void onObjectClicked(EIObjectClicked <GameObject> ei) { this.changed = false; GameObject clickedGObject = ei.GetClickedObject(); if (clickedGObject == this.firstGameObject) { this.firstHighlighted = !this.firstHighlighted; this.changed = true; } else if (clickedGObject == this.secondGameObject) { this.secondHighlighted = !this.secondHighlighted; this.changed = true; } if (changed) { int state = 0; if (this.firstHighlighted) { state++; } if (this.secondHighlighted) { state++; } this.highlitableT.SetHighlighted(state); } }
void onObjectClicked(EIObjectClicked <GameObject> ei) { if (ei.GetClickedObject() == this.gameObject) { this.highlighted = !this.highlighted; this.highlitableB.SetHighlighted(this.highlighted); } }