public string[] GetHunter_PlayerText(E_HunterState state, HunterIdea hunter) { string pt1 = null; string pt2 = null; Hunter_TextData textData = hunterText.dataArray[(int)state]; switch (LanguageManager.GetInstance().Language) { case E_Language.KOREAN: pt1 = textData.Playertext1kor; pt2 = textData.Playertext2kor; break; case E_Language.ENGLISH: pt1 = textData.Playertext1eng; pt2 = textData.Playertext2eng; break; } string[] result; if (pt2 == "-") { result = new string[1]; result[0] = pt1; } else { result = new string[2]; result[0] = pt1; result[1] = pt2; } return(result); }
public string GetHunterText(E_HunterState state, HunterIdea hunter) { string result = ""; Hunter_TextData textData = hunterText.dataArray[(int)state]; switch (LanguageManager.GetInstance().Language) { case E_Language.KOREAN: result = textData.Charatextkor; break; case E_Language.ENGLISH: result = textData.Charatexteng; break; } return(result); }