Пример #1
0
 private bool FilterMatch(EGlobalGameEvent inEventType, CTriggerMatch match, PoolObjHandle<ActorRoot> src, PoolObjHandle<ActorRoot> atker, object param, int inMatchIndex)
 {
     if (match.EventType != inEventType)
     {
         return false;
     }
     if (!match.Condition.FilterMatch(inEventType, src, atker, param, match, inMatchIndex))
     {
         return false;
     }
     return true;
 }
Пример #2
0
 private bool FilterMatch(EGlobalGameEvent inEventType, CTriggerMatch match, PoolObjHandle <ActorRoot> src, PoolObjHandle <ActorRoot> atker, ref SFilterMatchParam param, int inMatchIndex)
 {
     return(match.EventType == inEventType && match.Condition.FilterMatch(inEventType, src, atker, ref param, match, inMatchIndex));
 }
        public bool FilterMatch(EGlobalGameEvent inEventType, PoolObjHandle <ActorRoot> src, PoolObjHandle <ActorRoot> atker, ref SFilterMatchParam param, CTriggerMatch match, int inMatchIndex)
        {
            if (!this.CheckDifficulty())
            {
                return(false);
            }
            if (this.GlobalVariable != 0 && Singleton <BattleLogic> .instance.m_globalTrigger != null && this.GlobalVariable != Singleton <BattleLogic> .instance.m_globalTrigger.CurGlobalVariable)
            {
                return(false);
            }
            if (this.bCaptainSrc && (!src || src != Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().Captain))
            {
                return(false);
            }
            if (this.bCaptainAtker && (!atker || atker != Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().Captain))
            {
                return(false);
            }
            if (this.SrcActorCond != null)
            {
                STriggerCondActor[] srcActorCond = this.SrcActorCond;
                for (int i = 0; i < srcActorCond.Length; i++)
                {
                    STriggerCondActor sTriggerCondActor = srcActorCond[i];
                    if (!sTriggerCondActor.FilterMatch(ref src))
                    {
                        return(false);
                    }
                }
            }
            if (this.AtkerActorCond != null)
            {
                STriggerCondActor[] atkerActorCond = this.AtkerActorCond;
                for (int j = 0; j < atkerActorCond.Length; j++)
                {
                    STriggerCondActor sTriggerCondActor2 = atkerActorCond[j];
                    if (!sTriggerCondActor2.FilterMatch(ref atker))
                    {
                        return(false);
                    }
                }
            }
            switch (inEventType)
            {
            case EGlobalGameEvent.SpawnGroupDead:
                if (match.Originator != null)
                {
                    CommonSpawnGroup component  = match.Originator.GetComponent <CommonSpawnGroup>();
                    SpawnGroup       component2 = match.Originator.GetComponent <SpawnGroup>();
                    if (component != null && component != param.csg)
                    {
                        return(false);
                    }
                    if (component2 != null && component2 != param.sg)
                    {
                        return(false);
                    }
                }
                break;

            case EGlobalGameEvent.ActorDead:
            {
                PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(match.Originator);
                if (actorRoot && actorRoot != src)
                {
                    return(false);
                }
                break;
            }

            case EGlobalGameEvent.ActorDamage:
                if (!this.FilterMatchDamage(ref param.hurtInfo))
                {
                    return(false);
                }
                break;

            case EGlobalGameEvent.UseSkill:
                if (param.slot != (SkillSlotType)this.skillSlot)
                {
                    return(false);
                }
                break;

            case EGlobalGameEvent.TalentLevelChange:
                if (match.Condition.TalentLevel != param.intParam)
                {
                    return(false);
                }
                break;

            case EGlobalGameEvent.BattleGoldChange:
            {
                if (!src || !ActorHelper.IsHostCtrlActor(ref src))
                {
                    return(false);
                }
                int intParam = param.intParam;
                if (!this.FilterBattleGoldNum(intParam))
                {
                    return(false);
                }
                break;
            }

            case EGlobalGameEvent.SkillUseCanceled:
                if (param.slot != (SkillSlotType)this.skillSlot)
                {
                    return(false);
                }
                break;
            }
            return(true);
        }
Пример #4
0
        public bool FilterMatch(EGlobalGameEvent inEventType, PoolObjHandle <ActorRoot> src, PoolObjHandle <ActorRoot> atker, object param, CTriggerMatch match, int inMatchIndex)
        {
            if (!this.CheckDifficulty())
            {
                return(false);
            }
            if (((this.GlobalVariable != 0) && (Singleton <BattleLogic> .instance.m_globalTrigger != null)) && (this.GlobalVariable != Singleton <BattleLogic> .instance.m_globalTrigger.CurGlobalVariable))
            {
                return(false);
            }
            if (this.bCaptainSrc && ((src == 0) || (src != Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().Captain)))
            {
                return(false);
            }
            if (this.bCaptainAtker && ((atker == 0) || (atker != Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().Captain)))
            {
                return(false);
            }
            if (this.SrcActorCond != null)
            {
                foreach (STriggerCondActor actor in this.SrcActorCond)
                {
                    if (!actor.FilterMatch(ref src))
                    {
                        return(false);
                    }
                }
            }
            if (this.AtkerActorCond != null)
            {
                foreach (STriggerCondActor actor2 in this.AtkerActorCond)
                {
                    if (!actor2.FilterMatch(ref atker))
                    {
                        return(false);
                    }
                }
            }
            switch (inEventType)
            {
            case EGlobalGameEvent.SpawnGroupDead:
            {
                if (match.Originator == null)
                {
                    break;
                }
                CommonSpawnGroup component = match.Originator.GetComponent <CommonSpawnGroup>();
                SpawnGroup       group2    = match.Originator.GetComponent <SpawnGroup>();
                if ((component == null) || (component == (param as CommonSpawnGroup)))
                {
                    if ((group2 == null) || (group2 == (param as SpawnGroup)))
                    {
                        break;
                    }
                    return(false);
                }
                return(false);
            }

            case EGlobalGameEvent.ActorDead:
            {
                PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(match.Originator);
                if ((actorRoot == 0) || !(actorRoot != src))
                {
                    break;
                }
                return(false);
            }

            case EGlobalGameEvent.ActorDamage:
            {
                HurtEventResultInfo inHurtInfo = (HurtEventResultInfo)param;
                if (this.FilterMatchDamage(ref inHurtInfo))
                {
                    break;
                }
                return(false);
            }

            case EGlobalGameEvent.UseSkill:
            {
                ActorSkillEventParam param2 = (ActorSkillEventParam)param;
                if (param2.slot == this.skillSlot)
                {
                    break;
                }
                return(false);
            }

            case EGlobalGameEvent.TalentLevelChange:
            {
                TalentLevelChangeParam param4 = (TalentLevelChangeParam)param;
                if (match.Condition.TalentLevel == param4.TalentLevel)
                {
                    break;
                }
                return(false);
            }

            case EGlobalGameEvent.BattleGoldChange:
                if ((src != 0) && ActorHelper.IsHostCtrlActor(ref src))
                {
                    int currentGold = (int)param;
                    if (!this.FilterBattleGoldNum(currentGold))
                    {
                        return(false);
                    }
                    break;
                }
                return(false);

            case EGlobalGameEvent.SkillUseCanceled:
            {
                DefaultSkillEventParam param3 = (DefaultSkillEventParam)param;
                if (param3.slot == this.skillSlot)
                {
                    break;
                }
                return(false);
            }
            }
            return(true);
        }