private void Update() { _player = 1 - _player; ChessBoard.InvalidateVisual(); var history = _game.GetHistory(); var result = new List <string>(); for (var i = 0; i < history.Count; i += 2) { var num = i / 2 + 1; var numSize = num.ToString().Length; var spaces = new string(' ', Math.Max(2, numSize) - numSize); var text = $"{spaces}{num}. "; text += $"{history[i]}"; if (i + 1 < history.Count) { text += $"\u2003{history[i + 1]}"; } result.Add(text); } ListBox.ItemsSource = result; ListBox.ScrollIntoView(result.LastOrDefault()); }
/// <summary> /// Fill EPlayer object by reading SqlDataReader returned by stored procedure /// </summary> /// <param name="oReader"></param> /// <returns></returns> static private EPlayer ReadData(SqlDataReader oReader) { try { EPlayer oData = new EPlayer(); //Player oData.ID = oReader.GetString(oReader.GetOrdinal("HardwareID")); oData.Application.ID = oReader.GetInt32(oReader.GetOrdinal("ApplicationID")); if (!oReader.IsDBNull(oReader.GetOrdinal("LatestIP"))) { oData.IP = oReader.GetString(oReader.GetOrdinal("LatestIP")); } if (!oReader.IsDBNull(oReader.GetOrdinal("isBanned"))) { oData.isBanned = oReader.GetString(oReader.GetOrdinal("isBanned")) == "1"; } return(oData); } catch (SqlException e) { throw e; } catch (System.Exception e) { throw e; } }
// Second step of flying is to move the piece private bool FlyingPiece(Vector2 mousePosition, EPlayer player) { GameObject pieceToMove = null; Selector.SetActive(true); MovingSelector.SetActive(false); if (mousePosition != Vector2.zero && dicoOfPlayerPosition[mousePosition] == EPlayer.EMPTY) { MovingSelector.SetActive(true); MovingSelector.transform.position = mousePosition; if (Input.GetMouseButtonDown(0)) { pieceToMove = FindPieceWithPosition(pieceSelected, player); pieceToMove.transform.position = mousePosition; dicoOfPlayerPosition[mousePosition] = player; dicoOfPlayerPosition[pieceSelected] = EPlayer.EMPTY; pieceSelected = mousePosition; info.text = ""; return(true); } } if (mousePosition == pieceSelected && Input.GetMouseButtonDown(0) && timeT > 1f) { Debug.Log(timeT); timeT = 0f; pieceSelected = Vector2.zero; info.text = ""; } return(false); }
private void UpdateSelectable(EPlayer player, float horizontalAxis, float verticalAxis) { EventSystem currentEventSystem = EventSystem.current; if (currentEventSystem != null) { GameObject selectedGO = currentEventSystem.currentSelectedGameObject; if (selectedGO != null) { Selectable selectableGO = selectedGO.GetComponent <Selectable>(); if (selectableGO != null) { if (horizontalAxis < 0f) { selectableGO.FindSelectableOnLeft()?.Select(); } else if (horizontalAxis > 0f) { selectableGO.FindSelectableOnRight()?.Select(); } else if (verticalAxis < 0f) { selectableGO.FindSelectableOnDown()?.Select(); } else if (verticalAxis > 0f) { selectableGO.FindSelectableOnUp()?.Select(); } } } } }
public void SetPlayer(EPlayer playerType) { Player player = _playersArray.Find(p => p.playerType == playerType); _player = player; _playerType = player.playerType; }
public CAnalyzeResult Analyze(EPlayer player, int depth) { if (depth <= 0) { throw new ArgumentException($"Значение параметра \"{nameof(depth)}\" должен быть больше 0"); } var maxMark = double.NegativeInfinity; CMove maxMove = null; var iterations = 0; foreach (var move in GetMoves(player)) { //Делаем ход move.Do(); var mark = GetMark(player, depth, ref iterations); if (maxMark < mark) { maxMark = mark; maxMove = move; } //Откатываем ход move.Undo(); } return(new CAnalyzeResult(maxMove, maxMark, iterations)); }
public void Clear() { _playerType = EPlayer.NGO; _playersArray.Clear(); _player = null; _init = false; }
private void GetGoodInput( EPlayer player ) { switch( player ) { case EPlayer.BLUE: if( PlayerPrefs.GetInt("PLAYER_BLUE_ISAI") == 1 ) _isButtonHitted = true; if( Input.GetKey(KeyCode.Joystick1Button0) ) _isButtonHitted = true; break; case EPlayer.GREEN: if( PlayerPrefs.GetInt("PLAYER_GREEN_ISAI") == 1 ) _isButtonHitted = true; if( Input.GetKeyDown(KeyCode.Joystick2Button0) ) _isButtonHitted = true; break; case EPlayer.RED: if( PlayerPrefs.GetInt("PLAYER_RED_ISAI") == 1 ) _isButtonHitted = true; if( Input.GetKeyDown(KeyCode.Joystick3Button0) ) _isButtonHitted = true; break; case EPlayer.YELLOW: if( PlayerPrefs.GetInt("PLAYER_YELLOW_ISAI") == 1 ) _isButtonHitted = true; if( Input.GetKeyDown(KeyCode.Joystick4Button0) ) _isButtonHitted = true; break; } }
public static Coord LimitByPlayerSide(this Coord coord, EPlayer player) { coord.Y = player == EPlayer.First ? Clamp(coord.Y, 0, 2) : Clamp(coord.Y, 3, 5); return(coord); }
public SavePlayerPosition(int cID, EPlayer cPlayer, Vector3 cPos) { cellID = cID; player = cPlayer; X = cPos.x; Y = cPos.y; Z = cPos.z; }
public void UnfocusOnPlayer( EPlayer player ) { _mainCamera.gameObject.SetActive(true); _mainCamera.GetComponent<AudioListener>().enabled = true; _playerCamera.gameObject.SetActive(false); _playerCamera.GetComponent<AudioListener>().enabled = false; _playerCanvas.gameObject.SetActive(false); }
public override void OnPlayerUnregistered(GameObject playerGO) { base.OnPlayerUnregistered(playerGO); EPlayer player = playerGO.CompareTag(Player.Player1) ? EPlayer.Player1 : EPlayer.Player2; m_PlayerSpriteRendererList[(int)player] = null; }
public BlockBreakEventArgs(EPlayer player, Block block, Item item, bool instaBreak, List <Item> drops, int xpDrops = 0) : base(block) { this.item = item; this.player = player; this.instaBreak = instaBreak; this.blockDrops = player.GameMode == MiNET.Worlds.GameMode.Survival ? block.GetDrops(item).ToList() : new List <Item>(); this.xpDrops = xpDrops; }
public async void GameOver(EPlayer winPlayer) { Debug.Log("Win Player : " + winPlayer); await Task.Delay(1000); GameState = EGameState.GAME_OVER; gameOverDialog.SetActive(true); textGameOver.GetComponent <TextMeshProUGUI>().text = "Win Player : " + winPlayer; }
public T GetPlayerComponent <T>(EPlayer player) where T : Behaviour { GameObject playerGO = m_Players.Find(p => p.tag == player.ToString()); if (playerGO) { return(playerGO.GetComponentInChildren <T>()); } return(null); }
private bool PlayLostRoundAnimation(EPlayer lostPlayer) { if (!GameManager.Instance.GetPlayerComponent <PlayerHealthComponent>(lostPlayer).IsDead()) { GameManager.Instance.GetPlayerComponent <Animator>(lostPlayer).Play(K_ROUND_LOST_ANIM, 0, 0); return(true); } return(false); }
private void ShuffleStartPlayer() { CurrentPlayer = EPlayer.Tied; do { Array values = Enum.GetValues(typeof(EPlayer)); Random random = new Random(); CurrentPlayer = (EPlayer)values.GetValue(random.Next(values.Length)); }while (CurrentPlayer == EPlayer.Tied); }
public static TSPlayer TSPlayer(this EPlayer eplr) { if (UserManager.GetTSPlayerFromName(eplr.Name, out TSPlayer tsp)) { return(tsp); } else { return(null); } }
public Player GetPlayerByType(EPlayer playerType) { foreach (Player p in _playersArray) { if (p.playerType == playerType) { return(p); } } return(null); }
private bool checkDiagonal1PlayerWin(EPlayer player) { for (int i = 0; i < m_nSize; i++) { if (!m_arBoard[i, i].HasValue || m_arBoard[i, i] != player) { return(false); } } return(true); }
bool checkColsPlayerWin(EPlayer player) { for (int col = 0; col < m_nSize; col++) { if (checkColPlayerWin(col, player)) { return(true); } } return(false); }
bool checkRowsPlayerWin(EPlayer player) { for (int row = 0; row < m_nSize; row++) { if (checkRowPlayerWin(row, player)) { return(true); } } return(false); }
public PlayerEvent() { if (PlayerManager.Instance.player != null) { playerType = PlayerManager.Instance.player.GetComponent <Player>().playerType; } else { playerType = EPlayer.NONE; } }
public void AddOnPlayerRegisteredCallback(Action <GameObject> method, EPlayer player) { GetOnPlayerRegisteredCallback(player) += method; GameObject playerGO = GetPlayer(player); if (playerGO != null) { method?.Invoke(playerGO); } }
bool checkRowPlayerWin(int nRow, EPlayer player) { for (int col = 0; col < m_nSize; col++) { if (!isPlayerOnBoardPosition(nRow, col, player)) { return(false); } } return(true); }
public void FocusOnPlayer( EPlayer player, float percentage ) { _mainCamera.gameObject.SetActive(false); _mainCamera.GetComponent<AudioListener>().enabled = false; _playerCamera.gameObject.SetActive(true); _playerCamera.GetComponent<AudioListener>().enabled = true; _playerCanvas.gameObject.SetActive(true); var pos = Utils.Instance.GetPlayerByColor(player).transform.position; var rot = Utils.Instance.GetPlayerByColor(player).transform.rotation; _playerCamera.gameObject.transform.position = Vector3.Lerp(_mainCamera.gameObject.transform.position, new Vector3(pos.x + 4, pos.y + 5, pos.z - 15), percentage); _playerCamera.gameObject.transform.rotation = Quaternion.Lerp(_playerCamera.gameObject.transform.rotation, new Quaternion(rot.x + 4, rot.y + 5, rot.z - 15, rot.w), percentage); }
public UnitView Init(UnitInfo info, EPlayer player, HealthBar healthBar) { this.info = new UnitInfo(info); this.healthBar = healthBar; Stats = info; Player = player; Animator = GetComponentInChildren <Animator>(); fsm = new UnitFsm(this); return(this); }
bool checkColPlayerWin(int nCol, EPlayer player) { for (int nRow = 0; nRow < m_nSize; nRow++) { if (!isPlayerOnBoardPosition(nRow, nCol, player)) { return(false); } } return(true); }
private void ResetThumbs(EPlayer player) { if (player == EPlayer.Player1) { picThumb21Player1.Visible = picThumb22Player1.Visible = picThumb23Player1.Visible = picThumb24Player1.Visible = picThumb25Player1.Visible = picThumb26Player1.Visible = picThumb27Player1.Visible = picThumb28Player1.Visible = picThumb29Player1.Visible = picThumb30Player1.Visible = picThumb31Player1.Visible = picThumb32Player1.Visible = picThumb33Player1.Visible = picThumb34Player1.Visible = picThumb35Player1.Visible = picThumb36Player1.Visible = picThumb37Player1.Visible = picThumb38Player1.Visible = picThumb39Player1.Visible = picThumb40Player1.Visible = false; } if (player == EPlayer.Player2) { picThumb21Player2.Visible = picThumb22Player2.Visible = picThumb23Player2.Visible = picThumb24Player2.Visible = picThumb25Player2.Visible = picThumb26Player2.Visible = picThumb27Player2.Visible = picThumb28Player2.Visible = picThumb29Player2.Visible = picThumb30Player2.Visible = picThumb31Player2.Visible = picThumb32Player2.Visible = picThumb33Player2.Visible = picThumb34Player2.Visible = picThumb35Player2.Visible = picThumb36Player2.Visible = picThumb37Player2.Visible = picThumb38Player2.Visible = picThumb39Player2.Visible = picThumb40Player2.Visible = false; } }
public UnitView Create(string name, Coord coord, EPlayer player) { var position = coordFinder.PositionAt(coord).WithY(unitPrefab.Height); var rotation = player.ToQuaternion(); var unitInfo = unitInfos[name]; var obj = Object.Instantiate(unitPrefab, position, rotation); var healthBar = obj.GetComponentInChildren <HealthBar>() .Init(player.ToColor(), unitInfo.Health, mainCamera); return(obj.Init(new UnitInfo(unitInfo), player, healthBar)); }
private void TurnCard(EPlayer player) { if (player == EPlayer.Player1) { Player1IsVisible = !Player1IsVisible; RefreshCard(EPlayer.Player1); } if (player == EPlayer.Player2) { Player2IsVisible = !Player2IsVisible; RefreshCard(EPlayer.Player2); } }
public static String ToString(EPlayer player) { switch (player) { case EPlayer.Player1: return("Jogador 1"); case EPlayer.Player2: return("Jogador 2"); default: return(String.Empty); } }
private bool checkDiagonal2PlayerWin(EPlayer player) { int col = m_nSize - 1; for (int row = 0; row < m_nSize; row++) { if (!m_arBoard[row, col].HasValue || m_arBoard[row, col] != player) { return(false); } col--; } return(true); }
public Player GetPlayerByColor(EPlayer color) { switch (color) { case EPlayer.BLUE: return playerBlue; case EPlayer.GREEN: return playerGreen; case EPlayer.RED: return playerRed; case EPlayer.YELLOW: return playerYellow; default: return null; } }
public Material GetMatFromColor(EPlayer color) { switch (color) { case EPlayer.BLUE: return blue; case EPlayer.GREEN: return green; case EPlayer.RED: return red; case EPlayer.YELLOW: return yellow; default: return null; } }
public Vector3 GetCasePosition(EPlayer currentPlayer, bool isReturningFromMiniGame) { if (_previousCase && !isReturningFromMiniGame) //exclu la case départ { if (_previousCase.GetCaseType() != ECaseType.INTERSECTION) _previousCase.RemovePlayerFromCase(currentPlayer);//on supprime le player actuelle de la liste de la case d'avant (sauf si c'est la case de départ) } if (_caseType == ECaseType.INTERSECTION) return _transform.position; if (_playersOnCase.Count == 0)//si jamais la case est vide on ajoute dans la liste le joueur a la position 0 et on retourne la position de la case (position centrale) { _playersOnCase.Add(new SPlayerCasePos() { player = currentPlayer, casePos = 0 });//on pourrait assigner casePos avec la fonction GetNoneOccupiedPos mais bon return _transform.position; } else if (_playersOnCase.Count == 1)//s'il y a une personne dessus (en pos centrale) on la déplace avant de donner la position du nouveau joueur a mettre sur la case { var p = _playersOnCase[0].player; _playersOnCase[0] = new SPlayerCasePos() { player = p, casePos = 1 }; Utils.Instance.GetPlayerByColor(_playersOnCase[0].player).transform.position = GetPositionByID(_playersOnCase[0].casePos); } var i = GetNoneOccupiedPos();//on prend l'id d'une position alternative pas déja prise _playersOnCase.Add(new SPlayerCasePos() { player = currentPlayer, casePos = i });//on ajoute le joueur courant a la position retournée par la fonction return GetPositionByID(i);//on retourne cette position pour le mouvement dans le GameManager }
public void NextPlayer() { _currentPlayer = GetNextPlayer(); }
public void RemovePlayerFromCase(EPlayer player) { try { var index = _playersOnCase.FindIndex(f => f.player == player); _playersOnCase.RemoveAt(index); } catch (Exception ex) { Debug.Log(ex.ToString()); } }
private void ConvertColor( EPlayer player ) { switch( player ) { case EPlayer.BLUE: _type = EColorCaseType.BLUE; _meshRenderer.material = Utils.Instance.blue; break; case EPlayer.GREEN: _type = EColorCaseType.GREEN; _meshRenderer.material = Utils.Instance.green; break; case EPlayer.RED: _type = EColorCaseType.RED; _meshRenderer.material = Utils.Instance.red; break; case EPlayer.YELLOW: _type = EColorCaseType.YELLOW; _meshRenderer.material = Utils.Instance.yellow; break; } }
private bool HasPlayerOnCase( EPlayer player, Vector3 pos ) { switch( player ) { case EPlayer.BLUE: return ( ComparePos(Utils.Instance.playerGreen.transform.position, pos) || ComparePos(Utils.Instance.playerRed.transform.position, pos) || ComparePos(Utils.Instance.playerYellow.transform.position, pos) ); case EPlayer.GREEN: return ( ComparePos(Utils.Instance.playerBlue.transform.position, pos) || ComparePos(Utils.Instance.playerRed.transform.position, pos) || ComparePos(Utils.Instance.playerYellow.transform.position, pos) ); case EPlayer.RED: return ( ComparePos(Utils.Instance.playerGreen.transform.position, pos) || ComparePos(Utils.Instance.playerBlue.transform.position, pos) || ComparePos(Utils.Instance.playerYellow.transform.position, pos) ); case EPlayer.YELLOW: return ( ComparePos(Utils.Instance.playerGreen.transform.position, pos) || ComparePos(Utils.Instance.playerRed.transform.position, pos) || ComparePos(Utils.Instance.playerBlue.transform.position, pos) ); default: return false; } }
void Start() { //TMP //PlayerPrefs.SetString("PLAYER_BLUE_NAME", "NONAME1"); //PlayerPrefs.SetString("PLAYER_GREEN_NAME", "NONAME2"); //PlayerPrefs.SetString("PLAYER_RED_NAME", "NONAME3"); //PlayerPrefs.SetString("PLAYER_YELLOW_NAME", "NONAME4"); // //PlayerPrefs.SetInt("PLAYER_BLUE_ISAI", 1); //PlayerPrefs.SetInt("PLAYER_GREEN_ISAI", 1); //PlayerPrefs.SetInt("PLAYER_RED_ISAI", 1); //PlayerPrefs.SetInt("PLAYER_YELLOW_ISAI", 1); // //PlayerPrefs.SetInt("PLAYER_BLUE_STARS", 0); //PlayerPrefs.SetInt("PLAYER_GREEN_STARS", 0); //PlayerPrefs.SetInt("PLAYER_RED_STARS", 0); //PlayerPrefs.SetInt("PLAYER_YELLOW_STARS", 0); // //* PlayerPrefs.SetInt("PLAYER_BLUE_CASEID", 0); //PlayerPrefs.SetInt("PLAYER_GREEN_CASEID", 0); //PlayerPrefs.SetInt("PLAYER_RED_CASEID", 0); //PlayerPrefs.SetInt("PLAYER_YELLOW_CASEID", 0);*/ // //PlayerPrefs.SetInt("GAME_ISFIRSTRUN", 0); // ////TMP _playerOrder = new List<EPlayer>(4); Utils.Instance.GetPlayerByColor(EPlayer.BLUE).SetName(PlayerPrefs.GetString("PLAYER_BLUE_NAME")); Utils.Instance.GetPlayerByColor(EPlayer.GREEN).SetName(PlayerPrefs.GetString("PLAYER_GREEN_NAME")); Utils.Instance.GetPlayerByColor(EPlayer.RED).SetName(PlayerPrefs.GetString("PLAYER_RED_NAME")); Utils.Instance.GetPlayerByColor(EPlayer.YELLOW).SetName(PlayerPrefs.GetString("PLAYER_YELLOW_NAME")); Utils.Instance.GetPlayerByColor(EPlayer.BLUE).SetIsAI(PlayerPrefs.GetInt("PLAYER_BLUE_ISAI") == 1 ? true : false); Utils.Instance.GetPlayerByColor(EPlayer.GREEN).SetIsAI(PlayerPrefs.GetInt("PLAYER_GREEN_ISAI") == 1 ? true : false); Utils.Instance.GetPlayerByColor(EPlayer.RED).SetIsAI(PlayerPrefs.GetInt("PLAYER_RED_ISAI") == 1 ? true : false); Utils.Instance.GetPlayerByColor(EPlayer.YELLOW).SetIsAI(PlayerPrefs.GetInt("PLAYER_YELLOW_ISAI") == 1 ? true : false); if( PlayerPrefs.GetInt("GAME_ISFIRSTRUN") == 1 ) //si jamais c'est le premier lancement de la scene on met GAME_ISFIRSTRUN a 0 { StartCoroutine(PlaySounds()); //appel de la coroutine qui lance le son de l'intro et apres le son du plateau PlayerPrefs.SetInt("GAME_ISFIRSTRUN", 0); //on place les joueurs sur la case départ Utils.Instance.GetPlayerByColor(EPlayer.BLUE).transform.position = Utils.Instance.GetDepartCase().GetCasePosition(EPlayer.BLUE, false); Utils.Instance.GetPlayerByColor(EPlayer.GREEN).transform.position = Utils.Instance.GetDepartCase().GetCasePosition(EPlayer.GREEN, false); Utils.Instance.GetPlayerByColor(EPlayer.RED).transform.position = Utils.Instance.GetDepartCase().GetCasePosition(EPlayer.RED, false); Utils.Instance.GetPlayerByColor(EPlayer.YELLOW).transform.position = Utils.Instance.GetDepartCase().GetCasePosition(EPlayer.YELLOW, false); Utils.Instance.GetPlayerByColor(EPlayer.BLUE).SetCaseID(0); Utils.Instance.GetPlayerByColor(EPlayer.GREEN).SetCaseID(0); Utils.Instance.GetPlayerByColor(EPlayer.RED).SetCaseID(0); Utils.Instance.GetPlayerByColor(EPlayer.YELLOW).SetCaseID(0); } else if( PlayerPrefs.GetInt("GAME_ISFIRSTRUN") == 0 )//si ce n'est pas le premier lancement de la scene on lance pas la cinématique { audioSource2.PlayOneShot(music); _cinematique.SetCinematiqueFinished(true); _cinematique.gameObject.SetActive(false); var id = PlayerPrefs.GetInt("PLAYER_BLUE_CASEID"); Utils.Instance.GetPlayerByColor(EPlayer.BLUE).transform.position = Utils.Instance.GetCaseByID(id).GetCasePosition(EPlayer.BLUE, true); Utils.Instance.GetPlayerByColor(EPlayer.BLUE).SetCaseID(id); id = PlayerPrefs.GetInt("PLAYER_GREEN_CASEID"); Utils.Instance.GetPlayerByColor(EPlayer.GREEN).transform.position = Utils.Instance.GetCaseByID(id).GetCasePosition(EPlayer.GREEN, true); Utils.Instance.GetPlayerByColor(EPlayer.GREEN).SetCaseID(id); id = PlayerPrefs.GetInt("PLAYER_RED_CASEID"); Utils.Instance.GetPlayerByColor(EPlayer.RED).transform.position = Utils.Instance.GetCaseByID(id).GetCasePosition(EPlayer.RED, true); Utils.Instance.GetPlayerByColor(EPlayer.RED).SetCaseID(id); id = PlayerPrefs.GetInt("PLAYER_YELLOW_CASEID"); Utils.Instance.GetPlayerByColor(EPlayer.YELLOW).transform.position = Utils.Instance.GetCaseByID(id).GetCasePosition(EPlayer.YELLOW, true); Utils.Instance.GetPlayerByColor(EPlayer.YELLOW).SetCaseID(id); } _currentPlayer = EPlayer.BLUE;//TODO:choisir par l'ordre aléatoire (lancé de dé) }
private bool HasPlayerOnNextCase( EPlayer player, Vector3 pos ) { switch( player ) { case EPlayer.BLUE: return ( ComparePos(Utils.Instance.playerGreen.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerRed.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerYellow.GetComponent<PlayerMovement>().nextStep, pos) ); case EPlayer.GREEN: return ( ComparePos(Utils.Instance.playerBlue.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerRed.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerYellow.GetComponent<PlayerMovement>().nextStep, pos) ); case EPlayer.RED: return ( ComparePos(Utils.Instance.playerGreen.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerBlue.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerYellow.GetComponent<PlayerMovement>().nextStep, pos) ); case EPlayer.YELLOW: return ( ComparePos(Utils.Instance.playerGreen.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerRed.GetComponent<PlayerMovement>().nextStep, pos) || ComparePos(Utils.Instance.playerBlue.GetComponent<PlayerMovement>().nextStep, pos) ); default: return false; } }