public ICU(TargetInfo Target) { Type = ModuleType.External; bool bNeedsDlls = false; string ICUVersion = "icu4c-53_1"; string ICURootPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "ICU/" + ICUVersion + "/"; // Includes PublicSystemIncludePaths.Add(ICURootPath + "include" + "/"); string PlatformFolderName = Target.Platform.ToString(); string TargetSpecificPath = ICURootPath + PlatformFolderName + "/"; if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32") // simulator { TargetSpecificPath = ICURootPath + "Win32/"; } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32") // simulator ) { string VSVersionFolderName = "VS" + WindowsPlatform.GetVisualStudioCompilerVersionName(); TargetSpecificPath += VSVersionFolderName + "/"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; // Library Paths PublicLibraryPaths.Add(TargetSpecificPath + "lib" + "/"); EICULinkType ICULinkType = Target.IsMonolithic ? EICULinkType.Static : EICULinkType.Dynamic; switch (ICULinkType) { case EICULinkType.Static: foreach (string Stem in LibraryNameStems) { string LibraryName = "sicu" + Stem + LibraryNamePostfix + "." + "lib"; PublicAdditionalLibraries.Add(LibraryName); } break; case EICULinkType.Dynamic: foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix + "." + "lib"; PublicAdditionalLibraries.Add(LibraryName); } foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix + "53" + "." + "dll"; PublicDelayLoadDLLs.Add(LibraryName); } if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32) { string BinariesDir = String.Format("$(EngineDir)/Binaries/ThirdParty/ICU/{0}/{1}/VS{2}/", ICUVersion, Target.Platform.ToString(), WindowsPlatform.GetVisualStudioCompilerVersionName()); foreach (string Stem in LibraryNameStems) { string LibraryName = BinariesDir + String.Format("icu{0}{1}53.dll", Stem, LibraryNamePostfix); RuntimeDependencies.Add(new RuntimeDependency(LibraryName)); } } bNeedsDlls = true; break; } } else if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.Android) { string StaticLibraryExtension = "a"; switch (Target.Platform) { case UnrealTargetPlatform.Linux: TargetSpecificPath += Target.Architecture + "/"; break; case UnrealTargetPlatform.Android: PublicLibraryPaths.Add(TargetSpecificPath + "ARMv7/lib"); PublicLibraryPaths.Add(TargetSpecificPath + "ARM64/lib"); PublicLibraryPaths.Add(TargetSpecificPath + "x86/lib"); PublicLibraryPaths.Add(TargetSpecificPath + "x64/lib"); break; } string[] LibraryNameStems = { "data", // Data "uc", // Unicode Common "i18n", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; // Library Paths // Temporarily? only link statically on Linux too //EICULinkType ICULinkType = (Target.Platform == UnrealTargetPlatform.Android || Target.IsMonolithic) ? EICULinkType.Static : EICULinkType.Dynamic; EICULinkType ICULinkType = EICULinkType.Static; switch (ICULinkType) { case EICULinkType.Static: foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix; if (Target.Platform == UnrealTargetPlatform.Android) { // we will filter out in the toolchain PublicAdditionalLibraries.Add(LibraryName); // Android requires only the filename. } else { PublicAdditionalLibraries.Add(TargetSpecificPath + "lib/" + "lib" + LibraryName + "." + StaticLibraryExtension); // Linux seems to need the path, not just the filename. } } break; case EICULinkType.Dynamic: if (Target.Platform == UnrealTargetPlatform.Linux) { string PathToBinary = String.Format("$(EngineDir)/Binaries/ThirdParty/ICU/{0}/{1}/{2}/", ICUVersion, Target.Platform.ToString(), Target.Architecture); foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix; string LibraryPath = UEBuildConfiguration.UEThirdPartyBinariesDirectory + "ICU/icu4c-53_1/Linux/" + Target.Architecture + "/"; PublicLibraryPaths.Add(LibraryPath); PublicAdditionalLibraries.Add(LibraryName); // add runtime dependencies (for staging) RuntimeDependencies.Add(new RuntimeDependency(PathToBinary + "lib" + LibraryName + ".so")); RuntimeDependencies.Add(new RuntimeDependency(PathToBinary + "lib" + LibraryName + ".so.53")); // version-dependent } } break; } } else if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { string StaticLibraryExtension = "a"; string DynamicLibraryExtension = "dylib"; string[] LibraryNameStems = { "data", // Data "uc", // Unicode Common "i18n", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; EICULinkType ICULinkType = (Target.Platform == UnrealTargetPlatform.IOS || Target.IsMonolithic) ? EICULinkType.Static : EICULinkType.Dynamic; // Library Paths switch (ICULinkType) { case EICULinkType.Static: foreach (string Stem in LibraryNameStems) { string LibraryName = "libicu" + Stem + LibraryNamePostfix + "." + StaticLibraryExtension; PublicAdditionalLibraries.Add(TargetSpecificPath + "lib/" + LibraryName); PublicAdditionalShadowFiles.Add(TargetSpecificPath + "lib/" + LibraryName); } break; case EICULinkType.Dynamic: foreach (string Stem in LibraryNameStems) { if (Target.Platform == UnrealTargetPlatform.Mac) { string LibraryName = "libicu" + Stem + ".53.1" + LibraryNamePostfix + "." + DynamicLibraryExtension; string LibraryPath = UEBuildConfiguration.UEThirdPartyBinariesDirectory + "ICU/icu4c-53_1/Mac/" + LibraryName; PublicDelayLoadDLLs.Add(LibraryPath); PublicAdditionalShadowFiles.Add(LibraryPath); RuntimeDependencies.Add(new RuntimeDependency(LibraryPath)); } } bNeedsDlls = true; break; } } else if (Target.Platform == UnrealTargetPlatform.HTML5) { // we don't bother with debug libraries on HTML5. Mainly because debugging isn't viable on html5 currently string StaticLibraryExtension = "bc"; string[] LibraryNameStems = { "data", // Data "uc", // Unicode Common "i18n", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string OpimizationSuffix = ""; if (UEBuildConfiguration.bCompileForSize) { OpimizationSuffix = "_Oz"; } else { if (Target.Configuration == UnrealTargetConfiguration.Development) { OpimizationSuffix = "_O2"; } else if (Target.Configuration == UnrealTargetConfiguration.Shipping) { OpimizationSuffix = "_O3"; } } foreach (string Stem in LibraryNameStems) { string LibraryName = "libicu" + Stem + OpimizationSuffix + "." + StaticLibraryExtension; PublicAdditionalLibraries.Add(TargetSpecificPath + LibraryName); } } else if (Target.Platform == UnrealTargetPlatform.PS4) { string LibraryNamePrefix = "sicu"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug) ? "d" : string.Empty; string LibraryExtension = "lib"; foreach (string Stem in LibraryNameStems) { string LibraryName = ICURootPath + "PS4/lib/" + LibraryNamePrefix + Stem + LibraryNamePostfix + "." + LibraryExtension; PublicAdditionalLibraries.Add(LibraryName); } } else if (Target.Platform == UnrealTargetPlatform.Switch) { string LibraryNamePrefix = "sicu"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = ""; //(Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; string LibraryExtension = "a"; foreach (string Stem in LibraryNameStems) { string LibraryName = ICURootPath + "Switch/lib/" + LibraryNamePrefix + Stem + LibraryNamePostfix + "." + LibraryExtension; PublicAdditionalLibraries.Add(LibraryName); } } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { // Use reflection to allow type not to exist if console code is not present System.Type XboxOnePlatformType = System.Type.GetType("UnrealBuildTool.XboxOnePlatform,UnrealBuildTool"); if (XboxOnePlatformType != null) { string LibraryNamePrefix = "sicu"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; string LibraryExtension = "lib"; foreach (string Stem in LibraryNameStems) { System.Object VersionName = XboxOnePlatformType.GetMethod("GetVisualStudioCompilerVersionName").Invoke(null, null); string LibraryName = ICURootPath + "XboxOne/VS" + VersionName.ToString() + "/lib/" + LibraryNamePrefix + Stem + LibraryNamePostfix + "." + LibraryExtension; PublicAdditionalLibraries.Add(LibraryName); } } } // common defines if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Android) || (Target.Platform == UnrealTargetPlatform.Mac) || (Target.Platform == UnrealTargetPlatform.IOS) || (Target.Platform == UnrealTargetPlatform.TVOS) || (Target.Platform == UnrealTargetPlatform.PS4) || (Target.Platform == UnrealTargetPlatform.XboxOne) || (Target.Platform == UnrealTargetPlatform.HTML5) || (Target.Platform == UnrealTargetPlatform.Switch) ) { // Definitions Definitions.Add("U_USING_ICU_NAMESPACE=0"); // Disables a using declaration for namespace "icu". Definitions.Add("U_STATIC_IMPLEMENTATION"); // Necessary for linking to ICU statically. Definitions.Add("U_NO_DEFAULT_INCLUDE_UTF_HEADERS=1"); // Disables unnecessary inclusion of headers - inclusions are for ease of use. Definitions.Add("UNISTR_FROM_CHAR_EXPLICIT=explicit"); // Makes UnicodeString constructors for ICU character types explicit. Definitions.Add("UNISTR_FROM_STRING_EXPLICIT=explicit"); // Makes UnicodeString constructors for "char"/ICU string types explicit. Definitions.Add("UCONFIG_NO_TRANSLITERATION=1"); // Disables declarations and compilation of unused ICU transliteration functionality. } if (Target.Platform == UnrealTargetPlatform.PS4) { // Definitions Definitions.Add("ICU_NO_USER_DATA_OVERRIDE=1"); Definitions.Add("U_PLATFORM=U_PF_ORBIS"); } if (Target.Platform == UnrealTargetPlatform.XboxOne) { // Definitions Definitions.Add("ICU_NO_USER_DATA_OVERRIDE=1"); Definitions.Add("U_PLATFORM=U_PF_DURANGO"); } Definitions.Add("NEEDS_ICU_DLLS=" + (bNeedsDlls ? "1" : "0")); }
public ICU(TargetInfo Target) { Type = ModuleType.External; string ICURootPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "ICU/icu4c-53_1/"; // Includes PublicSystemIncludePaths.Add(ICURootPath + "include" + "/"); string PlatformFolderName = Target.Platform.ToString(); string TargetSpecificPath = ICURootPath + PlatformFolderName + "/"; if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32") { TargetSpecificPath = ICURootPath + "Win32/"; } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32")) { string VSVersionFolderName = "VS" + WindowsPlatform.GetVisualStudioCompilerVersionName(); TargetSpecificPath += VSVersionFolderName + "/"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; // Library Paths PublicLibraryPaths.Add(TargetSpecificPath + "lib" + "/"); EICULinkType ICULinkType = Target.IsMonolithic ? EICULinkType.Static : EICULinkType.Dynamic; switch (ICULinkType) { case EICULinkType.Static: foreach (string Stem in LibraryNameStems) { string LibraryName = "sicu" + Stem + LibraryNamePostfix + "." + "lib"; PublicAdditionalLibraries.Add(LibraryName); } break; case EICULinkType.Dynamic: foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix + "." + "lib"; PublicAdditionalLibraries.Add(LibraryName); } foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix + "53" + "." + "dll"; PublicDelayLoadDLLs.Add(LibraryName); } break; } } else if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.Android) { string StaticLibraryExtension = "a"; switch (Target.Platform) { case UnrealTargetPlatform.Linux: TargetSpecificPath += Target.Architecture + "/"; break; case UnrealTargetPlatform.Android: PublicLibraryPaths.Add(TargetSpecificPath + "ARMv7/lib"); PublicLibraryPaths.Add(TargetSpecificPath + "ARM64/lib"); PublicLibraryPaths.Add(TargetSpecificPath + "x86/lib"); PublicLibraryPaths.Add(TargetSpecificPath + "x64/lib"); break; } string[] LibraryNameStems = { "data", // Data "uc", // Unicode Common "i18n", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; // Library Paths EICULinkType ICULinkType = (Target.Platform == UnrealTargetPlatform.Android || Target.IsMonolithic) ? EICULinkType.Static : EICULinkType.Dynamic; switch (ICULinkType) { case EICULinkType.Static: foreach (string Stem in LibraryNameStems) { string LibraryName = "icu" + Stem + LibraryNamePostfix; if (Target.Platform == UnrealTargetPlatform.Android) { // we will filter out in the toolchain PublicAdditionalLibraries.Add(LibraryName); // Android requires only the filename. } else { PublicAdditionalLibraries.Add(TargetSpecificPath + "lib/" + "lib" + LibraryName + "." + StaticLibraryExtension); // Linux seems to need the path, not just the filename. } } break; case EICULinkType.Dynamic: foreach (string Stem in LibraryNameStems) { if (Target.Platform == UnrealTargetPlatform.Linux) { string LibraryName = "icu" + Stem + LibraryNamePostfix; string LibraryPath = UEBuildConfiguration.UEThirdPartyBinariesDirectory + "ICU/icu4c-53_1/Linux/" + Target.Architecture + "/"; PublicLibraryPaths.Add(LibraryPath); PublicAdditionalLibraries.Add(LibraryName); } } break; } } else if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS) { string StaticLibraryExtension = "a"; string DynamicLibraryExtension = "dylib"; string[] LibraryNameStems = { "data", // Data "uc", // Unicode Common "i18n", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; EICULinkType ICULinkType = (Target.Platform == UnrealTargetPlatform.IOS || Target.IsMonolithic) ? EICULinkType.Static : EICULinkType.Dynamic; // Library Paths switch (ICULinkType) { case EICULinkType.Static: foreach (string Stem in LibraryNameStems) { string LibraryName = "libicu" + Stem + LibraryNamePostfix + "." + StaticLibraryExtension; PublicAdditionalLibraries.Add(TargetSpecificPath + "lib/" + LibraryName); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalShadowFiles.Add(TargetSpecificPath + "lib/" + LibraryName); } } break; case EICULinkType.Dynamic: foreach (string Stem in LibraryNameStems) { if (Target.Platform == UnrealTargetPlatform.Mac) { string LibraryName = "libicu" + Stem + ".53.1" + LibraryNamePostfix + "." + DynamicLibraryExtension; string LibraryPath = UEBuildConfiguration.UEThirdPartyBinariesDirectory + "ICU/icu4c-53_1/Mac/" + LibraryName; PublicDelayLoadDLLs.Add(LibraryPath); PublicAdditionalShadowFiles.Add(LibraryPath); } else if (Target.Platform == UnrealTargetPlatform.Linux) { string LibraryName = "icu" + Stem + LibraryNamePostfix; string LibraryPath = UEBuildConfiguration.UEThirdPartyBinariesDirectory + "ICU/icu4c-53_1/Linux/" + Target.Architecture + "/"; PublicLibraryPaths.Add(LibraryPath); PublicAdditionalLibraries.Add(LibraryName); } } break; } } else if (Target.Platform == UnrealTargetPlatform.HTML5) { // we don't bother with debug libraries on HTML5. Mainly because debugging isn't viable on html5 currently string StaticLibraryExtension = "bc"; string[] LibraryNameStems = { "data", // Data "uc", // Unicode Common "i18n", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; foreach (string Stem in LibraryNameStems) { string LibraryName = "libicu" + Stem + "." + StaticLibraryExtension; PublicAdditionalLibraries.Add(TargetSpecificPath + LibraryName); } } else if (Target.Platform == UnrealTargetPlatform.PS4) { string LibraryNamePrefix = "sicu"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug) ? "d" : string.Empty; string LibraryExtension = "lib"; foreach (string Stem in LibraryNameStems) { string LibraryName = ICURootPath + "PS4/lib/" + LibraryNamePrefix + Stem + LibraryNamePostfix + "." + LibraryExtension; PublicAdditionalLibraries.Add(LibraryName); } } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { string LibraryNamePrefix = "sicu"; string[] LibraryNameStems = { "dt", // Data "uc", // Unicode Common "in", // Internationalization "le", // Layout Engine "lx", // Layout Extensions "io" // Input/Output }; string LibraryNamePostfix = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d" : string.Empty; string LibraryExtension = "lib"; foreach (string Stem in LibraryNameStems) { string LibraryName = ICURootPath + "XboxOne/lib/" + LibraryNamePrefix + Stem + LibraryNamePostfix + "." + LibraryExtension; PublicAdditionalLibraries.Add(LibraryName); } } // common defines if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Android) || (Target.Platform == UnrealTargetPlatform.Mac) || (Target.Platform == UnrealTargetPlatform.IOS) || (Target.Platform == UnrealTargetPlatform.PS4) || (Target.Platform == UnrealTargetPlatform.XboxOne) || (Target.Platform == UnrealTargetPlatform.HTML5)) { // Definitions Definitions.Add("U_USING_ICU_NAMESPACE=0"); // Disables a using declaration for namespace "icu". Definitions.Add("U_STATIC_IMPLEMENTATION"); // Necessary for linking to ICU statically. Definitions.Add("U_NO_DEFAULT_INCLUDE_UTF_HEADERS=1"); // Disables unnecessary inclusion of headers - inclusions are for ease of use. Definitions.Add("UNISTR_FROM_CHAR_EXPLICIT=explicit"); // Makes UnicodeString constructors for ICU character types explicit. Definitions.Add("UNISTR_FROM_STRING_EXPLICIT=explicit"); // Makes UnicodeString constructors for "char"/ICU string types explicit. Definitions.Add("UCONFIG_NO_TRANSLITERATION=1"); // Disables declarations and compilation of unused ICU transliteration functionality. } if (Target.Platform == UnrealTargetPlatform.PS4) { // Definitions Definitions.Add("ICU_NO_USER_DATA_OVERRIDE=1"); Definitions.Add("U_PLATFORM=U_PF_ORBIS"); } if (Target.Platform == UnrealTargetPlatform.XboxOne) { // Definitions Definitions.Add("ICU_NO_USER_DATA_OVERRIDE=1"); Definitions.Add("U_PLATFORM=U_PF_DURANGO"); } }