public TaskItem() { State = ETaskState.Idle; TaskId = 0; m_threadHandle = null; m_startTimestamp = DateTime.UtcNow; }
public void Start(long taskID, object taskData, Action <long, object> action) { State = ETaskState.Running; TaskId = taskID; m_startTimestamp = DateTime.UtcNow; m_threadHandle = new Thread(() => { try { System.Diagnostics.Debug.WriteLine("Processing of task {0} started", taskID); action(TaskId, taskData); System.Diagnostics.Debug.WriteLine("Processing of task {0} ended", taskID); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } finally { m_threadHandle = null; State = ETaskState.Idle; } }) { IsBackground = true }; m_threadHandle.Start(); }
public void serializeFrom(UnityUtility.CStream stream) { m_taskTPID = stream.ReadUInt(); m_taskName = stream.ReadString(); m_taskType = (EMainTaskType)stream.ReadByte(); m_taskDescription = stream.ReadString(); m_startNPC = stream.ReadUInt(); m_endNPC = stream.ReadUInt(); m_levelLimit = stream.ReadUInt(); m_NPC.serializeFrom(stream); m_stageID = stream.ReadUInt(); m_monsterID = stream.ReadUInt(); m_dropItemTPID = stream.ReadUInt(); m_needCount = stream.ReadUInt(); m_dialogStart = stream.ReadString(); m_dialogAfterAccept = stream.ReadString(); m_dialogEnd = stream.ReadString(); m_dialogNPC = stream.ReadString(); m_dialogBeforeFight = stream.ReadString(); m_dialogAfterBoss = stream.ReadString(); m_dialogAfterWin = stream.ReadString(); UInt16 count = stream.ReadUShort(); for (UInt16 i = 0; i < count; ++i) { CPrizeItem prizeItem = new CPrizeItem(); prizeItem.SerializeFrom(stream); m_listPrizeItems.Add(prizeItem); } m_curCount = stream.ReadUInt(); m_state = (ETaskState)stream.ReadByte(); }
private void ShowTaskState(ETaskState state) { switch (state) { case ETaskState.QUEST_DOING: btnGoto.SetActive(true); btnReceive.SetActive(false); break; case ETaskState.QUEST_CANSUBMIT: btnGoto.SetActive(false); btnReceive.SetActive(true); GTItemHelper.ShowImageBlack(btnReceive.GetComponent <UISprite>(), false); break; case ETaskState.QUEST_HASSUBMIT: btnGoto.SetActive(false); btnReceive.SetActive(true); GTItemHelper.ShowImageBlack(btnReceive.GetComponent <UISprite>(), true); break; default: btnGoto.SetActive(false); btnReceive.SetActive(false); break; } }
public void serializeFrom(UnityUtility.CStream stream) { m_id = stream.ReadUInt(); m_name = stream.ReadString(); m_desc = stream.ReadString(); m_petID = stream.ReadUInt(); m_weight = stream.ReadUInt(); m_minRoleLevel = stream.ReadUInt(); m_maxRoleLevel = stream.ReadUInt(); m_type = (EPetTaskType)stream.ReadByte(); m_param1 = stream.ReadUInt(); m_param2 = stream.ReadUInt(); m_param3 = stream.ReadUInt(); m_petFriendlyValue = stream.ReadUInt(); UInt16 count = stream.ReadUShort(); for (UInt16 i = 0; i < count; ++i) { CPrizeItem prizeItem = new CPrizeItem(); prizeItem.SerializeFrom(stream); m_listPrizeItems.Add(prizeItem); } m_taskIndex = stream.ReadUInt(); m_curCount = stream.ReadUShort(); m_state = (ETaskState)stream.ReadByte(); m_color = (EPetTaskColor)stream.ReadByte(); }
/// <summary> /// 发送更新伙伴任务状态消息 /// </summary> /// <param name="petTaskIndex"></param> /// <param name="state"></param> /// <param name="cb"></param> /// <returns></returns> public bool SendMsgTaskSystemGC2GMReqUpdatePetTaskState(UInt32 petTaskIndex, ETaskState state, UInt16 curCount, CBMsgTaskSystemGM2GCAckUpdatePetTaskState cb) { CMsgTaskSystemGC2GMReqUpdatePetTaskState req = new CMsgTaskSystemGC2GMReqUpdatePetTaskState(petTaskIndex, state, curCount); CMsgTaskSystemGM2GCAckUpdatePetTaskState.s_cb = cb; return(CGameClient.Singleton.SendMsg(req)); }
public CMsgTaskSystemGC2GMReqUpdatePetTaskState(UInt32 taskIndex, ETaskState state, UInt16 curCount) : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_TASKSYSTEM, CTaskSystemMsgNumID.EMSGNUMID_TASKSYSTEM_GC2GM_REQ_UPDATE_PET_TASK_STATE) { m_taskIndex = taskIndex; m_state = state; m_curCount = curCount; }
private IEnumerator <YieldInstruction> runToCompletion() { TaskState = ETaskState.Running; yield return(CoroutineManager.Instance.StartCoroutine(Task.Run(this))); TaskState = ETaskState.Complete; }
protected override bool _SerializeFrom(UnityUtility.CStream msgStream) { m_mainTaskTPID = msgStream.ReadUInt(); m_curCount = msgStream.ReadUInt(); m_state = (ETaskState)msgStream.ReadByte(); return(true); }
public void PreviousState() { switch (_state) { case ETaskState.Todo: throw new NotSupportedException("Task is already on todo. Can't go to previous state."); case ETaskState.Active: _state = ETaskState.Todo; break; case ETaskState.Done: _state = ETaskState.Active; break; default: throw new NotSupportedException("Can't find state."); } }
public void NextState() { switch (_state) { case ETaskState.Todo: _state = ETaskState.Active; break; case ETaskState.Active: _state = ETaskState.Done; break; case ETaskState.Done: throw new NotSupportedException("Task is already done. Can't go to next state"); default: throw new NotSupportedException("Can't find state."); } }
public HTTask(GameObject obj) { DisposeObj = obj; State = ETaskState.Null; Renderer r = obj.GetComponent <Renderer>(); if (r == null) { //Debug.Log(obj.name + "结点上没有Renderer组件"); } else { OriginalShader = new Shader[r.materials.Length]; for (int i = 0; i < r.materials.Length; i++) { OriginalShader[i] = r.materials[i].shader; } } }
/// <summary> /// Update tasks specifically. /// </summary> public virtual void UpdateTask() { if (Task == null) { return; } if (TaskState == ETaskState.None) { CoroutineManager.Instance.StartCoroutine(runToCompletion()); } else if (TaskState == ETaskState.Complete) { TaskState = ETaskState.None; } if (Task.Finished()) { Task = null; } }
public void serializeFrom(UnityUtility.CStream stream) { m_TPID = stream.ReadUInt(); m_taskName = stream.ReadString(); m_taskType = (EDailyTaskType)stream.ReadByte(); m_para1 = stream.ReadUInt(); m_para2 = stream.ReadUInt(); m_targetCount = stream.ReadUShort(); m_minRequiredRoleLevel = stream.ReadUInt(); m_maxRequiredRoleLevel = stream.ReadUInt(); m_icon = stream.ReadString(); m_taskDescription = stream.ReadString(); m_jumpID = stream.ReadUShort(); UInt16 count = stream.ReadUShort(); for (UInt16 i = 0; i < count; ++i) { CPrizeItem prizeItem = new CPrizeItem(); prizeItem.SerializeFrom(stream); m_listPrizeItems.Add(prizeItem); } m_count = stream.ReadUShort(); m_state = (ETaskState)stream.ReadByte(); }
public Task(string description, Person assignedPerson) { _description = description; _assignedPerson = assignedPerson; _state = ETaskState.Todo; }