// Construction public CStartBrowseLobbyRequest( EGameModeType game_mode_mask, ELobbyMemberType member_type_mask, bool join_first_available ) : base() { BrowseCriteria = new CBrowseLobbyMatchCriteria( game_mode_mask, member_type_mask ); JoinFirstAvailable = join_first_available; }
// Construction public CLobbyMemberMovedOperation( EPersistenceID player_id, ELobbyMemberType member_type, uint member_index ) { PlayerID = player_id; MemberType = member_type; MemberIndex = member_index; }
// Construction public CBrowseLobbyMatchCriteria( EGameModeType game_mode_mask, ELobbyMemberType lobby_member_type_mask ) { GameModeMask = game_mode_mask; LobbyMemberTypeMask = lobby_member_type_mask; }
// Construction public CLobbyMemberJoinedOperation( EPersistenceID player_id, string player_name, ELobbyMemberType member_type, uint member_index ) { PlayerID = player_id; PlayerName = player_name; MemberType = member_type; MemberIndex = member_index; }
// Construction public CMovePlayerInLobbyRequest( EPersistenceID player_id, ELobbyMemberType destination_category, uint destination_index ) : base() { PlayerID = player_id; DestinationCategory = destination_category; DestinationIndex = destination_index; }