Пример #1
0
 public static void RegistEvent(EVENTTYPE eventType, EVENTID eventID, UnityAction action)
 {
     if (dic.Get(eventType, eventID) == default(UnityEvent))
     {
         dic.Set(eventType, eventID, new UnityEvent());
     }
     dic.Get(eventType, eventID).AddListener(action);
 }
Пример #2
0
    public static void PostEvent(EVENTTYPE eventType, EVENTID eventID)
    {
        var unityEvent = dic.Get(eventType, eventID);

        if (unityEvent != default(UnityEvent))
        {
            unityEvent.Invoke();
        }
        else
        {
            Debug.Log("Function is not exist!");
        }
    }