public void LoadResource(PlayerEntity entity, EPlayerCommonResourceType index, AssetInfo assetInfo, bool forceReload = false) { _playerLogic.LoadResource(entity, (int)index, assetInfo, forceReload); }
public void UnloadResource(PlayerEntity entity, EPlayerCommonResourceType index) { _playerLogic.UnloadResource(entity, (int)index); }
public AssetStatus GetResource(EPlayerCommonResourceType playerCommonResourceType) { return(Resources[(int)playerCommonResourceType]); }