Bone GetBone(ESpecificBone a_Bone) { return(m_Finger.bones[(int)a_Bone]); }
//public Vector3 GetTipVelocity() //{ // return m_Finger.TipVelocity.ToVector3(); //} public Quaternion GetBoneRotation(ESpecificBone a_Bone) { return(GetBone(a_Bone).Rotation.ToQuaternion()); }
public Vector3 GetBonePosition(ESpecificBone a_Bone) { Vector pos = GetBone(a_Bone).Center; return(pos.ToVector3()); }
public Vector3 GetBoneDirection(ESpecificBone a_Bone) { return(GetBone(a_Bone).Direction.ToVector3()); }