public void Shooted(Vector3 velocity) { GetComponent <Rigidbody>().isKinematic = false; GetComponent <Rigidbody>().velocity = velocity; ePlayerInputMode = EPlayerInputMode.FREEMOVE; OnHideUIButton(); }
private void Start() { lastPosition = this.transform.position; m_rb = GetComponent <Rigidbody>(); collidedCannon = false; ePlayerInputMode = EPlayerInputMode.FREEMOVE; anim = GetComponent <Animator>(); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Axe")) { OnPlaySound(4, 1); Restart(); } else if (other.CompareTag("Hinge") && currentHinge == null) { currentHinge = other.gameObject; ePlayerInputMode = EPlayerInputMode.INHINGE; anim.SetBool("Running", false); anim.SetBool("Attacking", false); anim.SetInteger("Condition", 0); gameObject.AddComponent <HingeJoint>(); //GetComponent<Rigidbody>().useGravity = false; GetComponent <HingeJoint>().connectedBody = other.GetComponent <Rigidbody>(); } }
void GetInput() { if (ePlayerInputMode == EPlayerInputMode.FREEMOVE) { if (Input.GetMouseButtonDown(0)) { if (anim.GetBool("Running")) { anim.SetBool("Running", false); anim.SetInteger("Condition", 0); } if (!anim.GetBool("Running")) { Attacking(); } } } if (ePlayerInputMode == EPlayerInputMode.INHINGE) { if (Input.GetKey(KeyCode.W)) { GetComponent <Rigidbody>().velocity += transform.forward * .5f; } if (Input.GetKey(KeyCode.S)) { GetComponent <Rigidbody>().velocity += transform.forward * -.5f; } if (Input.GetKey(KeyCode.E)) { currentHinge = null; Destroy(GetComponent <HingeJoint>()); ePlayerInputMode = EPlayerInputMode.FREEMOVE; //GetComponent<Rigidbody>().AddForce(GetComponent<Rigidbody>().velocity * .02f, ForceMode.Impulse); } } }
public void Restart() { this.transform.position = lastPosition; ePlayerInputMode = EPlayerInputMode.FREEMOVE; OnHideUIButton(); }
private void OnTriggerStay(Collider other) { if (other.CompareTag("Cannon")) { if (ePlayerInputMode == EPlayerInputMode.CANNON) { if (OnShowUIButton != null) { OnShowUIButton(EUIButton.Q); } } else if (ePlayerInputMode == EPlayerInputMode.FREEMOVE) { if (OnShowUIButton != null) { OnShowUIButton(EUIButton.E); } } if (Input.GetKeyDown(KeyCode.E) && collidedCannon) { anim.SetBool("Running", false); anim.SetBool("Attacking", false); anim.SetInteger("Condition", 0); ePlayerInputMode = EPlayerInputMode.CANNON; other.GetComponent <CCannonBehaviour>().enabled = true; cannonNormalCamera.SetActive(true); playerNormalCamera.SetActive(false); } else if (Input.GetKeyDown(KeyCode.Q) && collidedCannon) { playerNormalCamera.SetActive(true); cannonNormalCamera.SetActive(false); other.GetComponent <CCannonBehaviour>().enabled = false; ePlayerInputMode = EPlayerInputMode.FREEMOVE; } } else if (other.CompareTag("ImpulseCannon")) { if (ePlayerInputMode == EPlayerInputMode.INCANNON) { if (OnShowUIButton != null) { OnShowUIButton(EUIButton.Q); } } else if (ePlayerInputMode == EPlayerInputMode.FREEMOVE) { if (OnShowUIButton != null) { OnShowUIButton(EUIButton.E); } } if (Input.GetKeyDown(KeyCode.E) && collidedCannon) { transform.position = other.gameObject.transform.GetChild(0).transform.position; GetComponent <Rigidbody>().isKinematic = true; anim.SetBool("Running", false); anim.SetBool("Attacking", false); anim.SetInteger("Condition", 0); ePlayerInputMode = EPlayerInputMode.INCANNON; other.GetComponent <CCannonImpulseBehaviour>().enabled = true; impulseCannonCamera.SetActive(true); playerNormalCamera.SetActive(false); } else if (Input.GetKeyDown(KeyCode.Q) && collidedCannon) { playerNormalCamera.SetActive(true); impulseCannonCamera.SetActive(false); other.GetComponent <CCannonImpulseBehaviour>().enabled = false; ePlayerInputMode = EPlayerInputMode.FREEMOVE; } } else if (other.CompareTag("Treasure") && Input.GetKeyDown(KeyCode.E)) { other.GetComponent <CTreasureBehaviour>().Open(); } }