Пример #1
0
    private IEnumerator DownloadFile(ES3Settings settings, string user, string password, long timestamp)
    {
        Reset();

        var form = CreateWWWForm();

        form.AddField("apiKey", apiKey);
        form.AddField("getFile", settings.path);
        form.AddField("user", GetUser(user, password));
        if (timestamp > 0)
        {
            form.AddField("timestamp", timestamp.ToString());
        }

        using (var webRequest = UnityWebRequest.Post(url, form))
        {
            yield return(SendWebRequest(webRequest));

            if (!HandleError(webRequest, false))
            {
                if (webRequest.downloadedBytes > 0)
                {
                    ES3.SaveRaw(webRequest.downloadHandler.data, settings);
                }
                else
                {
                    error     = string.Format("File {0} was not found on the server.", settings.path);
                    errorCode = 3;
                }
            }
        }

        isDone = true;
    }
Пример #2
0
    /// <summary>Saves a Texture2D as a PNG or JPG, depending on the file extension used for the filePath.</summary>
    /// <param name="texture">The Texture2D we want to save as a JPG or PNG.</param>
    /// <param name="settings">The settings we want to use to override the default settings.</param>
    public static void SaveImage(Texture2D texture, ES3Settings settings)
    {
        // Get the file extension to determine what format we want to save the image as.
        string extension = ES3IO.GetExtension(settings.path).ToLower();

        if (string.IsNullOrEmpty(extension))
        {
            throw new System.ArgumentException("File path must have a file extension when using ES3.SaveImage.");
        }
        byte[] bytes;
        if (extension == ".jpg" || extension == ".jpeg")
        {
            bytes = texture.EncodeToJPG();
        }
        else if (extension == ".png")
        {
            bytes = texture.EncodeToPNG();
        }
        else
        {
            throw new System.ArgumentException("File path must have extension of .png, .jpg or .jpeg when using ES3.SaveImage.");
        }

        ES3.SaveRaw(bytes, settings);
    }
Пример #3
0
 public override void Enter()
 {
     if (useBase64Encoding.Value)
     {
         ES3.SaveRaw(System.Convert.FromBase64String(str.Value) + (appendNewline.Value ? "\n" : ""), GetSettings());
     }
     else
     {
         ES3.SaveRaw(str.Value + (appendNewline.Value ? "\n" : ""), GetSettings());
     }
 }
Пример #4
0
 public override void Enter()
 {
     if (useBase64Encoding.Value)
     {
         ES3.SaveRaw(System.Convert.FromBase64String(str.Value), GetSettings());
     }
     else
     {
         ES3.SaveRaw(str.Value, GetSettings());
     }
 }
Пример #5
0
 public void SaveLogs()
 {
     print("SAVING");
     ES3.SaveRaw(rawStrOut, logTxtPath);
     sheet.Save(logResultsCsvPath);
 }