public NetworkSender(Socket socket) { _sendState.socket = socket; _eSendState = ESendState.Idle; _ringAsyncSendMsgBuffer = new Message[ASYNC_SEND_BUFFER_SIZE]; _asyncSendBase = _asyncNextSendIndex = 0; _ringIMSendMsgBuffer = new Message[ASYNC_SEND_BUFFER_SIZE]; _imSendBase = _imNextSendIndex = 0; }
private void TransferSendState(ESendState eSendState) { var eSendStateOld = _eSendState; _eSendState = eSendState; if (LOG_ENABLE) { Log.InfoFormat("[Info] TransferSendState from {0} to {1}", eSendStateOld, _eSendState); } }