public override void Deserialize(System.IO.BinaryReader r) { base.Deserialize(r); invincible = r.ReadBoolean(); sex = (PeSex)r.ReadInt32(); m_OwnerID = r.ReadInt32(); m_Race = (ERace)r.ReadInt32(); m_Identity = (EIdentity)r.ReadInt32(); m_ItemDropId = r.ReadInt32(); if (Entity.version < PeEntity.VERSION_0002) { int entityPrototype = r.ReadInt32(); int entityPrototypeId = r.ReadInt32(); if (entityPrototype != -1) { Entity.entityProto = new EntityProto() { proto = (EEntityProto)entityPrototype, protoId = entityPrototypeId }; } } }
private Int32 UpdateAbilities(ERace p_race) { for (Int32 i = 0; i < 3; i++) { m_abilities[i].text = String.Empty; m_abilitiesHeaders[i].text = String.Empty; NGUITools.SetActive(m_abilityIcons[i].gameObject, false); NGUITools.SetActive(m_borders[i].gameObject, false); } Int32 num = 0; List <RacialAbilitiesStaticData> list = new List <RacialAbilitiesStaticData>(StaticDataHandler.GetIterator <RacialAbilitiesStaticData>(EDataType.RACIAL_ABILITIES)); foreach (RacialAbilitiesStaticData racialAbilitiesStaticData in list) { if (racialAbilitiesStaticData.Race == p_race) { m_abilities[num].text = racialAbilitiesStaticData.GetDescription(); m_abilitiesHeaders[num].text = LocaManager.GetText(racialAbilitiesStaticData.NameKey); m_abilityIcons[num].spriteName = racialAbilitiesStaticData.Icon; NGUITools.SetActive(m_abilityIcons[num].gameObject, true); NGUITools.SetActive(m_borders[num].gameObject, true); num++; } } return(num); }
public override void ReadFromFile() { foreach (var path in this._paths) { var table = RaceParamsTable.Instance as RaceParamsTable; var doc = XDocument.Load(path); ERace race = ERace.None; foreach (var el in doc.Root.Elements()) { foreach (var att in el.Attributes()) { EnumUtil <ERace> .TryGetEnumValue(att.Value, ref race); if (!table.Table.ContainsKey(race)) { table.Table.Add(race, new RaceParams()); } foreach (var ele in el.Elements()) { switch (ele.Name.ToString()) { case ("Perks"): { this.HandlePerks(ele, race); } break; case ("PrimaryStats"): { PrimaryStatsParser.ParseXElementForStats(ele, table.Table[race].PrimaryStats); } break; case ("Sprites"): { this.HandleSprites(ele, table.Table[race].Sprites); } break; } } } } } }
private void HandleRace(string rootKey, string value, ref ERace race) { if (EnumUtil <ERace> .TryGetEnumValue(value, ref race)) { table.Table[rootKey].Race = race; } }
private List <EClass> GetClassListForRace(ERace p_race) { List <EClass> list = new List <EClass>(); if (p_race == ERace.HUMAN) { AddClassIfAvailable(list, EClass.MERCENARY); AddClassIfAvailable(list, EClass.CRUSADER); AddClassIfAvailable(list, EClass.FREEMAGE); } if (p_race == ERace.ELF) { AddClassIfAvailable(list, EClass.BLADEDANCER); AddClassIfAvailable(list, EClass.RANGER); AddClassIfAvailable(list, EClass.DRUID); } if (p_race == ERace.DWARF) { AddClassIfAvailable(list, EClass.DEFENDER); AddClassIfAvailable(list, EClass.SCOUT); AddClassIfAvailable(list, EClass.RUNEPRIEST); } if (p_race == ERace.ORC) { AddClassIfAvailable(list, EClass.BARBARIAN); AddClassIfAvailable(list, EClass.HUNTER); AddClassIfAvailable(list, EClass.SHAMAN); } return(list); }
private static void GenerateAudioID(DummyCharacter character, String barkClipname, out String category, out String audioID) { String text = character.Race.ToString().ToLowerInvariant(); text = Char.ToUpperInvariant(text[0]) + text.Remove(0, 1); String text2 = character.Gender.ToString().ToLowerInvariant(); text2 = Char.ToUpperInvariant(text2[0]) + text2.Remove(0, 1); String text3 = character.Voice.ToString().ToLowerInvariant(); text3 = Char.ToUpperInvariant(text3[0]) + text3.Remove(0, 1); category = "Bark" + text + text2 + text3; audioID = String.Concat(new String[] { text, "_", text2, "_", text3, "_", barkClipname }); m_LastRace = character.Race; m_LastGender = character.Gender; m_LastVoiceSetting = character.Voice; m_LastPlayedBark = audioID; }
private void HandlePerks(XElement el, ERace race) { foreach (var ele in el.Elements()) { PerkParser.ParseRacialPerk(el.Value, race); } }
public Group(ERace Name) : base(Name) { this.Name = ERace.Squad; GroupContent = new List <Component>() { }; }
public Sprite GetHumanoidFlinchEyes(ERace race) { var path = StringUtil.PathBuilder(CHARACTER_PATH, race.ToString(), EXTENSION); var sprites = GetSprites(path); var index = RaceParamsTable.Instance.Table[race].Sprites.Flinch; return(sprites[index[0]]); }
public MyQuest(uint id, QuestAction questAction, ERace race, EClass _class) { Id = id; Race.Add(race); Class.Add(_class); QuestAction = questAction; Team = ETeam.Other; Index = -2; }
/// <summary> /// Class Constructor /// </summary> public CharacterData(long IdIn, string NameIn, string FlavorIn, ERace RaceIn, EClass ClassIn, EGender GenderIn, decimal ActivatedIn) { Id = IdIn; Name = NameIn; Flavor = FlavorIn; Race = RaceIn; Class = ClassIn; Gender = GenderIn; Activated = ActivatedIn; }
public void SetSelected(ERace p_race) { m_selected = (m_race == p_race); if (m_selected) { TweenColor.Begin(m_BG.gameObject, 0.1f, (!m_isHovered) ? m_selectionColor : m_selectionHoverColor); } else { TweenColor.Begin(m_BG.gameObject, 0.1f, (!m_isHovered) ? m_pBackgroundNormalColor : m_hoverColor); } }
public static void ParseRacialPerk(string value, ERace race) { var perk = EPerk.None; if (EnumUtil <EPerk> .TryGetEnumValue(value, ref perk)) { if (!RaceParamsTable.Instance.Table.ContainsKey(race)) { RaceParamsTable.Instance.Table.Add(race, new RaceParams()); } RaceParamsTable.Instance.Table[race].DefaultPerks.Add(perk); } }
private void OnRaceSelected(Object p_sender, EventArgs p_args) { DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter(); ERace race = (p_sender as RaceSelectButton).Race; if (race != selectedDummyCharacter.Race) { selectedDummyCharacter.Race = race; selectedDummyCharacter.Class = EClass.NONE; } UpdateButtons(); UpdateDescription(); StatusChangedEventArgs p_eventArgs = new StatusChangedEventArgs(StatusChangedEventArgs.EChangeType.CONDITIONS); LegacyLogic.Instance.EventManager.InvokeEvent(selectedDummyCharacter, EEventType.DUMMY_CHARACTER_STATUS_CHANGED, p_eventArgs); }
public MChar(ERace race) : base() { this._race = race; this._abilities = new CharAbilities(); this._actionFlags = new FActionStatus(); this._baseClasses = new Dictionary <EClass, MClass>(); this._baseStats = new BaseStats(); this._curStats = new CharStats(); this._effects = new CharEffects(); this._equipment = new ACharEquipment(this); this._statusFlags = new FCharacterStatus(); this._statMods = new CharStatMods(); this._perks = new CharPerks(); this._points = new CurrentPoints(this); this._linkedZones = new List <AZone>(); }
public CharacterClassStaticData() { m_nameKey = null; m_race = ERace.NONE; m_defaultFemaleNames = null; m_defaultMaleNames = null; m_expertSkills = null; m_masterSkills = null; m_grandMasterSkills = null; m_resAir = 0; m_resEarth = 0; m_resFire = 0; m_resWater = 0; m_resDark = 0; m_resLight = 0; m_resPrimordial = 0; }
public DummyCharacter() { m_name = String.Empty; m_race = ERace.NONE; m_class = EClass.NONE; m_portraitID = 0; m_gender = EGender.NOT_SELECTED; m_voice = ((Random.Range(0, 100) <= 50) ? EVoice.CYNICAL : EVoice.HEROIC); m_selectedSkills = new Int32[4]; for (Int32 i = 0; i < 4; i++) { m_selectedSkills[i] = -1; } ResetAttributes(); m_lastConfirmedStep = -1; m_customName = false; }
public void UpdateTexture(ERace p_race, EClass p_class) { String text; if (p_race == ERace.HUMAN) { text = "PIC_head_human"; } else if (p_race == ERace.ELF) { text = "PIC_head_elf"; } else if (p_race == ERace.DWARF) { text = "PIC_head_dwarf"; } else { text = "PIC_head_orc"; } if (m_gender == EGender.MALE) { text += "_male_"; } else { text += "_female_"; } text = text + m_picIndex.ToString() + "_idle"; m_Portrait.spriteName = text; CharacterClassStaticData staticData = StaticDataHandler.GetStaticData <CharacterClassStaticData>(EDataType.CHARACTER_CLASS, (Int32)p_class); String text2 = staticData.BodyBase; if (m_gender == EGender.MALE) { text2 += "_male"; } else { text2 += "_female"; } m_body.spriteName = text2; }
private Character GetCharByRace(ERace p_race) { List <Character> list = new List <Character>(); Party party = LegacyLogic.Instance.WorldManager.Party; for (Int32 i = 0; i < 4; i++) { Character member = party.GetMember(i); if (member.Class.Race == p_race) { list.Add(member); } } if (list.Count > 0) { return(list[Random.Range(0, list.Count - 1)]); } return(party.GetMember(Random.Range(0, 3))); }
public CharacterClass(EClass p_class) { m_class = p_class; m_data = StaticDataHandler.GetStaticData <CharacterClassStaticData>(EDataType.CHARACTER_CLASS, (Int32)p_class); m_race = m_data.Race; m_nameKey = m_data.NameKey; m_advancedNameKey = m_data.AdvancedNameKey; m_expertSkills = m_data.ExpertSkills; m_masterSkills = m_data.MasterSkills; m_grandMasterSkills = m_data.GrandMasterSkills; m_startSkills = m_data.StartSkills; m_initialResistance = new ResistanceCollection(); m_initialResistance.Add(m_data.ResAir); m_initialResistance.Add(m_data.ResEarth); m_initialResistance.Add(m_data.ResFire); m_initialResistance.Add(m_data.ResWater); m_initialResistance.Add(m_data.ResDark); m_initialResistance.Add(m_data.ResLight); m_initialResistance.Add(m_data.ResPrimordial); m_initialAttributes = new Attributes(m_data.BaseMight, m_data.BaseMagic, m_data.BasePerception, m_data.BaseDestiny, m_data.BaseVitality, m_data.BaseSpirit, m_data.BaseHP, m_data.BaseMana); }
public RaceOptions(ERace race) { _race = race; }
public override void ReadFromFile() { foreach (var path in this._paths) { var doc = XDocument.Load(path); EClass baseClass = EClass.None; ECharType type = ECharType.None; ECulture culture = ECulture.None; ERace race = ERace.None; foreach (var el in doc.Root.Elements()) { foreach (var att in el.Attributes()) { if (EnumUtil <ECulture> .TryGetEnumValue(att.Value, ref culture)) { foreach (var ele in el.Elements()) { foreach (var attr in ele.Attributes()) { string key = ""; if (!table.Table.ContainsKey(attr.Value.ToString())) { key = attr.Value.ToString(); table.Table.Add(key, new PreCharParams()); table.Table[key].Name = key; table.Table[key].Culture = culture; } foreach (var elem in ele.Elements()) { switch (elem.Name.ToString()) { case (PredefinedReaderParams.ABILITIES): { this.HandleAbilities(elem, key); } break; case (PredefinedReaderParams.AGENT_ROLE): { this.HandleAgentRole(key, elem.Value); } break; case (PredefinedReaderParams.ATTACK_SPRITE_INDEX): { this.HandleCritterAttackSpriteIndex(key, elem.Value.ToString()); } break; case (PredefinedReaderParams.CLASS): { this.HandleClassType(key, elem.Value.ToString(), ref baseClass); } break; case (PredefinedReaderParams.DEAD_SPRITE_INDEX): { this.HandleCritterDeadSpriteIndex(key, elem.Value.ToString()); } break; case (PredefinedReaderParams.FLINCH_SPRITE_INDEX): { this.HandleCritterFlinchSpriteIndex(key, elem.Value.ToString()); } break; case (PredefinedReaderParams.MOUNT): { this.HandleMount(key, elem.Value); } break; case (PredefinedReaderParams.PERKS): { this.HandlePerks(elem, key); } break; case (PredefinedReaderParams.POTENTIAL_ARMORS): { this.HandleEquipment(elem, key); } break; case (PredefinedReaderParams.POTENTIAL_WEAPONS): { this.HandleEquipment(elem, key); } break; case (PredefinedReaderParams.RACE): { this.HandleRace(key, elem.Value.ToString(), ref race); } break; case (PredefinedReaderParams.STATS): { this.HandleStats(elem, key); } break; case (PredefinedReaderParams.TYPE): { this.HandleCharacterType(key, elem.Value.ToString(), ref type); } break; } } } } } } } } }
public void TriggerBark() { if (AudioController.IsPlaying(m_LastPlayedBark)) { AudioController.Stop(m_LastPlayedBark); } DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter(); ERace race = selectedDummyCharacter.Race; EGender gender = selectedDummyCharacter.Gender; EVoice voice = selectedDummyCharacter.Voice; Int32 num = Random.Range(0, 8); Int32 num2 = num; if (num == num2) { if (num < 0) { num--; } else { num++; } } if (m_LastVoiceSetting != voice || m_LastGender != gender || m_LastRace != race) { m_FirstTime = true; } if (m_FirstTime) { num = 9; m_FirstTime = false; } String barkClipname = String.Empty; switch (num) { case 0: barkClipname = "Monster"; break; case 1: barkClipname = "Trap"; break; case 2: barkClipname = "Quest"; break; case 3: barkClipname = "Danger"; break; case 4: barkClipname = "Secret"; break; case 5: barkClipname = "Loot"; break; case 6: barkClipname = "Rest"; break; case 7: barkClipname = "Explore3"; break; case 8: barkClipname = "Explore6"; break; case 9: barkClipname = "ChooseMe"; break; } String audioID; String text; GenerateAudioID(selectedDummyCharacter, barkClipname, out text, out audioID); AudioManager.Instance.RequestByAudioID(audioID, 0, delegate(AudioRequest a) { AudioController.Play(audioID); }); }
public Player(String name, ERace race) { throw new System.NotImplementedException(); }
public Talents(string user, string champion, ERace race, EChampionClass cl, List<ResourceId> talents) : base(user) { Race = race; Picks = new List<NotifierTalentDefinition>(); Class = cl; Message = GetMessageName(); Champion = champion; foreach (ResourceId id in talents) Picks.Add(new NotifierTalentDefinition(id)); }
public void Init(ERace p_race) { m_race = p_race; }
public Soldier(ERace Name) : base(Name) { }
public Component(ERace Name) { this.Name = Name; }