public override string GetUseAnim(E_InteractionObjects objectType, E_InteractionType interaction) { if (objectType == E_InteractionObjects.UseLever) { return("useLever"); } if (objectType == E_InteractionObjects.Trigger) { return("idle"); } if (objectType == E_InteractionObjects.UseExperience) { return("attackJump"); } return("idle"); }
public override string GetUseAnim(E_InteractionObjects objectType, E_InteractionType interaction) { return(null); }
public abstract string GetUseAnim(E_InteractionObjects objectType, E_InteractionType interaction);