public void EndEnemyCommonWork() { float time = Time.fixedTime - ActionTimeStart; if (time > ActionTimeLength) { state = ENEMYSTS.SELECT; } }
public virtual void SetCombatAIState(ENEMYSTS sts) { state = sts; ActionTimeStart = Time.fixedTime; enemyCtrl.Move(0.0f); }
public void SetAIState(ENEMYSTS sts, float t) { state = sts; ActionTimeStart = Time.fixedTime; ActionTimeLength = t; }