public static void BasicControls(ESPTarget esptarget)
    {
        ESPVisual espvisual = ESPOptions.VisualOptions[(int)esptarget];

        Prefab.Toggle("Активировать", ref espvisual.Enabled, 17);
        bool flag = !espvisual.Enabled;

        if (!flag)
        {
            Prefab.Toggle("Надписи", ref espvisual.Labels, 17);
            bool labels = espvisual.Labels;
            if (labels)
            {
                Prefab.Toggle("Показывать имя", ref espvisual.ShowName, 17);
                Prefab.Toggle("Показывать дистанцию", ref espvisual.ShowDistance, 17);
                Prefab.Toggle("Показывать угол", ref espvisual.ShowAngle, 17);
            }
            Prefab.Toggle("Вох", ref espvisual.Boxes, 17);
            bool boxes = espvisual.Boxes;
            if (boxes)
            {
                Prefab.Toggle("2D Вох", ref espvisual.TwoDimensional, 17);
            }
            Prefab.Toggle("Обводка", ref espvisual.Glow, 17);
            Prefab.Toggle("Линия до объекта", ref espvisual.LineToObject, 17);
            Prefab.Toggle("Масштаб текста", ref espvisual.TextScaling, 17);
            bool textScaling = espvisual.TextScaling;
            if (textScaling)
            {
                espvisual.MinTextSize = Prefab.TextField(espvisual.MinTextSize, "Минимальный размер текста: ", 30, 0, 255);
                espvisual.MaxTextSize = Prefab.TextField(espvisual.MaxTextSize, "Максимальный размер текста: ", 30, 0, 255);
                GUILayout.Space(3f);
                GUILayout.Label("Масштабирование текста по расстоянию: " + Mathf.RoundToInt(espvisual.MinTextSizeDistance), Prefab._TextStyle, new GUILayoutOption[0]);
                Prefab.Slider(0f, 1000f, ref espvisual.MinTextSizeDistance, 200);
                GUILayout.Space(3f);
            }
            else
            {
                espvisual.FixedTextSize = Prefab.TextField(espvisual.FixedTextSize, "Фиксированный размер текста: ", 30, 0, 255);
            }
            Prefab.Toggle("Дистанция на всю карту", ref espvisual.InfiniteDistance, 17);
            bool flag2 = !espvisual.InfiniteDistance;
            if (flag2)
            {
                GUILayout.Label("ESP Расстояние: " + Mathf.RoundToInt(espvisual.Distance), Prefab._TextStyle, new GUILayoutOption[0]);
                Prefab.Slider(0f, 4000f, ref espvisual.Distance, 200);
                GUILayout.Space(3f);
            }
            Prefab.Toggle("Лимит объектов", ref espvisual.UseObjectCap, 17);
            bool useObjectCap = espvisual.UseObjectCap;
            if (useObjectCap)
            {
                espvisual.ObjectCap = Prefab.TextField(espvisual.ObjectCap, "Object cap:", 30, 0, 255);
            }
            espvisual.BorderStrength = Prefab.TextField(espvisual.BorderStrength, "Border Strength:", 30, 0, 255);
        }
    }
Пример #2
0
        public static void Initialize()
        {
            for (int i = 0; i < ESPOptions.VisualOptions.Length; i++)
            {
                ESPTarget Target = (ESPTarget)i;

                Color32 DefaultColor = Color.red;
                Color32 DefaultTextColor = Color.white;

                #region Default ESP Colors
                switch (Target)
                {
                    case ESPTarget.Items:
                        DefaultColor = new Color32(0, 255, 0, 255);
                        break;
                    case ESPTarget.Storage:
                        DefaultColor = new Color32(0, 255, 255, 255);
                        break;
                    case ESPTarget.Vehicles:
                        DefaultColor = new Color32(255, 255, 0, 255);
                        break;
                    case ESPTarget.Generators:
                        DefaultColor = new Color32(255, 245, 180, 255);
                        break;
                    case ESPTarget.Beds:
                        DefaultColor = new Color32(255, 170, 255, 255);
                        break;
                    case ESPTarget.ClaimFlags:
                        DefaultColor = new Color32(255, 255, 255, 255);
                        break;
                    case ESPTarget.Sentries:
                        DefaultColor = new Color32(220, 10, 10, 255);
                        break;
                    case ESPTarget.Zombies:
                        DefaultColor = new Color32(115, 255, 110, 255);
                        break;
                }
                #endregion

                ColorUtilities.addColor(new ColorVariable($"_{Target}", $"ESP - {Target}", DefaultColor, false));
                ColorUtilities.addColor(new ColorVariable($"_{Target}_Text", $"ESP - {Target} (Text)", DefaultTextColor, false));
                ColorUtilities.addColor(new ColorVariable($"_{Target}_Outline", $"ESP - {Target} (Outline)", Color.black, false));
                ColorUtilities.addColor(new ColorVariable($"_{Target}_Glow", $"ESP - {Target} (Glow)", Color.yellow, false));
            }

            ColorUtilities.addColor(new ColorVariable("_ESPFriendly", "Friendly Players", Color.green, false));
            ColorUtilities.addColor(new ColorVariable("_ChamsFriendVisible", "Chams - Visible Friend", Color.green, false));
            ColorUtilities.addColor(new ColorVariable("_ChamsFriendInisible", "Chams - Invisible Friend", Color.blue, false));
            ColorUtilities.addColor(new ColorVariable("_ChamsEnemyVisible", "Chams - Visible Enemy", new Color32(255, 165, 0, 255), false));
            ColorUtilities.addColor(new ColorVariable("_ChamsEnemyInvisible", "Chams - Invisible Enemy", Color.red, false));
        }
Пример #3
0
 // Token: 0x06000280 RID: 640 RVA: 0x00017130 File Offset: 0x00015330
 public static void VisualTab(string name, ESPTarget target, Action code = null)
 {
     Prefab.SectionTabButton(name, delegate
     {
         GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>());
         GUILayout.BeginVertical(new GUILayoutOption[]
         {
             GUILayout.Width(240f)
         });
         VisualsTab.BasicControls(target);
         GUILayout.EndVertical();
         if (code != null && ESPOptions.VisualOptions[(int)target].Enabled)
         {
             GUILayout.BeginVertical(Array.Empty <GUILayoutOption>());
             code();
             GUILayout.EndVertical();
             GUILayout.FlexibleSpace();
         }
         GUILayout.EndHorizontal();
     }, 0f, 20);
     Prefab.ToggleLast(ref ESPOptions.VisualOptions[(int)target].Enabled);
 }
Пример #4
0
        // Token: 0x06000187 RID: 391 RVA: 0x00002B7C File Offset: 0x00000D7C
        public static IEnumerator UpdateObjectList()
        {
            for (;;)
            {
                bool flag  = !DrawUtilities.ShouldRun();
                bool flag5 = flag;
                if (flag5)
                {
                    yield return(new WaitForSeconds(2f));
                }
                else
                {
                    List <ESPObject> objects = ESPVariables.Objects;
                    objects.Clear();
                    List <ESPTarget> targets = (from k in ESPOptions.PriorityTable.Keys
                                                orderby ESPOptions.PriorityTable[k] descending
                                                select k).ToList <ESPTarget>();
                    int num;
                    for (int i = 0; i < targets.Count; i = num + 1)
                    {
                        ESPTarget target = targets[i];
                        ESPVisual vis    = ESPOptions.VisualOptions[(int)target];
                        bool      flag2  = !vis.Enabled;
                        bool      flag6  = !flag2;
                        if (flag6)
                        {
                            Vector3 pPos = OptimizationVariables.MainPlayer.transform.position;
                            switch (target)
                            {
                            case ESPTarget.Игроки:
                            {
                                SteamPlayer[] objarray = (from p in Provider.clients
                                                          orderby VectorUtilities.GetDistance(pPos, p.player.transform.position) descending
                                                          select p).ToArray <SteamPlayer>();
                                bool useObjectCap = vis.UseObjectCap;
                                bool flag7        = useObjectCap;
                                if (flag7)
                                {
                                    objarray = objarray.TakeLast(vis.ObjectCap).ToArray <SteamPlayer>();
                                }
                                for (int j = 0; j < objarray.Length; j = num + 1)
                                {
                                    SteamPlayer sPlayer = objarray[j];
                                    Player      plr     = sPlayer.player;
                                    bool        flag3   = plr.life.isDead || plr == OptimizationVariables.MainPlayer;
                                    bool        flag8   = !flag3;
                                    if (flag8)
                                    {
                                        objects.Add(new ESPObject(target, plr, plr.gameObject));
                                        sPlayer = null;
                                        plr     = null;
                                    }
                                    num     = j;
                                    sPlayer = null;
                                    plr     = null;
                                }
                                break;
                            }

                            case ESPTarget.Зомби:
                            {
                                Zombie[] objarr = (from obj in ZombieManager.regions.SelectMany((ZombieRegion r) => r.zombies)
                                                   orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                   select obj).ToArray <Zombie>();
                                bool useObjectCap2 = vis.UseObjectCap;
                                bool flag9         = useObjectCap2;
                                if (flag9)
                                {
                                    objarr = objarr.TakeLast(vis.ObjectCap).ToArray <Zombie>();
                                }
                                for (int k2 = 0; k2 < objarr.Length; k2 = num + 1)
                                {
                                    Zombie obj9 = objarr[k2];
                                    objects.Add(new ESPObject(target, obj9, obj9.gameObject));
                                    obj9 = null;
                                    num  = k2;
                                    obj9 = null;
                                }
                                break;
                            }

                            case ESPTarget.Предметы:
                            {
                                InteractableItem[] objarr2 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableItem>()
                                                              orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                              select obj).ToArray <InteractableItem>();
                                bool useObjectCap3 = vis.UseObjectCap;
                                bool flag10        = useObjectCap3;
                                if (flag10)
                                {
                                    objarr2 = objarr2.TakeLast(vis.ObjectCap).ToArray <InteractableItem>();
                                }
                                for (int l = 0; l < objarr2.Length; l = num + 1)
                                {
                                    InteractableItem obj10  = objarr2[l];
                                    bool             flag4  = ItemUtilities.Whitelisted(obj10.asset, ItemOptions.ItemESPOptions) || !ESPOptions.FilterItems;
                                    bool             flag11 = flag4;
                                    if (flag11)
                                    {
                                        objects.Add(new ESPObject(target, obj10, obj10.gameObject));
                                    }
                                    obj10 = null;
                                    num   = l;
                                    obj10 = null;
                                }
                                break;
                            }

                            case ESPTarget.Турели:
                            {
                                InteractableSentry[] objarr3 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSentry>()
                                                                orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                select obj).ToArray <InteractableSentry>();
                                bool useObjectCap4 = vis.UseObjectCap;
                                bool flag12        = useObjectCap4;
                                if (flag12)
                                {
                                    objarr3 = objarr3.TakeLast(vis.ObjectCap).ToArray <InteractableSentry>();
                                }
                                for (int m = 0; m < objarr3.Length; m = num + 1)
                                {
                                    InteractableSentry obj11 = objarr3[m];
                                    objects.Add(new ESPObject(target, obj11, obj11.gameObject));
                                    obj11 = null;
                                    num   = m;
                                    obj11 = null;
                                }
                                break;
                            }

                            case ESPTarget.Кровати:
                            {
                                InteractableBed[] objarr4 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableBed>()
                                                             orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                             select obj).ToArray <InteractableBed>();
                                bool useObjectCap5 = vis.UseObjectCap;
                                bool flag13        = useObjectCap5;
                                if (flag13)
                                {
                                    objarr4 = objarr4.TakeLast(vis.ObjectCap).ToArray <InteractableBed>();
                                }
                                for (int n = 0; n < objarr4.Length; n = num + 1)
                                {
                                    InteractableBed obj12 = objarr4[n];
                                    objects.Add(new ESPObject(target, obj12, obj12.gameObject));
                                    obj12 = null;
                                    num   = n;
                                    obj12 = null;
                                }
                                break;
                            }

                            case ESPTarget.КлеймФлаги:
                            {
                                InteractableClaim[] objarr5 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableClaim>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableClaim>();
                                bool useObjectCap6 = vis.UseObjectCap;
                                bool flag14        = useObjectCap6;
                                if (flag14)
                                {
                                    objarr5 = objarr5.TakeLast(vis.ObjectCap).ToArray <InteractableClaim>();
                                }
                                for (int j2 = 0; j2 < objarr5.Length; j2 = num + 1)
                                {
                                    InteractableClaim obj13 = objarr5[j2];
                                    objects.Add(new ESPObject(target, obj13, obj13.gameObject));
                                    obj13 = null;
                                    num   = j2;
                                    obj13 = null;
                                }
                                break;
                            }

                            case ESPTarget.Транспорт:
                            {
                                InteractableVehicle[] objarr6 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableVehicle>()
                                                                 orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                 select obj).ToArray <InteractableVehicle>();
                                bool useObjectCap7 = vis.UseObjectCap;
                                bool flag15        = useObjectCap7;
                                if (flag15)
                                {
                                    objarr6 = objarr6.TakeLast(vis.ObjectCap).ToArray <InteractableVehicle>();
                                }
                                for (int j3 = 0; j3 < objarr6.Length; j3 = num + 1)
                                {
                                    InteractableVehicle obj14 = objarr6[j3];
                                    bool isDead = obj14.isDead;
                                    bool flag16 = !isDead;
                                    if (flag16)
                                    {
                                        objects.Add(new ESPObject(target, obj14, obj14.gameObject));
                                        obj14 = null;
                                    }
                                    num   = j3;
                                    obj14 = null;
                                }
                                break;
                            }

                            case ESPTarget.Ящики:
                            {
                                InteractableStorage[] objarr7 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableStorage>()
                                                                 orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                 select obj).ToArray <InteractableStorage>();
                                bool useObjectCap8 = vis.UseObjectCap;
                                bool flag17        = useObjectCap8;
                                if (flag17)
                                {
                                    objarr7 = objarr7.TakeLast(vis.ObjectCap).ToArray <InteractableStorage>();
                                }
                                for (int j4 = 0; j4 < objarr7.Length; j4 = num + 1)
                                {
                                    InteractableStorage obj15 = objarr7[j4];
                                    objects.Add(new ESPObject(target, obj15, obj15.gameObject));
                                    obj15 = null;
                                    num   = j4;
                                    obj15 = null;
                                }
                                break;
                            }

                            case ESPTarget.Генераторы:
                            {
                                InteractableGenerator[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableGenerator>()
                                                                   orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                   select obj).ToArray <InteractableGenerator>();
                                bool useObjectCap9 = vis.UseObjectCap;
                                bool flag18        = useObjectCap9;
                                if (flag18)
                                {
                                    objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableGenerator>();
                                }
                                for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                                {
                                    InteractableGenerator obj16 = objarr8[j5];
                                    objects.Add(new ESPObject(target, obj16, obj16.gameObject));
                                    obj16 = null;
                                    num   = j5;
                                    obj16 = null;
                                }
                                break;
                            }

                            case ESPTarget.Животные:
                            {
                                Animal[] objarr9 = (from obj in UnityEngine.Object.FindObjectsOfType <Animal>()
                                                    orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                    select obj).ToArray <Animal>();
                                bool useObjectCap10 = vis.UseObjectCap;
                                bool flag19         = useObjectCap10;
                                if (flag19)
                                {
                                    objarr9 = objarr9.TakeLast(vis.ObjectCap).ToArray <Animal>();
                                }
                                for (int j6 = 0; j6 < objarr9.Length; j6 = num + 1)
                                {
                                    Animal obj17 = objarr9[j6];
                                    objects.Add(new ESPObject(target, obj17, obj17.gameObject));
                                    obj17 = null;
                                    num   = j6;
                                    obj17 = null;
                                }
                                break;
                            }

                            case ESPTarget.Ловшуки:
                            {
                                InteractableTrap[] objarr10 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableTrap>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableTrap>();
                                bool useObjectCap11 = vis.UseObjectCap;
                                bool flag20         = useObjectCap11;
                                if (flag20)
                                {
                                    objarr10 = objarr10.TakeLast(vis.ObjectCap).ToArray <InteractableTrap>();
                                }
                                for (int j7 = 0; j7 < objarr10.Length; j7 = num + 1)
                                {
                                    InteractableTrap obj18 = objarr10[j7];
                                    objects.Add(new ESPObject(target, obj18, obj18.gameObject));
                                    obj18 = null;
                                    num   = j7;
                                    obj18 = null;
                                }
                                break;
                            }

                            case ESPTarget.Аирдропы:
                            {
                                Carepackage[] objarr11 = (from obj in UnityEngine.Object.FindObjectsOfType <Carepackage>()
                                                          orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                          select obj).ToArray <Carepackage>();
                                bool useObjectCap12 = vis.UseObjectCap;
                                bool flag21         = useObjectCap12;
                                if (flag21)
                                {
                                    objarr11 = objarr11.TakeLast(vis.ObjectCap).ToArray <Carepackage>();
                                }
                                for (int j8 = 0; j8 < objarr11.Length; j8 = num + 1)
                                {
                                    Carepackage obj19 = objarr11[j8];
                                    objects.Add(new ESPObject(target, obj19, obj19.gameObject));
                                    obj19 = null;
                                    num   = j8;
                                    obj19 = null;
                                }
                                break;
                            }

                            case ESPTarget.Двери:
                            {
                                InteractableDoorHinge[] objarr12 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableDoorHinge>()
                                                                    orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                    select obj).ToArray <InteractableDoorHinge>();
                                bool useObjectCap13 = vis.UseObjectCap;
                                bool flag22         = useObjectCap13;
                                if (flag22)
                                {
                                    objarr12 = objarr12.TakeLast(vis.ObjectCap).ToArray <InteractableDoorHinge>();
                                }
                                for (int j9 = 0; j9 < objarr12.Length; j9 = num + 1)
                                {
                                    InteractableDoorHinge obj20 = objarr12[j9];
                                    objects.Add(new ESPObject(target, obj20, obj20.gameObject));
                                    obj20 = null;
                                    num   = j9;
                                    obj20 = null;
                                }
                                break;
                            }

                            case ESPTarget.Ягоды:
                            {
                                InteractableForage[] objarr13 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableForage>()
                                                                 orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                 select obj).ToArray <InteractableForage>();
                                bool useObjectCap14 = vis.UseObjectCap;
                                bool flag23         = useObjectCap14;
                                if (flag23)
                                {
                                    objarr13 = objarr13.TakeLast(vis.ObjectCap).ToArray <InteractableForage>();
                                }
                                for (int j10 = 0; j10 < objarr13.Length; j10 = num + 1)
                                {
                                    InteractableForage obj21 = objarr13[j10];
                                    objects.Add(new ESPObject(target, obj21, obj21.gameObject));
                                    obj21 = null;
                                    num   = j10;
                                    obj21 = null;
                                }
                                break;
                            }

                            case ESPTarget.астения:
                            {
                                InteractableFarm[] objarr14 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFarm>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableFarm>();
                                bool useObjectCap15 = vis.UseObjectCap;
                                bool flag24         = useObjectCap15;
                                if (flag24)
                                {
                                    objarr14 = objarr14.TakeLast(vis.ObjectCap).ToArray <InteractableFarm>();
                                }
                                for (int j11 = 0; j11 < objarr14.Length; j11 = num + 1)
                                {
                                    InteractableFarm obj22 = objarr14[j11];
                                    objects.Add(new ESPObject(target, obj22, obj22.gameObject));
                                    obj22 = null;
                                    num   = j11;
                                    obj22 = null;
                                }
                                break;
                            }

                            case ESPTarget.C4:
                            {
                                InteractableCharge[] objarr15 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableCharge>()
                                                                 orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                 select obj).ToArray <InteractableCharge>();
                                bool useObjectCap16 = vis.UseObjectCap;
                                bool flag25         = useObjectCap16;
                                if (flag25)
                                {
                                    objarr15 = objarr15.TakeLast(vis.ObjectCap).ToArray <InteractableCharge>();
                                }
                                for (int j12 = 0; j12 < objarr15.Length; j12 = num + 1)
                                {
                                    InteractableCharge obj23 = objarr15[j12];
                                    objects.Add(new ESPObject(target, obj23, obj23.gameObject));
                                    obj23 = null;
                                    num   = j12;
                                    obj23 = null;
                                }
                                break;
                            }

                            case ESPTarget.Fire:
                            {
                                InteractableFire[] objarr16 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFire>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableFire>();
                                bool useObjectCap17 = vis.UseObjectCap;
                                bool flag26         = useObjectCap17;
                                if (flag26)
                                {
                                    objarr16 = objarr16.TakeLast(vis.ObjectCap).ToArray <InteractableFire>();
                                }
                                for (int j13 = 0; j13 < objarr16.Length; j13 = num + 1)
                                {
                                    InteractableFire obj24 = objarr16[j13];
                                    objects.Add(new ESPObject(target, obj24, obj24.gameObject));
                                    obj24 = null;
                                    num   = j13;
                                    obj24 = null;
                                }
                                break;
                            }

                            case ESPTarget.Лампы:
                            {
                                InteractableSpot[] objarr17 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSpot>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableSpot>();
                                bool useObjectCap18 = vis.UseObjectCap;
                                bool flag27         = useObjectCap18;
                                if (flag27)
                                {
                                    objarr17 = objarr17.TakeLast(vis.ObjectCap).ToArray <InteractableSpot>();
                                }
                                for (int j14 = 0; j14 < objarr17.Length; j14 = num + 1)
                                {
                                    InteractableSpot obj25 = objarr17[j14];
                                    objects.Add(new ESPObject(target, obj25, obj25.gameObject));
                                    obj25 = null;
                                    num   = j14;
                                    obj25 = null;
                                }
                                break;
                            }

                            case ESPTarget.Топливо:
                            {
                                InteractableObjectResource[] objarr18 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableObjectResource>()
                                                                         orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                         select obj).ToArray <InteractableObjectResource>();
                                bool useObjectCap19 = vis.UseObjectCap;
                                bool flag28         = useObjectCap19;
                                if (flag28)
                                {
                                    objarr18 = objarr18.TakeLast(vis.ObjectCap).ToArray <InteractableObjectResource>();
                                }
                                for (int j15 = 0; j15 < objarr18.Length; j15 = num + 1)
                                {
                                    InteractableObjectResource obj26 = objarr18[j15];
                                    objects.Add(new ESPObject(target, obj26, obj26.gameObject));
                                    obj26 = null;
                                    num   = j15;
                                    obj26 = null;
                                }
                                break;
                            }

                            case ESPTarget.Генератор_безопасной_зоны:
                            {
                                InteractableSafezone[] objarr19 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSafezone>()
                                                                   orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                   select obj).ToArray <InteractableSafezone>();
                                bool useObjectCap20 = vis.UseObjectCap;
                                bool flag29         = useObjectCap20;
                                if (flag29)
                                {
                                    objarr19 = objarr19.TakeLast(vis.ObjectCap).ToArray <InteractableSafezone>();
                                }
                                for (int j16 = 0; j16 < objarr19.Length; j16 = num + 1)
                                {
                                    InteractableSafezone obj27 = objarr19[j16];
                                    objects.Add(new ESPObject(target, obj27, obj27.gameObject));
                                    obj27 = null;
                                    num   = j16;
                                    obj27 = null;
                                }
                                break;
                            }

                            case ESPTarget.Генератор_Воздуха:
                            {
                                InteractableOxygenator[] objarr20 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableOxygenator>()
                                                                     orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                     select obj).ToArray <InteractableOxygenator>();
                                bool useObjectCap21 = vis.UseObjectCap;
                                bool flag30         = useObjectCap21;
                                if (flag30)
                                {
                                    objarr20 = objarr20.TakeLast(vis.ObjectCap).ToArray <InteractableOxygenator>();
                                }
                                for (int j17 = 0; j17 < objarr20.Length; j17 = num + 1)
                                {
                                    InteractableOxygenator obj28 = objarr20[j17];
                                    objects.Add(new ESPObject(target, obj28, obj28.gameObject));
                                    obj28 = null;
                                    num   = j17;
                                    obj28 = null;
                                }
                                break;
                            }
                            }
                        }
                        num = i;
                        vis = null;
                    }
                    yield return(new WaitForSeconds(5f));

                    objects = null;
                    targets = null;
                    objects = null;
                    targets = null;
                }
            }
            yield break;
        }
Пример #5
0
 // Token: 0x060000EF RID: 239 RVA: 0x00003CE9 File Offset: 0x00001EE9
 public ESPObject(ESPTarget t, Component o)
 {
     this.Target = t;
     this.Object = o;
 }
Пример #6
0
        private static void BasicControls(ESPTarget esptarget)
        {
            int       target = (int)esptarget;
            ESPVisual visual = ESPOptions.VisualOptions[target];

            Prefab.Toggle("Enabled", ref visual.Enabled);
            if (!visual.Enabled)
            {
                return;
            }

            Prefab.Toggle("Labels", ref visual.Labels);
            if (visual.Labels)
            {
                Prefab.Toggle("Show Name", ref visual.ShowName);
                Prefab.Toggle("Show Distance", ref visual.ShowDistance);
                Prefab.Toggle("Show Angle", ref visual.ShowAngle);
                Prefab.Toggle("Custom Text Color", ref visual.CustomTextColor);
            }

            Prefab.Toggle("Box ESP", ref visual.Boxes);

            if (visual.Boxes)
            {
                Prefab.Toggle("2D Boxes", ref visual.TwoDimensional);
            }

            Prefab.Toggle("Glow", ref visual.Glow);
            Prefab.Toggle("Line To Object", ref visual.LineToObject);

            Prefab.Toggle("Text Scaling", ref visual.TextScaling);
            if (visual.TextScaling)
            {
                visual.MinTextSize = Prefab.TextField(visual.MinTextSize, "Min Text Size:", 30);
                visual.MaxTextSize = Prefab.TextField(visual.MaxTextSize, "Max Text Size:", 30);
                GUILayout.Space(3);
                GUILayout.Label("Text Scaling Falloff Distance: " + Mathf.RoundToInt(visual.MinTextSizeDistance), Prefab._TextStyle);
                Prefab.Slider(0, 1000, ref visual.MinTextSizeDistance, 200);
                GUILayout.Space(3);
            }
            else
            {
                visual.FixedTextSize = Prefab.TextField(visual.FixedTextSize, "Fixed Text Size:", 30);
            }

            Prefab.Toggle("Infinite Distance", ref visual.InfiniteDistance);
            if (!visual.InfiniteDistance)
            {
                GUILayout.Label("ESP Distance: " + Mathf.RoundToInt(visual.Distance), Prefab._TextStyle);
                Prefab.Slider(0, 4000, ref visual.Distance, 200);
                GUILayout.Space(3);
            }

            Prefab.Toggle("Limit Object Numer", ref visual.UseObjectCap);
            if (visual.UseObjectCap)
            {
                visual.ObjectCap = Prefab.TextField(visual.ObjectCap, "Object cap:", 30);
            }

            visual.BorderStrength = Prefab.TextField(visual.BorderStrength, "Border Strength:", 30);
        }
 public ESPObject(ESPTarget t, object o, GameObject go)
 {
     Target  = t;
     Object  = o;
     GObject = go;
 }
Пример #8
0
        public static IEnumerator UpdateObjectList()
        {
            while (true)
            {
                if (!DrawUtilities.ShouldRun())
                {
                    yield return(new WaitForSeconds(2));

                    continue;
                }
                List <ESPObject> objects = ESPVariables.Objects;
                objects.Clear();

                List <ESPTarget> targets =
                    ESPOptions.PriorityTable.Keys.OrderByDescending(k => ESPOptions.PriorityTable[k]).ToList();

                for (int i = 0; i < targets.Count; i++)
                {
                    ESPTarget target = targets[i];
                    ESPVisual vis    = ESPOptions.VisualOptions[(int)target];

                    if (!vis.Enabled)
                    {
                        continue;
                    }

                    Vector3 pPos = OptimizationVariables.MainPlayer.transform.position;

                    switch (target)
                    {
                    case ESPTarget.Players:
                    {
                        SteamPlayer[] objarray = Provider.clients
                                                 .OrderByDescending(p => VectorUtilities.GetDistance(pPos, p.player.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarray = objarray.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarray.Length; j++)
                        {
                            SteamPlayer sPlayer = objarray[j];
                            Player      plr     = sPlayer.player;

                            if (plr.life.isDead || plr == OptimizationVariables.MainPlayer)
                            {
                                continue;
                            }

                            objects.Add(new ESPObject(target, plr, plr.gameObject));
                        }
                        break;
                    }

                    case ESPTarget.Zombies:
                    {
                        Zombie[] objarr = ZombieManager.regions.SelectMany(r => r.zombies)
                                          .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            Zombie obj = objarr[j];
                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }

                        break;
                    }

                    case ESPTarget.Items:
                    {
                        InteractableItem[] objarr = Object.FindObjectsOfType <InteractableItem>()
                                                    .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableItem obj = objarr[j];

                            if (ItemUtilities.Whitelisted(obj.asset, ItemOptions.ItemESPOptions) || !ESPOptions.FilterItems)
                            {
                                objects.Add(new ESPObject(target, obj, obj.gameObject));
                            }
                        }
                        break;
                    }

                    case ESPTarget.Sentries:
                    {
                        InteractableSentry[] objarr = Object.FindObjectsOfType <InteractableSentry>()
                                                      .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableSentry obj = objarr[j];
                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }
                        break;
                    }

                    case ESPTarget.Beds:
                    {
                        InteractableBed[] objarr = Object.FindObjectsOfType <InteractableBed>()
                                                   .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableBed obj = objarr[j];
                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }
                        break;
                    }

                    case ESPTarget.ClaimFlags:
                    {
                        InteractableClaim[] objarr = Object.FindObjectsOfType <InteractableClaim>()
                                                     .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableClaim obj = objarr[j];
                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }
                        break;
                    }

                    case ESPTarget.Vehicles:
                    {
                        InteractableVehicle[] objarr = Object.FindObjectsOfType <InteractableVehicle>()
                                                       .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableVehicle obj = objarr[j];

                            if (obj.isDead)
                            {
                                continue;
                            }

                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }
                        break;
                    }

                    case ESPTarget.Storage:
                    {
                        InteractableStorage[] objarr = Object.FindObjectsOfType <InteractableStorage>()
                                                       .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableStorage obj = objarr[j];
                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }
                        break;
                    }

                    case ESPTarget.Generators:
                    {
                        InteractableGenerator[] objarr = Object.FindObjectsOfType <InteractableGenerator>()
                                                         .OrderByDescending(obj => VectorUtilities.GetDistance(pPos, obj.transform.position)).ToArray();

                        if (vis.UseObjectCap)
                        {
                            objarr = objarr.TakeLast(vis.ObjectCap).ToArray();
                        }

                        for (int j = 0; j < objarr.Length; j++)
                        {
                            InteractableGenerator obj = objarr[j];
                            objects.Add(new ESPObject(target, obj, obj.gameObject));
                        }
                        break;
                    }
                    }
                }
                yield return(new WaitForSeconds(5));
            }
        }
Пример #9
0
 // Token: 0x0600014A RID: 330 RVA: 0x0000299C File Offset: 0x00000B9C
 public ESPObject(ESPTarget t, object o, GameObject go)
 {
     this.Target  = t;
     this.Object  = o;
     this.GObject = go;
 }
Пример #10
0
        // Token: 0x06000281 RID: 641 RVA: 0x00017180 File Offset: 0x00015380
        private static void BasicControls(ESPTarget esptarget)
        {
            ESPVisual espvisual = ESPOptions.VisualOptions[(int)esptarget];

            Prefab.Toggle(Names.All[11], ref espvisual.Enabled);
            if (!espvisual.Enabled)
            {
                return;
            }
            Prefab.Toggle(Names.All[12], ref espvisual.Labels);
            if (espvisual.Labels)
            {
                Prefab.Toggle(Names.All[13], ref espvisual.ShowName);
                Prefab.Toggle(Names.All[14], ref espvisual.ShowDistance);
                Prefab.Toggle(Names.All[15], ref espvisual.ShowAngle);
            }
            Prefab.Toggle(Names.All[16], ref espvisual.Boxes);
            if (espvisual.Boxes)
            {
                Prefab.Toggle(Names.All[17], ref espvisual.TwoDimensional);
            }
            Prefab.Toggle(Names.All[18], ref espvisual.Glow);
            Prefab.Toggle(Names.All[19], ref espvisual.LineToObject);
            Prefab.Toggle(Names.All[25], ref espvisual.InfiniteDistance);
            if (!espvisual.InfiniteDistance)
            {
                GUILayout.Label(Names.All[26] + (int)espvisual.Distance, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
                espvisual.Distance = Prefab.Slider(0f, 2000f, espvisual.Distance, 200);
                GUILayout.Space(3f);
            }
            Prefab.Toggle(Names.All[27], ref espvisual.UseObjectCap);
            if (espvisual.UseObjectCap)
            {
                GUILayout.Label(Names.All[28] + espvisual.ObjectCap, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
                espvisual.ObjectCap = (int)Prefab.Slider(1f, 50f, (float)espvisual.ObjectCap, 200);
            }
            Prefab.Toggle(Names.All[20], ref espvisual.TextScaling);
            GUILayout.Space(3f);
            if (espvisual.TextScaling)
            {
                GUILayout.Label(Names.All[21] + espvisual.MinTextSize, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
                espvisual.MinTextSize = (int)Prefab.Slider(8f, 16f, (float)espvisual.MinTextSize, 200);
                GUILayout.Label(Names.All[22] + espvisual.MaxTextSize, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
                espvisual.MaxTextSize = (int)Prefab.Slider(8f, 16f, (float)espvisual.MaxTextSize, 200);
                GUILayout.Space(3f);
                GUILayout.Label(Names.All[23] + (int)espvisual.MinTextSizeDistance, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
                espvisual.MinTextSizeDistance = Prefab.Slider(0f, 1000f, espvisual.MinTextSizeDistance, 200);
                GUILayout.Space(3f);
            }
            else
            {
                GUILayout.Label(Names.All[24] + espvisual.FixedTextSize, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
                espvisual.FixedTextSize = (int)Prefab.Slider(8f, 16f, (float)espvisual.FixedTextSize, 200);
            }
            GUILayout.Space(3f);
            GUILayout.Label(Names.All[29] + espvisual.BorderStrength, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
            espvisual.BorderStrength = (int)Prefab.Slider(0f, 2f, (float)espvisual.BorderStrength, 200);
            GUILayout.Space(3f);
            string[] array = new string[]
            {
                Names.All[30],
                Names.All[31],
                Names.All[32],
                Names.All[33],
                Names.All[34],
                Names.All[35],
                Names.All[36],
                Names.All[37],
                Names.All[38]
            };
            ESPOptions.VisualOptions[(int)esptarget].Location = (LabelLocation)Prefab.Arrows(220f, (int)ESPOptions.VisualOptions[(int)esptarget].Location, array[(int)ESPOptions.VisualOptions[(int)esptarget].Location], array.Length - 1);
        }
    public static IEnumerator UpdateObjectList()
    {
        for (; ;)
        {
            bool flag = !DrawUtilities.ShouldRun();
            if (flag)
            {
                yield return(new WaitForSeconds(2f));
            }
            else
            {
                List <ESPObject> objects = ESPVariables.Objects;
                objects.Clear();
                List <ESPTarget> targets = (from k in ESPOptions.PriorityTable.Keys
                                            orderby ESPOptions.PriorityTable[k] descending
                                            select k).ToList <ESPTarget>();
                int num;
                for (int i = 0; i < targets.Count; i = num + 1)
                {
                    ESPTarget target = targets[i];
                    ESPVisual vis    = ESPOptions.VisualOptions[(int)target];
                    bool      flag2  = !vis.Enabled;
                    if (!flag2)
                    {
                        Vector2 pPos = OptimizationVariables.MainPlayer.transform.position;
                        switch (target)
                        {
                        case ESPTarget.Игроки:
                        {
                            SteamPlayer[] objarray = (from p in Provider.clients
                                                      orderby VectorUtilities.GetDistance(pPos, p.player.transform.position) descending
                                                      select p).ToArray <SteamPlayer>();
                            bool useObjectCap = vis.UseObjectCap;
                            if (useObjectCap)
                            {
                                objarray = objarray.TakeLast(vis.ObjectCap).ToArray <SteamPlayer>();
                            }
                            for (int j = 0; j < objarray.Length; j = num + 1)
                            {
                                SteamPlayer sPlayer = objarray[j];
                                Player      plr     = sPlayer.player;
                                bool        flag3   = plr.life.isDead || plr == OptimizationVariables.MainPlayer;
                                if (!flag3)
                                {
                                    objects.Add(new ESPObject(target, plr, plr.gameObject));
                                    sPlayer = null;
                                    plr     = null;
                                }
                                num = j;
                            }
                            break;
                        }

                        case ESPTarget.Зомби:
                        {
                            Zombie[] objarr = (from obj in ZombieManager.regions.SelectMany((ZombieRegion r) => r.zombies)
                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                               select obj).ToArray <Zombie>();
                            bool useObjectCap2 = vis.UseObjectCap;
                            if (useObjectCap2)
                            {
                                objarr = objarr.TakeLast(vis.ObjectCap).ToArray <Zombie>();
                            }
                            for (int k2 = 0; k2 < objarr.Length; k2 = num + 1)
                            {
                                Zombie obj9 = objarr[k2];
                                objects.Add(new ESPObject(target, obj9, obj9.gameObject));
                                obj9 = null;
                                num  = k2;
                            }
                            break;
                        }

                        case ESPTarget.Предметы:
                        {
                            InteractableItem[] objarr2 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableItem>()
                                                          orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                          select obj).ToArray <InteractableItem>();
                            bool useObjectCap3 = vis.UseObjectCap;
                            if (useObjectCap3)
                            {
                                objarr2 = objarr2.TakeLast(vis.ObjectCap).ToArray <InteractableItem>();
                            }
                            for (int l = 0; l < objarr2.Length; l = num + 1)
                            {
                                InteractableItem obj2  = objarr2[l];
                                bool             flag4 = ItemUtilities.Whitelisted(obj2.asset, ItemOptions.ItemESPOptions) || !ESPOptions.FilterItems;
                                if (flag4)
                                {
                                    objects.Add(new ESPObject(target, obj2, obj2.gameObject));
                                }
                                obj2 = null;
                                num  = l;
                            }
                            break;
                        }

                        case ESPTarget.Турели:
                        {
                            InteractableSentry[] objarr3 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSentry>()
                                                            orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                            select obj).ToArray <InteractableSentry>();
                            bool useObjectCap4 = vis.UseObjectCap;
                            if (useObjectCap4)
                            {
                                objarr3 = objarr3.TakeLast(vis.ObjectCap).ToArray <InteractableSentry>();
                            }
                            for (int m = 0; m < objarr3.Length; m = num + 1)
                            {
                                InteractableSentry obj3 = objarr3[m];
                                objects.Add(new ESPObject(target, obj3, obj3.gameObject));
                                obj3 = null;
                                num  = m;
                            }
                            break;
                        }

                        case ESPTarget.Кровати:
                        {
                            InteractableBed[] objarr4 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableBed>()
                                                         orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                         select obj).ToArray <InteractableBed>();
                            bool useObjectCap5 = vis.UseObjectCap;
                            if (useObjectCap5)
                            {
                                objarr4 = objarr4.TakeLast(vis.ObjectCap).ToArray <InteractableBed>();
                            }
                            for (int n = 0; n < objarr4.Length; n = num + 1)
                            {
                                InteractableBed obj4 = objarr4[n];
                                objects.Add(new ESPObject(target, obj4, obj4.gameObject));
                                obj4 = null;
                                num  = n;
                            }
                            break;
                        }

                        case ESPTarget.КлеймФлаги:
                        {
                            InteractableClaim[] objarr5 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableClaim>()
                                                           orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                           select obj).ToArray <InteractableClaim>();
                            bool useObjectCap6 = vis.UseObjectCap;
                            if (useObjectCap6)
                            {
                                objarr5 = objarr5.TakeLast(vis.ObjectCap).ToArray <InteractableClaim>();
                            }
                            for (int j2 = 0; j2 < objarr5.Length; j2 = num + 1)
                            {
                                InteractableClaim obj5 = objarr5[j2];
                                objects.Add(new ESPObject(target, obj5, obj5.gameObject));
                                obj5 = null;
                                num  = j2;
                            }
                            break;
                        }

                        case ESPTarget.Транспорт:
                        {
                            InteractableVehicle[] objarr6 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableVehicle>()
                                                             orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                             select obj).ToArray <InteractableVehicle>();
                            bool useObjectCap7 = vis.UseObjectCap;
                            if (useObjectCap7)
                            {
                                objarr6 = objarr6.TakeLast(vis.ObjectCap).ToArray <InteractableVehicle>();
                            }
                            for (int j3 = 0; j3 < objarr6.Length; j3 = num + 1)
                            {
                                InteractableVehicle obj6 = objarr6[j3];
                                bool isDead = obj6.isDead;
                                if (!isDead)
                                {
                                    objects.Add(new ESPObject(target, obj6, obj6.gameObject));
                                    obj6 = null;
                                }
                                num = j3;
                            }
                            break;
                        }

                        case ESPTarget.Ящики:
                        {
                            InteractableStorage[] objarr7 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableStorage>()
                                                             orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                             select obj).ToArray <InteractableStorage>();
                            bool useObjectCap8 = vis.UseObjectCap;
                            if (useObjectCap8)
                            {
                                objarr7 = objarr7.TakeLast(vis.ObjectCap).ToArray <InteractableStorage>();
                            }
                            for (int j4 = 0; j4 < objarr7.Length; j4 = num + 1)
                            {
                                InteractableStorage obj7 = objarr7[j4];
                                objects.Add(new ESPObject(target, obj7, obj7.gameObject));
                                obj7 = null;
                                num  = j4;
                            }
                            break;
                        }

                        case ESPTarget.Генераторы:
                        {
                            InteractableGenerator[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableGenerator>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableGenerator>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableGenerator>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableGenerator obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Животные:
                        {
                            Animal[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <Animal>()
                                                orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                select obj).ToArray <Animal>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <Animal>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                Animal obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Ловшуки:
                        {
                            InteractableTrap[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableTrap>()
                                                          orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                          select obj).ToArray <InteractableTrap>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableTrap>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableTrap obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Аирдропы:
                        {
                            Carepackage[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <Carepackage>()
                                                     orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                     select obj).ToArray <Carepackage>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <Carepackage>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                Carepackage obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Двери:
                        {
                            InteractableDoorHinge[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableDoorHinge>()
                                                               orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                               select obj).ToArray <InteractableDoorHinge>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableDoorHinge>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableDoorHinge obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Ягоды:
                        {
                            InteractableForage[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableForage>()
                                                            orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                            select obj).ToArray <InteractableForage>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableForage>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableForage obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.астения:
                        {
                            InteractableFarm[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFarm>()
                                                          orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                          select obj).ToArray <InteractableFarm>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableFarm>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableFarm obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.C4:
                        {
                            InteractableCharge[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableCharge>()
                                                            orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                            select obj).ToArray <InteractableCharge>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableCharge>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableCharge obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Fire:
                        {
                            InteractableFire[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableFire>()
                                                          orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                          select obj).ToArray <InteractableFire>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableFire>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableFire obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Лампы:
                        {
                            InteractableSpot[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSpot>()
                                                          orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                          select obj).ToArray <InteractableSpot>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableSpot>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableSpot obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Топливо:
                        {
                            InteractableObjectResource[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableObjectResource>()
                                                                    orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                    select obj).ToArray <InteractableObjectResource>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableObjectResource>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableObjectResource obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Генератор_безопасной_зоны:
                        {
                            InteractableSafezone[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableSafezone>()
                                                              orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                              select obj).ToArray <InteractableSafezone>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableSafezone>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableSafezone obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.Генератор_Воздуха:
                        {
                            InteractableOxygenator[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <InteractableOxygenator>()
                                                                orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                                select obj).ToArray <InteractableOxygenator>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <InteractableOxygenator>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                InteractableOxygenator obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }

                        case ESPTarget.NPC:
                        {
                            ResourceManager[] objarr8 = (from obj in UnityEngine.Object.FindObjectsOfType <ResourceManager>()
                                                         orderby VectorUtilities.GetDistance(pPos, obj.transform.position) descending
                                                         select obj).ToArray <ResourceManager>();
                            bool useObjectCap9 = vis.UseObjectCap;
                            if (useObjectCap9)
                            {
                                objarr8 = objarr8.TakeLast(vis.ObjectCap).ToArray <ResourceManager>();
                            }
                            for (int j5 = 0; j5 < objarr8.Length; j5 = num + 1)
                            {
                                ResourceManager obj8 = objarr8[j5];
                                objects.Add(new ESPObject(target, obj8, obj8.gameObject));
                                obj8 = null;
                                num  = j5;
                            }
                            break;
                        }
                        }
                    }
                    num = i;
                }
                yield return(new WaitForSeconds(5f));

                objects = null;
                targets = null;
            }
        }
    }