Пример #1
0
 // 销毁笔头
 public void DestroyPencilHead()
 {
     if (pencilHead != null)
     {
         mapEditor.DestroyMapElement(pencilHead.gridPos);
     }
     pencilHead = null;
 }
Пример #2
0
 // 重新生成笔头
 private void ReGeneratePencilHead()
 {
     DestroyPencilHead();
     if (mapEditor.currentMapElement != null)
     {
         pencilHead = mapEditor.CreateMapElement(mapEditor.mouseGridPos, mapEditor.currentMapElement);
     }
 }
Пример #3
0
 // 落笔
 private void Paint()
 {
     if (pencilHead != null)
     {
         mapEditor.DestroyHideElement(pencilHead.gridPos);
     }
     pencilHead = null;
     ReGeneratePencilHead();
 }
Пример #4
0
 // 放置一个MapElement到地图
 private E_MapElement PutMapElement(Vector2Int gridPos, E_MapElement mapElement)
 {
     HideMapElement(gridPos);
     elementDic.Set(gridPos, mapElement);
     mapElement.SetParent(map.mapElementHolder)
     .SetPosition(GridToWorld(gridPos))
     .SetMap(map)
     .SetGridPos(gridPos);
     return(mapElement);
 }
Пример #5
0
        // 创建并放置一个MapElement到地图
        public E_MapElement CreateMapElement(Vector2Int gridPos, E_MapElement prefab)
        {
            E_MapElement mapElement = PrefabUtility.InstantiatePrefab(prefab) as E_MapElement;

            return(PutMapElement(gridPos, mapElement));
        }