Пример #1
0
    public void EndEnemyCommonWork()
    {
        float time = Time.fixedTime - ActionTimeStart;

        if (time > ActionTimeLength)
        {
            state = ENEMYSTS.SELECT;
        }
    }
Пример #2
0
 public virtual void SetCombatAIState(ENEMYSTS sts)
 {
     state           = sts;
     ActionTimeStart = Time.fixedTime;
     enemyCtrl.Move(0.0f);
 }
Пример #3
0
 public void SetAIState(ENEMYSTS sts, float t)
 {
     state            = sts;
     ActionTimeStart  = Time.fixedTime;
     ActionTimeLength = t;
 }