Пример #1
0
 public UInt64 UploadBatch(EScreenshotPrivacyState arg0)
 {
     UInt64 ret = 0; this.GetFunction <NativeUploadBatchE>(this.Functions.UploadBatch20)(this.ObjectAddress, ref ret, arg0); return((UInt64)ret);
 }
Пример #2
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 public bool SetLocalScreenshotPrivacy(CGameID arg0, UInt32 arg1, EScreenshotPrivacyState arg2)
 {
     return(this.GetFunction <NativeSetLocalScreenshotPrivacyCUE>(this.Functions.SetLocalScreenshotPrivacy17)(this.ObjectAddress, arg0.ConvertToUint64(), arg1, arg2));
 }
Пример #3
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 public bool GetLocalScreenshot(CGameID arg0, Int32 arg1, ref UInt32 arg2, ref Int32 arg3, ref Int32 arg4, ref UInt32 arg5, ref EScreenshotPrivacyState arg6, ref UInt64 arg7, StringBuilder arg8, UInt32 arg9)
 {
     return(this.GetFunction <NativeGetLocalScreenshotCIUIIUEUSU>(this.Functions.GetLocalScreenshot15)(this.ObjectAddress, arg0.ConvertToUint64(), arg1, ref arg2, ref arg3, ref arg4, ref arg5, ref arg6, ref arg7, arg8, arg9));
 }
Пример #4
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 public UInt64 ScreenshotUploadBatch(EScreenshotPrivacyState ePrivacy)
 {
     UInt64 ret = 0; this.GetFunction <NativeScreenshotUploadBatchE>(this.Functions.ScreenshotUploadBatch35)(this.ObjectAddress, ref ret, ePrivacy); return((UInt64)ret);
 }
Пример #5
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 public bool SetLocalScreenshotPrivacy(CGameID GameID, string szFilename, EScreenshotPrivacyState ePrivacy)
 {
     return(this.GetFunction <NativeSetLocalScreenshotPrivacyCSE>(this.Functions.SetLocalScreenshotPrivacy32)(this.ObjectAddress, GameID.ConvertToUint64(), szFilename, ePrivacy));
 }
Пример #6
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 public bool GetLocalScreenshot(CGameID GameID, UInt32 uIndex, StringBuilder pchFilename, ref UInt32 puWidth, ref UInt32 puHeight, ref UInt32 puTimestamp, ref EScreenshotPrivacyState pePrivacy, ref UInt64 pulUnk, StringBuilder pchCaption)
 {
     return(this.GetFunction <NativeGetLocalScreenshotCUSUUUUEUSU>(this.Functions.GetLocalScreenshot30)(this.ObjectAddress, GameID.ConvertToUint64(), uIndex, pchFilename, (UInt32)pchFilename.Capacity, ref puWidth, ref puHeight, ref puTimestamp, ref pePrivacy, ref pulUnk, pchCaption, (UInt32)pchCaption.Capacity));
 }