void Start() { Value = 0; E_AttackCnt = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }
void Start() { AtkEnd = false; AttackStart = false; SetAttackPlaneNo = 0; AttackCount = 0; value = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); colorChange = gameObject.GetComponent <ColorChange>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }