public static bool send(SteamChannel __instance, ESteamCall mode, Vector3 point, float radius, ESteamPacket type, int size, byte[] packet) { if (type == ESteamPacket.KICKED) { return(true); // ID collision bug } var caller = GetCaller(); if (caller != null && !IsInternal(caller)) { lock (Logger) Logger?.TryRegisterCaller(type.ToString(), caller, __instance); return(!BlockCalls); } return(true); }