} // 0x0090CEB0-0x0090D020 public void ChannelSwapEnv(ENVChannel a, ENVChannel b) { } // 0x0090D020-0x0090D190
public bool IsStopFadeoutBgm(BGMChannel channel) => default; // 0x0090B310-0x0090B380 public void StopEnv(ENVChannel channel, float fSec) { } // 0x0090B380-0x0090B430
} // 0x0090B380-0x0090B430 public bool IsStopFadeoutEnv(ENVChannel channel) => default; // 0x0090B430-0x0090B4A0
} // 0x0090ADB0-0x0090AE40 public bool IsChangingEnvVolume(ENVChannel channel) => default; // 0x0090AE40-0x0090AEB0
public bool IsChangingBgmVolume(BGMChannel channel) => default; // 0x0090AD40-0x0090ADB0 public void ChangeEnvVolume(ENVChannel channel, float fVolume, float fSec) { } // 0x0090ADB0-0x0090AE40
public bool IsAllPlayBgm() => default; // 0x0090A9D0-0x0090AA60 public bool IsPlayEnv(ENVChannel channel) => default; // 0x0090AA60-0x0090AAD0
public string GetPlayBgmKey(BGMChannel channel) => default; // 0x0090A610-0x0090A730 public string GetPlayEnvKey(ENVChannel channel) => default; // 0x0090A7D0-0x0090A8F0
public bool PlayEnv(string key, ENVChannel channel, float fVolume, float fSec) => default; // 0x0090A250-0x0090A280 public bool PlayEnv(string key, ENVChannel channel, float fSec) => default; // 0x0090A280-0x0090A330