// -------------------------------------------------------------------------------------------------------------------------- public static EZList <T> ReadEZList <T>(Stream s, Func <Stream, T> readFunc) { EZList <T> res = new EZList <T>(); uint count = EZReader.ReadUInt32(s); for (int i = 0; i < count; i++) { T next = readFunc(s); res.Add(next); } return(res); }
public void CanReadAndWriteUint() { // const uint test = 0xF00010FF; for (int i = 0; i < MAX_TEST; i++) { // WOW! The C# preference for int over everything sure is annoying! uint test = (uint)RandomTools.RNG.Next((int)uint.MinValue, int.MaxValue); using (var ms = new MemoryStream()) { EZWriter.Write(ms, test); ms.Seek(0, SeekOrigin.Begin); uint comp = EZReader.ReadUInt32(ms); Assert.AreEqual(test, comp, "The uints should be the same!"); } } }