protected static T Create <T>(T template, EMaskEffect effect, Action <EResult> dialogResult) where T : ModalDialog { #if DEDICATED_SERVER return(null); #else T dialog = Instantiate(template); dialog._result = dialogResult; dialog.defaultAcceptValid = true; GameManager.instance.dialogManager.AddDialog(dialog.gameObject, effect == EMaskEffect.Darken); return(dialog); #endif }
static MessageBox Create(EType type, EMaskEffect effect, Action <EResult> dialogResult) { var mb = Create(GameManager.instance.clientData.messageBoxPrefab, effect, dialogResult); int typeIndex = (int)type; for (int i = 0; i < mb._icons.Length; ++i) { mb._icons[i].gameObject.SetActive(i == typeIndex); } if ((mb._sounds != null) && (typeIndex < mb._sounds.Length)) { GameManager.instance.PlaySound(Vector3.zero, mb._sounds[typeIndex]); } return(mb); }
public static void Display(LineEditDialog template, string title, string message, string inputText, string okButtonText, string cancelButtonText, EMaskEffect effect, Action <EResult> dialogResult, ValidateInputDelegate validate) { var dialog = Create(template, effect, dialogResult); dialog._validate = validate; dialog._title.text = title; dialog._message.text = message; dialog._input.text = inputText; dialog._buttonLabels[0].text = okButtonText; dialog._buttonLabels[1].text = cancelButtonText; dialog._buttons[0].onClick.AddListener(() => { dialog.Close(EResult.OK); }); dialog._buttons[1].onClick.AddListener(() => { dialog.Close(EResult.Cancel); }); value = inputText; dialog._input.onValueChanged.AddListener(dialog.Validate); EventSystem.current.SetSelectedGameObject(dialog._input.gameObject); dialog.Validate(inputText); dialog.Center(); dialog.WaitForKeys(EResult.OK, EResult.Cancel); }
public static void Display(LineEditDialog template, string title, string message, string inputText, EMaskEffect effect, Action <EResult> dialogResult, ValidateInputDelegate validate) { Display(template, title, message, inputText, Utils.GetLocalizedText("UI.MessageBox.OK"), Utils.GetLocalizedText("UI.MessageBox.Cancel"), effect, dialogResult, validate); }
public static void Display(string title, string message, string inputText, EMaskEffect effect, Action <EResult> dialogResult, ValidateInputDelegate validate) { Display(GameManager.instance.clientData.defaultLineEditorDialogPrefab, title, message, inputText, effect, dialogResult, validate); }
public static MessageBox YesNoCancel(EType type, string title, string message, EMaskEffect effect, Action <EResult> dialogResult) { return(Create(type, effect, dialogResult).DoYesNoCancel(title, message)); }