Пример #1
0
    public static void OnFinished_(EZTweener tween)
    {
        EZJointTween tw = (EZJointTween)(tween);

        if (tw._n + 1 < tw._datas.Length)
        {
            EZJointTween.Play(tw._bone, tw._joint, tw.sprite_, tw.skew_, tw._datas, tw._speed, tw._n + 1, tw._time);
        }
        else
        {
            tw.enabled = false;
            tw._time   = 0;
            tw._bone.SendMessage("OnFinished", tw, SendMessageOptions.DontRequireReceiver);
        }
    }
Пример #2
0
 static public EZJointTween Begin(GameObject bone, GameObject joint, exSprite sprite, EZSkew skew, JsonSkeletalObj[] datas, float speed)
 {
     return(EZJointTween.Play(bone, joint, sprite, skew, datas, speed, 0, 0));
 }