// Start is called before the first frame update void Start() { A = 1.0f; Check = false; transform.position = new Vector3(0.15f, 2.65f - 100.0f, 15.07f); CM = GameObject.Find("Player").GetComponent <ES_CameraManager>(); tmp = ""; }
// Start is called before the first frame update void Start() { A = 1.0f; Check = false; transform.Translate(0, -100, 0); CM = GameObject.Find("Player").GetComponent <ES_CameraManager>(); tmp = ""; }