Пример #1
0
    /// <summary>
    /// 刷新当前星级的View 的入口,几乎从这里进入
    /// </summary>
    /// <param name="lstMT">所有的数据</param>
    /// <param name="star">当前星级</param>
    /// <param name="boxType">背包类型</param>
    /// <param name="st">筛选类型</param>
    /// <param name="iType">元素的类型</param>
    public void freshLinePetView(List <object> lstMT, int star, EMBoxType boxType, SplitType st, EMItemType iType)
    {
        _itemType = iType;
        _boxType  = boxType;

        switch (_boxType)
        {
        case EMBoxType.CHANGE:
        case EMBoxType.LOOK_Charator:
        case EMBoxType.LOOK_Equipment:
        case EMBoxType.LOOK_Props:
        case EMBoxType.LOOK_Gem:
        case EMBoxType.LOOK_AtkFrag:
        case EMBoxType.LOOK_DefFrag:
        case EMBoxType.LOOK_MonFrag:
        case EMBoxType.Equip_ADD_ATK:
        case EMBoxType.Equip_ADD_DEF:
        case EMBoxType.Equipment_SWAP_ATK:
        case EMBoxType.Equipment_SWAP_DEF:
        case EMBoxType.HECHENG_ZHENREN_MAIN:
        case EMBoxType.HECHENG_ZHENREN_SUB:
        case EMBoxType.HECHENG_SHENREN_MAIN:
        case EMBoxType.HECHENG_SHENREN_SUB:
        case EMBoxType.ZHENREN_HE_SHENREN_MAIN:
        case EMBoxType.ZHENREN_HE_SHENREN_SUB:
        case EMBoxType.ATTR_SWAP:
        case EMBoxType.QIANLI_XUNLIAN:
        case EMBoxType.GEM_HECHENG_MAIN:
        case EMBoxType.GEM_HECHENG_SUB:
        case EMBoxType.SELECT_EQUIPMENT_INLAY:
        case EMBoxType.SELECT_EQUIPMENT_RECAST:
        case EMBoxType.SELECT_GEM_INLAY:
            go_SelectAll.SetActive(false);
            break;

        default:
            go_SelectAll.SetActive(true);
            break;
        }

        szAllData = new List <object>(lstMT);

        _bMoreThanHalf = lstMT.Count > (mPageSize / 2);    //是否过半
        curPage        = 1;

        totalPage = (lstMT.Count / mPageSize) + (lstMT.Count % mPageSize == 0?0:1);//总页数,如果没有过半,肯定只有一页


        for (int i = 0; i < szStars.Count; i++)
        {
            if (i < star)
            {
                RED.SetActive(true, szStars [i].gameObject);
            }
            else
            {
                RED.SetActive(false, szStars [i].gameObject);
            }
        }

        if (_bMoreThanHalf)       //根据是否过半来处理一个ui
        {
            if (lstMT.Count > mPageSize)
            {
                sp_background.transform.localPosition = new Vector3(-70, -230, 0);
            }
            else
            {
                sp_background.transform.localPosition = new Vector3(-70, -210, 0);
            }

            bc_BoxCollider.center = v3_OneCenter;
            bc_BoxCollider.size   = v3_OneSize;
        }
        else
        {
            sp_background.transform.localPosition = new Vector3(-70, -60, 0);
            bc_BoxCollider.center = v3_HalfCenter;
            bc_BoxCollider.size   = v3_HalfSize;
        }

        //不管有多少页.先显示第一页的元素
//		showCurPageCharator(curPage);
        StopAllCoroutines();
        StartCoroutine("showCurPageCharator", curPage);
    }
Пример #2
0
    public void SetViewState(EMViewState vs, EMBoxType bt = EMBoxType.NONE, object obj = null)
    {
        switch (vs)
        {
        case EMViewState.MainView:
            break;

        case EMViewState.S_ShenLong:
            DBUIController.mDBUIInstance.HiddenFor3D_UI();
            UIShenLongManager.setShenLongManagerRoot(_bottomRoot);
            break;

        case EMViewState.S_FuBen:
#if NEWPVE
            UIMiniPlayerController.ElementShowArray = new bool[] { true, false, true, true, true };
            if (!_PVERoot.gameObject.activeSelf)
            {
                _PVERoot.gameObject.SetActive(true);
            }

            pveView.SetActive(true);
            TopMenuUI.OpenUI();
#else
            chapterView.SetActive(true);
#endif
            DBUIController.mDBUIInstance.HiddenFor3D_UI();
            break;

        case EMViewState.S_QiangDuo:
            UIMiniPlayerController.ElementShowArray = new bool[] { true, true, false, true, true };
            FinalTrialMgr.GetInstance().getAllData();
//				DBUIController.mDBUIInstance.HiddenFor3D_UI ();
            break;

        case EMViewState.S_Team_NoSelect:
            TeamUI.OpenUI();
            HiddenFor3D_UI(false);
            break;

        case EMViewState.H_Bag:
            petBoxView.viewWillHidden();
            break;

        case EMViewState.S_Bag:

            petBoxView.viewWillShow();
            DBUIController.mDBUIInstance.HiddenFor3D_UI();

            break;

        case EMViewState.S_Team_Select:
            HiddenFor3D_UI(false);
            TeamUI.OpenUI();
            break;

        case EMViewState.S_CityFloor:
            //更新PVE系统Timer
            JCPVETimerManager.Instance.AutoOpenPVESystemTimer();

            NewFloor floordata = Core.Data.newDungeonsManager.curFightingFloor;

            if (floordata != null && Core.Data.temper.warBattle.battleData.iswin == 1)
            {
                floordata.state = NewFloorState.Pass;
                if (floordata.config.ID > Core.Data.newDungeonsManager.lastFloorId)
                {
                    int nextId = ++Core.Data.newDungeonsManager.lastFloorId;

                    NewFloor nextfloordata = null;
                    if (Core.Data.newDungeonsManager.FloorList.TryGetValue(nextId + 1, out nextfloordata))
                    {
                        nextfloordata.state = NewFloorState.Current;
                    }
                }
            }

            SQYMainController.mInstance.OnBtnFuBen();


            bool isOpenDescribe = false;
            if ("PVEType_Plot" == Core.Data.newDungeonsManager.curFightingFBType)
            {
                if (DBUIController.battleAgain == true)
                {
                    DBUIController.battleAgain = false;
                    if (DBUIController.battleAgainID <= Core.Data.newDungeonsManager.lastFloorId)
                    {
                        JCPVEPlotController.tempOpenFloorID = DBUIController.battleAgainID;
                        isOpenDescribe = true;
                    }
                }
            }

            JCPVEMainController.Instance.OnBtnClick(Core.Data.newDungeonsManager.curFightingFBType);
            if (isOpenDescribe)
            {
                JCPVEPlotController.Instance.OnBuildingClick(DBUIController.battleAgainID.ToString());
            }

            break;

        case EMViewState.HIDE_TEAM_VIEW:
            if (TeamUI.mInstance != null)
            {
                TeamUI.mInstance.CloseUI();
            }
            break;

        case EMViewState.S_ShangCheng:
            UIDragonMallMgr.GetInstance().OpenUINew(ShopItemType.HotSale);
            break;

        case EMViewState.S_HuoDong:
            if (UIWXLActivityMainController.Instance != null)
            {
                UIWXLActivityMainController.Instance.SetActive(true);
            }
            else
            {
                UIWXLActivityMainController.CreateActivityMainPanel(DBUIController.mDBUIInstance._TopRoot);
            }
            //mActPanel.SetActive (true);
            ActivityNetController.GetInstance().SendLoginMSG(Core.Data.playerManager.PlayerID, null);
            break;

        case EMViewState.S_MosterCome:
            MonsterComePanel.SetActive(true);

            break;

        case EMViewState.S_XiaoXi:
            MessageMgr.GetInstance().SetInfoPanel(true);
            break;

        case EMViewState.S_SevenDaysReward:
            UISevenDayRewardMain.OpenUI();
//			DBUIController.mDBUIInstance.HiddenFor3D_UI ();
            break;

        case EMViewState.S_Friend:
        {
            Core.Data.FriendManager.initFriendListInfo();
            Core.Data.FriendManager.initSuDiListInfo();
            Core.Data.FriendManager.initFriendRequestListInfo();

            UIMainFriend.Instance.getFriendList();
            UIMainFriend.Instance.setMainFriendRoot(_bottomRoot);
            UIMainFriend.Instance.gameObject.SetActive(false);
        }
        break;
        }

        if (bt != EMBoxType.NONE)
        {
            petBoxView.SetPetBoxType(bt);
        }
    }