStrategy), isPlayer); CPlayer ret = (cPtr == IntPtr.Zero) ? null : new CPlayer(cPtr, false); return(ret); }
public void GetTeam(E_PLAYER_TEAM Team, SWIGTYPE_p_std__vectorT_Core__CPlayer_p_t List) { testPINVOKE.CGameObjectManager_GetTeam(swigCPtr, (int)Team, SWIGTYPE_p_std__vectorT_Core__CPlayer_p_t.getCPtr(List)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
public void GetPlayerTrainingList(E_PLAYER_TEAM Team, SWIGTYPE_p_VectorT_u32_t List) { testPINVOKE.CTrainingManager_GetPlayerTrainingList(swigCPtr, (int)Team, SWIGTYPE_p_VectorT_u32_t.getCPtr(List)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
public bool RemoveFacility(E_PLAYER_TEAM Team, SWIGTYPE_p_u32 BuildingType) { bool ret = testPINVOKE.CTrainingManager_RemoveFacility(swigCPtr, (int)Team, SWIGTYPE_p_u32.getCPtr(BuildingType)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public SWIGTYPE_p_u32 AddSpawnPoint(SWIGTYPE_p_Vector3 Position, E_PLAYER_TEAM Team) { SWIGTYPE_p_u32 ret = new SWIGTYPE_p_u32(testPINVOKE.CSpawnManager_AddSpawnPoint__SWIG_1(swigCPtr, SWIGTYPE_p_Vector3.getCPtr(Position), (int)Team), true); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public void SetTeam(E_PLAYER_TEAM Team) { testPINVOKE.CBuilding_SetTeam(swigCPtr, (int)Team); }
public E_PLAYER_TEAM GetTeam() { E_PLAYER_TEAM ret = (E_PLAYER_TEAM)testPINVOKE.CBuilding_GetTeam(swigCPtr); return(ret); }
public void ChangePlayerTeam(CPlayer Player, E_PLAYER_TEAM Team) { testPINVOKE.CGameObjectManager_ChangePlayerTeam(swigCPtr, CPlayer.getCPtr(Player), (int)Team); }
public bool AddCustomPlayer(CPlayer Player, E_PLAYER_TEAM Team) { bool ret = testPINVOKE.CGameObjectManager_AddCustomPlayer__SWIG_1(swigCPtr, CPlayer.getCPtr(Player), (int)Team); return(ret); }
public bool CreateCustomPlayer(CPlayer Player, E_PLAYER_TEAM Team, string LabelName) { bool ret = testPINVOKE.CGameObjectManager_CreateCustomPlayer__SWIG_2(swigCPtr, CPlayer.getCPtr(Player), (int)Team, LabelName); return(ret); }
public bool CreateCustomPlayer(CPlayer Player, E_PLAYER_TEAM Team, string LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy PhysicsStrategy) { bool ret = testPINVOKE.CGameObjectManager_CreateCustomPlayer__SWIG_1(swigCPtr, CPlayer.getCPtr(Player), (int)Team, LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(PhysicsStrategy)); return(ret); }
public void SetPlayerTeam(E_PLAYER_TEAM Team) { testPINVOKE.CPlayerPimpl_SetPlayerTeam(swigCPtr, (int)Team); }
public bool IsCapable(E_PLAYER_TEAM Team, ET_CAPABILITIES Cap) { bool ret = testPINVOKE.CTrainingManager_IsCapable(swigCPtr, (int)Team, (int)Cap); return(ret); }
public E_PLAYER_TEAM GetPlayerTeam() { E_PLAYER_TEAM ret = (E_PLAYER_TEAM)testPINVOKE.CPlayer_GetPlayerTeam(swigCPtr); return(ret); }