public void ToggleVisiblity() { if (m_MenuState == EMenuState.eHidden || m_MenuState == EMenuState.eHiding) { m_StartTime = Time.time; Vector3 wandLocalPosition = m_SystemCenterNode.transform.InverseTransformPoint(m_Wand.transform.position); Quaternion wandLocalRotation = Quaternion.Inverse(m_SystemCenterNode.transform.rotation) * m_Wand.transform.rotation; Vector3 wandLocalForward = m_SystemCenterNode.transform.InverseTransformDirection(m_Wand.transform.forward); if (m_MenuState == EMenuState.eHiding) { m_StartRotation = this.transform.localRotation; m_StartPosition = this.transform.localPosition; m_StartScale = this.transform.localScale; } else { m_StartRotation = wandLocalRotation; m_StartPosition = wandLocalPosition; m_StartScale = Vector3.zero; } m_TargetPosition = wandLocalPosition + 0.5f * wandLocalForward; m_MenuState = EMenuState.eShowing; } else if (m_MenuState == EMenuState.eVisible || m_MenuState == EMenuState.eShowing) { m_StartTime = Time.time; m_StartPosition = this.transform.localPosition; m_StartRotation = this.transform.localRotation; m_StartScale = this.transform.localScale; m_MenuState = EMenuState.eHiding; } }
public void ActiveState(EMenuState eMenuState) { currentMenuState = eMenuState; for (int i = 0; i < menus.Count; i++) { if (menus[i].menuState == eMenuState) { if (menus[i].mIsPopup) { currentPopup = menus[i]; currentPopup.ActiveAlpha(true); break; } if (currentMenu != null) { currentMenu.ActiveAlpha(false); } if (currentPopup != null) { currentPopup.ActiveAlpha(false); } currentMenu = menus[i]; currentMenu.ActiveAlpha(true); break; } } }
void Awake() { this.currentState = EMenuState.MAINMENU; OnMenuChangeState(); RestoreDefaults1(); RestoreDefaults2(); }
public void GoToMainMenu() { GoToMenu(m_GoToMainMenuData); if (m_MenuState == EMenuState.Options) { m_OptionsButton?.Select(); } m_MenuState = EMenuState.MainMenu; }
public void OnControls2ButtonPressed() { if (this.currentState == EMenuState.CONTROLSMENU2) { this.currentState = EMenuState.PLAYMENU; } else { this.currentState = EMenuState.CONTROLSMENU2; } OnMenuChangeState(); }
void createAccountGUI() { if (Network.isClient == false) { m_MainState = EMenuState.MAIN_MENU; return; } int elements = 5; float height = m_MenuHeight * elements; Rect rect = new Rect(Screen.width * 0.5f - m_MenuWidth * 0.5f, Screen.height * 0.5f - height * 0.5f, m_MenuWidth, height); GUILayout.BeginArea(rect); { GUILayout.Label("Enter Account Info"); //Email or Username m_UserID = Utils.editorTextfield("Username", m_UserID); m_Password = Utils.editorTextfield("Password", m_Password); m_Email = Utils.editorTextfield("Email", m_Email); if (GUILayout.Button("Create")) { int loginSuccess = -1; //Try Login loginSuccess = AuthenticationServer.instance.newUser(m_UserID, m_Password, m_Email); if (loginSuccess == AuthenticationServer.ERROR_NONE) { m_MainState = EMenuState.LOGIN; m_Password = string.Empty; } else if (loginSuccess == AuthenticationServer.STATUS_PENDING) { Debug.Log("Status Pending"); } else { //HANDLE ERROR Debug.Log("Error Creating Account"); } } } GUILayout.EndArea(); }
public void OnPlayModeButtonPressed() { this.currentState = EMenuState.PLAYMENU; OnMenuChangeState(); }
public void OnReturnToMainMenuButtonPressed() { this.currentState = EMenuState.MAINMENU; OnMenuChangeState(); }
private void _VisibilityAnimation() { switch (m_MenuState) { case EMenuState.eHidden: { break; } case EMenuState.eHiding: { float state = (Time.time - m_StartTime) / m_TransitionDuration; if (state >= 1.0f) { this.transform.localScale = Vector3.zero; this.transform.position = m_Wand.transform.position; this.transform.rotation = m_Wand.transform.rotation; m_MenuState = EMenuState.eHidden; } else { this.transform.localScale = Vector3.Slerp(m_StartScale, Vector3.zero, state); Vector3 wandLocalPosition = m_SystemCenterNode.transform.InverseTransformPoint(m_Wand.transform.position); this.transform.localPosition = Vector3.Slerp(m_StartPosition, wandLocalPosition, state); Quaternion wandLocalRotation = Quaternion.Inverse(m_SystemCenterNode.transform.rotation) * m_Wand.transform.rotation; this.transform.localRotation = Quaternion.Slerp(m_StartRotation, wandLocalRotation, state); } break; } case EMenuState.eShowing: { float state = (Time.time - m_StartTime) / m_TransitionDuration; Vector3 forward = m_SystemCenterNode.transform.InverseTransformDirection((this.transform.position - m_HeadNode.transform.position).normalized); Quaternion targetRotation = Quaternion.LookRotation(forward); if (state >= 1.0f) { this.transform.parent = m_SystemCenterNode.transform; this.transform.localScale = m_NormalScale; this.transform.localPosition = m_TargetPosition; this.transform.localRotation = targetRotation; m_MenuState = EMenuState.eVisible; } else { this.transform.localScale = Vector3.Slerp(m_StartScale, m_NormalScale, state); this.transform.localPosition = Vector3.Slerp(m_StartPosition, m_TargetPosition, state); this.transform.localRotation = Quaternion.Slerp(m_StartRotation, targetRotation, state); } break; } case EMenuState.eVisible: { break; } } }
void mainMenuGUI() { int elements = 4; float height = m_MenuHeight * elements; Rect rect = new Rect(Screen.width * 0.5f - m_MenuWidth * 0.5f, Screen.height * 0.5f - height * 0.5f, m_MenuWidth, height); GUILayout.BeginArea(rect); { GUILayout.Label("Main Menu"); if (Network.isClient == false) { GUI.enabled = false; } if (GUILayout.Button("Login")) { m_MainState = EMenuState.LOGIN; } GUI.enabled = true; if (GUILayout.Button("Offline Mode")) { //m_MainState = EMenuState.OFFLINE; } if(GUILayout.Button("Options")) { //m_MainState = EMenuState.OPTIONS; } } GUILayout.EndArea(); }
public void ChangeMenu(EMenuState menuState) { // turn off old items switch (m_MenuState) { case EMenuState.MainMenu: foreach (GameObject obj in m_MainMenuObjects) { obj.SetActive(false); } break; case EMenuState.Options: foreach (GameObject obj in m_OptionsObjects) { obj.SetActive(false); } break; case EMenuState.Credits: foreach (GameObject obj in m_CreditsObjects) { obj.SetActive(false); } break; default: break; } // update state m_MenuState = menuState; // turn on new items switch (m_MenuState) { case EMenuState.MainMenu: foreach (GameObject obj in m_MainMenuObjects) { obj.SetActive(true); } break; case EMenuState.Options: foreach (GameObject obj in m_OptionsObjects) { obj.SetActive(true); } break; case EMenuState.Credits: foreach (GameObject obj in m_CreditsObjects) { obj.SetActive(true); } break; default: break; } }
void loginGUI() { if (Network.isClient == false) { m_MainState = EMenuState.MAIN_MENU; return; } int elements = 4; float height = m_MenuHeight * elements; Rect rect = new Rect(Screen.width * 0.5f - m_MenuWidth * 0.5f, Screen.height * 0.5f - height * 0.5f, m_MenuWidth, height); GUILayout.BeginArea(rect); { GUILayout.Label("Enter Login"); //Email or Username m_UserID = Utils.editorTextfield("User ID", m_UserID); m_Password = Utils.editorTextfield("Password", m_Password); if (GUILayout.Button("Login")) { int loginSuccess = -1; //Try Login if (m_UserID.Contains(".com") || m_UserID.Contains(".ca")) { loginSuccess = AuthenticationServer.instance.loginEmail(m_UserID, m_Password); } else { if (m_UserID.Contains("@") == false) { loginSuccess = AuthenticationServer.instance.login(m_UserID, m_Password); } } if (loginSuccess == AuthenticationServer.ERROR_NONE) { } else if (loginSuccess == AuthenticationServer.STATUS_PENDING) { Debug.Log("Status Pending"); } else { //HANDLE ERROR Debug.Log("Error Loging in"); } } if (GUILayout.Button("Register Account")) { m_MainState = EMenuState.CREATE_ACCOUNT; m_UserID = string.Empty; m_Password = string.Empty; m_Email = string.Empty; } } GUILayout.EndArea(); }
// Update is called once per frame void Update() { if (Network.isClient) { if (m_MainState == EMenuState.LOGIN) { //Check for Login Status every frame int status = AuthenticationServer.instance.getStatus(AuthenticationServerUnity.STATUS_TYPE_LOGIN); if(status == AuthenticationServer.ERROR_NONE) { if (m_LoggedIn == false) { m_LoggedIn = true; Debug.Log("Successfully Logged In"); } } else if( status > AuthenticationServer.ERROR_NONE) { //Error Check Debug.Log("Error Logging In"); } } else if (m_MainState == EMenuState.CREATE_ACCOUNT) { int status = AuthenticationServer.instance.getStatus(AuthenticationServerUnity.STATUS_TYPE_REGISTER_SERVER); if(status == AuthenticationServer.ERROR_NONE) { m_MainState = EMenuState.LOGIN; Debug.Log("Created an account"); } else if(status > AuthenticationServer.ERROR_NONE) { Debug.Log("Error creating account"); } } if (Input.GetKeyDown(KeyCode.A)) { AuthenticationServer.instance.requestCall(); //AuthenticationServer.instance.requestCall(new string[] {"A Key Pressed"}); } if (Input.GetKeyDown(KeyCode.B)) { //AuthenticationServer.instance.requestCall(new string[] { "B Key Pressed" }); } } }
void OnGUI() { if (m_MainState != EMenuState.MAIN_MENU) { if (GUI.Button(new Rect(0.0f, 0.0f, 50.0f, 32.0f), "Back")) { if (m_MainState == EMenuState.CREATE_ACCOUNT) { m_MainState = EMenuState.LOGIN; } else { m_MainState = EMenuState.MAIN_MENU; } } } switch (m_MainState) { case EMenuState.MAIN_MENU: mainMenuGUI(); break; case EMenuState.OPTIONS: optionsGUI(); break; case EMenuState.OFFLINE: offlineGUI(); break; case EMenuState.LOGIN: loginGUI(); break; case EMenuState.CREATE_ACCOUNT: createAccountGUI(); break; } }
public void OnCreditsButtonPressed() { this.currentState = EMenuState.CREDITSMENU; OnMenuChangeState(); }
public void OnExitButtonPressed() { this.currentState = EMenuState.EXITMENU; OnMenuChangeState(); }
public void GoToOptionsMenu() { GoToMenu(m_GoToOptionsData); m_MenuState = EMenuState.Options; }