Пример #1
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    }                                                             // 0x0090CEB0-0x0090D020

    public void ChannelSwapEnv(ENVChannel a, ENVChannel b)
    {
    }                                                             // 0x0090D020-0x0090D190
Пример #2
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    public bool IsStopFadeoutBgm(BGMChannel channel) => default;     // 0x0090B310-0x0090B380

    public void StopEnv(ENVChannel channel, float fSec)
    {
    }                                                            // 0x0090B380-0x0090B430
Пример #3
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    }                                                            // 0x0090B380-0x0090B430

    public bool IsStopFadeoutEnv(ENVChannel channel) => default; // 0x0090B430-0x0090B4A0
Пример #4
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    }                                                                   // 0x0090ADB0-0x0090AE40

    public bool IsChangingEnvVolume(ENVChannel channel) => default;     // 0x0090AE40-0x0090AEB0
Пример #5
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    public bool IsChangingBgmVolume(BGMChannel channel) => default;     // 0x0090AD40-0x0090ADB0

    public void ChangeEnvVolume(ENVChannel channel, float fVolume, float fSec)
    {
    }                                                                   // 0x0090ADB0-0x0090AE40
Пример #6
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 public bool IsAllPlayBgm() => default;                            // 0x0090A9D0-0x0090AA60
 public bool IsPlayEnv(ENVChannel channel) => default;             // 0x0090AA60-0x0090AAD0
Пример #7
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 public string GetPlayBgmKey(BGMChannel channel) => default;       // 0x0090A610-0x0090A730
 public string GetPlayEnvKey(ENVChannel channel) => default;       // 0x0090A7D0-0x0090A8F0
Пример #8
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 public bool PlayEnv(string key, ENVChannel channel, float fVolume, float fSec) => default; // 0x0090A250-0x0090A280
 public bool PlayEnv(string key, ENVChannel channel, float fSec) => default;                // 0x0090A280-0x0090A330